- You may also be looking for Summoner Mastery, a retired feature of the game.
Champion Mastery is a progression system which tracks a player's aptitude for and experience with each champion. At the end of every game in certain queues, the player earns Mastery Points and their performance on the champion is compared with other players' to assign a grade. Each split, the player can complete Mastery Milestones for that champion by achieving increasingly impressive grades. Completing Milestones awards Marks of Mastery (among other rewards), which are required for unlocking new Champion Mastery levels.
Progressing in Champion Mastery is free for all players, so long as they have reached summoner level 5. In patch V10.5, Eternals were introduced as a premium expansion to Champion Mastery.
Riot's official support page on Champion Mastery can be found here.
Eligibility[]
Players can earn Mastery Points (MP) upon finishing a game in the following matchmade queues, provided the champion is owned:
- Summoner's Rift: Quickplay, Draft Pick, Ranked Solo/Duo, and Ranked Flex
- Howling Abyss: ARAM
- All Featured Game Modes: Ultra Rapid Fire, One for All, Nexus Blitz, etc.
Grades are only given out in the first and second types of queues, however.
Grades & Points[]
After an eligible game, the player receives a grade based on how well they performed compared to all other players in the region that have played the champion-position combination (e.g. bottom lane will only be compared to other Vel'Koz bottom lane players). They are then awarded mastery points (MP) based on that grade, the team's grades, and their premade party's size (if applicable).
A higher grade means the player will earn more MP. The possible grades are (from highest to lowest): S+, S, S-, A+, A, A-, B+, B, B-, C+, C, C-, D+, D, D-.
Premade Size | Premade Bonus |
---|---|
Party of one | No bonus |
Party of two | + 2% |
Party of three | + 4% |
Party of four | + 6% |
Party of five | + 10% |
- Notes
- Earned grades do not persist through transfering servers, and reset per ranked split. Mastery points and levels still persist.
- The mastery grading system is not influenced by matchmaking rating (MMR).[1]
- Performance uses a mix of core game metrics that Riot is confident cannot be abused through means such as exclusively farming or spam warding, which would result in players ignoring the majority of the game and degrade its quality.[2]
- Mastery points do not decay.[3]
- Progress is not reset in the event of any type of champion update.[4]
- Progress is also locked for every player in the small interim between ranked splits where Ranked queues are disabled to prepare for the start of the next split.
Milestones[]
Achieved grades also progress the champion's mastery track. The track is divided into four milestones, with a fifth repeating one, and each milestone requires achieving increasing grades. Only the highest grade available is considered per completed game.
The mastery milestone track's progress can be viewed in the Mastery tab of the champion's overview. The champion's current mastery points, level, crest, and acquired Marks of Mastery are also displayed there.
The track resets per split, renewing all available rewards. There are two categories of Hextech Chest that can be earned through milestones: they differ in the number of chests that can be earned per split.
Milestone | Requirements | Rewards |
---|---|---|
I | 1 game B- and higher 4 games of C- and higher |
1 Mark of Mastery 1 Hextech Chest (first type, up to 6) |
II | 1 game A- and higher 4 games of C- and higher |
1 Mark of Mastery |
III | 1 game S- and higher 4 games of C- and higher |
2 Marks of Mastery 1 Hextech Chest (second type, up to 25) |
IV | 1 game S- and higher 4 games of C- and higher |
2 Marks of Mastery Crest Highlighting VFX |
Bonus (infinitely repeating) |
3 games of S- and higher | 1 Mark of Mastery |
Level Thresholds[]
Mastery levels are unlimited. From levels 1–10, the mastery crest upgrades along with the level. After level 10, numerals on the golden level plate drawn over the level 10 crest showcase the player's achieved level instead. Upgrading is automatic after passing the requirements and doing so notifies the player through a celebratory toast.
Unplayed champions are considered level 0. After playing a single game, the champion immediately enters level 1 and starts progress towards level 2. Free and unowned champions can only progress in their mastery points (all other aspects of Mastery are unavailable however, including the crest upgrades, until the champion has been unlocked).
At level 10, the champion's title permanently unlocks for use as a unique profile title.
Level | Requirements | Cumulative MP |
---|---|---|
1 | (1 game) | 0 |
2 | 1,800 | 1,800 |
3 | 4,200 | 6,000 |
4 | 6,600 | 12,600 |
5 | 9,000 1 Mark of Mastery |
21,600 |
6 | 10,000 1 Mark of Mastery |
31,600 |
7 | 11,000 1 Mark of Mastery |
42,600 |
8 | 11,000 1 Mark of Mastery |
53,600 |
9 | 11,000 1 Mark of Mastery |
64,600 |
10+ | 11,000 2 Marks of Mastery |
... |
Prominence[]
At levels 4 and above, the mastery crest can be showcased through the mastery emote in-game (default: Ctrl+6 or entering "/masterybadge" in the chat).
The mastery crests are commonly featured within banners in various parts of the Client:
- In the Profile
Displayed in the Overview tab of the Profile screen is the player's total Mastery Score (sum of all mastery levels achieved), then first and foremost the champion with the highest mastery level. Hovering over this Mastery panel shows the player's top 3 champions in level, as well as their best grade earned during the current split.
- In the Loading Screen
Displayed in the Mastery card within the loading screen.
- In the kill announcements
- Displayed below the champion's circle icon.
- In the Death showcase
- In the Post-Game Lobby
- A text callout within the chat will notify the team if a player has achieved an S grade or a new mastery level.
Mastery Sets[]
Each ranked split, a group of ten champions that the player may be interested in progressing milestones is curated by Riot, called a Mastery Set.
- 3 of them are part of the player's most played champions in the recent ranked split and/or across the life-time of the account.
- 4 of them strictly match the player's role/class preferences.
- Another 3 are loosely related in play style to the player's preferred champions.
The current Mastery Set can be viewed at the top of the Champions tab under the player's Collection.
A Mastery Set includes its own progress track, and provides unique rewards for completing a certain number of Milestones for the champions within the Set.
- At 12 Milestones completed, earn the first and ultimate reward for finishing the Set: a Superior Mastery Chest, which is part of the same loot pool as a regular Masterwork Chest.
- At 24 and 40 Milestones completed, earn 750 and 1250 Blue Essence, respectively.
History[]
Patch History[]
- Bonus Milestone now requires three games where an S- grade is earned, instead of seven.
- Undocumented/Bug Fix: Restored Mastery emote sound effects for levels 4–9.
- Bug Fix: granted profile title has been corrected to "The Cryophoenix" from "The Cryopheonix".
- V14.10 - Champion Mastery Update
- General
- Removed: Earn a mastery chest for achieving an S- or higher grade, up to 4 per week, with a refill period of 7 days per 2 chests. One chest becomes available per champion per split.
- Removed: Earn Mastery Tokens toward Mastery levels 6 and 7 (up to two and three, respectively), which are combined with Blue Essence in order to achieve Mastery 6 then 7 on the champion.
- Removed: If a player in your premade party earns a grade that is eligible for a mastery chest, gain the reward as well for your own champion, by proxy (if available).
- Removed: Mastery titles according to the champion's class.
- Updated the visuals and theme of mastery crests.
- These new crests feature the aesthetic of Mount Targon.
- Levels:
- Mastery levels and score are now fully uncapped.
- Updated Mastery crests for levels 1–7.
- New Mastery crests for levels 8–10.
- Levels above 10 appear as numerals on a plate over the level 10 crest.
- Levels 1–4 are achieved by simply accumulating the required Mastery Point threshold for a level. For levels 5–9, one Mark of Mastery is additionally required in order to level up, and for levels 10+ two Marks of Mastery are required.
- Leveling up takes place automatically.
- Mastery points continue to accumulate after achieving a level threshold, regardless of current level or whether the player has earned the Marks of Mastery required to level up.
- Upon reaching Mastery level 10, permanently unlock the champion's title for use as profile title.
- New Mastery Point (MP) thresholds:
- Level 0: Unplayed
- Level 1: Play 1 game with the champion
- Level 2: 1,800 MP (1,800 total)
- Level 3: 4,200 MP (6,000 total)
- Level 4: 6,600 MP (12,600 total)
- Level 5: 9,000 MP (21,600 total)
- Level 6: 10,000 MP (31,600 total)
- Level 7: 11,000 MP (42,600 total)
- Level 8: 11,000 MP (53,600 total)
- Level 9: 11,000 MP (64,600 total)
- Level 10 and above: 11,000 MP each
- For now, the in-game kill announcement banners and the death recap showcase banners have three separate tiers: Mastery level 4, levels 5–9, and level 10. In those two places specifically, not every single visible level (4 and above) is currently visualized, while levels above 10 are not displayed at all.
- Mastery Milestones:
- New: A separate Mastery tab has been added under each champion's overview, which showcases the champion's Mastery crest and points, as well as tracks Mastery Milestone progress.
- Mastery progress is now awarded with Marks of Mastery.
- They function as the primary Mastery reward for performing well on a certain champion.
- One Mark of Mastery is required in order to upgrade that champion's Mastery to levels 5–9, and two for levels 10 and beyond.
- Complete a mastery milestone by finishing a certain number of games with a certain champion where at least a specific grade is earned.
- Only the highest-rank category available is completed per finished game.
- Enhance the champion's Mastery crest through milestone rewards.
- Each milestone will require earning higher grades.
- Hextech Chest rewards are earned per-champion:
- (First type) Earn up to 6, for the first milestone that rewards a Hextech Chest.
- (Second type) Earn up to 25, for the second milestone that rewards a Hextech Chest.
- Milestone I
- Requirements: One game of B- and higher; four games of C- and higher.
- Rewards: 1 Hextech Chest (first type), 1 Mark of Mastery.
- Milestone II
- Requirements: One game of A- and higher; four games of C- and higher.
- Rewards: 1 Mark of Mastery.
- Milestone III
- Requirements: One game of S- and higher; four games of C- and higher.
- Rewards: 1 Hextech Chest (second type), 2 Marks of Mastery.
- Milestone IV
- Requirements: One game of S- and higher; four games of C- and higher.
- Rewards: Crest Aurora highlighting, 2 Marks of Mastery.
- Bonus Milestone, infinitely repeating
- Requirements: Seven games of S- and higher.
- Rewards: 1 Mark of Mastery.
- At the start of each split, the Mastery Milestone progress track for each champion resets, which includes both the crest upgrades and the available rewards.
- Milestones can only be achieved by playing modes where scoring is enabled.
- Mastery Sets:
- New: A panel for tracking the current Mastery Set and its progress has been added at the top of the player's Collection -> Champions tab.
- An assortment of ten champions total which the player may be interested in playing and progressing Mastery Milestones on, is curated by Riot:
- Three of the most played champions both in the recent ranked split and/or across the life-time of the player's account.
- Four champions that strictly match the player's role/class preferences.
- Three champions that are loosely related in play style to the player's preferred champions.
- The current Mastery Set is shown at the top of the Collection -> Champions menu.
- Completing milestones for champions in a Mastery Set will grant rewards specific to Mastery Sets:
- At the start of each split, Mastery Set progress resets and the Set is swapped with a new one.
- ARAM is now an eligible mode for earning level 6 and 7 Champion Mastery tokens.
- On Howling Abyss, champion mastery scores are now more easily gained. The performance required to get an S will be more consistent with Summoner's Rift.
- Blue Essence cost to upgrade a champion's mastery level to 6 reduced to 2450 from 3250.
- Blue Essence cost to upgrade a champion's mastery level to 7 reduced to 2950 from 3900.
- Bug Fix: Champ Mastery level up notifications no longer pop over the Honor vote.
- Champion Mastery can be earned in All Random Summoner's Rift.
- Champion Mastery can be earned in matchmade ARAM and Twisted Treeline games, though not for Champion Mastery 6 and 7.
- Champion Mastery can be gained with special game modes such as Ascension, Legend of the Poro King, Ultra Rapid Fire, Hexakill, and One for All. All Co-op vs. AI modes and custom games still do not allow players to earn Mastery points.
- New mastery badge emotes, loading screen border flags, and announcement banner upgrades for each level.
- New Mastery 6 tokens, gained with S-, S, and S+ games with champs that are Mastery Level 5.
- New Mastery 7 tokens, gained with S and S+ games with champs that are Mastery Level 6.
- Combine Mastery tokens for a specific champ with that champ's crafting shard, permanent loot, or blue essence to unlock their next mastery level.
- Tier-4 and Tier-5 animation is now visible to enemies (previously announced tier-5, but it should now be working now).
- The in-game mute now suppresses the champion mastery emote (both allies and enemies).
- At rank 5+, the Mastery Emote is visible to the enemy team.
- V5.8 - May 6, 2015
- Champion Mastery system fully implemented on all other servers.
- Champion Mastery system fully implemented on the Brazilian server.
Media[]
References[]
- ↑ Mirross, 13 March 2015
- ↑ Mirross, 13 March 2015
- ↑ League of Legends Boards — Riot Mixtli, 13 March 2015 (1)
- ↑ League of Legends Boards — Riot Mixtli, 13 March 2015 (2)