6,079 Pages

You may also be looking for Summoner Mastery, a retired feature of the game.
Champion Mastery 1.jpg

Champion Mastery is a progression system which tracks a player's aptitude and experience with each champion.[1] At the end of every game, players receive a grade which scores their performance in comparison to the whole player base in that respective champion and position combination. These grades then translate into a point score which accumulates over time, eventually unlocking new Champion Mastery levels and flair as the player advances through the system.

The system was added in NA V5.6, eventually to all servers by V5.8. Champion Mastery is free for all players, Eternals was later added as a premium system of Champion Mastery.

Riot's official support page on Champion Mastery can be found here.

Description

Eligibility

The player is eligible for Champion points (CP) when they are at least summoner level 5, these are earned on matchmade games of:

Grades

Grading score

After an eligible match, a given player receives a grade based on how well they performed in comparison to all other players in the region that have played the champion-position combination (e.g. Vel'Koz Vel'Koz Bottom icon.png bottom lane will only be compared to other Vel'Koz bottom lane players).[2]

Grades are issued per match, a higher grade is worth more champion points. The possible grades are (from highest to lowest): S+, S, S-, A+, A, A-, B+, B, B-, C+, C, C-, D+, D, D-.

Notes
  • While you are graded versus all players in your region, the grading system is not influenced by your matchmaking rating (MMR). Note that it is still possible for low-elo players to consistently get S+ if they are really good on a champion.[3]
  • Performance uses a mix of core game metrics that Riot is confident cannot be abused through means such as AFK farming or spam warding.[4]
  • Riot will not reveal the exact factors that determine grading to prevent players from attempting to game the system.[5]


Champion Points

Champion Mastery displayed in Champion Collection

Champion Mastery is currently distinguished in 7 levels, the first 5 of which are attained at champion point threshholds. While a higher grade is worth more points, the amount of points gained is also influenced by team performance and party size (premade bonus). Team performance is affected by whether or not the team wins.

Champion points are accrued for the champion that has been played. Champion point progress is recorded in the Champion section of the Collection tab. Champion points are also called Mastery Points.


Premade bonus is awarded based on group size:[6]

Premade Size Premade Bonus
Party of one No bonus
Party of two 2% of CP earned
Party of three 4% of CP earned
Party of four 6% of CP earned
Party of five 10% of CP earned

Levels 1 to 5

Unplayed champions are considered level 0. After playing a single game, Mastery level immediately enters level 1 and starts progress towards level 2.

The following describes the amount of Champion Mastery points required to go from one level to the next:

Level CP Required Cumulative CP Required Cumulative CP %
Champion Mastery Level 1 Flair.png 1 0 0 0
Champion Mastery Level 2 Flair.png 2 1800 1800 8
Champion Mastery Level 3 Flair.png 3 4200 6000 28
Champion Mastery Level 4 Flair.png 4 6600 12600 58
Champion Mastery Level 5 Flair.png 5 9000 21600 100

Levels 6 and 7

Champion mastery tokens in Hextech Crafting

Upon reaching level 5, Champion point accrual will no longer advance mastery level. Levels 6 and 7 are instead earned through Hextech Crafting.[7]

Earning a S grade will reward a Mastery Token: a crafting component to access the next mastery level. These tokens can only be earned on matchmade Summoner's Rift icon.png Summoner's Rift normal and ranked games.

  • At level 5, receiving a grade of S-, S or S+ grants 1 Mastery 6 Token.
    • A maximum 2 tokens can be collected.
  • At level 6, receiving a grade of S or S+ grants 1 Mastery 7 Token.
    • A maximum 3 tokens can be collected.
Mastery Token Options
Mastery 6 Token
Mastery 7 Token
Unlock with 2 / 3 (based on Mastery) Tokens and 2450 / 2950 (based on Mastery) Blue Essence
Unlock with 2 / 3 (based on Mastery) Tokens and 1 Champion Permanent
  • Permanent must be for the same champion.
Unlock with 2 / 3 (based on Mastery) Tokens and 1 Champion Shard
  • Shard must be for the same champion.
Used to advance the Mastery level of a specific champion. Acquired by grading S- or above on a level (n-1) Mastery champion.
Mastery Token
Separator.png


Notes
  • Free to play champions can be leveled up to level 4. After that, they will stop accruing points until the champion is unlocked.[8]
  • Champion points do not decay.[9]
  • Progress will not be reset in the event of a champion rework.[10]
  • When changing server regions, the highest grade earned on that champion will be cleared, however the mastery rank obtained pre-migration will be kept.

Titles

Each champion class has names for the mastery levels.

Level Assassin Fighter Mage Marksman Support Tank
Champion Mastery Level 1 Flair.png 1 Rogue Scrapper Initiate Tracker Aide Grunt
Champion Mastery Level 2 Flair.png 2 Prowler Brawler Conjurer Strider Protector Bruiser
Champion Mastery Level 3 Flair.png 3 Cutthroat Warrior Invoker Scout Keeper Bulwark
Champion Mastery Level 4 Flair.png 4 Reaper Veteran Magus Ranger Defender Enforcer
Champion Mastery Level 5 Flair.png 5 Slayer Destroyer Warlock Pathfinder Guardian Brute
Champion Mastery Level 6 Flair.png 6 Executioner Warmonger Sorcerer Sharpshooter Sentinel Colossus
Champion Mastery Level 7 Flair.png 7 Deathmaster Warlord Archmage Sniper Warden Juggernaut

Rewards

There are 7 levels of Champion Mastery currently obtainable, distinguished by crests. In addition, levels 4 and above have a Mastery loading screen badge and an in-game announcement banner, as well as an Emote (bound to its seperate hotkey).[11]

Announcement Banner (Shown: Level 7 Lucian kills a Level 6 Lee Sin)

Star Guardian

If a player earned Mastery Level 5, 6, or 7 during the 2017 Star Guardian event and equip either of the icons earned from the Invasion game mode, a player would receive a temporary Star Guardian-skinned Mastery badge emote for that tier that a player could flash across games until September 26th 2017.

Mastery Chest

See also: Honor

Mastery Chest

Mastery Chest is an avenue of earning Hextech Chests for playing different champions. A player can earn 1 Mastery Chest every 7 days, storing up to 4 slots; this counter is shown in the Overview section of the Profile tab.

The Mastery Chest is given to a player that earns an S-, S, or S+ grade, all members of the player's premade party will also receive a chest. There remain a few conditions required for a player receiving a chest.

  • You are playing a champion you own.
  • The champion you are playing has not earned a chest in the current competitive season.

In the Champions section of the Collection tab, a champion's portrait will have an icon indicating the chest has been earned; the hover-over tooltip will also display this information.

A champion becomes ineligible after earning a chest, not after obtaining an S grade.

Prominence

Profile

Champion Mastery profile.jpg

Champion Mastery is one of the achievements displayed in the Overview section of the Profile tab.[12] Displayed prominently is the champion with the highest score, the level, and the total mastery score (sum of all mastery levels achieved). The hoverover tooltip shows the top three champions' levels, scores, and highest grades.

Loading Screen

Champion Mastery Loading Screen.jpg

Champion mastery is displayed in the portrait information within the loading screen.

Post-Game Lobby

In the post-game lobby, a text callout will notify the team if a player has achieved an S grade or a new mastery level (1-5).

Media

LoL_Animations_-_Champions_mastery

LoL Animations - Champions mastery

These Portrait Crests were replaced in Champion Collection update in V9.17.

These Portrait banners for the loading screen were replaced in V9.3.

Patch History

V8.11
  • On Howling Abyss, champion mastery scores are now more easily gained. The performance required to get an S will be more consistent with Summoner's Rift.
V8.5
  • Blue Essence cost to upgrade a champion's mastery level to 6 reduced to 2450 BE 2450 from 3250 BE 3250.
  • Blue Essence cost to upgrade a champion's mastery level to 7 reduced to 2950 BE 2950 from 3900 BE 3900.
V7.15
  • Bug Fix: Champ Mastery level up notifications no longer pop over the Honor vote.
V7.7
  • Champion Mastery can be earned in All Random Summoner's Rift.
V6.12
  • Champion Mastery can be earned in matchmade ARAM and Twisted Treeline games, though not for Champion Mastery 6 and 7.
  • Champion Mastery can be gained with special game modes such as Ascension, Legend of the Poro King, Ultra Rapid Fire, Hexakill, and One for All. All Co-op vs. AI modes and custom games still do not allow players to earn Mastery points.
V6.10
  • New mastery badge emotes, loading screen border flags, and announcement banner upgrades for each level.
  • New Mastery 6 tokens, gained with S-, S, and S+ games with champs that are Mastery Level 5.
  • New Mastery 7 tokens, gained with S and S+ games with champs that are Mastery Level 6.
  • Combine Mastery tokens for a specific champ with that champ's crafting shard, permanent loot, or blue essence to unlock their next mastery level.
    • Mastery 6: 2 tokens and (3250 BE 3250 or the champion's shard or champion's permanent shard).
    • Mastery 7: 3 tokens and (3900 BE 3900 or the champion's shard or champion's permanent shard).
V5.15
  • Tier-4 and Tier-5 animation is now visible to enemies (previously announced tier-5, but it should now be working now).
  • The in-game mute now suppresses the champion mastery emote (both allies and enemies).
V5.11
  • At rank 5+, the Mastery Emote is visible to the enemy team.
V5.8 - May 6, 2015
  • Champion Mastery system fully implemented on all other servers.
V5.6
  • Champion Mastery system fully implemented on the Brazilian server.

References

Community content is available under CC-BY-SA unless otherwise noted.