Fire Emblem Warriors: Three Hopes - The Loop
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- Adaptive Defenses goes on cooldown after the shield expires or is destroyed.
- The shield-typing is determined based on the total damage the target has dealt to champions that game (as a percentage) versus Camille's current armor and magic resistance.
- For example, with little bonus resistances Camille would likely gain the most obvious shield-typing - i.e. physical shield versus champions primarily dealing physical damage and magic shield versus champions primarily dealing magic damage. However, if she has a sufficient amount of armor against a champion dealing both alternates of physical damage and magic damage, she will receive a magic shield as the physical damage threat is already being mitigated by her armor, and vice versa.
- The type of shield that will be granted to Camille when she attacks any one enemy champion is shown as an icon beneath their health bar: orange for physical shield and blue for magic shield.
- Adaptive Defenses takes priority over all other shields except .
- Both casts count as ability activations for the purposes of on-cast effects such as Spellblade and stacking .
- Both enhanced attacks cannot critically strike.
- The empowered recast's true damage:
- Has a special case to factor Spellblade into the true damage conversion of part of her attack's damage.
- Other on-hit effects do not interact with the true damage conversion.
- Is not amplified by modifiers that do not increase true damage such as .
- Is dealt just prior to the physical damage portion of the attack.
- Precision Protocol applies to structures but the recast does not convert to true damage.
- The enhanced attack will still complete and hit the target even if they become untargetable during the attack's windup.
- Camille can move during the delay, but the hitbox and Camille's visuals are fixed to the initial target direction.
- Camille's facing-direction, for effects such as , is the direction she is moving, and not the direction the model is facing.
- The 50% damage reduction against non-epic monsters applies after the cap. Because of this, the actual cap against non-epic monsters is 150 damage.
- Because the increased damage in the outer range of the cone is dealt as an additional instance of damage (as opposed to bonus damage to the original instance), it will trigger effects twice such as being reduced by
an extra time.
- It still belongs to the same cast instance, therefore it does not trigger additional stacks of or .
- Wall Dive count as an ability activation for the purposes of on-cast effects such as Spellblade and stacking .
- Despite what one might assume from a wall-jumping ability, Wall Dive can be used to go through terrain (including the terrain she is bound to).
- Casting during Wall Dive's dash will interrupt it but Camille will affect enemies around the new location.
- Wall Dive is disabled while grounded or rooted.
- Wall Dive will not automatically cast from movement or attack commands in both cases. While grounded, however, Camille is able to move while bound. She may still dash away from her current location once the grounding finishes.
- Camille will only gain a range indicator towards each valid champion within the extended dash range (800), but will still gain the extended dash range without the indicator against enemies within the 1400 range.
- She does not have to see any enemy champions to gain the range indicator or extended range.
- Displacement immunity will not resist the application of the stun.
- The following table refers for interactions while Camille is bound to terrain:
- When Camille is interrupted, she will automatically cast Wall Dive. The only exception is if she was interrupted by casting or , in which case Wall Dive cancels.
Camille - E Camille - E
- The disrupt is 'nested' into a 0.4-second Silence debuff on the target, but unlike normal silences, this debuff does not actually make the target unable to cast. Instead, this makes sure that the disrupt is prevented by immunity to silences.
- While the target is affected by The Hextech Ultimatum, they cannot use .
- Camille will attempt to basic attack the target upon landing.
- Camille will track the target if they change locations.
- She will always land and create the zone after 0.5 seconds.
- If the target becomes untargetable, dies, or moves or more units away during the dash, it will be interrupted and the ability's cooldown and mana cost will not be refunded.
- Knockaway speed is 1000.
- If the target manages to be outside of the boundaries, they will immediately be pulled back towards the center of the hexagon.
- The boundaries are not considered terrain (
exception), and enemies that try to move out of the area will be displaced back inside.
- Dashes, blinks, displacements, and other forms of movement will cap their effect range to the boundary. Targets will stop at the boundary even after it expired.
- will still deal damage at the hologram's location.
- An active on a target outside the perimeter will cause to continue her charge until The Hextech Ultimatum ends. She can knockback and damage secondary targets multiple times.
- If the target attaches to a unit, they will only be displaced back inside once they detach. The Hextech Ultimatum does not end nor break the bind to the victim.
- allows him to cast it even if his target is outside the area, dashing through the borders and attaching despite being unable to escape.
- allows her to bypass the borders if the unit she attaches to leaves the area.
does not allow him to pass through the borders and the dash will end prematurely when he encounters them.
- If the target of is also the target of The Hextech Ultimatum, they can go through the borders while attached to him.
- If Camille enters resurrection during the initial cast, the dash is stopped and the zone is formed immediately.
- The Hextech Ultimatum ends if the target enters resurrection, but not if Camille does.
- The Hextech Ultimatum ends immediately if the target is dragged by .
- The following table refers for interactions while Camille is dashing.
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- This article section only contains champion skins. For all associated collection items, see Camille (Collection).
Weaponized to operate outside the boundaries of the law, Camille is the Principal Intelligencer of Clan Ferros—an elegant and elite agent who ensures the Piltover machine and its Zaunite underbelly runs smoothly. Adaptable and precise, she views sloppy technique as an embarrassment that must be put to order. With a mind as sharp as the blades she bears, Camille's pursuit of superiority through hextech body augmentation has left many to wonder if she is now more machine than woman.
Evan 'Somnicidal' Monteiro
- For the expanded patch notes, see here.
- Camille is one of 22 champions without a single ability power ratio on any ability: , , , , , , , , , , , , , , , , , , , , and .
- Camille was the last champion released in 2016, designed to make players 'feel like in-control badasses'.
- Her design bears a very strong resemblance to Lin Beifong from the series Legend of Korra, with similar appearance, profession, and fighting style. She may have also been influenced by Gazelle from the movie Kingsman: The Secret Service.
- Camille's passive is so far the only instance of a shield that exclusively protects from physical damage.
- Camille is the French derivative of Latin Camilla, feminine form of cognomen Camillus.
- Camillus/a means 'temple attendant,' and has no Latin root. Earlier forms include Greek Κάδμος-Κάμιλλος-Κᾰσμῖλος-Κᾰδμῖλος, loaned from Pre-Greek *Hatʸmilʸ-.
- The name Camille could also be a reference to the mythological warrior Camilla who appears in the second half of Vergil's Aeneid on the side of the Rutulians. She is a warrior virgin queen of the Volsci and serves under the goddess Diana. She was said to be so swift-footed she could run through a wheat field without breaking the tops of the stalks and run across the ocean without wetting her feet.
- Her clan's name Ferros probably references the Latin word for iron iron". "
- Her dance references the Airflare, a breakdance move.
- She was first mentioned in pre-rework The Shadows Beckon which is no longer canon. color story