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|exp = 29 |
|exp = 29 |
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|hp = {{pp|19|290|296|302|308|314|320|328|336|344|353|361|369|377|386|394|402|410|419|425|0:00|1:15|2:45|4:15|5:45|7:15|8:45|10:15|11:45|13:15|14:45|16:15|17:45|19:15|20:45|22:15|23:45|25:15|26:45|type=time|formula=Starts at 290 plus 6 until 7:15, then plus about 8 until 25:15 every 90 seconds, and they caps at 425 at 26:45}} |
|hp = {{pp|19|290|296|302|308|314|320|328|336|344|353|361|369|377|386|394|402|410|419|425|0:00|1:15|2:45|4:15|5:45|7:15|8:45|10:15|11:45|13:15|14:45|16:15|17:45|19:15|20:45|22:15|23:45|25:15|26:45|type=time|formula=Starts at 290 plus 6 until 7:15, then plus about 8 until 25:15 every 90 seconds, and they caps at 425 at 26:45}} |
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− | | |
+ | |damage = {{fd|22.5}} (+{{fd|1.5}} / 90s) |
− | |damage = {{fd|22.5}} (+{{fd|1.5}} / 90 sec) |
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|range = 550 |
|range = 550 |
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|armor = 0 |
|armor = 0 |
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|magicresist = 0 |
|magicresist = 0 |
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− | |critical = 0% |
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|attackspeed = {{fd|0.667}} |
|attackspeed = {{fd|0.667}} |
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|movespeed = 325 |
|movespeed = 325 |
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}} |
}} |
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+ | '''Caster minions''' are ranged [[minion]]. Three caster minions spawn with each minion wave. |
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− | The '''Caster Minion''' is one type of minion that fights in '''League of Legends'''. These [[minion]]s are controlled by Artificial Intelligence, and use a ranged bolt of magic against their enemies. There are 3 caster minions in each minion wave. The two teams, blue and red, each have respectively colored caster minions. |
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== Notes == |
== Notes == |
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+ | * They are controlled by artificial intelligence, and only use [[basic attack]]s to attack. |
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− | * Base stats are based on stats at 0:00. |
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* Minion stats increase at 1:15 and every 90 seconds after that. |
* Minion stats increase at 1:15 and every 90 seconds after that. |
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* Caster minions do not gain health past 26:45, effectively capping their maximum health to 425. |
* Caster minions do not gain health past 26:45, effectively capping their maximum health to 425. |
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{{Clr}} |
{{Clr}} |
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− | |||
== Media == |
== Media == |
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<tabber> |
<tabber> |
Revision as of 17:40, 6 January 2018
Caster minions are ranged minion. Three caster minions spawn with each minion wave.
Notes
- They are controlled by artificial intelligence, and only use basic attacks to attack.
- Minion stats increase at 1:15 and every 90 seconds after that.
- Caster minions do not gain health past 26:45, effectively capping their maximum health to 425.
- Caster minions gold reward can potentially increase infinitely.
Media
Patch History
- Health growth over time decreased by ~60%
- Ranged minions now gain ~100% attack damage as the game progresses
- DAMAGE TO MINIONS Turret bullets now deal a fixed percent of minion max health:
- RANGED ~70% health per bullet
- MINION DAMAGE BONUS While your team has a level advantage, your minions deal bonus damage to enemy minions equal to 5% + 5% per turret advantage in their lane, all multiplied by your team's level advantage.
- MINION DEFENSE BONUS While your team has a level advantage, your minions take reduced damage from enemy minions equal to 1 + 1 per turret advantage in that lane, with the turret advantage bonus multiplied by the team's level advantage.
- INITIAL GOLD VALUE 13.8 gold ⇒ 17 gold
- GOLD GROWTH 0.17 gold per minute ⇒ 0.125 gold per minute
- Visual and Gameplay Update on Howling Abyss map (to match Summoner's Rift).
- Minions no longer gain magic resistance over time.
- Minion health gain over time increased to compensate the loss of resistances.
- RANGED MINION GOLD REWARD 14 ⇒ 15
- Minions no longer gain armor or magic resistance over time.
- All minion health gain over time has been increased to be roughly as durable as when they had resistances.
- Visual Update on Summoner's Rift map.
- Lane Minions are no longer worth more experience based on game time.
- Base gold value reduced to 15 from 16.
- Caster minion armor now increases by 1.25 every 3 minutes (up from 0.5).