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For general information, see Minion

Caster minions are ranged minions. Three caster minions spawn with each minion wave.


  • Caster minions upgrade every 90 seconds increasing their health and AD. At the sixth upgrade they change their health and AD scaling. This continues until the 25th upgrade.
  • Caster minions have the cosmetic item Phreakish Gusto item Phreakish Gusto:
    • Unique Passive: Turret icon Turrets basic attacks are modified to deal 70% of this minion's maximum health as pre-mitigation damage.
    • The item's name is a reference to the American broadcaster Phreak.
  • Caster minions deal 50% reduced damage against Turret icon structures.

Map Differences


  • In Teamfight Tactics Sets 1 and 2, their Red Caster MinionSquare Red Team variants featured as PvE Round monsters in Rounds 1-3 and 1-4.
  • Caster Minion had different names during development:
    • Beta 1 were called Barracks Wizard.
      • There were Beta 1 ranged minions called Archer Minion.
    • Beta 3 were called Wizard Minion.
    • Summoner's Rift Update caster minions are referred to Ranged Minion in game files.


Patch History

  • Minion solo experience multiplier increased to 0.93 from 0.92.
    • Solo XP increased to 29.76 from 29.44.
  • Minion shared experience multiplier reduced to 1.16 from 1.2.
    • Shared XP reduced to 37.12 from 38.4.
  • Base gold reward reduced to Gold 14 from Gold 17.
  • Gold reward growth reduced to Gold 0 from Gold 0.125.
  • Health growth over time decreased by ~60%
  • Ranged minions now gain ~100% attack damage as the game progresses
  • DAMAGE TO MINIONS Turret bullets now deal a fixed percent of minion max health:
    • RANGED ~70% health per bullet
  • MINION DAMAGE BONUS While your team has a level advantage, your minions deal bonus damage to enemy minions equal to 5% + 5% per turret advantage in their lane, all multiplied by your team's level advantage.
  • MINION DEFENSE BONUS While your team has a level advantage, your minions take reduced damage from enemy minions equal to 1 + 1 per turret advantage in that lane, with the turret advantage bonus multiplied by the team's level advantage.
  • INITIAL GOLD VALUE 13.8 gold ⇒ 17 gold
  • GOLD GROWTH 0.17 gold per minute ⇒ 0.125 gold per minute
  • Visual and Gameplay Update on Howling Abyss map (to match Summoner's Rift).
  • Minions no longer gain magic resistance over time.
  • Minion health gain over time increased to compensate the loss of resistances.
  • Minions no longer gain armor or magic resistance over time.
  • All minion health gain over time has been increased to be roughly as durable as when they had resistances.
  • Visual Update on Summoner's Rift map.
  • Lane Minions are no longer worth more experience based on game time.
  • Base gold value reduced to 15 from 16.
  • Caster minion armor now increases by 1.25 every 3 minutes (up from 0.5).
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