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League of Legends Wiki
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Tag: rte-source
(Updated Base Stats to Live values.)
Tag: rte-source
Line 13: Line 13:
 
|exp = 29
 
|exp = 29
 
|hp = 290 (+x / 90 sec)
 
|hp = 290 (+x / 90 sec)
|mana = 150
+
|mana =
|damage = 23 (+1 / 90 sec)
+
|damage = 22.5 (+1.5 / 90 sec)
 
|range = 550
 
|range = 550
 
|armor = 0
 
|armor = 0
 
|magicresist = 0
 
|magicresist = 0
 
|critical = 0%
 
|critical = 0%
|attackspeed = 0.670
+
|attackspeed = 0.667
 
|speed = 325
 
|speed = 325
 
|respawntime = 0:30
 
|respawntime = 0:30
Line 93: Line 93:
 
| 425
 
| 425
 
|-
 
|-
| 31:15
 
| 425
 
|-
 
| 32:45
 
| 425
 
 
|}
 
|}
   
Health scaling appears to cap out at 425 health at 26:45.
 
   
 
{{Clr}}
 
{{Clr}}
  +
  +
  +
== Notes ==
  +
*Base stats are based on stats at 0:00.
  +
*Minion stats increase at 1:15 and every 90 seconds after that.
  +
*Caster minions do not gain health past 26:45, effectively capping their maximum health to 425.
   
 
== Media ==
 
== Media ==

Revision as of 23:47, 6 December 2016

The Caster Minion is one type of minion that fights in League of Legends. These minions are controlled by Artificial Intelligence, and use a ranged bolt of magic against their enemies. There are 3 caster minions in each minion wave. The two teams, blue and purple, each have respectively colored caster minions.

Time Health
0:00 290
1:15 296
2:45 302
4:15 308
5:45 314
7:15 320
8:45 328
10:15 336
11:45 344
13:15 353
14:45 361
16:15 369
17:45 377
19:15 386
20:45 394
22:15 402
23:45 410
25:15 419
26:45 425
28:15 425
29:45 425



Notes

  • Base stats are based on stats at 0:00.
  • Minion stats increase at 1:15 and every 90 seconds after that.
  • Caster minions do not gain health past 26:45, effectively capping their maximum health to 425.

Media

Patch History

V6.22:

  • DAMAGE TO MINIONS Turret bullets now deal a fixed percent of minion max health:
    • RANGED ~70% health per bullet

V5.23:

  • MINION DAMAGE BONUS While your team has a level advantage, your minions deal bonus damage to enemy minions equal to 5% + 5% per turret advantage in their lane, all multiplied by your team's level advantage.
  • MINION DEFENSE BONUS While your team has a level advantage, your minions take reduced damage from enemy minions equal to 1 + 1 per turret advantage in that lane, with the turret advantage bonus multiplied by the team's level advantage.

V5.22:

  • INITIAL GOLD VALUE 13.8 gold ⇒ 17 gold
  • GOLD GROWTH 0.17 gold per minute ⇒ 0.125 gold per minute


V5.8:

  • Visual and Gameplay Update on Howling Abyss map (to match Summoner's Rift).
  • Minions no longer gain magic resistance over time.
  • Minion health gain over time increased to compensate the loss of resistances.

V4.21:

  • RANGED MINION GOLD REWARD 14 ⇒ 15

V4.20:

  • Minions no longer gain armor or magic resistance over time.
  • All minion health gain over time has been increased to be roughly as durable as when they had resistances.

V4.19:

  • Visual Update on Summoner's Rift map.

V3.14:

  • Lane Minions are no longer worth more experience based on game time.

V1.0.0.152:

  • Base gold value reduced to 15 from 16.

V1.0.0.112:

  • Caster minion armor now increases by 1.25 every 3 minutes (up from 0.5).

Template:Minions