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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Camille OriginalCentered
Camille
Camille (Universe)Camille (Universe)
Camille (League of Legends)Camille (League of Legends)
Camille (Esports)Camille (Esports)
Camille (Teamfight Tactics)Camille (Teamfight Tactics)
Camille (Wild Rift)Camille (Wild Rift)
Camille (Development)Camille (Development)
Camille (Trivia)Camille (Trivia)

Camille is a champion in League of Legends.[1]

Abilities[]

Edit

Adaptive Defenses

Adaptive Defenses

Innate: Periodically, Camille's next basic attack On-hit icon on-hit against an enemy champion grants her a Hybrid resistances icon shield equal to Attack speed icon Champions killed with Comeuppance (R)20% of her maximum health, lasting for 2 seconds and absorbing damage from either exclusively Attack damage Champions killed from outside standard Attack rangephysical damage or Magic damage Damage mitigated with Shifting Sands (E)magic damage, based on which type the target has previously dealt most of against champions as well as on Camille's current Attack damage icon Healing from Spirit of Dread (W)armor and Attack damage icon Champions that have been made a Vessel by Test of Spirit (E)magic resistance.

▶️   "Adapt or perish."

Info
  • Adaptive Defenses goes on cooldown after the shield expires or is destroyed.
  • The shield-typing is determined based on the total damage the target has dealt to champions that game (as a percentage) versus Camille's current Attack damage icon Healing from Spirit of Dread (W)armor and Attack damage icon Champions that have been made a Vessel by Test of Spirit (E)magic resistance.
    • For example, with little bonus resistances Camille would likely gain the most obvious shield-typing - i.e. physical shield versus champions primarily dealing Champions killed from outside standard Attack rangephysical damage and magic shield versus champions primarily dealing Damage mitigated with Shifting Sands (E)magic damage. However, if she has a sufficient amount of Healing from Spirit of Dread (W)armor against a champion dealing both alternates of Champions killed from outside standard Attack rangephysical damage and Damage mitigated with Shifting Sands (E)magic damage, she will receive a magic shield as the Champions killed from outside standard Attack rangephysical damage threat is already being mitigated by her Healing from Spirit of Dread (W)armor, and vice versa.
  • The type of shield that will be granted to Camille when she attacks any one enemy champion is shown as an icon beneath their health bar: inheritorange for physical shield and inheritblue for magic shield.
  • Adaptive Defenses takes priority over all other Hybrid resistances icon shields except Black Shield Black Shield.
  • Adaptive Defenses Will not grant Camille the shield is the attack is Jax Counter Strike old dodged, Spirit's Refuge blocked, or if she is Blind icon blinded.

Video

Edit

Precision Protocol

Precision Protocol

Active: Camille empowers her next basic attack within 4 seconds to have an Relentless Force 2 uncancellable windup, gain Range icon 50 bonus range, deal Champions killed from outside standard Attack rangebonus physical damage and grant her Champions killed 5s before or after using Chronobreak (R)Movement speed icon bonus movement speed for 1 second.

Bonus Physical Damage:
Champions stunned with Pyromania (P)20 / 25 / 30 / 35 / 40% AD
Bonus Movement Speed:
25 / 30 / 35 / 40 / 45%
Precision Protocol 2

After 0.25 seconds, Precision Protocol can then be recast within the next 3.5 seconds at no additional cost.

Precision Protocol 3

Recast: Camille mimics the first cast's effects. If Precision Protocol is recast after 1.5 seconds of the first attack, then the bonus damage is doubled, and 40% − 100% (based on level) of the attack's total damage will be dealt as Skillshots dodged with Void Surge (Q) Hybrid penetration icon true damage.

Increased Mixed Damage:
Champions stunned with Pyromania (P)40 / 50 / 60 / 70 / 80% AD

Both casts of Precision Protocol Bladework reset Camille's basic attack timer. Camille is able to cast Tactical Sweep Tactical Sweep, Hookshot Hookshot, or The Hextech Ultimatum The Hextech Ultimatum during the windup of Precision Protocol's empowered attack without cancelling it.

Info
  • Both casts count as ability activations for the purposes of on-cast effects such as Sheen item Spellblade and triggering Force Pulse's Force Pulse's passive.
  • Both enhanced attacks cannot Critical strike icon critically strike.
  • The 1.5-second delay is "fuzzy", meaning it may take up to another 0.25 seconds to ready the window for the empowered attack.
    • This syncs up perfectly with Sheen's Sheen's cooldown between casts at 0 item haste, which is also "fuzzy".
  • The second attack will also become empowered if it simply starts after the 1.5-second delay, even if the recast was consumed earlier.
  • The empowered recast's Hybrid penetration true damage:
    • Has a special case to factor Sheen item Spellblade into the true damage conversion of part of her attack's damage.
    • Other on-hit effects do not interact with the true damage conversion.
    • Is not amplified by modifiers that do not increase true damage such as Coup de Grace Coup de Grace.
    • Randomly dependent on buff order, if Plated Steelcaps Plated Steelcaps applies first before the conversion, then the resulting damage will be reduced, otherwise if the conversion happens first, then the damage will not be successively reduced (both effects are pre-mitigation on-take-damage events).(bug)
    • Is dealt just prior to the physical damage portion of the attack.
  • Precision Protocol applies to structures but the recast does not convert to true damage.
  • The enhanced attack will still complete and hit the target even if they become Untargetable icon untargetable during the attack's windup.
  • Warden's Mail's Warden's Mail's flat damage reduction is reduced on the second cast, reducing the physical damage but not the true damage.(note)

Video

Edit

Tactical Sweep

Tactical Sweep

Active: Camille sweeps her leg in a cone in the target direction over 1.1 seconds, during which she is Ghost ghosted and unable to declare basic attacks. Afterwards, she deals Champions killed from outside standard Attack rangephysical damage to all enemies within.

Physical Damage:
70 / 100 / 130 / 160 / 190 Champions stunned with Pyromania (P)(+ 60% bonus AD)

Enemies hit by the outer half of the cone take Champions stunned with Pyromania (P)additional physical damage, capped at 300 against Monster icon monsters, and are Slow icon slowed by 80% decaying over 2 seconds. Camille is Heal power icon healed for 100% of this additional damage post-mitigation against enemy Champion icon champions in the outer half.

Outer Cone Bonus Damage:
Champions killed with Comeuppance (R)6 / 6.5 / 7 / 7.5 / 8% Champions stunned with Pyromania (P)(+ 2.5% per 100 bonus AD) of target's maximum health

Non-epic monsters take 50% damage from Tactical Sweep.

Non-Epic Monster Damage:
35 / 50 / 65 / 80 / 95 Champions stunned with Pyromania (P)(+ 30% bonus AD)
Bonus Non-Epic Monster Damage:
Champions killed with Comeuppance (R)3 / 3.25 / 3.5 / 3.75 / 4% Champions stunned with Pyromania (P)(+ 1.25% per 100 bonus AD) of target's maximum health

Other abilities can be cast during the animation without cancelling it.

Info
  • Camille can move during the delay, but the hitbox and Camille's visuals are fixed to the initial target direction.
    • Camille's facing-direction, for effects such as Petrifying Gaze Petrifying Gaze, is the direction she is moving, and not the direction the model is facing.
  • The 50% damage reduction against non-epic monsters applies after the cap. Because of this, the actual cap against non-epic monsters is 150 damage.
  • Because the increased damage in the outer range of the cone is dealt as an additional instance of damage (as opposed to bonus damage to the original instance), it will trigger effects twice such as being reduced by Bone Plating Bone Plating an extra time.(note)

Video

Edit

Hookshot

Hookshot

Active: Camille fires a grapple in the target direction. If the grapple collides with terrain, Camille will Dash dash toward and attach to the terrain for 0.75 seconds, during which she gains the ability to cast Wall Dive Wall Dive.

Camille will be Knockdown icon knocked down by any Stun icon immobilizing or Silence icon polymorphing crowd control, excluding Sleep icon sleep(bug), during the dash.

Other abilities can be cast during the ability. Casting The Hextech Ultimatum The Hextech Ultimatum will cause the grapple to disappear if it is in flight.

Edit

Wall Dive

Wall Dive

Active: Camille Dash dashes in the target direction, dealing Champions killed from outside standard Attack rangephysical damage to enemies near the landing location. Wall Dive's range is doubled towards enemy Champion icon champions within 1400 units. Camille grants Ghost ghosting to non-champions she passes through for 4 seconds.

Physical Damage:
60 / 90 / 120 / 150 / 180 Champions stunned with Pyromania (P)(+ 90% bonus AD)

Camille stops prematurely upon colliding with an enemy champion, Airborne icon knocking back all nearby enemy champions, though not through terrain, as well as Stun icon stunning them for 0.75 seconds, while also gaining Attack damage icon Champions hit with Martial Cadence (P)bonus attack speed for 5 seconds.

Bonus Attack Speed:
40 / 45 / 50 / 55 / 60%

Wall Dive may be also cast with movement or attack commands. Other abilities besides The Hextech Ultimatum The Hextech Ultimatum can be cast while grappled or during the dash.

Notes

Notes
  • Wall Dive count as an ability activation for the purposes of on-cast effects such as Sheen item Spellblade and triggering Force Pulse's Force Pulse's passive.
  • Despite what one might assume from a wall-jumping ability, Wall Dive can be used to go through terrain (including the terrain she is bound to).
  • Casting Flash Flash during Wall Dive's dash will interrupt it but Camille will affect enemies around the new location.
  • Wall Dive is disabled while Grounded icon grounded or Root icon rooted.
    • Wall Dive will not automatically cast from movement or attack commands in both cases. While grounded, however, Camille is able to move while bound. She may still dash away from her current location once the grounding finishes.
  • Camille will only gain a range indicator towards each valid champion within the extended dash range (800), but will still gain the extended dash range without the indicator against enemies within the 1400 range.
    • She does not have to Sight icon see any enemy champions to gain the range indicator or extended range.
  • Unstoppable icon Displacement immunity will not resist the application of the Stun icon stun.
  • If Tactical Sweep Tactical Sweep is cast during Wall Dive's dash on its opposite direction, the target wil be knockback further and to a different direction.(bug)
  • The following table refers for interactions while Camille is bound to terrain:
    • When Camille is interrupted, she will automatically cast Wall Dive. The only exception is if she was interrupted by casting Flash Flash or Recall Recall, in which case Wall Dive cancels.
Attacking Initiates the dash towards attack target.
Abilities Precision Protocol Precision Protocol and Tactical Sweep Tactical Sweep are usable. The Hextech Ultimatum The Hextech Ultimatum is disabled.
Movement Initiates the dash towards the commanded location.
Items Usable N/A
Disabled N/A
Interrupted by All items interrupt
Consumables Interrupts
Spells Usable N/A
Disabled Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Teleport Teleport Hexflash Hexflash
Interrupted by Flash Flash Recall Recall
Interrupted by
  • Death
  • Silence icon Cast-inhibiting effects
  • Video

    Edit

    The Hextech Ultimatum

    The Hextech Ultimatum

    Active: Camille becomes Untargetable icon untargetable and Dash leaps with Unstoppable icon displacement immunity towards the target enemy Champion icon champion over 0.5 seconds, Reveal icon revealing them for the duration and Silence icon disrupting their ongoing Channeling icon channels.

    Upon landing on the target, she becomes targetable again and creates a hexagonal zone around her current location for a duration, Airborne icon knocking away all other nearby enemies on impact, though not through terrain.

    Zone Duration:
    2.5 / 3.25 / 4 seconds

    The target cannot escape the zone through any means. While within the zone, Camille's basic attacks deal Damage mitigated with Shifting Sands (E)bonus magic damage.

    Bonus Magic Damage:
    5 / 10 / 15 Champions killed with Comeuppance (R)(+ 4 / 6 / 8% of target's current health)

    The Hextech Ultimatum ends automatically within 1 second if Camille leaves the area or dies.

    ▶️   "You will stay where I want you to stay!"

    Info
    • The Silence icon disrupt is 'nested' into a 0.4-second Silence icon Silence debuff on the target, but unlike normal silences, this debuff does not actually make the target unable to cast. Instead, this makes sure that the disrupt is prevented by Cc-immune icon immunity to silences.
    • Camille will attempt to basic attack the target upon landing.
    • Camille will track the target if they change locations.
      • She will always land and create the zone after 0.5 seconds.
    • If the target becomes Untargetable icon untargetable, Death dies, or moves 2000 or more units away during the dash, it will be interrupted and the ability's Cooldown icon cooldown and Attack speed icon Champions hit by Piltover Peacemakers (Q) at greater than 75% of max rangemana cost will not be refunded.
    • Airborne icon Knockaway speed is 1000.
    • If the target manages to be outside of the boundaries, they will immediately be pulled back towards the center of the hexagon.
    • The boundaries are not considered terrain (Unstoppable Onslaught Unstoppable Onslaught exception), and enemies that try to move out of the area will be displaced back inside.
      • Dash Dashes, Flash blinks, Airborne icon displacements, and other forms of movement will cap their effect range to the boundary. Targets will stop at the boundary even after it expired.
      • Ekko's Ekko's Chronobreak Chronobreak will still deal damage at the hologram's location.
      • An active Cease and Desist Cease and Desist on a target outside the perimeter will cause Vi Vi to continue her charge until The Hextech Ultimatum ends. She can knockback and damage secondary targets multiple times.
      • If the target You and Me! attaches to a unit, they will only be displaced back inside once they detach. The Hextech Ultimatum does not end nor break the bind to the victim.
        • Kayn's Kayn's Umbral Trespass Umbral Trespass allows him to cast it even if his target is outside the area, dashing through the borders and attaching despite being unable to escape.
        • Yuumi's Yuumi's You and Me! You and Me! allows her to bypass the borders if the unit she attaches to leaves the area.
        • Tristana's Tristana's Rocket Jump Rocket Jump does not allow her to escape, but she applies the Damage mitigated with Shifting Sands (E)magic damage and Slow icon slow.
        • Sett's Sett's The Show Stopper The Show Stopper does not allow him to pass through the borders and the dash will end prematurely when he encounters them.
          • If the target of The Show Stopper The Show Stopper is also the target of The Hextech Ultimatum, they can go through the borders while attached to him.
    • If Camille enters Revival icon resurrection during the initial cast, the Dash dash is stopped and the zone is formed immediately.
      • The Hextech Ultimatum ends if the target enters resurrection, but not if Camille does.
    • The Hextech Ultimatum ends immediately if the target is dragged by Fear Beyond Death Fear Beyond Death, or displaced outside of the zone by Dragon's Rage Dragon's Rage or Keeper's Verdict Keeper's Verdict.
    • The following table refers for interactions while Camille is dashing.
    Attacking Disabled
    Abilities Disabled
    Movement Disabled
    Items Usable N/A
    Disabled All items are disabled
    Interrupted by N/A
    Consumables Disabled
    Spells Usable N/A
    Disabled Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash Mark Mark Dash Dash
    Interrupted by N/A
    Interrupted by
  • Death
  • Video


    Champion skins[]

    This article section only contains champion skins. For all associated collection items, see Camille (Collection).
    Camille OriginalSkin
    Original
    RP 975
    07.12.2016
    Weaponized to operate outside the boundaries of the law, Camille is the Principal Intelligencer of Clan Ferros—an elegant and elite agent who ensures the Piltover machine and its Zaunite underbelly runs smoothly. Adaptable and precise, she views sloppy technique as an embarrassment that must be put to order. With a mind as sharp as the blades she bears, Camille's pursuit of superiority through hextech body augmentation has left many to wonder if she is now more machine than woman.
    Separator
    ActorEmily O'Brien
    ArtistEvan 'Somnicidal' Monteiro
    Loot eligible Loot eligible

    Patch history[]

    For the expanded patch notes, see here.
    V14.19
    • Tactical Sweep Tactical Sweep
      • Bug Fix: Fixed an issue that prevented her from getting the heal if damage was done to shields.
    V14.15
    V14.11
    V14.7
    • Precision Protocol Precision Protocol
      • Bonus movement speed increased to 30 / 35 / 40 / 45 / 50% from 30 / 32.5 / 35 / 37.5 / 40%.
      • Cooldown reduced to 9 / 8 / 7 / 6 / 5 seconds from 9 / 8.25 / 7.5 / 6.75 / 6.
    • Tactical Sweep Tactical Sweep
      • Outer cone base damage increased to Champions killed with Comeuppance (R)6 / 6.5 / 7 / 7.5 / 8% of target's maximum health from inherit5 / 5.5 / 6 / 6.5 / 7%.
    • Wall Dive Wall Dive
      • Base damage reduced to 60 / 90 / 120 / 150 / 180 from 80 / 110 / 140 / 170 / 200.
    V14.2
    • Stats
      • Base health increased to 670 from 646.
    • Adaptive Defenses Adaptive Defenses
      • Cooldown reduced to 18 / 14 / 10 (based on level) from 20 / 15 / 10 (based on level).
    • Precision Protocol Precision Protocol
      • Movement speed increased to 30 / 32.5 / 35 / 37.5 / 40% from 20 / 25 / 30 / 35 / 40%.
    V13.17
    • Adaptive Defenses Adaptive Defenses
      • Bug Fix: Shield type indicator now uses the correct color for an enemy Neeko Neeko disguised as a champion that uses a different damage type from hers.
    V13.15
    • Stats
      • Attack damage growth increased to 3.8 from 3.5.
    • The Hextech Ultimatum The Hextech Ultimatum
      • Base damage increased to 20 / 30 / 40 from 5 / 10 / 15.
    V12.23
    • Program Camille Program Camille
      • Bug Fix: Voice lines will no longer be played globally for allies and enemies as long as she was visible to them.
    V12.22
    • Stats
      • Base magic resistance reduced to 32 from 32.1.
    V12.17
    • Adaptive Defenses Adaptive Defenses
      • Shield health ratio increased to Champions killed with Comeuppance (R)20% maximum health from inherit17%.
    • Wall Dive Wall Dive
      • Base damage increased to 80 / 110 / 140 / 170 / 200 from 60 / 95 / 130 / 165 / 200.
      • Bonus AD ratio increased to Champions stunned with Pyromania (P)90% bonus AD from inherit75%.
    V12.10
    • Stats
      • Base health increased to 646 from 576.
      • Health growth increased to 99 from 85.
      • Armor growth increased to 5 from 3.8.
      • Magic resistance growth increased to 2.05 from 1.25.
    • Adaptive Defenses Adaptive Defenses
      • Shield health ratio reduced to Champions killed with Comeuppance (R)17% maximum health from inherit20%.
    V11.24
    • Tactical Sweep Tactical Sweep
      • Outer cone base damage reduced to Champions killed with Comeuppance (R)5 / 5.5 / 6 / 6.5 / 7% maximum health from inherit6 / 6.5 / 7 / 7.5 / 8%.
      • Outer cone bonus AD ratio reduced to Champions stunned with Pyromania (P)2.5% per 100 bonus AD from inherit3.3%.
    • Hookshot Hookshot
      • Cooldown increased to 16 / 15 / 14 / 13 / 12 seconds from 16 / 14.5 / 13 / 11.5 / 10.
    V11.21
    V11.18
    • Adaptive Defenses Adaptive Defenses
      • Cooldown increased to 20 / 15 / 10 (based on level) seconds from 16 / 13 / 10 (based on level).
    • Hookshot Hookshot
      • Bug Fix: Fixed a bug where it would get cancelled upon using any consumables.
    V11.5
    • Tactical Sweep Tactical Sweep
      • Bug Fix: Heal now properly takes into account her outer cone bonus damage, not the inner cone damage.
    V11.4
    • Tactical Sweep Tactical Sweep
      • Cooldown increased to 17 / 15.5 / 14 / 12.5 / 11 seconds from 15 / 13.5 / 12 / 10.5 / 9.
    V11.1
    • Stats
      • Base health increased to 576 from 575.6.
      • Not functional: Base magic resistance reduced to 32 from 32.1.
    V10.23
    • Stats
      • Mana growth increased to 52 from 32.
    V10.21
    • Wall Dive Wall Dive
      • Bonus attack speed reduced to 40 / 45 / 50 / 55 / 60% from 40 / 50 / 60 / 70 / 80%.
    V10.8
    • Hookshot Hookshot
      • Indicator added to show recast ability timer.
      • Indicator added to show empowerment timer.
    • The Hextech Ultimatum The Hextech Ultimatum
      • Indicator added to show empowerment timer.
    V9.17
    • Hookshot Hookshot
      • Bug Fix: Is now properly disabled when Grounded icon grounded. Can still be cast while Root icon rooted.
      • Undocumented: Camille can now start moving if grounded while attached to a wall. She may still re-cast from her current location once the grounding finishes.
    V9.14 - July 22nd Hotfix
    V9.8
    • Stats
      • Base attack speed increased to 0.644 from 0.625.
    V9.3
    • Hookshot Hookshot
      • Removed: No longer collides with minions or monsters, Stun icon stunning them for 0.75 seconds.
    V8.24
    • Stats
      • Base attack speed reduced to 0.625 from 0.644.
    V8.13
    • Hookshot Hookshot
      • Base damage reduced to 60 / 95 / 130 / 165 / 200 from 75 / 120 / 175 / 210 / 255.
    V7.24
    • Adaptive Defenses Adaptive Defenses
      • Shield duration increased to 2 seconds from 1.5.
    • Precision Protocol Precision Protocol
      • Time to use second cast increased to 3.5 seconds from 3.
      • New Effect: Timer displays on icon showing second cast availability.
    V7.22
    • Stats
      • Base attack damage increased to 68 from 60.
      • Base armor increased to 35 from 26.
    • Tactical Sweep Tactical Sweep
      • Base damage increased to 70 / 100 / 130 / 160 / 190 from 65 / 95 / 125 / 155 / 185.
    • Hookshot Hookshot
      • Base damage increased to 75 / 120 / 175 / 210 / 255 from 70 / 115 / 160 / 205 / 250.
    V7.12
    • Adaptive Defenses Adaptive Defenses
      • Cooldown reduced to 16 / 13 / 10 (based on level) seconds from 20 / 15 / 10 (based on level).
    • Precision Protocol Precision Protocol
      • Empowered second attack bonus damage increased to 100% from 80%.
    V7.7
    • Tactical Sweep Tactical Sweep
      • Removed: Outer half healing against minions and monsters. Now only heals against enemy champions.
    • The Hextech Ultimatum The Hextech Ultimatum
      • Duration reduced to 2.5 / 3.25 / 4 seconds from 4 at all ranks.
    V7.4
    • Hookshot Hookshot
      • Bug Fix: Fixed a bug where the second cast of Hookshot wasn't granting attack speed on hitting an enemy champion if she buffered her The Hextech Ultimatum The Hextech Ultimatum.
    V7.3
    • Precision Protocol Precision Protocol
      • Bonus damage on second hit reduced to 80% from 100%.
    • Tactical Sweep Tactical Sweep
      • New Effect: Now decays fully to 0% over the duration.
      • Slow reduced to 80% from 90%.
    • Hookshot Hookshot
      • Mana cost increased to 70 from 50.
      • Stun duration reduced to 0.75 seconds from 1.
      • New Effect: Now only grants Champions hit with Martial Cadence (P)attack speed if she hits an enemy champion.
    • The Hextech Ultimatum The Hextech Ultimatum
      • Removed: No longer persists for its full remaining duration after Camille dies.
      • New Effect: Now dissipates within 1 second after Camille dies.
    V7.2
    • Precision Protocol Precision Protocol
      • Bug Fix: Second cast now correctly damages wards at level 16 and higher.
    V7.1
    • Stats
      • Health growth reduced to 85 from 95
    • Adaptive Defenses Adaptive Defenses
      • Duration reduced to 1.5 seconds from 1.5 / 2 / 2.5 (based on level).
    • Hookshot Hookshot
      • Slightly increased radius where Camille will reveal herself if Hookshotting near enemies while she is in Fog of War.
    • The Hextech Ultimatum The Hextech Ultimatum
      • Knockaway speed increased to 1000 from 600.
      • Knockaway stun now only lasts until the target lands, rather than a 1-second fixed duration.
      • Bug Fix: Border no longer disappears under elevated terrain.
      • Bug Fix: The green triangle patterning on the ground during Program Camille's The Hextech Ultimatum no longer fails to appear if the camera moved away during the cast time.
    V6.24 December 14th Hotfix
    • Stats
      • Base attack damage reduced to 60 from 62.
    • Precision Protocol Precision Protocol
      • Second hit true damage conversion reduced to 40 − 100 (based on level)% from 55 − 100 (based on level)%.
    V6.24 Added
    • Adaptive Defenses Adaptive Defenses - Innate
      • Camille's next basic attack against enemy champions is periodically enhanced to shield her for Champions killed with Comeuppance (R)20% maximum health against the target's most lethal damage type. If the target is liable to inflict more magic damage than physical damage against Camille, the shield exclusively blocks magic damage, otherwise, the shield exclusively blocks physical damage.
      • Static Cooldown: 20 / 15 / 10 (based on level)
    • Precision Protocol Precision Protocol - Q spell
      • Camille's next basic attack deals Champions stunned with Pyromania (P)20 / 25 / 30 / 35 / 40% AD bonus physical damage and grants her 20 / 25 / 30 / 35 / 40% bonus movement speed for 1 second. Precision Protocol can then be recast within the next 3 seconds at no extra cost. If recast at least 1.5 seconds after the first attack, Precision Protocol's damage is doubled and 55 − 100 (based on level)% of the damage is dealt as true damage. Both casts of Precision Protocol reset Camille's auto attack timer.
      • Cooldown: 9 / 8.25 / 7.5 / 6.75 / 6
      • Cost: 25
    • Tactical Sweep Tactical Sweep - W spell
      • After a brief delay, Camille sweeps her leg to deal 65 / 95 / 125 / 155 / 185 Champions stunned with Pyromania (P)(+ 60% bonus AD) physical damage all enemies in a cone in front of her. Enemies hit by the outer half of the cone are Slow icon slowed by 90%, decaying over 2 seconds, and take Champions killed with Comeuppance (R)6 / 6.5 / 7 / 7.5 / 8% Champions stunned with Pyromania (P)(+ 3% per 100 bonus AD) of target's maximum health bonus physical damage, healing Camille for the same amount, capped at Champions killed with Comeuppance (R)10% of her maximum health against non-champions. Non-epic monsters take 50% reduced damage from Tactical Sweep.
      • Cooldown: 15 / 13.5 / 12 / 10.5 / 9
      • Cost: 50 / 55 / 60 / 65 / 70
    • Hookshot Hookshot - E spell
      • First Cast: Camille fires a hookshot in the target direction that attaches to terrain, causing her to dash to it and enabling the second cast.
      • Second Cast - Wall Dive: Camille dashes to the target location, range doubled if she is leaping toward an enemy champion. Upon colliding with the first enemy struck or finishing the dash, Camille deals 70 / 115 / 160 / 205 / 250 Champions stunned with Pyromania (P)(+ 75% bonus AD) physical damage to all nearby enemies and Stun icon stuns them for 1 second. If Camille strikes an enemy on the second cast of Hookshot, she gains Champions hit with Martial Cadence (P)40 / 50 / 60 / 70 / 80% bonus attack speed for 5 seconds.
      • Cooldown: 16 / 14.5 / 13 / 11.5 / 10
      • Cost: 50
    • The Hextech Ultimatum The Hextech Ultimatum - R spell
      • Camille dashes toward the target enemy champion, becoming untargetable during the leap. When she lands, she creates a locked, hexagonal zone around the target for 4 seconds, Airborne icon knocking away all other nearby enemies on impact. The target can move freely inside the zone, but cannot escape it through any means. While within the zone, Camille's basic attacks deal 5 / 10 / 15 Champions killed with Comeuppance (R)(+ 4 / 6 / 8% of target's current health) bonus magic damage. The Hextech Ultimatum's effects end automatically if Camille leaves the area.
      • Cooldown: 140 / 115 / 90
      • Cost: 100

    Trivia[]

    • Camille is one of 21 champions without a single Ability power icon ability power ratio on any ability: Aatrox Aatrox, Darius Darius, Dr Dr. Mundo, Draven Draven, Garen Garen, K'Sante K'Sante, Kayn Kayn, Kled Kled, Naafiri Naafiri, Nilah Nilah, Olaf Olaf, Pyke Pyke, Riven Riven, Samira Samira, Sett Sett, Talon Talon, Urgot Urgot, Xayah Xayah, Yone Yone, and Zed Zed.
    • Camille was the last champion released in 2016, designed to make players 'feel like in-control badasses'.
    • Her design bears a very strong resemblance to ​​​​Lin Beifong from the series Legend of Korra, with similar appearance, profession, and fighting style. She may have also been influenced by Gazelle from the movie Kingsman: The Secret Service.
    • Camille's passive is so far the only instance of a shield that exclusively protects from physical damage.
    • Camille is the French derivative of Latin Camilla, feminine form of cognomen Camillus.
      • Camillus/a means 'temple attendant,' and has no Latin root. Earlier forms include Greek Κάδμος-Κάμιλλος-Κᾰσμῖλος-Κᾰδμῖλος, loaned from Pre-Greek *Hatʸmilʸ-.[2]
      • The name Camille could also be a reference to the mythological warrior Camilla who appears in the second half of Vergil's Aeneid on the side of the Rutulians. She is a warrior virgin queen of the Volsci and serves under the goddess Diana. She was said to be so swift-footed she could run through a wheat field without breaking the tops of the stalks and run across the ocean without wetting her feet.
      • Her clan's name Ferros probably references the Latin word for iron ferrum "iron".[3]
    • Her dance references the Airflare, a breakdance move.
      • A side-by-side comparison can be seen here.
    • She was first mentioned in pre-rework Evelynn's Evelynn's color story The Shadows Beckon which is no longer canon.


    See also[]

    References[]

    1. Camille's profile page at LeagueOfLegends.com
    2. Beekes, R.S.P. Etymological Dictionary of Greek, pp. 613-4
    3. DeVaan. Etymological Dictionary of Latin and the other Italic Languages, p. 213, 214
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