For general information, see
29. / 76 37. 12 1
296 − 485 (based on upgrades)
24 − 120 (based on upgrades)
Caster minions are ranged minions. Three caster minions spawn with each minion wave.
Caster minions upgrade every 90 seconds increasing their health and AD. At the sixth upgrade they change their health and AD scaling. This continues until the 25th upgrade.
Caster minions have the cosmetic item :
Unique Passive: basic attacks are modified to deal Turrets 70% of this minion's as pre-mitigation damage.
maximum health The item's name is a reference to the American broad caster .
Phreak Caster minions deal 50% reduced damage against .
Caster minions as they appeared in the
Blue and Red caster minions
Red PROJECT: caster minion
Blue PROJECT: caster minion
Blue Draven caster minion
Purple Draven caster minion
Blue Star Guardian caster minion
Red Star Guardian caster minion
Minion solo experience multiplier increased to 0. 93 from 0. 92.
Solo XP increased to 29. 76 from 29. 44.
Minion shared experience multiplier reduced to 1. 16 from 1. 2.
Shared XP reduced to 37. 12 from 38. 4.
Base gold reward reduced to from 14 .
17 Gold reward growth reduced to from 0 .
New Effect: Now have the cosmetic item .
Health growth over time decreased by ~60%
Ranged minions now gain ~100% attack damage as the game progresses
DAMAGE TO MINIONS Turret bullets now deal a fixed percent of minion max health:
RANGED ~70% health per bullet
MINION DAMAGE BONUS While your team has a level advantage, your minions deal bonus damage to enemy minions equal to 5% + 5% per turret advantage in their lane, all multiplied by your team's level advantage.
MINION DEFENSE BONUS While your team has a level advantage, your minions take reduced damage from enemy minions equal to 1 + 1 per turret advantage in that lane, with the turret advantage bonus multiplied by the team's level advantage.
INITIAL GOLD VALUE 13.8 gold ⇒ 17 gold
GOLD GROWTH 0.17 gold per minute ⇒ 0.125 gold per minute
Visual and Gameplay Update on Howling Abyss map (to match Summoner's Rift).
Minions no longer gain magic resistance over time.
Minion health gain over time increased to compensate the loss of resistances.
RANGED MINION GOLD REWARD 14 ⇒ 15
Minions no longer gain armor or magic resistance over time.
All minion health gain over time has been increased to be roughly as durable as when they had resistances.
Visual Update on Summoner's Rift map.
Lane Minions are no longer worth more experience based on game time.
Base gold value reduced to 15 from 16.
Caster minion armor now increases by 1.25 every 3 minutes (up from 0.5).