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League of Legends Wiki
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=== Mana ===
 
=== Mana ===
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* Most champions use mana as resource for their Special Ability. Mana is generated by basic attacking and taking damage.
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* Most champions use mana as resource for their Special Ability. Mana is generated by basic attacking and when taking damage.
 
** Basic attacks can generate up to 10 mana per attack.
 
** Basic attacks can generate up to 10 mana per attack.
 
*** 1-Star units on average generate less than 10 mana per attack, with a minimum of 6.
 
*** 1-Star units on average generate less than 10 mana per attack, with a minimum of 6.

Revision as of 23:13, 9 July 2019

Champions are the units in the Teamfight Tactics game mode, that fight in arenas to protect player Little Legend. Unlike in normal game modes, they are controlled by the AI. Player can buy, sell, reposition and equip items on champions.

Stats and Mechanics

  • Health - Champions are removed from combat when their health reaches 0. Slain champions will respawn next round.
  • Basic attacks - Each champion has a basic attack. Basic attacks deal physical damage.
    • Attack damage is the amount of damage a champion will do with each basic attack.
    • Attack speed is measured in attacks per second. All attack speed increases are percentage-based, and affect each champion based on their base attack speed. Attack speed slows are based on total attack speed.
    • Attack range is measured in hexes. - 1 Attack range means a champion can only attack enemies in adjacent hexes.
    • Armor reduces the damage taken from physical damage.
    • Basic attacks have a chance to critically strike to deal 50% bonus damage, determined by critical strike chance. Every champion starts with 25% critical strike chance. The bonus damage is further increased by critical strike damage.
  • Special Ability - Each champion has one ability. Active abilities require mana to cast, and automatically cast when a champion reaches maximum mana. Special abilities deal magic damage, with the exceptions of attack-modifiers.
    • Mana is generated by basic attacking and taking damage. Basic attacks generate mana on-attack, even if the triggering attack misses or is parried. Both abilities and basic attacks cause the damaged champion to generate mana.
    • Ability power increases the power of a champion's Special Ability by a percentage. Ability power affects magic damage, true damage, shielding and healing.
    • Magic resistance reduces the damage taken from magic damage.
  • Other mechanics:
    • Suppress icon Banish removes the target from the field.
    • Grievous Wounds icon Bleed is a damage over time that also prevents healing.
    • Disarm icon Disarm prevents the target using Basic Attacks.
    • Dodge causes incoming attacks to miss (deal no damage and do not apply spell or item effects).
    • True damage is a rarely-used damage type that bypasses resistances.
    • Shrink reduces the target's stars by 1. This has no effect on 1-Star champions.
    • Silence icon Silence prevents the target from activating their Special Ability.
    • Stun icon Stun prevents the target from moving, attacking and activating their Special Ability.

Resources

The two main resources of any champion is health and mana.

Health

  • A champion begins combat with full health. If health is reduced to 0, the champion is removed from the current round. However, if equipped with Guardian Angel Guardian Angel, the champion will be revived after its first death.
  • A champion can be healed by items like Bloodthirster Bloodthirster or Redemption Redemption, or by ally abilities, such as Nidalee's Nidalee's.
  • The maximum health of a champion can be increased through equipped items built from Giant's Belt Giant's Belt. Currently, the only champion that can increase maximum health is Lulu Lulu.
  • Many origins and classes interact with health.
    • Template:TFT Icon shield scales with maximum health.
    • Template:TFT Icon and Template:TFT Icon gain maximum health by meeting certain conditions.
    • Template:TFT Icon grant on-hit healing.
    • Template:TFT Icon reduces an enemy champion's current health at the start of each fight.

Mana

  • Most champions use mana as resource for their Special Ability. Mana is generated by basic attacking and when taking damage.
    • Basic attacks can generate up to 10 mana per attack.
      • 1-Star units on average generate less than 10 mana per attack, with a minimum of 6.
      • 2-Star and 3-Star units generally generate 10 mana per attack.
      • Template:TFT Icon and Template:TFT Icon generate twice as much mana per basic attack, and double the cap to 20 per attack.
    • Mana from taking damage is pre-mitigated damage, capped at 50 per damage source.
    • Champions with mana automatically use their Special Abilities when their mana bar is full.
    • Some champions do not utilize mana, or use it in a different way:
    • After casting their Special Ability, champions can't accumulate mana for the second thereafter. Some champions are mana-locked for longer (e.g. Kindred Kindred and Varus Varus).
    • Four out of five Template:TFT Icon champions are locked from mana gain permanently after using abilities. This is because their transformation lasts longer than a round, making mana on them useless once transformed.
  • Some champions interact with mana in even more ways. This is partially why monsters have mana without any Special Abilities.
    • Kassadin's Kassadin's basic attacks consume enemy mana and convert it into a shield.
    • Twisted Fate Twisted Fate has a chance to grant mana to himself and allies.
    • Template:TFT Icon units gain the chance to consume the mana of enemies to deal bonus damage.

Special Abilities

  • Almost all Special Abilities deal magic damage, with some exceptions:
  • A Special Ability's effect can be increased using Ability power icon Ability Power.
  • Template:TFT Icon are granted immunity to magic damage, making them effective counters for champions that rely on their Special Ability for damage.
  • Special Abilities cannot be cast while the champion is under the effect of Silence icon Silence.

Synergy

Unique champions that share traits will gain bonuses depending on how many are on the field. Most champions have one origin and one class, with a few exceptions:

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List of champions

Champion Tier Origin Class Ability

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Champion HP MP S MP AD AS DPS Ran Arm MR


























Trivia