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League of Legends Wiki
Camille OriginalCentered.jpg
Camille
Camille (Universe)Camille (Universe)
Camille (League of Legends)Camille (League of Legends)
Camille (Teamfight Tactics)Camille (Teamfight Tactics)
Camille (Wild Rift)Camille (Wild Rift)
Camille (Development)Camille (Development)

Camille is a champion in League of Legends.[1]

Abilities

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Adaptive Defenses

Adaptive Defenses.png

Innate: Periodically, Camille's next basic attack against enemy champions is enhanced to Hybrid resistances icon.png shield her for Health icon.png 20% of her maximum health for 2 seconds from either exclusively Attack damage.png physical damage or Magic damage.png magic damage, based on which type the target has previously dealt most of against champions as well as on Camille's current Armor icon.png armor and Magic resistance icon.png magic resistance.

Info
  • Adaptive Defenses goes on cooldown after the shield expires or is destroyed.
  • The shield-typing is determined based on the total damage the target has dealt to champions that game (as a percentage) versus Camille's current Armor icon.png armor and Magic resistance icon.png magic resistance.
    • For example, with little bonus resistances Camille would likely gain the most obvious shield-typing - i.e. physical shield versus champions primarily dealing physical damage and magic shield versus champions primarily dealing magic damage. However, if she has a sufficient amount of armor against a champion dealing both alternates of physical damage and magic damage, she will receive a magic shield as the physical damage threat is already being mitigated by her armor, and vice versa.
  • The type of shield that will be granted to Camille when she attacks any one enemy champion is shown as an icon beneath their health bar: orange for physical shield and blue for magic shield.
  • Adaptive Defenses takes priority over all other Hybrid resistances icon.png shields except Black Shield Black Shield.

Video

Edit

Precision Protocol

Precision Protocol.png

Active: Camille's next basic attack within 4 seconds has an Excessive Force 2.png uncancelable windup, gains Range icon.png 50 bonus range, deals bonus physical damage and grants her Movement speed icon.png bonus movement speed for 1 second.

Bonus Physical Damage:
20 / 25 / 30 / 35 / 40% AD
Bonus Movement Speed:
20 / 25 / 30 / 35 / 40%
Precision Protocol 2.png

After 0.25 seconds, Precision Protocol can then be recast within the next 3.5 seconds at no extra cost.

Precision Protocol 3.png

Recast: Camille mimics the first cast's effects. If recast at least 1.5 seconds after the first attack, Precision Protocol's damage is doubled and 40% − 100% (based on level) of the total damage is dealt as Hybrid penetration icon.png true damage.

Increased Mixed Damage:
40 / 50 / 60 / 70 / 80% AD

Both casts of Precision Protocol Bladework.png reset Camille's basic attack timer. The attacks' animations can be cancelled by casting other abilities, but the attacks will still land.

Info
  • Both casts count as ability activations for the purposes of on-cast effects such as Sheen item.png Spellblade and stacking Force Pulse Force Pulse.
  • Both enhanced attacks cannot Critical strike icon.png critically strike.
  • The empowered recast's Hybrid penetration.png true damage:
    • Has a special case to factor Sheen item.png Spellblade into the true damage conversion of part of her attack's damage.
    • Other on-hit effects do not interact with the true damage conversion.
    • Is reduced by Plated Steelcaps' Plated Steelcaps' passive because it is tagged as damage from a basic attack, regardless of being true damage.
    • Is not amplified by modifiers that do not increase true damage such as Coup de Grace Coup de Grace.
    • Is dealt just prior to the physical damage portion of the attack.
  • Precision Protocol applies to structures but the recast does not convert to true damage.
  • The enhanced attack will still complete and hit the target even if they become Playful.png untargetable during the attack's windup.

Video

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Tactical Sweep

Tactical Sweep.png

Active: Camille sweeps her leg to deal physical damage to all enemies in a cone in the target direction after a 1.1-second delay, during which she's Ghost.png ghosted and is unable to declare basic attacks.

Physical Damage:
70 / 100 / 130 / 160 / 190 (+ 60% bonus AD)
Non-Epic Monster Damage:
35 / 50 / 65 / 80 / 95 (+ 30% bonus AD)

Enemies hit by the outer half of the cone take bonus physical damage and are Slow icon.png slowed by 80% that decays over 2 seconds, capped at 300 damage against Monster icon.png monsters. Camille is Heal power icon.png healed for 100% of the post-mitigation damage dealt against enemy Champion icon.png champions in the outer half.

Outer Cone Bonus Damage:
6 / 6.5 / 7 / 7.5 / 8% (+ 3.3% per 100 bonus AD) of target's maximum health
Bonus Non-Epic Monster Damage:
3 / 3.25 / 3.5 / 3.75 / 4% (+ 1.6% per 100 bonus AD) of target's maximum health

Non-epic monsters take 50% damage from Tactical Sweep.

Other abilities can be cast during the animation without cancelling it.

Info
  • Camille can move during the delay, but the hitbox and Camille's visuals are fixed to the initial target direction.
    • Camille's facing-direction, for effects such as Petrifying Gaze Petrifying Gaze, is the direction she is moving, and not the direction the model is facing.
  • The 50% damage reduction against non-epic monsters applies after the cap. Because of this the actual cap against non-epic monsters is 150 damage.

Video

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Hookshot

Hookshot.png

Active: Camille fires a grapple in the target direction. If the grapple collides with terrain, Camille will Dash.png dash toward and perch onto the terrain for 0.75 seconds. While perched, she gains the ability to cast Wall Dive Wall Dive.

Camille will be Knockdown icon.png knocked down by any Stun icon.png immobilizing crowd control during the dash.

Other abilities can be cast during the ability. Casting The Hextech Ultimatum The Hextech Ultimatum will cause the grapple to disappear if it is in flight.

Edit

Wall Dive

Wall Dive.png

Active: Camille Dash.png dashes in the target direction, dealing physical damage to enemies near the landing location. Wall Dive's range is doubled towards enemy Champion icon.png champions within 1400 units. Camille grants Ghost.png ghosting to non-champions she passes through for 4 seconds.

Physical Damage:
60 / 95 / 130 / 165 / 200 (+ 75% bonus AD)

Camille stops prematurely upon colliding with an enemy champion, Airborne icon.png knocking back all nearby enemy champions a short distance as well as Stun icon.png stunning them for 0.75 seconds, while also gaining Attack speed icon.png bonus attack speed for 5 seconds.

Bonus Attack Speed:
40 / 45 / 50 / 55 / 60%

Wall Dive may be also cast with movement or attack commands. Other abilities besides The Hextech Ultimatum The Hextech Ultimatum can be cast while grappled or during the dash.

Notes

Notes
  • Wall Dive count as an ability activation for the purposes of on-cast effects such as Sheen item.png Spellblade and stacking Force Pulse Force Pulse.
  • Despite what one might assume from a wall-jumping ability, Wall Dive can be used to go through terrain (including the terrain she is bound to).
  • Casting Flash Flash during Wall Dive's dash will interrupt it but Camille will affect enemies around the new location.
  • Wall Dive is disabled while Grounded icon.png grounded or Root icon.png rooted.
    • Wall Dive will not automatically cast from movement or attack commands in both cases. While grounded, however, Camille is able to move while bound. She may still dash away from her current location once the grounding finishes.
  • Camille will only gain a range indicator towards each valid champion within the extended dash range (800), but will still gain the extended dash range without the indicator against enemies within the 1400 range.
    • She does not have to Sight icon.png see any enemy champions to gain the range indicator or extended range.
  • Unstoppable icon.png Displacement immunity will not resist the application of the Stun icon.png stun.
  • The following table refers for interactions while Camille is bound to terrain:
    • When Camille is interrupted, she will automatically cast Wall Dive. The only exception is if she was interrupted by casting Flash Flash or Recall Recall, in which case Wall Dive cancels.
Attacking Initiates the dash towards attack target.
Abilities Precision Protocol Precision Protocol and Tactical Sweep Tactical Sweep are usable. The Hextech Ultimatum The Hextech Ultimatum is disabled.
Movement Initiates the dash towards the commanded location.
Items Usable N/A
Disabled N/A
Interrupted by All items interrupt
Consumables Interrupts
Spells Usable N/A
Disabled Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Teleport Teleport Hexflash Hexflash
Interrupted by Flash Flash Recall Recall
Interrupted by
  • Death
  • Silence icon.png Cast-inhibiting effects
  • Video
    Camille - E
    Camille - E

    Edit

    The Hextech Ultimatum

    The Hextech Ultimatum.png

    Active: Camille becomes Playful.png untargetable and Dash.png leaps with Unstoppable icon.png displacement immunity towards the target enemy Champion icon.png champion over 0.6 seconds, Reveal icon.png revealing them for the duration and Silence icon.png disrupting their ongoing Channeling icon.png channels.

    When Camille lands, she becomes targetable again and creates a hexagonal zone around her current location for a duration, Airborne icon.png knocking away all other nearby enemies on impact.

    Zone Duration:
    2.5 / 3.25 / 4

    The target cannot escape the zone through any means. While within the zone, Camille's basic attacks deal bonus magic damage.

    Bonus Magic Damage:
    5 / 10 / 15 (+ 4 / 6 / 8% of target's current health)

    The Hextech Ultimatum ends automatically within 1 second if Camille leaves the area or dies.

     
       "You will stay where I want you to stay!"

    Info
    • The Silence icon.png disrupt is 'wrapped' into a status effect that says the target is Silence icon.png Silenced for 0.4 seconds, but it does not actually silence. It however makes sure that the disrupt is prevented by Cc-immune icon.png immunity to silences.
    • Camille will attempt to basic attack the target upon landing.
    • The ability will cancel and go on Cooldown reduction icon.png cooldown and expend Mana icon.png mana if the target Death.png dies or becomes Playful.png untargetable during the dash.
    • Camille will follow targets that change locations (e.g. Airborne icon.png displacements, Flash.png blinks, Dash.png dashes) but not those that exceed the range limit, in which case The Hextech Ultimatum is cancelled and goes on Cooldown reduction icon.png cooldown and expends Mana icon.png mana.
    • Airborne icon.png Knockaway speed is 1000.
    • If the target manages to be outside of the boundaries, they will immediately be pulled back towards the center of the hexagon.
    • The boundaries are not considered terrain (Unstoppable Onslaught Unstoppable Onslaught exception), and enemies that try to move out of the area will be displaced back inside.
      • Dash.png Dashes, Flash.png blinks, Airborne icon.png displacements, and other forms of movement will cap their effect range to the boundary. Targets will stop at the boundary even after it expired.
      • Ekko's Ekko's Chronobreak Chronobreak will still deal damage at the hologram's location.
      • An active Assault and Battery Assault and Battery on a target outside the perimeter will cause Vi Vi to continue her charge until The Hextech Ultimatum ends. She can knockback and damage secondary targets multiple times.
      • If the target You and Me!.png attaches to a unit, they will only be displaced back inside once they detach. The Hextech Ultimatum does not end nor break the bind to the victim.
        • Kayn's Kayn's Umbral Trespass Umbral Trespass allows him to cast it even if his target is outside the area, dashing through the borders and attaching despite being unable to escape.
        • Yuumi's Yuumi's You and Me! You and Me! allows her to bypass the borders if the unit she attaches to leaves the area.
        • Sett's Sett's The Show Stopper The Show Stopper does not allow him to pass through the borders and the dash will end prematurely when he encounters them.
          • If the target of The Show Stopper The Show Stopper is also the target of The Hextech Ultimatum, they can go through the borders while attached to him.
    • If Camille enters Revival icon.png resurrection during the initial cast, the Dash.png dash is stopped and the zone is formed immediately.
      • The Hextech Ultimatum ends if the target enters resurrection, but not if Camille does.
    • The Hextech Ultimatum ends immediately if the target is dragged by Fear Beyond Death Fear Beyond Death.
    • The following table refers for interactions while Camille is dashing.
    Attacking Disabled
    Abilities Disabled
    Movement Disabled
    Items Usable N/A
    Disabled All items are disabled
    Interrupted by N/A
    Consumables Disabled
    Spells Usable N/A
    Disabled Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash Mark Mark Dash Dash
    Interrupted by N/A
    Interrupted by
  • Death
  • Video


    Patch history

    For the expanded patch notes, see here.
    V11.5
    • Tactical Sweep Tactical Sweep
      • Bug Fix: Heal now properly takes into account her outer cone bonus damage, not the inner cone damage.
    V11.4
    • Tactical Sweep Tactical Sweep
      • Cooldown increased to 17 / 15.5 / 14 / 12.5 / 11 seconds from 15 / 13.5 / 12 / 10.5 / 9.
    V11.1
    • Stats
      • Base health increased to 576 from 575.6.
      • Not functional: Base magic resistance reduced to 32 from 32.1.
    V10.23
    • Stats
      • Mana growth increased to 52 from 32.
    V10.21
    • Wall Dive Wall Dive
      • Bonus attack speed reduced to 40 / 45 / 50 / 55 / 60% from 40 / 50 / 60 / 70 / 80%.
    V10.8
    • Hookshot Hookshot
      • Indicator added to show recast ability timer.
      • Indicator added to show empowerment timer.
    • The Hextech Ultimatum The Hextech Ultimatum
      • Indicator added to show empowerment timer.
    V9.17
    • Hookshot Hookshot
      • Bug Fix: Is now properly disabled when Grounded icon.png grounded. Can still be cast while Root icon.png rooted.
      • Undocumented: Camille can now start moving if grounded while attached to a wall. She may still re-cast from her current location once the grounding finishes.
    V9.14 - July 22nd Hotfix
    V9.8
    • Stats
      • Base attack speed increased to 0.644 from 0.625.
    V9.3
    • Hookshot Hookshot
      • Removed: No longer collides with minions or monsters, Stun icon.png stunning them for 0.75 seconds.
    V8.24
    • Stats
      • Base attack speed reduced to 0.625 from 0.644.
    V8.13
    • Hookshot Hookshot
      • Base damage reduced to 60 / 95 / 130 / 165 / 200 from 75 / 120 / 175 / 210 / 255.
    V7.24
    • Adaptive Defenses Adaptive Defenses
      • Shield duration increased to 2 seconds from 1.5.
    • Precision Protocol Precision Protocol
      • Time to use second cast increased to 3.5 seconds from 3.
      • New Effect: Timer displays on icon showing second cast availability.
    V7.22
    • Stats
      • Base attack damage increased to 68 from 60.
      • Base armor increased to 35 from 26.
    • Tactical Sweep Tactical Sweep
      • Base damage increased to 70 / 100 / 130 / 160 / 190 from 65 / 95 / 125 / 155 / 185.
    • Hookshot Hookshot
      • Base damage increased to 75 / 120 / 175 / 210 / 255 from 70 / 115 / 160 / 205 / 250.
    V7.12
    • Adaptive Defenses Adaptive Defenses
      • Cooldown reduced to 16 / 13 / 10 (based on level) seconds from 20 / 15 / 10 (based on level).
    • Precision Protocol Precision Protocol
      • Empowered second attack bonus damage increased to 100% from 80%.
    V7.7
    • Tactical Sweep Tactical Sweep
      • Removed: Outer half healing against minions and monsters. Now only heals against enemy champions.
    • The Hextech Ultimatum The Hextech Ultimatum
      • Duration reduced to 2.5 / 3.25 / 4 seconds from 4 at all ranks.
    V7.4
    • Hookshot Hookshot
      • Bug Fix: Fixed a bug where the second cast of Hookshot wasn't granting attack speed on hitting an enemy champion if she buffered her The Hextech Ultimatum The Hextech Ultimatum.
    V7.3
    • Precision Protocol Precision Protocol
      • Bonus damage on second hit reduced to 80% from 100%.
    • Tactical Sweep Tactical Sweep
      • New Effect: Now decays fully to 0% over the duration.
      • Slow reduced to 80% from 90%.
    • Hookshot Hookshot
      • Mana cost increased to 70 from 50.
      • Stun duration reduced to 0.75 seconds from 1.
      • New Effect: Now only grants attack speed if she hits an enemy champion.
    • The Hextech Ultimatum The Hextech Ultimatum
      • Removed: No longer persists for its full remaining duration after Camille dies.
      • New Effect: Now dissipates within 1 second after Camille dies.
    V7.2
    • Precision Protocol Precision Protocol
      • Bug Fix: Second cast now correctly damages wards at level 16 and higher.
    V7.1
    • Stats
      • Health growth reduced to 85 from 95
    • Adaptive Defenses Adaptive Defenses
      • Duration reduced to 1.5 seconds from 1.5 / 2 / 2.5 (based on level).
    • Hookshot Hookshot
      • Slightly increased radius where Camille will reveal herself if Hookshotting near enemies while she is in Fog of War.
    • The Hextech Ultimatum The Hextech Ultimatum
      • Knockaway speed increased to 1000 from 600.
      • Knockaway stun now only lasts until the target lands, rather than a 1-second fixed duration.
      • Bug Fix: Border no longer disappears under elevated terrain.
      • Bug Fix: The green triangle patterning on the ground during Program Camille's The Hextech Ultimatum no longer fails to appear if the camera moved away during the cast time.
    V6.24 December 14th Hotfix
    • Stats
      • Base attack damage reduced to 60 from 62.
    • Precision Protocol Precision Protocol
      • Second hit true damage conversion reduced to 40 − 100 (based on level)% from 55 − 100 (based on level)%.
    V6.24 Added
    • Adaptive Defenses Adaptive Defenses - Innate
      • Camille's next basic attack against enemy champions is periodically enhanced to shield her for 20% maximum health against the target's most lethal damage type. If the target is liable to inflict more magic damage than physical damage against Camille, the shield exclusively blocks magic damage, otherwise, the shield exclusively blocks physical damage.
      • Static Cooldown: 20 / 15 / 10 (based on level)
    • Precision Protocol Precision Protocol - Q spell
      • Camille's next basic attack deals 20 / 25 / 30 / 35 / 40% AD bonus physical damage and grants her 20 / 25 / 30 / 35 / 40% bonus movement speed for 1 second. Precision Protocol can then be recast within the next 3 seconds at no extra cost. If recast at least 1.5 seconds after the first attack, Precision Protocol's damage is doubled and 55 − 100 (based on level)% of the damage is dealt as true damage. Both casts of Precision Protocol reset Camille's auto attack timer.
      • Cooldown: 9 / 8.25 / 7.5 / 6.75 / 6
      • Cost: 25
    • Tactical Sweep Tactical Sweep - W spell
      • After a brief delay, Camille sweeps her leg to deal 65 / 95 / 125 / 155 / 185 (+ 60% bonus AD) physical damage all enemies in a cone in front of her. Enemies hit by the outer half of the cone are Slow icon.png slowed by 90%, decaying over 2 seconds, and take 6 / 6.5 / 7 / 7.5 / 8% (+ 3% per 100 bonus AD) of target's maximum health bonus physical damage, healing Camille for the same amount, capped at 10% of her maximum health against non-champions. Non-epic monsters take 50% reduced damage from Tactical Sweep.
      • Cooldown: 15 / 13.5 / 12 / 10.5 / 9
      • Cost: 50 / 55 / 60 / 65 / 70
    • Hookshot Hookshot - E spell
      • First Cast: Camille fires a hookshot in the target direction that attaches to terrain, causing her to dash to it and enabling the second cast.
      • Second Cast - Wall Dive: Camille dashes to the target location, range doubled if she is leaping toward an enemy champion. Upon colliding with the first enemy struck or finishing the dash, Camille deals 70 / 115 / 160 / 205 / 250 (+ 75% bonus AD) physical damage to all nearby enemies and Stun icon.png stuns them for 1 second. If Camille strikes an enemy on the second cast of Hookshot, she gains 40 / 50 / 60 / 70 / 80% bonus attack speed for 5 seconds.
      • Cooldown: 16 / 14.5 / 13 / 11.5 / 10
      • Cost: 50
    • The Hextech Ultimatum The Hextech Ultimatum - R spell
      • Camille dashes toward the target enemy champion, becoming untargetable during the leap. When she lands, she creates a locked, hexagonal zone around the target for 4 seconds, Airborne icon.png knocking away all other nearby enemies on impact. The target can move freely inside the zone, but cannot escape it through any means. While within the zone, Camille's basic attacks deal 5 / 10 / 15 (+ 4 / 6 / 8% of target's current health) bonus magic damage. The Hextech Ultimatum's effects end automatically if Camille leaves the area.
      • Cooldown: 140 / 115 / 90
      • Cost: 100

    See also

    References