The Path of Champions Wiki • Legends of Runeterra
A Mage's Burden (Pt. 2) is a Campaign Adventure in The Path of Champions.
It is the second Adventure in 5Lux's Campaign and is unlocked by completing A Mage's Burden (Pt. 1) and getting her to 2 stars. Successfully completing this adventure currently doesn't unlock any other adventure.
Map[]
Foes[]
Foe | Power(s) | Stats | Quote |
---|---|---|---|
Hextech Observatory |
Power of Observation Game Start: The Foe summons a 3 Hextech Observatory. |
In your struggle with you aunt, you unleash a beam of light so bright that it is seen all over the continent. Soon, scores of outlanders begin to gather in the Demacian hinterlands, eager to find its source. | |
Jae Medarda |
Gear Up Round Start: Create a Fleeting 2 Sumpworks Map, 3 Rising Spell Force or 4 Suit Up! in ALL players' hands. They cost 1. |
No quote | |
Stargazer |
Star's Gift Round Start: Create a Fleeting 1 Spring Gifts in the Foe's hand. |
No quote | |
Amateur Aeronaut |
Experimental Design Round Start: Each unit with 2 power or less has a 50% chance of being Stunned and a 50% chance of gaining Elusive this round. |
No quote | |
The Messenger |
Space Doggos Round Start: Shuffle 2 The Messenger. If the Foe has 3+ 2 The Messengers, they create a Fleeting 2 Starbone in hand. |
No quote | |
Zoe |
Sparky Kiddo Round Start: Create a random 3 or less cost Celestial in the Foe's hand. Give it Fleeting and reduce its cost to 1. |
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Far from the capital, you find yourself confused and unsure of your next step. Between the mageseekers at home and the outsiders in the hinterlands, one thing seems clear: you need to leave Demacia. |
Intrepid Mariner |
Keep Searching When the player plays a unit, the player shuffles their hand into their deck and draws that many. |
You pause to take in the view, breathing deep of the ocean wind. Someone comes to stands beside you, using their spyglass to look out at the horizon. | |
Arbiter of the Peak |
Mountain Peak Game Start: The Foe summons a 6 Targon's Peak. Round End: All players draw a card. |
No quote | |
Astute Academic |
Every Day Is Progress Day Cards the Foe draws cost 2 less this round. |
No quote | |
Sneaky Zeebles |
Sneaky Trick When the Foe summons a unit, grant its keyword to the previous unit the Foe summoned. |
No quote | |
Ezreal |
Target Practice The Foe's spells cost 1. Round Start: Create a Fleeting 4 Statikk Shock in the Foe's hand. If the Foe has levelled a champion, create a Fleeting 7 Trueshot Barrage instead. |
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Alone at last, you find a soft patch of grass to sit on, and sob. From your back, a young man's voice speaks words of comfort... with a hint of brash overconfidence. |