This Category is reserved for pages that describe the main gameplay elements of a game.
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Rank (League of Legends) -
Jungling -
ARAM -
Hotkeys and commands -
Grievous Wounds -
Crowd control -
Emote -
Rank (Wild Rift)
All items (142)
A
- Ability damage
- Ability effects
- Ammunition
- ARAM
- Area of effect
- Assist
- Attached
- Attack effects
- Attack effects/Abilities
- Aura
B
C
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- Capturing
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- Champion ability
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-
- Channel
- Combat status
- Cooldown
- Crowd control
- Crowd control/Action modifier
- Crowd control/Movement modifier
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D
E
F
G
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- Ghost Relic
- Gold
- Gold efficiency
- Gold efficiency/Component Items
- Gold efficiency/Finished Items
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- Grievous Wounds
H
I
J
K
L
- Lanes
- List of abilities/Auto-targeted
- List of abilities/Direction-targeted
- List of abilities/Location-targeted
- List of abilities/Unit-targeted
- List of abilities/Vector-targeted
- Loading Screen
M
- Magic damage
- Manaless
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- Map (League of Legends)
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- Minion (League of Legends)
- Missile
- Monster
N
O
P
Q
R
- Range
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- Rank
- Rank (League of Legends)
- Rank (Wild Rift)
- Recursion
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- Replay
S
- Self-targeted
- Shield
- Sight
- Size
- Snowball
- Spawn
- Spectator Mode
- Spell indicator
- Spell shield
- Stack
- Stacking
- Stance
- Stealth
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- Stutter-stepping
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- Surrendering
T
- Takedown
- Targeting
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- Terminology (League of Legends)
- Terminology (Legends of Runeterra)
- Terminology (Teamfight Tactics)
- Tether
- True damage
U
V
W
Z
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