Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.
Dormun[]
Dormun 1
Dormun 2
A depiction of a Mwatis
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The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.
Eka'Sul[]
Desert goats that travel in herds.
Mwatis[]
Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.
Kmiros[]
Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus.
Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.
Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.
Ralsiji[]
A Ralsiji
A Shuriman Camel 1
A Shuriman Camel 2
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Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.
Shuriman Camel[]
A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.
Sandswimmers[]
Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.
Skallashi[]
Skallashi
Skallashi in The Great Sai
Skallashi at The Zoantha Cascade
Skallashi near The Sun Disc
Skallashi in Nashramae
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The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.
Sometimes here at Riot Games we get pulled in a lot of different directions. League of Legends summoners are a diverse group and it's a tough job to satisfy everyone's personal taste. Some people love horrid, terrifying monsters; some love ravishing, beautiful women; some gallant, spinning knights, and still others pint-sized fighting terrors. Now, since there are so many passionate summoners out there, we've decided to make this latest champion breaks down the barriers that separate these enthusiasts.
Allow me to present the fruits of those labors: Cassiopeia, the Serpent's Embrace. Whether you're a fan of maidens or monsters, this champion is sure to satisfy. Unless, of course, you're gun shy about ladies with scales, fangs, claws, and deadly, poisonous liquids. Then the two of you might need a little couples therapy.
Mid-Season Magic[]
When the enemy team is fleet of foot, Cassiopeia is the serpent to call. With Cass, we're introducing an entirely new type of debilitation - 'Grounded' - that negates an enemy's ability to Flash, dash, or even take a friendly Threshlantern to safety for the duration of the debuff.[3]
Cassiopeia gains movement speed per level. This does not stack with movement speed from Boots items.
Noxious Blast
Cassiopeia blasts an area with poison after a brief delay, granting her increased movement speed if she hits an enemy champion.
Miasma
Cassiopeia spews venom in an arc in front of her, leaving toxic clouds on the ground. Enemies in the clouds are continually afflicted with debilitating poison, slowing them and grounding them, prohibiting the use of movement abilities. They also take damage per second.
Twin Fang
Cassiopeia lets loose a damaging attack at her target, healing her in the process. If poisoned, the target takes additional damage. If the target dies, Cassiopeia regains Champions hit by Piltover Peacemakers (Q) at greater than 75% of max rangemana.
Petrifying Gaze
Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her if they're facing her and slowing those with their backs turned.