Early Concept: Husk, the Hive Commander
Cancelled champion for League of Legends. Husk was eventually split to create Zaun, the leader of a team called "H.I.V.E", comprised of other mercenaries, outlaws and bounty hunters. She was to be ex-partner, defecting to Zaun after Caitlyn betrayed her by paralyzing her from the waist down during a shootout.and . She was intended to be a mercenary from
Champion Reveal: Camille, the Steel Shadow
- Adaptive Defenses
- Precision Protocol
- Tactical Sweep
- (First Cast) Hookshot: Camille fires a hookshot in a target direction; If she strikes a wall, she'll pull herself to it. She'll then have a brief window to cast .
- (Second Cast) Wall Dive: Camille dashes in a target direction, stopping at the first champion hit and stunning all enemies in an area. If Camille dashes towards a champion, the range is increased and she gains bonus attack speed.
- The Hextech Ultimatum
- Playing as Camille
Camille is a highly-mobile fighter who's very good at pursuing and slaying single targets. When she seeks a fight, she always gets it - and she's often the better performer in a one-on-one dance.
Those who play as Camille must share the Steel Shadow's appreciation for precision. Each of her skills must be carefully placed and paced for maximum effect. If you play her properly, you'llinto the enemy backline, your target, and your way out of the fray.
Camille's mobility and dueling prowess make her ideal for a solo lane. With items like, she's great at split-pushing, especially since grants her two auto-attack resets to use on towers. She can around the map, applying pressure and slinging effortlessly away when enemies try to stop her.
Although she has to be careful when maneuvering around teamfights,and allow her to set up kills for bursty allies who want to drop huge spells (like or ) into arena. Camille can simply in, her opponent off their feet, then deliver a very painful tango lesson while her team moves in to drop the curtain.
Like other champs that demand razor-sharp ability executions, Camille is noticeably less effective in the hands of an unpracticed player. Aside from her basic mechanical demands, most team-fights require you to be particularly creative with your approach - you've got toin at the right moment (when enemy CC is down) preferably from an unexpected angle. The Steel Shadow isn't very effective as an initiator, unless she's using her to hold down a lone target while her team catches up.
Since Camille'sis specifically based on her opponent's damage type, it's far less effective in teamfights than it might otherwise be in a one-on-one duel. Locking down that exposed AD carry likely won't be enough when a fed comes storming in. AoE champs in general are tough for the Steel Shadow: she'll want to past enemy abilities entirely, not muscle through a wall of explosions.
Champion Insights: Camille
By Ryan 'Cactopus' Rigney
Inside Camille Development
This week, designer Jeevun 'Riot Jag' Sidhu, writer Ariel 'Thermal Kitten' Lawrence, and artist Hing 'Hdot' Chui share the behind-the-scenes story on the development of.
- Camille is voiced by Emily O'Brien, who also voices .
- Her production names (Lady Em, The Gray Lady, The Left Hand of Piltover, Diver, Cyborg, MI6, Mary Poppins, ) were used to convey aspects of her personality.
- During her original reveal, had the surname Medarda. She was later renamed and placed in the Ferros clan before the official release.
- Husk, the Hive Commander, a female mercenary from Zaun who was once partner before she defected after paralyzed her in a shootout. and were originally one champion named
- Camille was created due to a need for a Diver champion. was the only ability in the kit for a long time, the idea of blade legs came after the final design of Hookshot was settled.
- An iteration of Summoner's Rift. could swing from a point of terrain and be recast mid-swing, this swinging could take the player halfway through