For general information, see Minion (League of Legends).
Caster minions are ranged minions. Three caster minions spawn with each minion wave.
Notes[]
- Caster minions upgrade every 90 seconds increasing their health and AD. At the sixth upgrade they change their health and AD scaling. This continues until the 25th upgrade.
- Caster minions have the cosmetic item :
- Caster minions deal 50% reduced damage against structures.
Map Differences[]
- On Howling Abyss, caster minions grant 17 (+ 0.125 / 90s).
Trivia[]
- In Teamfight Tactics Sets 1, 2 and 4, their Red Team variants featured as PvE Round monsters in Rounds 1–3 and 1–4.
- Caster Minion had different names during development:
- Beta 1 were called Barracks Wizard.
- There were Beta 1 ranged minions called Archer Minion.
- Beta 3 were called Wizard Minion.
- Summoner's Rift Update caster minions are referred to Ranged Minion in game files.
- Beta 1 were called Barracks Wizard.
Media[]
Patch History[]
- Shared XP multiplier increased to 124% from 116%.
- Solo XP unchanged at 95%.
- New Effect: All minions spawned in the middle lane will now be worth 1 less before 14 minutes when last hit.
- Minion solo experience multiplier increased to 0.93 from 0.92.
- Solo XP increased to 29.76 from 29.44.
- Minion shared experience multiplier reduced to 1.16 from 1.2.
- Shared XP reduced to 37.12 from 38.4.
- Health changed to 296 − 485 (based on upgrades) from 296 − 425 (based on minutes).
- Time threshold to trigger health cap increased to 37 minutes from 27 minutes.
- Maximum health increased to 485 from 425 (previous maximum at 27 minutes). Value at 27 minutes remains 425.
- Attack damage changed to 24 − 120 (based on upgrades) from 22.5 (+1.5 / 90s).
- Attack damage now has a maximum threshold instead of scaling infinitely.
- Maximum attack damage implemented at 120.5 (at 37 minutes). Previous value at 37 minutes was 60.5.
- Incoming champion damage reduction increased to 70% from 50%.
- New Effect: Now have the cosmetic item .
- Health growth over time decreased by ~60%
- Ranged minions now gain ~100% attack damage as the game progresses
- DAMAGE TO MINIONS Turret bullets now deal a fixed percent of minion max health:
- RANGED ~70% health per bullet
- MINION DAMAGE BONUS While your team has a level advantage, your minions deal bonus damage to enemy minions equal to 5% + 5% per turret advantage in their lane, all multiplied by your team's level advantage.
- MINION DEFENSE BONUS While your team has a level advantage, your minions take reduced damage from enemy minions equal to 1 + 1 per turret advantage in that lane, with the turret advantage bonus multiplied by the team's level advantage.
- INITIAL GOLD VALUE 13.8 gold ⇒ 17 gold
- GOLD GROWTH 0.17 gold per minute ⇒ 0.125 gold per minute
- Visual and Gameplay Update on Howling Abyss map (to match Summoner's Rift).
- Minions no longer gain magic resistance over time.
- Minion health gain over time increased to compensate the loss of resistances.
- RANGED MINION GOLD REWARD 14 ⇒ 15
- Minions no longer gain armor or magic resistance over time.
- All minion health gain over time has been increased to be roughly as durable as when they had resistances.
- Visual Update on Summoner's Rift map.
- Lane Minions are no longer worth more experience based on game time.
- Base gold value reduced to 15 from 16.
- Caster minion armor now increases by 1.25 every 3 minutes (up from 0.5).