(V8.7) |
No edit summary |
||
Line 29: | Line 29: | ||
* They are controlled by artificial intelligence, and only use [[basic attack]]s to attack. |
* They are controlled by artificial intelligence, and only use [[basic attack]]s to attack. |
||
* After caster minions spawn they ''upgrade'' every 90 seconds increasing their health and AD. This does ''not'' increase infinitely. |
* After caster minions spawn they ''upgrade'' every 90 seconds increasing their health and AD. This does ''not'' increase infinitely. |
||
+ | |||
+ | == Trivia == |
||
* Caster minions have {{ii|Phreakish Gusto}}, which is a cosmetic item that indicates that they lose {{as|70% health}} per turret shot. |
* Caster minions have {{ii|Phreakish Gusto}}, which is a cosmetic item that indicates that they lose {{as|70% health}} per turret shot. |
||
+ | ** The item's name is a reference to the American broad'''caster''' "Phreak". |
||
{{Clr}} |
{{Clr}} |
Revision as of 13:31, 8 April 2018
Caster minions are ranged minion. Three caster minions spawn with each minion wave.
Notes
- They are controlled by artificial intelligence, and only use basic attacks to attack.
- After caster minions spawn they upgrade every 90 seconds increasing their health and AD. This does not increase infinitely.
Trivia
- Caster minions have 70% health per turret shot.
- The item's name is a reference to the American broadcaster "Phreak".
, which is a cosmetic item that indicates that they lose
Media
Patch History
- New Effect: Now have the cosmetic item .
- Health growth over time decreased by ~60%
- Ranged minions now gain ~100% attack damage as the game progresses
- DAMAGE TO MINIONS Turret bullets now deal a fixed percent of minion max health:
- RANGED ~70% health per bullet
- MINION DAMAGE BONUS While your team has a level advantage, your minions deal bonus damage to enemy minions equal to 5% + 5% per turret advantage in their lane, all multiplied by your team's level advantage.
- MINION DEFENSE BONUS While your team has a level advantage, your minions take reduced damage from enemy minions equal to 1 + 1 per turret advantage in that lane, with the turret advantage bonus multiplied by the team's level advantage.
- INITIAL GOLD VALUE 13.8 gold ⇒ 17 gold
- GOLD GROWTH 0.17 gold per minute ⇒ 0.125 gold per minute
- Visual and Gameplay Update on Howling Abyss map (to match Summoner's Rift).
- Minions no longer gain magic resistance over time.
- Minion health gain over time increased to compensate the loss of resistances.
- RANGED MINION GOLD REWARD 14 ⇒ 15
- Minions no longer gain armor or magic resistance over time.
- All minion health gain over time has been increased to be roughly as durable as when they had resistances.
- Visual Update on Summoner's Rift map.
- Lane Minions are no longer worth more experience based on game time.
- Base gold value reduced to 15 from 16.
- Caster minion armor now increases by 1.25 every 3 minutes (up from 0.5).