No edit summary Tag: rte-source |
(Updated Base Stats to Live values.) Tag: rte-source |
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Line 13: | Line 13: | ||
|exp = 29 |
|exp = 29 |
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|hp = 290 (+x / 90 sec) |
|hp = 290 (+x / 90 sec) |
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− | |mana = |
+ | |mana = |
− | |damage = |
+ | |damage = 22.5 (+1.5 / 90 sec) |
|range = 550 |
|range = 550 |
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|armor = 0 |
|armor = 0 |
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|magicresist = 0 |
|magicresist = 0 |
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|critical = 0% |
|critical = 0% |
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− | |attackspeed = 0. |
+ | |attackspeed = 0.667 |
|speed = 325 |
|speed = 325 |
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|respawntime = 0:30 |
|respawntime = 0:30 |
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Line 93: | Line 93: | ||
| 425 |
| 425 |
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|- |
|- |
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− | | 31:15 |
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− | | 425 |
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− | |- |
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− | | 32:45 |
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− | | 425 |
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|} |
|} |
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− | Health scaling appears to cap out at 425 health at 26:45. |
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{{Clr}} |
{{Clr}} |
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+ | |||
+ | |||
+ | == Notes == |
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+ | *Base stats are based on stats at 0:00. |
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+ | *Minion stats increase at 1:15 and every 90 seconds after that. |
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+ | *Caster minions do not gain health past 26:45, effectively capping their maximum health to 425. |
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== Media == |
== Media == |
Revision as of 23:47, 6 December 2016
The Caster Minion is one type of minion that fights in League of Legends. These minions are controlled by Artificial Intelligence, and use a ranged bolt of magic against their enemies. There are 3 caster minions in each minion wave. The two teams, blue and purple, each have respectively colored caster minions.
Time | Health |
---|---|
0:00 | 290 |
1:15 | 296 |
2:45 | 302 |
4:15 | 308 |
5:45 | 314 |
7:15 | 320 |
8:45 | 328 |
10:15 | 336 |
11:45 | 344 |
13:15 | 353 |
14:45 | 361 |
16:15 | 369 |
17:45 | 377 |
19:15 | 386 |
20:45 | 394 |
22:15 | 402 |
23:45 | 410 |
25:15 | 419 |
26:45 | 425 |
28:15 | 425 |
29:45 | 425 |
Notes
- Base stats are based on stats at 0:00.
- Minion stats increase at 1:15 and every 90 seconds after that.
- Caster minions do not gain health past 26:45, effectively capping their maximum health to 425.
Media
Patch History
- DAMAGE TO MINIONS Turret bullets now deal a fixed percent of minion max health:
- RANGED ~70% health per bullet
- MINION DAMAGE BONUS While your team has a level advantage, your minions deal bonus damage to enemy minions equal to 5% + 5% per turret advantage in their lane, all multiplied by your team's level advantage.
- MINION DEFENSE BONUS While your team has a level advantage, your minions take reduced damage from enemy minions equal to 1 + 1 per turret advantage in that lane, with the turret advantage bonus multiplied by the team's level advantage.
- INITIAL GOLD VALUE 13.8 gold ⇒ 17 gold
- GOLD GROWTH 0.17 gold per minute ⇒ 0.125 gold per minute
V5.8:
- Visual and Gameplay Update on Howling Abyss map (to match Summoner's Rift).
- Minions no longer gain magic resistance over time.
- Minion health gain over time increased to compensate the loss of resistances.
- RANGED MINION GOLD REWARD 14 ⇒ 15
- Minions no longer gain armor or magic resistance over time.
- All minion health gain over time has been increased to be roughly as durable as when they had resistances.
- Visual Update on Summoner's Rift map.
- Lane Minions are no longer worth more experience based on game time.
- Base gold value reduced to 15 from 16.
- Caster minion armor now increases by 1.25 every 3 minutes (up from 0.5).
Template:Minions