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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Camille OriginalCentered
Camille
Camille (Universe)Camille (Universe)
Camille (League of Legends)Camille (League of Legends)
Camille (Esports)Camille (Esports)
Camille (Teamfight Tactics)Camille (Teamfight Tactics)
Camille (Wild Rift)Camille (Wild Rift)
Camille (Development)Camille (Development)
Camille (Trivia)Camille (Trivia)

Camille is a champion in Wild Rift.[1]

Loadouts

Abilities[]

Adaptive Defenses

Camille Adaptive Defenses WR

Innate: Periodically, Camille's next basic attack against an enemy champion will grant her a Hybrid resistances icon shield equal to Attack speed icon Champions killed with Comeuppance (R)20% maximum health lasting 2 seconds. This will absorb either Champions killed from outside standard Attack rangephysical damage or Damage mitigated with Shifting Sands (E)magic damage based on which type the target has previously dealt most of against champions, as well as on Camille's current Attack damage icon Healing from Spirit of Dread (W)armor and Attack damage icon Champions that have been made a Vessel by Test of Spirit (E)magic resistance.

Info
  • The cooldown is gauged by a meter on the health bar.
  • The shield-typing is determined based on the total damage the target has dealt to champions that game (as a percentage) versus Camille's current Attack damage icon Healing from Spirit of Dread (W)armor and Attack damage icon Champions that have been made a Vessel by Test of Spirit (E)magic resistance.
    • For example, with little bonus resistances Camille would likely gain the most obvious shield-typing - i.e. physical shield versus champions primarily dealing Champions killed from outside standard Attack rangephysical damage and magic shield versus champions primarily dealing Damage mitigated with Shifting Sands (E)magic damage. However, if she has a sufficient amount of Healing from Spirit of Dread (W)armor against a champion dealing both alternates of Champions killed from outside standard Attack rangephysical damage and Damage mitigated with Shifting Sands (E)magic damage, she will receive a magic shield as the Champions killed from outside standard Attack rangephysical damage threat is already being mitigated by her Healing from Spirit of Dread (W)armor, and vice versa.
  • The type of shield that will be granted to Camille when she attacks any one enemy champion is shown as an icon beneath their health bar: inheritorange for physical shield and inheritblue for magic shield.
  • Adaptive Defenses takes priority over all other Hybrid resistances icon shields except Black Shield Black Shield.

Precision Protocol

Camille Precision Protocol WR

Active: Camille inheritempowers her next basic attack within 4 seconds to have an Blitzcrank Power Fist old uncancellable windup, gain Range icon 50 bonus range, deal Champions killed from outside standard Attack rangebonus physical damage and grant her Champions killed 5s before or after using Chronobreak (R)Movement speed icon 25% bonus movement speed for 1.5 seconds. This attack cannot Critical strike icon critically strike.

Bonus Physical Damage:
Champions stunned with Pyromania (P)130 / 140 / 150 / 160% AD
Camille Precision Protocol 3 WR

After 1.6 seconds, she readies the same inheritempowered attack, with 40 / 60 / 80 / 100% (based on level) of its damage converted to Skillshots dodged with Void Surge (Q) true damage.

Both primings of Precision Protocol Bladework reset Camille's basic attack timer. Camille can cast abilities during the attack windup without cancelling it.

Info
  • The Hybrid penetration true damage:
    • Has a special case to factor Sheen item Spellblade into the true damage conversion of part of her attack's damage.
    • Other on-hit effects do not interact with the true damage conversion.
    • Is not amplified by modifiers that do not increase true damage such as Coup de Grace Coup de Grace.
    • Is reduced by Plated Steelcaps Plated Steelcaps passive because the partial conversion of the physical damage to true damage happens after the reduction to the physical damage (both are pre-mitigation on-take-damage events).*
    • Is dealt prior to the physical damage portion of the attack.
  • Precision Protocol applies to Turret icon structures but does not convert to true damage.
  • The enhanced attack will still complete and hit the target when they are Playful untargetable.

Tactical Sweep

Camille Tactical Sweep WR

Active: Camille sweeps her leg in a cone in the target direction after a 1.1-second delay, dealing Champions killed from outside standard Attack rangephysical damage to enemies hit.

Physical Damage:
100 / 130 / 160 / 190 Champions stunned with Pyromania (P)(+ 110% bonus AD) Champions killed with Comeuppance (R)(+ 4 / 6 / 8 / 10% each target's maximum health)

Enemies hit by the outer half of the cone are also Slow icon slowed by 80% decaying over 2 seconds, Heal power icon healing Camille equal to 50% of the damage taken by enemy Champion icon champions.

Tactical Sweep deals 80% damage against Monster icon monsters.

Camille can move and cast abilities during Tactical Sweep.

Info

Hookshot

Camille Hookshot WR

Active: Camille fires a grapple in the target direction that collides with any terrain hit, causing her to Dash dash and perch to the terrain for 0.75 seconds, during which she can cast Wall Dive Wall Dive.

If the grapple does not hit, the remaining cooldown is Cooldown reduction icon reduced to 3 seconds.

Camille will be Knockdown icon knocked down by any Stun icon WR immobilizing or Polymorph icon WR polymorphing crowd control, excluding Sleep icon WR sleep(bug), during the dash.

Camille can cast abilities during Hookshot, and she can move and cast The Hextech Ultimatum The Hextech Ultimatum while the grapple is in-flight. She is Lockout icon 2 locked out of attacks and movement while perched.

Wall Dive

Camille Wall Dive WR

Active: Camille Dash dashes in the target direction to deal Champions killed from outside standard Attack rangephysical damage to enemies she passes through, Stun icon WR stunning and Airborne icon WR 2 knocking them back for 0.75 seconds, though not through terrain. Camille will collide against enemy Champion icon champions, Cooldown reduction icon reducing the remaining cooldown by 5 seconds.

Physical Damage:
60 / 110 / 160 / 210 Champions stunned with Pyromania (P)(+ 75% bonus AD)

Afterwards, her next basic attack against an enemy champion within 3 seconds will grant her Champions hit with Martial Cadence (P)Attack speed icon bonus attack speed for 5 seconds.

Bonus Attack Speed:
50 / 60 / 70 / 80%

Other abilities besides The Hextech Ultimatum The Hextech Ultimatum can be cast mid-dash.

Notes
  • Smart cast will target valid terrain in front within 45°.
  • Hookshot can be cast while Root icon WR rooted but not while Root icon grounded.
  • Camille will grapple to terrain even if she is Stun icon WR immobilized.
  • The perch will end if Camille gets displaced.
  • Casting The Hextech Ultimatum The Hextech Ultimatum will fizzle the grapple in-flight.

Notes
  • Wall Dive count as an ability activation for the purposes of on-cast effects such as Sheen item Spellblade and triggering Force Pulse Force Pulse passive.
  • Wall Dive is disabled while Grounded icon grounded or Root icon WR rooted.
  • While perched, Camille's movement will assume control of the target direction if the ability is not being aimed.
  • Smart cast will target an enemy in range.
  • If Flash Flash is used to override the dash, the dash will still affect champions upon arrival.

The Hextech Ultimatum

Camille The Hextech Ultimatum WR

Active: Camille becomes Playful untargetable and Dash leaps with Unstoppable icon displacement immunity towards the target enemy champion over 0.75 seconds, Root icon grounding and Reveal icon revealing them for the duration while Silence icon disrupting their ongoing Channeling icon channels.

Upon arrival, she deals Damage mitigated with Shifting Sands (E)magic damage equal to inherit30 Champions killed with Comeuppance (R)(+ 4% target's current health) and erects a hexagonal zone around her current location for a duration, Airborne icon WR 2 knocking back other nearby enemies, though not through terrain. The target cannot escape the zone by any means.

Zone Duration:
2 / 2.5 / 3

The Hextech Ultimatum ends automatically within 1 second if Camille becomes Playful untargetable, leaves the area, or dies.

Info
  • Camille will attempt to basic attack the target upon landing.
  • The Silence icon disrupt is 'nested' into a Silence icon WR Silence debuff on the target, but unlike normal silences, this debuff does not actually make the target unable to cast. Instead, this makes sure that the disrupt is prevented by Cc-immune icon immunity to silences.
  • If the target becomes Playful untargetable, Death dies, or moves 2000 or more units away during the dash, it will be interrupted and the ability's Cooldown icon cooldown and Attack speed icon Champions hit by Piltover Peacemakers (Q) at greater than 75% of max rangemana cost will not be refunded.
  • The boundaries are not considered terrain (Unstoppable Onslaught Unstoppable Onslaught exception), and targets that try to move out of the area will be displaced back inside.
    • Dash Dashes, Flash blinks, Airborne icon WR displacements, and other forms of movement will cap their effect range to the boundary. Targets will stop at the boundary even after it expired.
    • Chronobreak Chronobreak will still deal damage at the hologram's location.
    • An active Cease and Desist Cease and Desist on a target outside the perimeter will cause Vi Vi to continue her charge until The Hextech Ultimatum ends. She can knockback and damage secondary targets multiple times.
    • If the target You and Me! attaches to a unit, they will only be displaced back inside once they detach. The Hextech Ultimatum does not end nor break the bind to the victim.
  • If Camille enters Revival icon resurrection during the initial cast, the Dash dash is stopped and the zone is formed immediately.
    • The Hextech Ultimatum ends if the target enters resurrection, but not if Camille does.
  • The Hextech Ultimatum ends immediately if the target is dragged by Fear Beyond Death Fear Beyond Death.

Patch history[]

For the expanded patch notes, see here.
V5.2b
  • Precision Protocol Precision Protocol
    • AD ratio increased from Champions stunned with Pyromania (P)120 / 130 / 140 / 150% AD to inherit130 / 140 / 150 / 160%
  • Tactical Sweep Tactical Sweep
    • Mana cost reduced from 50 / 55 / 60 / 65 to 50 at all ranks.
    • Base damage increased from 90 / 120 / 150 / 180 to 100 / 130 / 160 / 190.
    • Heal damage ratio increased from 40% damage dealt to 50%.
V5.0
V4.2b
V4.2
  • Stats
    • Base movement speed increased from 340 to 350.
V4.0b
  • Tactical Sweep Tactical Sweep
    • Heal reduced from 50% to 40%.
    • Damage against monsters reduced from 100% to 50%.
V4.0
  • Precision Protocol Precision Protocol
    • Bonus movement speed changed from 15 / 20 / 25 / 30% to 25% at all ranks.
    • Bonus movement speed duration increased from 1 second to 1.5.
    • Removed: Precision Protocol can no longer recast within 4 seconds.
    • New effect: The second empowered attack automatically readies after 1.6 seconds, which converts a portion of the total damage into Skillshots dodged with Void Surge (Q) true damage.
      • This effectively increases the attack delay from 1.5 seconds to 1.6.
  • Tactical Sweep Tactical Sweep
    • Base damage reduced from 90 / 125 / 160 / 195 to 90 / 120 / 150 / 180.
    • Health ratio changed from Champions killed with Comeuppance (R)6% target's maximum health at all ranks to inherit4 / 6 / 8 / 10%.
    • AD health ratio reduced from Champions killed with Comeuppance (R)3% target's maximum health Champions stunned with Pyromania (P)per 100 bonus AD to inherit0%.
    • Heal reduced from 100% to 50%.
    • New effect: Heal is applied only upon hitting with the outer half.
  • Hookshot Hookshot
    • New effect: If Hookshot misses terrain, it is placed on a Cooldown icon 3-second cooldown.
    • Removed: Dash no longer grants 50% bonus attack speed for 5 seconds.
    • New effect: Upon recasting, Camille's next basic attack against champions within 3 seconds grants her 50% bonus attack speed for 5 seconds.
V3.4a
  • Stats
    • Health growth increased from 115 to 120.
  • Tactical Sweep Tactical Sweep
    • Base damage increased from 70 / 110 / 150 / 190 to 90 / 125 / 160 / 195.
V3.3c
  • Tactical Sweep Tactical Sweep
    • Slow changed from 80% flat to 80% decaying.
  • Hookshot Hookshot
    • Cooldown increased from 16 / 14 / 12 / 10 seconds to 22 / 20 / 18 / 16.
    • New Effect: Champion hit will additionally reduce the cooldown by 5 seconds.
  • The Hextech Ultimatum The Hextech Ultimatum
    • Cooldown increased from 80 / 70 / 60 seconds to 90 / 80 / 70.
V3.3
V3.2a
  • Precision Protocol Precision Protocol
    • True damage ratio reduced from 100% at all ranks to 40 / 60 / 80 / 100% (based on level).
    • Movement speed reduced from 25 / 30 / 35 / 40% to 15 / 20 / 25 / 30%.
  • The Hextech Ultimatum The Hextech Ultimatum
    • New Effect: Camille becoming Playful untargetable will end The Hextech Ultimatum.
    • Duration reduced from 2 / 3 / 4 seconds to 2 / 2.5 / 3.
V3.1
V3.0a
  • Tactical Sweep Tactical Sweep
    • Outer cone bonus damage health ratio reduced from Champions killed with Comeuppance (R)6 / 7 / 8 / 9% target's maximum health to inherit4 / 5 / 6 / 7%.
  • The Hextech Ultimatum The Hextech Ultimatum
    • Health ratio increased from Champions killed with Comeuppance (R)10 / 15 / 20% target's current health to inherit15 / 20 / 25%.
    • Zone duration reduced from 2.5 / 3.25 / 4 seconds to 2 / 3 / 4.
V2.6a
  • Stats
    • Health growth increased from 105 to 115.
  • Adaptive Defenses Adaptive Defenses
    • Cooldown increased from 10 seconds at all levels to 18 / 16 / 14 / 12 (based on level).
V2.5
  • Hookshot Hookshot
    • Removed: No longer grants attack speed and stops on hitting a large monster.
V2.4a
V2.3
  • Hookshot Hookshot
    • New effect: Smart cast will target valid terrain in front within 45°.
V1.1
  • Stats
    • Base mana regeneration reduced from 18 to 15.
Regional Closed Beta - September 25 Hotfix
  • Stats
    • Base attack damage reduced from 70 to 58.
    • Attack damage growth reduced from 5.5 to 4.55.
  • Hookshot Hookshot
    • Cooldown increased from 14.5 / 13 / 11.5 / 10 seconds to 16 / 14 / 12 / 10.
    • Removed: No longer refunds 50% cooldown when hitting an enemy champion.

See also[]

References[]

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