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(V8.7)
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* They are controlled by artificial intelligence, and only use [[basic attack]]s to attack.
 
* They are controlled by artificial intelligence, and only use [[basic attack]]s to attack.
 
* After caster minions spawn they ''upgrade'' every 90 seconds increasing their health and AD. This does ''not'' increase infinitely.
 
* After caster minions spawn they ''upgrade'' every 90 seconds increasing their health and AD. This does ''not'' increase infinitely.
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== Trivia ==
 
* Caster minions have {{ii|Phreakish Gusto}}, which is a cosmetic item that indicates that they lose {{as|70% health}} per turret shot.
 
* Caster minions have {{ii|Phreakish Gusto}}, which is a cosmetic item that indicates that they lose {{as|70% health}} per turret shot.
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** The item's name is a reference to the American broad'''caster''' "Phreak".
   
 
{{Clr}}
 
{{Clr}}

Revision as of 13:31, 8 April 2018

Caster minions are ranged minion. Three caster minions spawn with each minion wave.

Notes

  • They are controlled by artificial intelligence, and only use basic attacks to attack.
  • After caster minions spawn they upgrade every 90 seconds increasing their health and AD. This does not increase infinitely.

Trivia

  • Caster minions have Phreakish Gusto Phreakish Gusto, which is a cosmetic item that indicates that they lose 70% health per turret shot.
    • The item's name is a reference to the American broadcaster "Phreak".

Media

Patch History

V8.7
  • Base gold reward reduced to 14 Gold 14 from 17 Gold 17.
  • Gold reward growth reduced to 0 Gold 0 from 0 0.125.
V8.2
V6.22
  • Health growth over time decreased by ~60%
  • Ranged minions now gain ~100% attack damage as the game progresses
  • DAMAGE TO MINIONS Turret bullets now deal a fixed percent of minion max health:
    • RANGED ~70% health per bullet
V5.23
  • MINION DAMAGE BONUS While your team has a level advantage, your minions deal bonus damage to enemy minions equal to 5% + 5% per turret advantage in their lane, all multiplied by your team's level advantage.
  • MINION DEFENSE BONUS While your team has a level advantage, your minions take reduced damage from enemy minions equal to 1 + 1 per turret advantage in that lane, with the turret advantage bonus multiplied by the team's level advantage.
V5.22
  • INITIAL GOLD VALUE 13.8 gold ⇒ 17 gold
  • GOLD GROWTH 0.17 gold per minute ⇒ 0.125 gold per minute
V5.8
  • Visual and Gameplay Update on Howling Abyss map (to match Summoner's Rift).
  • Minions no longer gain magic resistance over time.
  • Minion health gain over time increased to compensate the loss of resistances.
V4.21
  • RANGED MINION GOLD REWARD 14 ⇒ 15
V4.20
  • Minions no longer gain armor or magic resistance over time.
  • All minion health gain over time has been increased to be roughly as durable as when they had resistances.
V4.19
  • Visual Update on Summoner's Rift map.
V3.14
  • Lane Minions are no longer worth more experience based on game time.
V1.0.0.152
  • Base gold value reduced to 15 from 16.
V1.0.0.112
  • Caster minion armor now increases by 1.25 every 3 minutes (up from 0.5).