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Camille OriginalCentered.jpg
Camille
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Abilities

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Adaptive Defenses
STATIC COOLDOWN: 16 / 13 / 10 (based on level)
Adaptive Defenses.png

Innate: Periodically, Camille's next basic attack against enemy champions is enhanced to Hybrid resistances icon.png shield her for Health icon.png 20% of her maximum health for 2 seconds from either exclusively Attack damage.png physical damage or Magic damage.png magic damage, based on which type the target has previously dealt most of against champions as well as on Camille's current Armor icon.png armor and Magic resistance icon.png magic resistance.

Info
Notes
  • The shield-typing is determined based on the total damage the target has dealt to champions that game (as a percentage) versus Camille's current Armor icon.png armor and Magic resistance icon.png magic resistance.
    • For example, with little bonus resistances Camille would likely gain the most obvious shield-typing - i.e. physical shield versus champions primarily dealing physical damage and magic shield versus champions primarily dealing magic damage. However, if she has a sufficient amount of armor against a champion dealing both alternates of physical damage and magic damage, she will receive a magic shield as the physical damage threat is already being mitigated by her armor, and vice versa.
  • The type of shield that will be granted to Camille when she attacks any one enemy champion is shown as an icon beneath their health bar: orange for physical shield and blue for magic shield.
  • Adaptive Defenses takes priority over all other Hybrid resistances icon.png shields except Black Shield Black Shield.

Video

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Precision Protocol
CAST TIME: none
COST: 25 Mana
COOLDOWN: 9 / 8.25 / 7.5 / 6.75 / 6
Precision Protocol.png

Active: Camille's next basic attack within 4 seconds becomes Excessive Force 2.png unstoppable, gains Range icon.png 50 bonus range, deals bonus physical damage and grants her Movement speed icon.png bonus movement speed for 1 second.

Bonus Physical Damage:
20 / 25 / 30 / 35 / 40% AD
Bonus Movement Speed:
20 / 25 / 30 / 35 / 40%
Precision Protocol 2.png

After 0.25 seconds, Precision Protocol can then be recast within the next 3.5 seconds at no extra cost.

Precision Protocol 3.png

Recast: Camille mimics the first cast's effects. If recast at least 1.5 seconds after the first attack, Precision Protocol's damage is doubled and 40% − 100% (based on level) of the total damage is dealt as Hybrid penetration icon.png true damage.

Increased Mixed Damage:
40 / 50 / 60 / 70 / 80% AD

Both casts of Precision Protocol Bladework.png reset Camille's basic attack timer. The attacks' animations can be cancelled by casting other abilities, but the attacks will still land.

Info
Notes
  • Both casts count as ability activations for the purposes of on-cast effects such as Spellblade and stacking Force Pulse Force Pulse.
  • Both enhanced attacks cannot Critical strike icon.png critically strike.
    • On-hit icon.png On-hit effects do not interact with the true damage conversion, however life steal does.
  • Precision Protocol applies to structures but the recast does not convert to true damage.
  • The enhanced attack will still complete and hit the target even if they become Playful.png untargetable during the attack's windup.
  • Because the conversion to Hybrid penetration.png true damage happens after certain modifiers from Camille herself are already applied to the attack damage, it may be modified despite being true damage, including Spellblade.

Video

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Tactical Sweep
EFFECT RADIUS: 650
ANGLE: 70°
CAST TIME: none
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 15 / 13.5 / 12 / 10.5 / 9
Tactical Sweep.png

Active: Camille sweeps her leg to deal physical damage to all enemies in a cone in the target direction after a 1.1-second delay, during which she's Ghost.png ghosted and is unable to declare basic attacks.

Physical Damage:
70 / 100 / 130 / 160 / 190 (+ 60% bonus AD)
Non-Epic Monster Damage:
35 / 50 / 65 / 80 / 95 (+ 30% bonus AD)

Enemies hit by the outer half of the cone take bonus physical damage and are Slow icon.png slowed by 80% that decays over 2 seconds, capped at 300 damage against Monster icon.png monsters. Camille is Heal power icon.png healed for 100% of the flat post-mitigation damage dealt against enemy Champion icon.png champions in the outer half.

Outer Cone Bonus Damage:
6 / 6.5 / 7 / 7.5 / 8% (+ 3.3% per 100 bonus AD) of target's maximum health
Bonus Non-Epic Monster Damage:
3 / 3.25 / 3.5 / 3.75 / 4% (+ 1.6% per 100 bonus AD) of target's maximum health

Non-epic monsters take 50% damage from Tactical Sweep.

Other abilities can be cast during the animation without cancelling it.

Info
Notes
  • Camille can move during the delay, but the hitbox and Camille's model are fixed to the initial target direction.
    • Camille's facing-direction, for effects such as Petrifying Gaze Petrifying Gaze, is the direction she is moving, and not the direction the model is facing.
  • The 50% damage reduction against non-epic monsters applies after the cap. Because of this the actual cap against non-epic monsters is 150 damage.
  • Camille being healed for the flat damage instead of the %health damage of the outer cone range against champions may be unintended.

Video

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Hookshot
TARGET RANGE: 800
WIDTH: 100
CAST TIME: none
COST: 70 Mana
COOLDOWN: 16 / 14.5 / 13 / 11.5 / 10
Hookshot.png

Active: Camille fires a grapple in the target direction. If the grapple collides with terrain, Camille will Dash.png dash toward and bind to the terrain for 0.75 seconds. While bound, she gains the ability to cast Wall Dive Wall Dive.

Camille will be Knockdown icon.png knocked down by any Stun icon.png immobilizing crowd control during the dash.

Other abilities can be cast during the ability. Casting The Hextech Ultimatum The Hextech Ultimatum will cause the grapple to disappear if it is in flight.

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Wall Dive
TARGET RANGE: 400 / 800
EFFECT RADIUS: 130
SPEED: 1050 + 100% movement speed
CAST TIME: none
Wall Dive.png

Active: Camille Dash.png dashes in the target direction, dealing physical damage to enemies near the landing location. The range is doubled towards enemy Champion icon.png champions within 1400 range. Camille grants Ghost.png ghosting to non-champions she passed through for 4 seconds.

Physical Damage:
60 / 95 / 130 / 165 / 200 (+ 75% bonus AD)

Camille stops prematurely upon colliding with an enemy champion, Airborne icon.png knocking back and Stun icon.png stunning all nearby enemy champions for 0.75 seconds, while also gaining Attack speed icon.png bonus attack speed for 5 seconds.

Bonus Attack Speed:
40 / 45 / 50 / 55 / 60%

Wall Dive may be also cast with movement commands. Other abilities besides The Hextech Ultimatum The Hextech Ultimatum can be cast while grappled or during the dash.

Notes
  • Hookshot can be cast while Root icon.png rooted but not while Grounded icon.png grounded.
  • If Camille is Stun icon.png immobilized and she grapples to terrain thereafter, the Dash.png dash will still occur.

Notes
  • Wall Dive count as an ability activation for the purposes of on-cast effects such as Spellblade and stacking Force Pulse Force Pulse.
  • Despite what one might assume from a wall-jumping ability, Wall Dive can be used to go through terrain (including the terrain she is bound to).
  • If Camille becomes unable to cast abilities while bound bound to a wall, she loses the ability to cast Wall Dive instantly and the ability goes on cooldown.
  • Summoner spells Summoner spells besides Flash Flash cannot be cast.
    • Casting Flash Flash during Wall Dive will interrupt the Dash.png dash but Camille will affect enemies around the new location.
  • Wall Dive is disabled while Grounded icon.png grounded or Root icon.png rooted but Camille is allowed to move if grounded while attached to a wall. She may still dash away from her current location once the grounding finishes.
  • Camille will only gain a range indicator towards each valid champion within the extended dash range (800), but will still gain the extended dash range without the indicator against enemies within the 1400 range.
    • She does not have to Sight icon.png see any enemy champions to gain the range indicator or extended range.

Video
Camille - E
Camille - E

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The Hextech Ultimatum
TARGET RANGE: 475
EFFECT RADIUS: 425
CAST TIME: none
COST: 100 Mana
COOLDOWN: 140 / 115 / 90
The Hextech Ultimatum.png

Active: Camille becomes Playful.png untargetable and Dash.png leaps with Unstoppable icon.png displacement immunity towards the target enemy Champion icon.png champion over 0.6 seconds, Silence icon.png disrupting their ongoing Channeling icon.png channels.

When Camille lands, she becomes targetable again and creates a hexagonal zone around her current location for a duration, Airborne icon.png knocking away all other nearby enemies on impact.

Zone Duration:
2.5 / 3.25 / 4

The target cannot escape the zone through any means. While within the zone, Camille's basic attacks deal bonus magic damage.

Bonus Magic Damage:
5 / 10 / 15 (+ 4 / 6 / 8% of target's current health)

The Hextech Ultimatum ends automatically within 1 second if Camille leaves the area or dies.

 
   "You will stay where I want you to stay!"

Info
Notes
  • The Silence icon.png disrupt is 'wrapped' into a status effect that says the target is Silence icon.png Silenced for 0.4 seconds, but it does not actually silence. It however makes sure that the disrupt is prevented by Cc-immune icon.png immunity to silences.
  • Camille will attempt to basic attack the target upon landing.
  • The ability will cancel and go on Cooldown reduction icon.png cooldown and expend Mana icon.png mana if the target Death.png dies or becomes Playful.png untargetable during the dash.
  • Camille will follow targets that change locations (e.g. Airborne icon.png displacements, Flash.png blinks, Dash.png dashes) but not those that exceed the range limit, in which case The Hextech Ultimatum is cancelled and goes on Cooldown reduction icon.png cooldown and expends Mana icon.png mana.
  • Airborne icon.png Knockaway speed is 1000.
  • If the target manages to be outside of the boundaries, they will immediately be pulled back towards the center of the hexagon.
  • The boundaries are not considered terrain (Unstoppable Onslaught Unstoppable Onslaught exception), and enemies that try to move out of the area will be displaced back inside.
    • Dash.png Dashes, Flash.png blinks, Airborne icon.png displacements, and other forms of movement will cap their effect range to the boundary. Targets will stop at the boundary even after it expired.
    • Ekko's Ekko's Chronobreak Chronobreak will still deal damage at the hologram's location.
    • An active Assault and Battery Assault and Battery on a target outside the perimeter will cause Vi Vi to continue her charge until The Hextech Ultimatum ends. She can knockback and damage secondary targets multiple times.
    • If the target You and Me!.png attaches to a unit, they will only be displaced back inside once they detach. The Hextech Ultimatum does not end nor break the bind to the victim.
      • Kayn's Kayn's Umbral Trespass Umbral Trespass allows him to cast it even if his target is outside the area, dashing through the borders and attaching despite being unable to escape.
      • Yuumi's Yuumi's You and Me! You and Me! allows her to bypass the borders if the unit she attaches to leaves the area.
      • Sett's Sett's The Show Stopper The Show Stopper does not allow him to pass through the borders and the dash will end prematurely when he encounters them.
        • If the target of The Show Stopper The Show Stopper is also the target of The Hextech Ultimatum, they can go through the borders while attached to him.
  • If Camille enters Revival icon.png resurrection during the initial cast, the Dash.png dash is stopped and the zone is formed immediately.
    • The Hextech Ultimatum ends if the target enters resurrection, but not if Camille does.
  • The Hextech Ultimatum ends immediately if the target is dragged by Fear Beyond Death Fear Beyond Death or eaten by Devour Devour.
  • The following table refers for interactions while Camille is dashing.
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable N/A
Disabled All items are disabled
Interrupted by N/A
Consumables Disabled
Spells Usable N/A
Disabled Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash Mark Mark Dash Dash
Interrupted by N/A
Interrupted by
  • Death
  • Video


    References

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