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==Assassins==
 
==Assassins==
:''For the {{tip|Teamfight Tactics}} trait, see {{TFT Icon|Assassin}}.''
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:''For the {{tip|Teamfight Tactics}} trait, see {{TFTt|Assassin}}.''
 
{{Class infobox
 
{{Class infobox
 
|title=Assassin
 
|title=Assassin

Revision as of 14:48, 26 July 2019

Slayer icon

Slayers are highly mobile champions specializing in single-target burst damage. What they generally lack in resilience, they more than make up for in their potential to cover large distances, quickly kill priority targets and retreat just as fast. Epitomizing a high-risk, high-reward playstyle, assassins are natural opportunists, and prefer to strike when their targets are alone and vulnerable, rather than engage them in a direct assault, favoring damage-oriented item builds to capitalize the most on their offensive capabilities. While particularly effective against softer (or squishy) targets, especially mages and marksmen, slayers often struggle against the heightened defenses of fighters and tanks. Sub-classes of Slayers are assassins, and skirmishers.

Assassins

For the Teamfight Tactics icon Teamfight Tactics trait, see Assassin Assassin.

Assassins specialize in infiltrating enemy lines with their unrivaled mobility to quickly dispatch high-priority targets. Due to their mostly melee nature, Assassins must put themselves into dangerous positions in order to execute their targets. Luckily, they often have defensive tricks up their sleeves that, if used cleverly, allow them to effectively avoid incoming damage.

Skirmishers

Skirmishers (also known as Duelists) aim to shred through any nearby enemy that approaches. Because Skirmishers lack high-end burst damage or reliable ways of closing in on high-priority targets, they are instead armed with situationally powerful defensive tools to survive in the fray, along with extreme sustained damage to cut down even the most durable targets.