The Loop (Games)
Damage 3 Toughness 1 Control 2 Mobility 2 Utility 1
If Yordle Snap Traps are stacked on each other while the target is already rooted by one, the target is immune to them for:
2 seconds for the 2nd and 3rd trap.
3 seconds for the 4th and 5th trap.
Completely immune to them after the 5th trap.
See here for the complete patch history.
Attack damage growth increased to 3.
8 from 3. 3. Attack speed growth increased to 4% from 3. 5%.
Attack damage growth increased to 3. 3 from 2. 88.
Critical strike damage ratio reduced to (87. 5% + half of bonus crit damage) from (100% + half of bonus crit damage).
Base attack damage reduced to 62 from 64.
Attack speed growth reduced to 3. 5% from 4%.
Bug Fix: Can no longer trigger the execute on multiple targets. Bug Fix: Can no longer trigger multiple times at once.
Base movement speed reduced to 325 from 330.
Base attack damage increased to 64 from 62.
Base movement speed increased to 330 from 325.
Bug Fix: No longer grants extra from multiple traps triggered at the same time by the same target.
Base health increased to 510 from 481.
Health growth increased to 93 from 91.
V10.10 - May 18th Hotfix
Bug Fix: Now properly empowers only one basic attack. Undocumented: Targets affected by traps no longer gain immunity to them for a brief time, increased for each consecutive application.
Base attack speed increased to 0. 681 from 0. 625.
Bug Fix: UI overlay now properly appears when she casts the ability.
Bug Fix: No longer gets bonus Headshots by inputting the attack-move command near the target while they are trapped and netted simultaneously. Bug Fix: Can no longer use attack-move to attack trapped or netted targets while she is crowd controlled.
Bug Fix: After casting into Piltover Peacemaker, her basic attacks are no longer temporarily slower than they should be.
Bug Fix: If her target dies before her Energized (via items like and ) Headshot hits them, she is no longer damaged in their stead.
Undocumented: Ability empowered Headshots now grant Energized on-hit, from not granting them at all.
Base attack damage increased to 62 from 60.
Base attack damage increased to 60 from 58.
Base damage increased to 60 / 105 / 150 / 195 / 240 from 40 / 90 / 140 / 190 / 240.
New visual effects.
Basic attack cleaned up noise and added new hit impacts.
Brand new headshot missile and effects for better readability.
Cleaned up noise, added a width indicator for clarity, and updated hit effects.
Reduced activation noise and cleaned up root effect.
Updated ally traps as well to glow blue.
Cleaned up and now more accurately represents the width of the missile.
Reduced the target effect's noise, improved the timing, and added new cast, missile, and hit effects.
Cleaned up the projectiles.
Added the width indicator.
Cleaned up the projectiles
Adjusted the width to match the new base.
Cleaned up charging and hit effects.
Base damage increased to 300 / 525 / 750 from 250 / 475 / 700.
Adjusted splash artwork for .
New Effect: Can now ping whether the ability is within range or not.
Base damage increased to 50 / 90 / 130 / 170 / 210 from 30 / 70 / 110 / 150 / 190.
Reduced damage beyond first enemy increased to 40% from 33%.
Target range increased to 3500 at all ranks from 2000 / 2500 / 3000.
V8.13 - July 3rd Hotfix
Champion headshot damage increased to
from 50 / 75 / 100% (based on level) (+ 125% critical strike chance) AD 50% . (+ 100% critical strike chance) AD Non-champion headshot damage increased to 100% from (+ 125% critical strike chance) AD 100% . (+ 100% critical strike chance) AD
Bug Fix: No longer interacts with to deal extra damage while the buff is inactive.
Bug Fix: Now correctly updates its range for the first use after leveling it.
Bug Fix: VFX have been restored.
Base health increased to 481 from 475.
Health growth increased to 91 from 85.
Base armor reduced to 28 from 32.
Base health regeneration reduced to 3.
5 from 5. 5. Base attack damage reduced to 58 from 62.
Attack damage growth increased to 2. 88 from 2. 18.
Bonus damage to non-champions changed to 100% from (+ 100% (+ AD ) critical strike chance) 150% AD.
Base health regeneration reduced to 5. 5 from 5. 65.
New Effect: Now draws nearby minion aggro when targeting an enemy champion.
Base attack damage increased to 62 from 53.
66. Base armor increased to 31. 88 from 22. 88.
Bug Fix: No longer get stuck with a blue overlay when an enemy is affected by Yordle Snap Trap.
Bug Fix: Rank-up tooltip now properly lists the total attack damage ratio increase between ranks.
Base health reduced to 475 from 524.
4. Health growth increased to 85 from 80.
Base attack speed increased to 0.
568 from 0. 543.
Base attack delay reduced to 0. 1 from 0. 15. Attack speed growth increased to 4% from 2%.
Base health regeneration reduced to 5. 65 from 5. 674.
Passive starting bonus attack speed reduced to 10% from 15%.
Level 1 attack speed is still 0. 625. New Effect: Can affect turrets.
Damage to targets beyond the first increased to 67% from 50%.
Trap duration reduced to 30 / 35 / 40 / 45 / 50 seconds at all ranks from 90.
bonus damage increased to 40 / 90 / 140 / 190 / 240 from 10 / 55 / 100 / 145 / 190.
AD ratio changed to 40 / 55 / 70 / 85 / 100% from bonus AD 60% AD at all ranks. Vision duration reduced to 3 seconds from 8.
Recharge time changed to 30 / 24 / 19 / 15 / 12 seconds from 45 / 32. 5 / 20 / 12. 5 / 10.
Passthrough damage reduced to 50% from 67%.
Trap bonus damage from
reduced to 10 / 55 / 100 / 145 / 190 from 30 / 70 / 110 / 150 / 190. Trap bonus damage from
AD ratio reduced to 60% AD from 70% AD. Bug Fix: Tooltip now displays the correct root duration of 1. 5 seconds. Actual duration unchanged.
Bug Fix: VFX during her recall no longer disappear when losing and regaining vision.
Bug Fix: Traps are no longer less clear in brush compared to her other skins.
Attack speed growth reduced to 2% from 4%.
Bug Fix: Quote when killing is no longer heard by everyone on the map.
Bug Fix: Fixed a bug where she could become covered in a blue overlay for the rest of the match if polymorphed by while in combat.
Bug Fix: Fixed a bug where could get the same blue overlay if casting on any enemy affected by an allied Yordle Snap Trap.
Base attack speed reduced to 0. 543 from 0. 568.
Attack delay increased to 0. 15 from 0. 1.
no longer grants Headshot stacks on secondary targets. Passive starting bonus attack speed increased to 15% from 10%. Level 1 attack speed is still 0. 625.
Bug Fix: Fixed a bug causing the projectile of an enemy Piltover Peacemaker to not properly appear until it hit a unit when fired from fog of war.
Bug Fix: Various VO lines triggered when she scores a pentakill, ace, or killing spree now properly play. Bug Fix: The underside of Teemo's stolen hat no longer looks kinda weird during her .
Magic resistance growth increased to 0. 5 from 0.
Bug Fix: Fixed a bug where the SFX were distorting when hitting multiple minions.
Bug Fix: Untargetable champions can no longer proc the trap. Bug Fix: Improved visibility of Lunar Wraith Caitlyn's trap.
Splash artwork for and updated to the Chinese art.
bonus damage changed to 30 / 70 / 110 / 150 / 190 (+ 70% AD) from 10 / 20 / 30 / 40 / 50% New Effect: Traps now display their area of effect range to Caitlyn.
Cooldown reduced to 16 / 14. 5 / 13 / 11. 5 / 10 seconds from 18 / 16 / 14 / 12 / 10.
Bug Fix: Caitlyn would often path into her normal attack range to perform the empowered attack.
Bug Fix: Caitlyn first attack after an empowered one would take longer to complete. Bug Fix: Using the empowered attack on a target other than the one being previously attacked would take longer to complete.
Collision detection improved for smaller enemies.
Stacks changed to 6 at all levels from 7 / 6 / 5 (based on level).
Frequency of "Boom, Headshot!" line reduced
Maximum damage to targets beyond the first increased to 67% from 60.
Attack damage increased to 55.
66 from 50. 04 Attack damage growth reduced to 2.
18 from 3. Attack speed reduced to 0.
568 from 0. 625 Attack delay increased to 0. 1 from 0.
Caitlyn now starts the game with 10% bonus attack speed at level 1 to offset the attack speed reduction at the start of the game.
Removed: 50% bonus armor penetration
New Effect: Bonus damage increased to 50% + (critical strike chance × 1 + (0.5 × bonus critical strike damage))% AD from (+ 50% AD)
Still deals 150% AD bonus damage against minions and monsters.
New Effect: Caitlyn's next attack against targets caught in a or slowed by gains 'double range' and is guaranteed to apply Headshot. These Headshots will not generate charges toward standard Headshots nor consume a stacked one. Attacks against turrets will now increment Caitlyn's Headshot counter.
Base damage increased to 25 / 70 / 115 / 160 / 205 from 20 / 60 / 100 / 140 / 180.
AD ratio increased to
130 / 140 / 150 / 160 / 170% AD from 130% AD
Removed: 10% damage mitigation per enemy unit hit.
New Effect: Projectile is now narrow until it hits its first target then opens up to normal width. New Effect: Enemies beyond the first take only damage unless caught in a , then they take full damage. 「 60% 」 「 15 / 42 / 69 / 96 / 123 (+ 72 / 78 / 84 / 90 / 96% AD) 」
Removed: Magic damage-over-time and AP ratio.
New Effect: Utilizes a stock system, with 3 / 3 / 4 / 4 / 5 maximum charges.
Recharge time increased to 45 / 32.
5 / 20 / 12. 5 / 10 seconds from 16 / 14 / 12 / 10 / 8. Maximum number of traps increased to 3 / 3 / 4 / 4 / 5 from 3 at all ranks. Duration reduced to 90 seconds from 240.
New Effect: Being trapped now grants an immunity to further traps placed at that location for ~4 seconds.
Enemies lose that immunity if they leave the location. New Effect: Trapped enemies take 10 / 20 / 30 / 40 / 50% multiplicatively increased damage from .
Base damage reduced to 70 / 110 / 150 / 190 / 230 from 80 / 130 / 180 / 230 / 280.
Dash distance reduced to 400 from 500.
Missile width reduced to 70 from 80.
Missile speed reduced to 1600 from 2000.
Fixed a bug where Caitlyn's attack animation and damage application would occasionally become fall out of sync when was in the game.
Mana cost reduced to 30 from 50.
Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 20 / 17 / 14 / 11 / 8.
New Effect: Ignores 50% of the target enemy champion's bonus armor.
Fixed a bug where the trap could take any time between 1 and 1.
25 seconds to arm.
It is now always 1. 1 seconds. Fixed a bug where certain dashes could pass over the trap without triggering it.
Sight is now granted on-click instead of after the 0. 25 seconds cast time.
The ability should no longer cancel if you lose sight of the target.
Bush visibility improved.
Fixed a bug where abilities that give True Sight of enemy champions would reveal s under certain circumstances. Stealth Ward
Fixed a bug where Caitlyn's basic attacks were registering as attacks before they visually hit the target.
Base armor increased to 17 from 13.
Projectile should now be correctly destroyed if the target becomes untargetable.
Attack speed reduced to 0.
625 from 0. 668 Attack speed per level increased to 4% from 3%.
No longer gains stacks when attacking structures.
No longer consumed when attacking wards.
Movement speed increased to 325 from 300.
Per unit damage mitigation reduced to 10% from 15.
Minimum damage increased to 50% from 40.
Can no longer be cast while rooted.
Ability tooltips updated.
Range increased to 2000 / 2500 / 3000 from 1900 / 2050 / 2200.
Channel time reduced to 1 second from 1. 25.
Splash artwork for and updated to the Chinese art.
Now properly ignores unit collision when placed.
Fixed a bug where Caitlyn would appear to attack during channeling.
Fixed a bug where it did not trigger while taunted or silenced.
Movement speed reduced to 300 from 305.
Base damage reduced to 20 / 60 / 100 / 140 / 180 from 20 / 65 / 110 / 155 / 200.
Activation radius reduced to 135 from 150.
Now will show the area it triggers in when cast.
Fixed a bug where it would fail to reset cooldown if or died during the channel time.
Fixed a bug where, when planting a new trap after another one was recently triggered, the one before was disabled.
Mana cost reduced to 50 from 60.
Activation range increased to 150 from 125.
Mana cost reduced to 75 from 90.
Mana cost reduced to 100 from 150.
Range increased to 1900 / 2050 / 2200 from 1600 / 1900 / 2200.
Attack speed growth increased to 3% from 2. 6
Maximum charges increased to 3 from 2.
Activation stacks reduced to 8 / 7 / 6 (based on level) from 8 at all levels.
Projectile speed increased to 3200 from 2200.
Range increased to 1600 / 1900 / 2200 from 1400 / 1800 / 2200.
Initial cast time leading up to channel time decreased significantly.
Ability tooltips updated.
Base damage changed to 20 / 65 / 110 / 155 / 200 from 40 / 70 / 100 / 130 / 160.
AD ratio increased to
(+ 130% AD) from (+ 100% AD) Per unit damage mitigation increased to 10% from 6.
Maximum damage mitigation increased to 50% from 30.
Base damage increased to 250 / 475 / 700 from 250 / 400 / 550.
Now provides vision of the target for the duration and thus is not canceled when Caitlyn loses line of sight.
Base damage is now treated as a spell instead of an attack.
No longer triggers on-hit effects like
. Now triggers spell effects like
. Cannot be dodged or blocked by
. Fixed a bug where it didn't scale from the mastery. Havoc
Every 8 attacks (attacks while in brush count as 2) Caitlyn will fire a headshot dealing either 150% damage to a champion or 250% damage to a minion.
Caitlyn revs up her rifle for 1 second to unleash a penetrating shot which deals physical damage (deals less damage to subsequent targets)
Caitlyn sets a trap to reveal sneaky yordles. When sprung the trap immobilizes the champion and deals magic damage over 1. 5 seconds.
Caitlyn fires a heavy net to slow her target. The recoil knocks her back. - R
Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.
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