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== Notes == |
== Notes == |
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* Caster minions ''upgrade'' every 90 seconds increasing their health and AD. At the sixth upgrade they change their health and AD scaling. This continues until the 25th upgrade. |
* Caster minions ''upgrade'' every 90 seconds increasing their health and AD. At the sixth upgrade they change their health and AD scaling. This continues until the 25th upgrade. |
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− | == Trivia == |
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* Caster minions have the cosmetic item {{ii|Phreakish Gusto}}: |
* Caster minions have the cosmetic item {{ii|Phreakish Gusto}}: |
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** {{item data Phreakish Gusto|pst2|pass}} |
** {{item data Phreakish Gusto|pst2|pass}} |
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** The item's name is a reference to the American broad'''caster''' [[David 'Phreak' Turley|'''Phreak''']]. |
** The item's name is a reference to the American broad'''caster''' [[David 'Phreak' Turley|'''Phreak''']]. |
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+ | * Caster minions deal 50% reduced damage against {{tip|turrets|structures}}. |
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== Map Differences == |
== Map Differences == |
Revision as of 15:38, 8 March 2020
- For general information, see Minion
Caster minions are ranged minions. Three caster minions spawn with each minion wave.
Notes
- Caster minions upgrade every 90 seconds increasing their health and AD. At the sixth upgrade they change their health and AD scaling. This continues until the 25th upgrade.
- Caster minions have the cosmetic item
- Template:Item data Phreakish Gusto
- The item's name is a reference to the American broadcaster Phreak.
:
- Caster minions deal 50% reduced damage against structures.
Map Differences
- On Howling Abyss, caster minions grant 17 (+ 0.125 / 90s).
Media
Patch History
- Minion solo experience multiplier increased to 0.93 from 0.92.
- Solo XP increased to 29.76 from 29.44.
- Minion shared experience multiplier reduced to 1.16 from 1.2.
- Shared XP reduced to 37.12 from 38.4.
- New Effect: Now have the cosmetic item .
- Health growth over time decreased by ~60%
- Ranged minions now gain ~100% attack damage as the game progresses
- DAMAGE TO MINIONS Turret bullets now deal a fixed percent of minion max health:
- RANGED ~70% health per bullet
- MINION DAMAGE BONUS While your team has a level advantage, your minions deal bonus damage to enemy minions equal to 5% + 5% per turret advantage in their lane, all multiplied by your team's level advantage.
- MINION DEFENSE BONUS While your team has a level advantage, your minions take reduced damage from enemy minions equal to 1 + 1 per turret advantage in that lane, with the turret advantage bonus multiplied by the team's level advantage.
- INITIAL GOLD VALUE 13.8 gold ⇒ 17 gold
- GOLD GROWTH 0.17 gold per minute ⇒ 0.125 gold per minute
- Visual and Gameplay Update on Howling Abyss map (to match Summoner's Rift).
- Minions no longer gain magic resistance over time.
- Minion health gain over time increased to compensate the loss of resistances.
- RANGED MINION GOLD REWARD 14 ⇒ 15
- Minions no longer gain armor or magic resistance over time.
- All minion health gain over time has been increased to be roughly as durable as when they had resistances.
- Visual Update on Summoner's Rift map.
- Lane Minions are no longer worth more experience based on game time.
- Base gold value reduced to 15 from 16.
- Caster minion armor now increases by 1.25 every 3 minutes (up from 0.5).