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League of Legends Wiki
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[[File:Team Builder roles.png|thumb|400px|Examples of champions and their assigned classes]] Every '''champion''' in ''League of Legends'' has an assigned class, with a limited number also possessing a secondary class. This class represents a defined set of patterns in player's behavior, responses and reactions to environment (including but not exclusive to enemies and own team). This may also include preferred item and ability paths, summoner spells, stats or runes.
[[Champion]]s generally fall into certain categories based on their skills. These are also called tags and are used on the attributes space on each champion main page and Ability Details page.
 
   
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The available classes are as follows:
== Categories ==
 
=== Standard tags ===
 
These categories are copied exactly from the game client, and will be listed on each champion normal page. Note that some champions are capable of more than just the role or roles they are listed under. A champion's abilities, items they gain throughout the game, and one's ability to fulfill that duty determine what role they assume in gameplay.
 
   
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{{clr}}
== Primary Attributes ==
 
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{{Column|2|
* [[:Category:Assassin Champion|'''Assassin''']]: Cons with mediocre auto-attack and defense, who specialize in killing their enemies quickly. These champions ''usually'' are physical attackers and are DPS-based(Damage per second) or are AP(ability power) burst oriented. All of them have some form of invisibility or sudden ambushing ability. They should focus on items that will increase the damage they put out over a short period of time. In fights, they play a role as sneak attackers of key targets (like the Carry or the Mage), who pick off weak enemies and carry champions at the right time. They''''' should not''''' be played for frontal engagements in team fights since they lack good defense compared to fighters and tanks.
 
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* {{tip|edit=true|Controller}}
* [[:Category:Carry Champion|'''Carry''']]: Champions with high auto-attack damage but low defense. Most carries have skills, passive or active, that scale with their stats, such as an increase in Base Damage and Attack Speed, and rely mostly on their regular attack to dish out damage. Carry champions are extremely effective late-game at "carrying" the team to victory, either by killing off key players on the enemy team or deal large damage in team fights because they have tremendous damage output, but low defense. Due to this, '''''they are key champions and are primary targets for enemy team'''''. As a result, they require tanky teammates like fighters and tanks for protection as they lack survivability.
 
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** {{tip|edit=true|Enchanter}}
* [[:Category:Fighter Champion|'''Fighter''']] (also known as '''[[Off-tank]]'''): Champions that blend the attributes of a damager and tank, combining moderate to heavy survivability with the damage of an assassin or carry (essentially half tank, half DPS). They lack the front-loaded, destructive damage of their pure DPS counterparts, but usually have abilities which increase their damage output, making them deadlier in the early game. Fighters can build to be extremely survivable, but the key distinction between tanky fighters and true tanks is that tanks are designed to draw damage and disrupt enemies, while fighters deal damage. In a team fight, fighter champions can surrogate the role of a tank or assassin, and many have powerful fight-initiation abilities.
 
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** {{tip|edit=true|Catcher}}
* [[:Category:Mage Champion|'''Mage''']]: Champions with powerful magic damage skills or support skills but low defense. Some are meant to deal a high amount of damage in a short period of time(burst casters/burst mages) while others usually deal damage over time. Like carry champions, they can bring their team to victory due to their ability power, but tend to fall off in the very late game. However, they require tanky teammates for protection '''''since they lack high durability''''' as they are capable of dishing out tremendous damage to the enemy team with their abilities. Otherwise, enemy teams can easily pick them off, especially since few mages have outstanding mobility.
 
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* {{tip|edit=true|Fighter}}
* [[:Category:Support Champion|'''Support''']]: Champions whose skills are meant to directly aid the rest of the team. They can either babysit a champion to make laning easier for them by providing healing, buffing allies, applying debuffs to the enemy team, or a combination of the above. The most common ability for a support champion is providing an ally with a shield of some kind. One of the main goals of a support is to let their lane partner farm minions for gold, as supports can buy key gold+ items to get gold for themselves, as well as controlling the map with wards, warding all key areas of the map. These champions usually rely on their skills more than their auto-attack.
 
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** {{tip|edit=true|Juggernaut}}
* [[:Category:Tank Champion|'''Tank''']]: Champions with extremely high defense, health, and crowd control abilities, but low attack damage or poor ability power scaling. Tanks are usually champions that combine high amounts of health, armor, and magic resistance. If left alone, tanks are able to absorb high amounts of damage or create disables on their foes, which make them great harassers as well. In battle, this type of champion is usually expected to '''''start/initiate (or at least be in the front of) the team fight'''''; soaking up damage, and helping focus certain enemies (carry and mage champions). Due to their low damage output, they must rely on their assassin, carry, fighter, and mage champions to finish the enemy off or chase them down when they initially weakened them. As a result, tanks are not expected to gain high kills but more assists. Tank champions should coordinate team fights by telling team to retreat or advance when necessary since they lead the charge. They are also meant to be a protector of the team, and must be willing to sacrifice himself/herself for vulnerable allies if necessary.
 
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** {{tip|edit=true|Diver}}
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* {{tip|edit=true|Mage}}
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** {{tip|edit=true|Burst}}
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** {{tip|edit=true|Battlemage}}
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** {{tip|edit=true|Artillery}}
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* {{tip|edit=true|Marksman}}
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* {{tip|edit=true|Slayer}}
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** {{tip|edit=true|Assassin}}
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** {{tip|edit=true|Skirmisher}}
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* {{tip|edit=true|Tank}}
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** {{tip|edit=true|Vanguard}}
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** {{tip|edit=true|Warden}}
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* {{tip|edit=true|Specialist}} (or Unclassified)
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}}
   
== Secondary Attributes ==
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== Development ==
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As of [[V3.10]], a champion's primary and secondary tags are now listed separately in the client's champion overviews. However, the in-client Summoner Profile and champion select only feature filters by primary attribute. [http://gameinfo.na.leagueoflegends.com/en/game-info/champions/ The official champion list] will use both primary and secondary indiscriminately when filtering by attribute.
* [[:Category:Jungler Champion|'''Jungler''']]: Champions that can easily farm monsters in the jungle at an early stage in the game and can typically take out minions waves quickly. They usually excel at taking down opponents when they can catch them off guard in lane. Some champions jungle because their lane phase isn't that strong (easily harassed, high mana dependency early on) and others are capable of both. Most fighters, assassins and tanks can take the role of jungler.
 
* [[:Category:Melee Champion|'''Melee''']]: Champions that have a melee basic attack, so they have to be very close to their target in order to do damage. They usually have more health, armor and magic resistance than ranged champions as well as heals. Most Tanks and Fighters are melee combatants although a couple of Mages are also melee.
 
* [[:Category:Pusher Champion|'''Pusher''']]: Champions that can quickly kill minion waves and/or destroy turrets/inhibitors in a short amount of time. Typically, champions that destroy turrets/inhibitors have pets and/or AoE abilities and/or a high amount of attack speed.
 
* [[:Category:Ranged Champion|'''Ranged''']]: Champions whose basic attack can cause damage at a distance (see [[range]]), allowing them to avoid many harmful risks and increasing their flee capability. Ranged Champions are divided into two sub-categories: Mage and Carry champions. Mages have a weak auto-attack and focus on high damage spells or support, while Carry champions tend to focus more on frequent, powerful auto-attacks.
 
* [[:Category:Recommended Champion|'''Recommended''']]: Champions whose skills don't involve any complicated mechanics and playing them effectively does not require extensive knowledge of the other champions.
 
* [[:Category:Stealth Champion|'''Stealth''']]: Champions that possess at least one ability that allows them to become invisible to enemies (other than when near turrets, vision wards, and enemy champions that have consumed an Oracle's Elixir). This attribute is mainly for assassin champions.
 
   
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On April 14th, 2016, [[Riot Games Inc.|Riot]] announced the intent to rework Champion Classes<ref>[https://web.archive.org/web/0/http://na.leagueoflegends.com/en/news/game-updates/gameplay/dev-blog-classes-subclasses Dev Blog: Classes & Sub-Classes]</ref>. The full list of champions was released on June 1st, 2016.<ref>[https://web.archive.org/web/0/https://boards.na.leagueoflegends.com/en/c/developer-corner/3A5uuBw7-champion-subclass-list Champion Subclass List V1]</ref> At this time, a small number of champions are ''unclassified''.
=== Advanced tags ===
 
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{{main|:Category:Advanced attributes|Category:Advanced attributes}}
 
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Most notably, the changes include:
These categories aren't copied from the game. They have been discussed on the wiki and will be listed on each champion ability detail page once it is created.
 
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* The renaming of ''Assassins'' into ''Slayers'', and ''Supports'' into ''Controllers''.
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* Adding subclasses to all classes.
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* Substantially less champions with a secondary class.
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On May 24th, 2017, Riot followed up with a final draft of the intended changes.<ref>[https://web.archive.org/web/0/http://euw.leagueoflegends.com/en/news/game-updates/gameplay/taking-another-look-subclasses Taking another look at subclasses]</ref> At this point, the [[League of Legends Wiki]] updated to using the new class structure.
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Changes include:
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* ''Disruptor'' subclass of ''Controller'' removed.
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* ''Catcher'' subclass added to ''Controller'', with a substantial rearranging of "support" champions.
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* ''Unclassified'' was formally recognized as a class, conjecturally referred to on the Wiki as ''Specialist''. This class absorbed many of the former ''Disruptors''.
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While not yet active within the client or on the website, Riot employees and shoutcasters now actively use the new class system.
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After nearly 4 years without any formal implementation of the new class system by Riot, in January 2021 the League of Legends Wiki reinstated the legacy class system alongside the revised one. This is so that the information provided on the wiki matches the information that most players have access to. <!--At this point, it just looks like we are using a made up class system.-->
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== See More ==
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{{Champion classes}}
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== Trivia ==
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* Four champions currently contain a ''Class'' within their title: {{ci|Sion|The Undead Juggernaut}}, {{ci|Skarner|The Crystal Vanguard}}, {{ci|Akali|The Rogue Assassin}} and {{ci|Thresh|The Chain Warden}}. Except Akali, not one of these champions is in their implied class.
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* The given Class only represents the role that a champion was explicitly ''designed'' to fulfil, and their recommended items will be geared toward fulfilling the role. However, players are free to explore whatever variation they desire - such as {{tip|Artillery}} {{ci|Kog'Maw}}.
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* Before the classes and subclasses changes, there were very few champions with just single class and most of those were either '''mages''' or '''marksmen'''. As of November 10<sup>th</sup>, 2019, only 10 champions feature secondary classes.
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* {{ci|Jayce}} and {{ci|Varus}} are the only physical-damage champions to have ever been classified as {{tip|Mage|Mages}}. During the development of the class rework, {{ci|Gangplank}} was briefly classified as a {{tip|Burst}} champion.
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* Prior to the class rework:
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** {{ci|Nidalee}} was once classified as an '''assassin''' and '''controller'''.
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** {{ci|Kayle}} was once classified as a '''fighter''' and '''controller'''.
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** {{ci|Urgot}} was once classified as a '''marksman''' and '''tank'''.
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** {{ci|Ashe}} was once classified as a '''marksman''' and '''controller'''.
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* {{ci|Rakan}} was the first champion released with {{tip|Controller}} as their only class. Before him, all other "supports" had a secondary class.
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== References ==
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<references/>
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[[de:Championklassen]]
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[[es:Clases de campeones]]
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[[fr:Classement de champion]]
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[[it:Classi]]
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[[zh:英雄分类属性]]
 
[[Category:Champions]]
 
[[Category:Champions]]

Latest revision as of 12:54, 16 August 2021

Examples of champions and their assigned classes

Every champion in League of Legends has an assigned class, with a limited number also possessing a secondary class. This class represents a defined set of patterns in player's behavior, responses and reactions to environment (including but not exclusive to enemies and own team). This may also include preferred item and ability paths, summoner spells, stats or runes.

The available classes are as follows:

Development

As of V3.10, a champion's primary and secondary tags are now listed separately in the client's champion overviews. However, the in-client Summoner Profile and champion select only feature filters by primary attribute. The official champion list will use both primary and secondary indiscriminately when filtering by attribute.

On April 14th, 2016, Riot announced the intent to rework Champion Classes[1]. The full list of champions was released on June 1st, 2016.[2] At this time, a small number of champions are unclassified.

Most notably, the changes include:

  • The renaming of Assassins into Slayers, and Supports into Controllers.
  • Adding subclasses to all classes.
  • Substantially less champions with a secondary class.

On May 24th, 2017, Riot followed up with a final draft of the intended changes.[3] At this point, the League of Legends Wiki updated to using the new class structure.

Changes include:

  • Disruptor subclass of Controller removed.
  • Catcher subclass added to Controller, with a substantial rearranging of "support" champions.
  • Unclassified was formally recognized as a class, conjecturally referred to on the Wiki as Specialist. This class absorbed many of the former Disruptors.

While not yet active within the client or on the website, Riot employees and shoutcasters now actively use the new class system.

After nearly 4 years without any formal implementation of the new class system by Riot, in January 2021 the League of Legends Wiki reinstated the legacy class system alongside the revised one. This is so that the information provided on the wiki matches the information that most players have access to.

See More

Trivia

  • Four champions currently contain a Class within their title: The Undead Juggernaut The Undead Juggernaut, The Crystal Vanguard The Crystal Vanguard, The Rogue Assassin The Rogue Assassin and The Chain Warden The Chain Warden. Except Akali, not one of these champions is in their implied class.
  • The given Class only represents the role that a champion was explicitly designed to fulfil, and their recommended items will be geared toward fulfilling the role. However, players are free to explore whatever variation they desire - such as Mage icon.png Artillery Kog'Maw Kog'Maw.
  • Before the classes and subclasses changes, there were very few champions with just single class and most of those were either mages or marksmen. As of November 10th, 2019, only 10 champions feature secondary classes.
  • Jayce Jayce and Varus Varus are the only physical-damage champions to have ever been classified as Mage icon.png Mages. During the development of the class rework, Gangplank Gangplank was briefly classified as a Mage icon.png Burst champion.
  • Prior to the class rework:
    • Nidalee Nidalee was once classified as an assassin and controller.
    • Kayle Kayle was once classified as a fighter and controller.
    • Urgot Urgot was once classified as a marksman and tank.
    • Ashe Ashe was once classified as a marksman and controller.
  • Rakan Rakan was the first champion released with Controller icon.png Controller as their only class. Before him, all other "supports" had a secondary class.

References