watch 02:39
The Loop (Games)
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Camille
Abilities
- Notes
- The shield-typing is determined based on the total damage the target has dealt to champions that game (as a percentage) versus Camille's current
armor and
magic resistance.
- For example, with little bonus resistances Camille would likely gain the most obvious shield-typing - i.e. physical shield versus champions primarily dealing physical damage and magic shield versus champions primarily dealing magic damage. However, if she has a sufficient amount of armor against a champion dealing both alternates of physical damage and magic damage, she will receive a magic shield as the physical damage threat is already being mitigated by her armor, and vice versa.
- The type of shield that will be granted to Camille when she attacks any one enemy champion is shown as an icon beneath their health bar: orange for physical shield and blue for magic shield.
- Adaptive Defenses takes priority over all other
shields except .
- Notes
- Both casts count as ability activations for the purposes of on-cast effects such as Spellblade and stacking .
- Both enhanced attacks cannot
critically strike.
On-hit effects do not interact with the true damage conversion, however life steal does.
- Precision Protocol applies to structures but the recast does not convert to true damage.
- The enhanced attack will still complete and hit the target even if they become
untargetable during the attack's windup.
- Because the conversion to
true damage happens after certain modifiers from Camille herself are already applied to the attack damage, it may be modified despite being true damage, including Spellblade.
- Notes
- Camille can move during the delay, but the hitbox and Camille's model are fixed to the initial target direction.
- Camille's facing-direction, for effects such as , is the direction she is moving, and not the direction the model is facing.
- The 50% damage reduction against non-epic monsters applies after the cap. Because of this the actual cap against non-epic monsters is 150 damage.
- Notes
- Hookshot can be cast while
rooted but not while
grounded.
- Camille will grapple to terrain even if she is
immobilized.
- Hookshot can interact with player-generated terrain.
- Notes
- Wall Dive count as an ability activation for the purposes of on-cast effects such as Spellblade and stacking .
- Despite what one might assume from a wall-jumping ability, Wall Dive can be used to go through terrain (including the terrain she is bound to).
- If Camille becomes unable to cast abilities while to a wall, she loses the ability to cast Wall Dive instantly and the ability goes on cooldown.
Summoner spells besides cannot be cast.
- Casting
dash but Camille will affect enemies around the new location.
during Wall Dive will interrupt the
- Casting
- Wall Dive is disabled while
grounded or
rooted but Camille is allowed to move if grounded while attached to a wall. She may still dash away from her current location once the grounding finishes.
- Camille will only gain a range indicator towards each valid champion within the extended dash range (800), but will still gain the extended dash range without the indicator against enemies within the 1400 range.
- She does not have to
see any enemy champions to gain the range indicator or extended range.
- She does not have to
Camille - E
Camille - E
- Notes
- The
disrupt is 'wrapped' into a status effect that says the target is
Silenced for 0.4 seconds, but it does not actually silence. It however makes sure that the disrupt is prevented by
immunity to silences.
- Camille will attempt to basic attack the target upon landing.
- The ability will cancel and go on
cooldown and expend
mana if the target
dies or becomes
untargetable during the dash.
- Camille will follow targets that change locations (e.g.
displacements,
blinks,
dashes) but not those that exceed the range limit, in which case The Hextech Ultimatum is cancelled and goes on
cooldown and expends
mana.
Knockaway speed is 1000.
- If the target manages to be outside of the boundaries, they will immediately be pulled back towards the center of the hexagon.
- The boundaries are not considered terrain (
Dashes,
blinks,
displacements, and other forms of movement will cap their effect range to the boundary. Targets will stop at the boundary even after it expired.
- will still deal damage at the hologram's location.
- An active on a target outside the perimeter will cause to continue her charge until The Hextech Ultimatum ends. She can knockback and damage secondary targets multiple times.
- If the target
attaches to a unit, they will only be displaced back inside once they detach. The Hextech Ultimatum does not end nor break the bind to the victim.
- allows him to cast it even if his target is outside the area, dashing through the borders and attaching despite being unable to escape.
- allows her to bypass the borders if the unit she attaches to leaves the area.
- If the target of is also the target of The Hextech Ultimatum, they can go through the borders while attached to him.
does not allow him to pass through the borders and the dash will end prematurely when he encounters them.
exception), and enemies that try to move out of the area will be displaced back inside.
- If Camille enters
resurrection during the initial cast, the
dash is stopped and the zone is formed immediately.
- The Hextech Ultimatum ends if the target enters resurrection, but not if Camille does.
- The Hextech Ultimatum ends immediately if the target is dragged by or eaten by .
- The following table refers for interactions while Camille is dashing.
Attacking | Disabled | |
---|---|---|
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | N/A |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
Patch history
- See here for the complete patch history.
- Bug Fix: Heal now properly takes into account her outer cone bonus damage, not the inner cone damage.
- Cooldown increased to 17 / 15.5 / 14 / 12.5 / 11 seconds from 15 / 13.5 / 12 / 10.5 / 9.
- Stats
- Base health increased to 576 from 575.6.
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Mana growth increased to 52 from 32.
- Bonus attack speed reduced to 40 / 45 / 50 / 55 / 60% from 40 / 50 / 60 / 70 / 80%.
- Indicator added to show recast ability timer.
- Indicator added to show empowerment timer.
- Indicator added to show empowerment timer.
- V9.14 - July 22nd Hotfix
- Bug Fix: Now properly converts bonus damage to true damage.
- Stats
- Base attack speed increased to 0.644 from 0.625.
- Removed: No longer collides with minions or monsters,
stunning them for 0.75 seconds.
- Removed: No longer collides with minions or monsters,
- Stats
- Base attack speed reduced to 0.625 from 0.644.
- Base damage reduced to 60 / 95 / 130 / 165 / 200 from 75 / 120 / 175 / 210 / 255.
- Shield duration increased to 2 seconds from 1.5.
- Time to use second cast increased to 3.5 seconds from 3.
- New Effect: Timer displays on icon showing second cast availability.
- Stats
- Base attack damage increased to 68 from 60.
- Base armor increased to 35 from 26.
- Base damage increased to 70 / 100 / 130 / 160 / 190 from 65 / 95 / 125 / 155 / 185.
- Base damage increased to 75 / 120 / 175 / 210 / 255 from 70 / 115 / 160 / 205 / 250.
- Cooldown reduced to 16 / 13 / 10 (based on level) seconds from 20 / 15 / 10 (based on level).
- Empowered second attack bonus damage increased to 100% from 80%.
- Removed: Outer half healing against minions and monsters. Now only heals against enemy champions.
- Duration reduced to 2.5 / 3.25 / 4 seconds from 4 at all ranks.
- Bug Fix: Fixed a bug where the second cast of Hookshot wasn't granting attack speed on hitting an enemy champion if she buffered her .
- Bonus damage on second hit reduced to 80% from 100%.
- New Effect: Now decays fully to 0% over the duration.
- Slow reduced to 80% from 90%.
- Mana cost increased to 70 from 50.
- Stun duration reduced to 0.75 seconds from 1.
- New Effect: Now only grants attack speed if she hits an enemy champion.
- Removed: No longer persists for its full remaining duration after Camille dies.
- New Effect: Now dissipates within 1 second after Camille dies.
- Bug Fix: Second cast now correctly damages wards at level 16 and higher.
- Stats
- Health growth reduced to 85 from 95
- Duration reduced to 1.5 seconds from 1.5 / 2 / 2.5 (based on level).
- Slightly increased radius where Camille will reveal herself if Hookshotting near enemies while she is in Fog of War.
- Knockaway speed increased to 1000 from 600.
- Knockaway stun now only lasts until the target lands, rather than a 1-second fixed duration.
- Bug Fix: Border no longer disappears under elevated terrain.
- Bug Fix: The green triangle patterning on the ground during Program Camille's The Hextech Ultimatum no longer fails to appear if the camera moved away during the cast time.
- V6.24 December 14th Hotfix
- Stats
- Base attack damage reduced to 60 from 62.
- Second hit true damage conversion reduced to 40 − 100 (based on level)% from 55 − 100 (based on level)%.
- V6.24 Added
- Camille's next basic attack against enemy champions is periodically enhanced to shield her for 20% maximum health against the target's most lethal damage type. If the target is liable to inflict more magic damage than physical damage against Camille, the shield exclusively blocks magic damage, otherwise, the shield exclusively blocks physical damage.
- Static Cooldown: 20 / 15 / 10 (based on level)
- Innate
- Camille's next basic attack deals 20 / 25 / 30 / 35 / 40% AD bonus physical damage and grants her 20 / 25 / 30 / 35 / 40% bonus movement speed for 1 second. Precision Protocol can then be recast within the next 3 seconds at no extra cost. If recast at least 1.5 seconds after the first attack, Precision Protocol's damage is doubled and 55 − 100 (based on level)% of the damage is dealt as true damage. Both casts of Precision Protocol reset Camille's auto attack timer.
- Cooldown: 9 / 8.25 / 7.5 / 6.75 / 6
- Cost: 25
- Q spell
- After a brief delay, Camille sweeps her leg to deal 65 / 95 / 125 / 155 / 185 (+ 60% bonus AD) physical damage all enemies in a cone in front of her. Enemies hit by the outer half of the cone are
slowed by 90%, decaying over 2 seconds, and take 6 / 6.5 / 7 / 7.5 / 8% (+ 3% per 100 bonus AD) of target's maximum health bonus physical damage, healing Camille for the same amount, capped at 10% of her maximum health against non-champions. Non-epic monsters take 50% reduced damage from Tactical Sweep.
- Cooldown: 15 / 13.5 / 12 / 10.5 / 9
- Cost: 50 / 55 / 60 / 65 / 70
- W spell
- After a brief delay, Camille sweeps her leg to deal 65 / 95 / 125 / 155 / 185 (+ 60% bonus AD) physical damage all enemies in a cone in front of her. Enemies hit by the outer half of the cone are
- First Cast: Camille fires a hookshot in the target direction that attaches to terrain, causing her to dash to it and enabling the second cast.
- Second Cast - Wall Dive: Camille dashes to the target location, range doubled if she is leaping toward an enemy champion. Upon colliding with the first enemy struck or finishing the dash, Camille deals 70 / 115 / 160 / 205 / 250 (+ 75% bonus AD) physical damage to all nearby enemies and
stuns them for 1 second. If Camille strikes an enemy on the second cast of Hookshot, she gains 40 / 50 / 60 / 70 / 80% bonus attack speed for 5 seconds.
- Cooldown: 16 / 14.5 / 13 / 11.5 / 10
- Cost: 50
- E spell
- Camille dashes toward the target enemy champion, becoming untargetable during the leap. When she lands, she creates a locked, hexagonal zone around the target for 4 seconds,
knocking away all other nearby enemies on impact. The target can move freely inside the zone, but cannot escape it through any means. While within the zone, Camille's basic attacks deal 5 / 10 / 15 (+ 4 / 6 / 8% of target's current health) bonus magic damage. The Hextech Ultimatum's effects end automatically if Camille leaves the area.
- Cooldown: 140 / 115 / 90
- Cost: 100
- R spell
- Camille dashes toward the target enemy champion, becoming untargetable during the leap. When she lands, she creates a locked, hexagonal zone around the target for 4 seconds,
See also
Cancelled Champions |
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References
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