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|exp = 29
 
|exp = 29
 
|hp = {{pp|19|290|296|302|308|314|320|328|336|344|353|361|369|377|386|394|402|410|419|425|0:00|1:15|2:45|4:15|5:45|7:15|8:45|10:15|11:45|13:15|14:45|16:15|17:45|19:15|20:45|22:15|23:45|25:15|26:45|type=time|formula=Starts at 290 plus 6 until 7:15, then plus about 8 until 25:15 every 90 seconds, and they caps at 425 at 26:45}}
 
|hp = {{pp|19|290|296|302|308|314|320|328|336|344|353|361|369|377|386|394|402|410|419|425|0:00|1:15|2:45|4:15|5:45|7:15|8:45|10:15|11:45|13:15|14:45|16:15|17:45|19:15|20:45|22:15|23:45|25:15|26:45|type=time|formula=Starts at 290 plus 6 until 7:15, then plus about 8 until 25:15 every 90 seconds, and they caps at 425 at 26:45}}
|mana =
+
|damage = {{fd|22.5}} (+{{fd|1.5}} / 90s)
|damage = {{fd|22.5}} (+{{fd|1.5}} / 90 sec)
 
 
|range = 550
 
|range = 550
 
|armor = 0
 
|armor = 0
 
|magicresist = 0
 
|magicresist = 0
|critical = 0%
 
 
|attackspeed = {{fd|0.667}}
 
|attackspeed = {{fd|0.667}}
 
|movespeed = 325
 
|movespeed = 325
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}}
 
}}
   
  +
'''Caster minions''' are ranged [[minion]]. Three caster minions spawn with each minion wave.
The '''Caster Minion''' is one type of minion that fights in '''League of Legends'''. These [[minion]]s are controlled by Artificial Intelligence, and use a ranged bolt of magic against their enemies. There are 3 caster minions in each minion wave. The two teams, blue and red, each have respectively colored caster minions.
 
   
 
== Notes ==
 
== Notes ==
  +
* They are controlled by artificial intelligence, and only use [[basic attack]]s to attack.
* Base stats are based on stats at 0:00.
 
 
* Minion stats increase at 1:15 and every 90 seconds after that.
 
* Minion stats increase at 1:15 and every 90 seconds after that.
 
* Caster minions do not gain health past 26:45, effectively capping their maximum health to 425.
 
* Caster minions do not gain health past 26:45, effectively capping their maximum health to 425.
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{{Clr}}
 
{{Clr}}
 
 
== Media ==
 
== Media ==
 
<tabber>
 
<tabber>

Revision as of 17:40, 6 January 2018

Caster minions are ranged minion. Three caster minions spawn with each minion wave.

Notes

  • They are controlled by artificial intelligence, and only use basic attacks to attack.
  • Minion stats increase at 1:15 and every 90 seconds after that.
  • Caster minions do not gain health past 26:45, effectively capping their maximum health to 425.
  • Caster minions gold Gold gold reward can potentially increase infinitely.

Media

Patch History

V6.22
  • Health growth over time decreased by ~60%
  • Ranged minions now gain ~100% attack damage as the game progresses
  • DAMAGE TO MINIONS Turret bullets now deal a fixed percent of minion max health:
    • RANGED ~70% health per bullet
V5.23
  • MINION DAMAGE BONUS While your team has a level advantage, your minions deal bonus damage to enemy minions equal to 5% + 5% per turret advantage in their lane, all multiplied by your team's level advantage.
  • MINION DEFENSE BONUS While your team has a level advantage, your minions take reduced damage from enemy minions equal to 1 + 1 per turret advantage in that lane, with the turret advantage bonus multiplied by the team's level advantage.
V5.22
  • INITIAL GOLD VALUE 13.8 gold ⇒ 17 gold
  • GOLD GROWTH 0.17 gold per minute ⇒ 0.125 gold per minute
V5.8
  • Visual and Gameplay Update on Howling Abyss map (to match Summoner's Rift).
  • Minions no longer gain magic resistance over time.
  • Minion health gain over time increased to compensate the loss of resistances.
V4.21
  • RANGED MINION GOLD REWARD 14 ⇒ 15
V4.20
  • Minions no longer gain armor or magic resistance over time.
  • All minion health gain over time has been increased to be roughly as durable as when they had resistances.
V4.19
  • Visual Update on Summoner's Rift map.
V3.14
  • Lane Minions are no longer worth more experience based on game time.
V1.0.0.152
  • Base gold value reduced to 15 from 16.
V1.0.0.112
  • Caster minion armor now increases by 1.25 every 3 minutes (up from 0.5).