The Path of Champions Wiki • Legends of Runeterra
The Letter is a Campaign Adventure in The Path of Champions.
It is the second Adventure in 4Yasuo's Campaign and is unlocked by completing The Bringer of Shadows and getting him to 2 stars. Successfully completing this adventure currently doesn't unlock any other adventure.
Map[]
Foes[]
Foe | Power(s) | Stats | Quote |
---|---|---|---|
Jagged Taskmaster |
Taskmaster's Command When the Foe attacks, they summon a random 1 cost follower. |
You reread Taliyah's letter about asking to meet in Bilgewater. Anxious to see her safe, you start with the docks--someone must've seen her. | |
Jagged Butcher |
Butcher's Block ALL units have " Plunder: Grant me +1|+1" |
The butcher thumbs his blade, testing its edge. Then he hefts it overhead and approaches you, an eager grin on his face. | |
Profiteer |
Hardfought Heist Round Start: The Foe has a 50% chance to create a 0 Lucky Find in hand. The player has a 25% chance. |
You elbow your way through the crowd, when you spot a Shuriman haggling with a local trader. Shuriman! Maybe she's seen Taliyah... | |
Monkey Idol |
Ook Ook Game Start: The Foe summons a 3 Monkey Idol (Note: It has ) |
You stumble into a small candlelit room. In its center stands a strange golden figure, almost humming with energy. Something about it draws you in... | |
Rock Hopper |
Sandboarding When the Foe gets the attack token, they summon a 2 Roiling Sands. |
You make your way outside just as a young boy flies past you on his sandboard! He stares at you as he races by, quickly realizing who you are. | |
Taliyah |
Teen Power Round Start: The Foe summons a landmark from their regions that costs 2 or less. |
You finally find Taliyah interrogating a sailor more than twice her size. She sprints towards you and wraps you in a warm, crushing hug. | |
Petty Officer |
All Hands on Deck Round Start: Create a 1 Knock 'Em Down in ALL players's hands. |
By the docks, a yordle officer barks orders at a crew of obedient shipmates--who are loading dangerous amounts of powder kegs onto their vessel. | |
Sai Scout |
Seer of the Sands Round Start: If the Foe has a Landmark, grant the Foe's strongest unit +1|+0. |
You leave your meeting with Taliyah and start heading for the docks. As you go, you get the distinct feeling you're being followed... | |
Riptide Rex |
Rainin' Fire Round Start: Deal 2 to ANY random unit. |
You hear a boom and a loud voice as cannonballs rain down from above. You take cover under a nearby pier as laughter and explosions fill the air. | |
Grumpy Rockbear |
Working Overtime When the Foe summons a 5 Grumpy Rockbear, grant it Overwhelm. |
You're nearing the docks when a muscled Shuriman girl dashes past, giggling. You turn back to see a great animal charging right for her... and you! | |
Gangplank |
The Saltwater Scourge Round Start: The Foe summons a 0 Powder Keg. The first time the Foe starts the round with less than 20 health, summon 8 The Dreadway. |
|
You manage to slip by the Dreadway's guards and onto the ship. There, gutting a huge sea beast as it flops around, stands Gangplank. |
Trivia[]
- Taliyah is one of the few champion Foes that does not create a champion in hand at game start.