watch 02:39
The Loop (Games)
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Caitlyn
Abilities
- Notes
- The bonus range from will not have any effect during and extended Headshot attacks.
- Only the ordinary 100% attack damage portion of the attack can critically strike. The bonus from Headshot is added after the critical strike is rolled.
- The full damage of Headshot applies
life steal.
- 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 Headshot is a single instance of damage, thus does not trigger or passives twice.
- The full damage of Headshot applies
- Attacking
wards or jungle plants will still generate stacks towards Headshot but the empowered attack will not be consumed.
- The basic attack triggering Headshot can
critically strike, but Headshot's damage remains unchanged if it does.
- Ability-granted Headshots are abilities that apply on-hit effects. They will not interact with effects that apply on-attack (including stacking Headshot).
- The bonus damage applies to
turrets.
- Additional bolts from will not generate stacks towards Headshot but will benefit from the and extended Headshot attack range.
- Notes
- Enemies hit while protected by a
spell shield will still be considered a target for calculating damage for subsequent hits.
- Piltover Peacemaker will fire from wherever Caitlyn was at the start of the cast time.
- Notes
- If Yordle Snap Traps are stacked on each other while the target is already rooted by one, the target is immune to them for:
- 2 seconds for the 2nd and 3rd trap.
- 3 seconds for the 4th and 5th trap.
- Completely immune to them after the 5th trap.
- Notes
- The recoil can be used to pass through terrain.
- Notes
- The following will cancel Ace in the Hole's channel (mana expenditure is not compensated):
- Caitlyn is
interrupted.
- The target becomes
untargetable.
- Caitlyn or her target
dies.
- Caitlyn uses .
- Caitlyn is
- The ability also goes on a 5-second
cooldown if Caitlyn enters
resurrection during the cast time.
- The cast time does not end prematurely but the channel will be immediately canceled the moment the cast time completes.
- If the target dies, becomes
untargetable, or Caitlyn loses
sight of them during the cast time, Ace in the Hole cancels but does not go on
cooldown nor consumes any
mana.
- If the target dies after the bullet has been fired, the shot will continue towards their corpse and may still hit other enemy champions.
- If the target becomes
untargetable after the bullet has been fired, the projectile will be
destroyed.
- If the target becomes
- The target is
revealed during the channel and while the bullet is in-flight.
- The following table refers for interactions while Caitlyn is
channeling:
Patch history
- See here for the complete patch history.
- Stats
- Attack damage growth increased to 3.8 from 3.3.
- Attack speed growth increased to 4% from 3.5%.
- Stats
- Attack damage growth increased to 3.3 from 2.88.
- Critical strike damage ratio reduced to (87.5% + half of bonus crit damage) from (100% + half of bonus crit damage).
- Stats
- Base attack damage reduced to 62 from 64.
- Attack speed growth reduced to 3.5% from 4%.
- General
- Bug Fix: Can no longer trigger the execute on multiple targets.
- Bug Fix: Can no longer trigger multiple times at once.
- Stats
- Base movement speed reduced to 325 from 330.
- Stats
- Base attack damage increased to 64 from 62.
- Base movement speed increased to 330 from 325.
- Bug Fix: No longer grants extra from multiple traps triggered at the same time by the same target.
- Stats
- Base health increased to 510 from 481.
- Health growth increased to 93 from 91.
- V10.10 - May 18th Hotfix
- Reverted 10.9 changes.
- Bug Fix: Now properly empowers only one basic attack.
- Undocumented: Targets affected by traps no longer gain immunity to them for a brief time, increased for each consecutive application.
- Stats
- Base attack speed increased to 0.681 from 0.625.
-
- Bug Fix: UI overlay now properly appears when she casts the ability.
- Bug Fix: No longer gets bonus Headshots by inputting the attack-move command near the target while they are trapped and netted simultaneously.
- Bug Fix: Can no longer use attack-move to attack trapped or netted targets while she is crowd controlled.
- Bug Fix: After casting into Piltover Peacemaker, her basic attacks are no longer temporarily slower than they should be.
- Bug Fix: If her target dies before her Energized (via items like and ) Headshot hits them, she is no longer damaged in their stead.
- Stats
- Base attack damage increased to 62 from 60.
- Stats
- Base attack damage increased to 60 from 58.
- Base damage increased to 60 / 105 / 150 / 195 / 240 from 40 / 90 / 140 / 190 / 240.
- General
- New visual effects.
- Basic attack cleaned up noise and added new hit impacts.
- Brand new headshot missile and effects for better readability.
- Cleaned up noise, added a width indicator for clarity, and updated hit effects.
- Reduced activation noise and cleaned up root effect.
- Updated ally traps as well to glow blue.
- Cleaned up and now more accurately represents the width of the missile.
- Reduced the target effect's noise, improved the timing, and added new cast, missile, and hit effects.
-
- Cleaned up the projectiles.
- Added the width indicator.
-
- Cleaned up the projectiles
- Adjusted the width to match the new base.
- Cleaned up charging and hit effects.
- Base damage increased to 300 / 525 / 750 from 250 / 475 / 700.
- General
- Adjusted splash artwork for .
- New Effect: Can now ping whether the ability is within range or not.
- Base damage increased to 50 / 90 / 130 / 170 / 210 from 30 / 70 / 110 / 150 / 190.
- Reduced damage beyond first enemy increased to 40% from 33%.
- Target range increased to 3500 at all ranks from 2000 / 2500 / 3000.
- V8.13 - July 3rd Hotfix
- Champion headshot damage increased to 50 / 75 / 100% (based on level) (+ 125% critical strike chance) AD from 50% (+ 100% critical strike chance) AD.
- Non-champion headshot damage increased to 100% (+ 125% critical strike chance) AD from 100% (+ 100% critical strike chance) AD.
- Bug Fix: No longer interacts with to deal extra damage while the buff is inactive.
- Bug Fix: Now correctly updates its range for the first use after leveling it.
-
- Bug Fix: VFX have been restored.
- Stats
- Base health increased to 481 from 475.
- Health growth increased to 91 from 85.
- Base armor reduced to 28 from 32.
- Base health regeneration reduced to 3.5 from 5.5.
- Base attack damage reduced to 58 from 62.
- Attack damage growth increased to 2.88 from 2.18.
- Bonus damage to non-champions changed to 100% (+ 100% (+ AD ) critical strike chance) from 150% AD.
- Stats
- Base health regeneration reduced to 5.5 from 5.65.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base attack damage increased to 62 from 53.66.
- Base armor increased to 31.88 from 22.88.
-
- Bug Fix: No longer get stuck with a blue overlay when an enemy is affected by Yordle Snap Trap.
- Bug Fix: Rank-up tooltip now properly lists the total attack damage ratio increase between ranks.
- Stats
- Base health reduced to 475 from 524.4.
- Health growth increased to 85 from 80.
- Base attack speed increased to 0.568 from 0.543.
- Base attack delay reduced to 0.1 from 0.15.
- Attack speed growth increased to 4% from 2%.
- Base health regeneration reduced to 5.65 from 5.674.
- Passive starting bonus attack speed reduced to 10% from 15%. Level 1 attack speed is still 0.625.
- New Effect: Can affect turrets.
- Damage to targets beyond the first increased to 67% from 50%.
- Trap duration reduced to 30 / 35 / 40 / 45 / 50 seconds at all ranks from 90.
- bonus damage increased to 40 / 90 / 140 / 190 / 240 from 10 / 55 / 100 / 145 / 190.
- 40 / 55 / 70 / 85 / 100% bonus AD from 60% AD at all ranks. AD ratio changed to
- Vision duration reduced to 3 seconds from 8.
- Recharge time changed to 30 / 24 / 19 / 15 / 12 seconds from 45 / 32.5 / 20 / 12.5 / 10.
- Passthrough damage reduced to 50% from 67%.
- Trap bonus damage from reduced to 10 / 55 / 100 / 145 / 190 from 30 / 70 / 110 / 150 / 190.
- Trap bonus damage from 60% AD from 70% AD. AD ratio reduced to
- Bug Fix: Tooltip now displays the correct root duration of 1.5 seconds. Actual duration unchanged.
-
- General
- Bug Fix: VFX during her recall no longer disappear when losing and regaining vision.
- Bug Fix: Traps are no longer less clear in brush compared to her other skins.
- General
- Stats
- Attack speed growth reduced to 2% from 4%.
-
- Bug Fix: Quote when killing is no longer heard by everyone on the map.
- Bug Fix: Fixed a bug where she could become covered in a blue overlay for the rest of the match if polymorphed by while in combat.
- Bug Fix: Fixed a bug where could get the same blue overlay if casting on any enemy affected by an allied Yordle Snap Trap.
- Stats
- Base attack speed reduced to 0.543 from 0.568.
- Attack delay increased to 0.15 from 0.1.
- Base attack speed reduced to 0.543 from 0.568.
- no longer grants Headshot stacks on secondary targets.
- Passive starting bonus attack speed increased to 15% from 10%. Level 1 attack speed is still 0.625.
- Bug Fix: Fixed a bug causing the projectile of an enemy Piltover Peacemaker to not properly appear until it hit a unit when fired from fog of war.
-
- Bug Fix: Various VO lines triggered when she scores a pentakill, ace, or killing spree now properly play.
- Bug Fix: The underside of Teemo's stolen hat no longer looks kinda weird during her .
- Stats
- Magic resistance growth increased to 0.5 from 0.
-
- Bug Fix: Fixed a bug where the SFX were distorting when hitting multiple minions.
- Bug Fix: Untargetable champions can no longer proc the trap.
- Bug Fix: Improved visibility of Lunar Wraith Caitlyn's trap.
- General
- Splash artwork for and updated to the Chinese art.
- (+ 70% AD) from 10 / 20 / 30 / 40 / 50% bonus damage changed to 30 / 70 / 110 / 150 / 190
- New Effect: Traps now display their area of effect range to Caitlyn.
- Cooldown reduced to 16 / 14.5 / 13 / 11.5 / 10 seconds from 18 / 16 / 14 / 12 / 10.
- Bug Fix: Caitlyn would often path into her normal attack range to perform the empowered attack.
- Bug Fix: Caitlyn first attack after an empowered one would take longer to complete.
- Bug Fix: Using the empowered attack on a target other than the one being previously attacked would take longer to complete.
- Collision detection improved for smaller enemies.
- Stacks changed to 6 at all levels from 7 / 6 / 5 (based on level).
- Frequency of "Boom, Headshot!" line reduced
- Maximum damage to targets beyond the first increased to 67% from 60.
- Stats
- Attack damage increased to 55.66 from 50.04
- Attack damage growth reduced to 2.18 from 3.
- Attack speed reduced to 0.568 from 0.625
- Attack delay increased to 0.1 from 0.
- Caitlyn now starts the game with 10% bonus attack speed at level 1 to offset the attack speed reduction at the start of the game.
- New icon
- Removed: 50% bonus armor penetration
- New Effect: Bonus damage increased to 50% + (critical strike chance × 1 + (0.5 × bonus critical strike damage))% AD from (+ 50% AD)
- Still deals 150% AD bonus damage against minions and monsters.
- New Effect: Caitlyn's next attack against targets caught in a or slowed by gains 'double range' and is guaranteed to apply Headshot. These Headshots will not generate charges toward standard Headshots nor consume a stacked one.
- Attacks against turrets will now increment Caitlyn's Headshot counter.
- Base damage increased to 25 / 70 / 115 / 160 / 205 from 20 / 60 / 100 / 140 / 180.
- AD ratio increased to 130 / 140 / 150 / 160 / 170% AD from 130% AD
- Removed: 10% damage mitigation per enemy unit hit.
- New Effect: Projectile is now narrow until it hits its first target then opens up to normal width.
- New Effect: Enemies beyond the first take only 「 60% 」「 15 / 42 / 69 / 96 / 123 (+ 72 / 78 / 84 / 90 / 96% AD) 」 damage unless caught in a , then they take full damage.
- Removed: Magic damage-over-time and AP ratio.
- New Effect: Utilizes a stock system, with 3 / 3 / 4 / 4 / 5 maximum charges.
- Recharge time increased to 45 / 32.5 / 20 / 12.5 / 10 seconds from 16 / 14 / 12 / 10 / 8.
- Maximum number of traps increased to 3 / 3 / 4 / 4 / 5 from 3 at all ranks.
- Duration reduced to 90 seconds from 240.
- New Effect: Being trapped now grants an immunity to further traps placed at that location for ~4 seconds.
- Enemies lose that immunity if they leave the location.
- New Effect: Trapped enemies take 10 / 20 / 30 / 40 / 50% multiplicatively increased damage from .
- Base damage reduced to 70 / 110 / 150 / 190 / 230 from 80 / 130 / 180 / 230 / 280.
- Dash distance reduced to 400 from 500.
- Missile width reduced to 70 from 80.
- Missile speed reduced to 1600 from 2000.
- Fixed a bug where Caitlyn's attack animation and damage application would occasionally become fall out of sync when was in the game.
- Mana cost reduced to 30 from 50.
- Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 20 / 17 / 14 / 11 / 8.
- New Effect: Ignores 50% of the target enemy champion's bonus armor.
- Fixed a bug where the trap could take any time between 1 and 1.25 seconds to arm.
- It is now always 1.1 seconds.
- Fixed a bug where certain dashes could pass over the trap without triggering it.
- Fixed a bug where the trap could take any time between 1 and 1.25 seconds to arm.
- Sight is now granted on-click instead of after the 0.25 seconds cast time.
- The ability should no longer cancel if you lose sight of the target.
- Sight is now granted on-click instead of after the 0.25 seconds cast time.
- Bush visibility improved.
- General
- Fixed a bug where abilities that give True Sight of enemy champions would reveal
Stealth Wards under certain circumstances.
- Fixed a bug where abilities that give True Sight of enemy champions would reveal
- General
- Fixed a bug where Caitlyn's basic attacks were registering as attacks before they visually hit the target.
- General
- New splash artwork for .
- Stats
- Base armor increased to 17 from 13.
- Projectile should now be correctly destroyed if the target becomes untargetable.
- General
- New running animation
- Stats
- Attack speed reduced to 0.625 from 0.668
- Attack speed per level increased to 4% from 3%.
- No longer gains stacks when attacking structures.
- No longer consumed when attacking wards.
- Stats
- Movement speed increased to 325 from 300.
- Per unit damage mitigation reduced to 10% from 15.
- Minimum damage increased to 50% from 40.
- Can no longer be cast while rooted.
- General
- Ability tooltips updated.
- Cast time reduced.
- Range increased to 2000 / 2500 / 3000 from 1900 / 2050 / 2200.
- Channel time reduced to 1 second from 1.25.
- General
- Splash artwork for and updated to the Chinese art.
- Now properly ignores unit collision when placed.
- Fixed a bug where Caitlyn would appear to attack during channeling.
- Fixed a bug where it did not trigger while taunted or silenced.
- Stats
- Movement speed reduced to 300 from 305.
- Base damage reduced to 20 / 60 / 100 / 140 / 180 from 20 / 65 / 110 / 155 / 200.
- Activation radius reduced to 135 from 150.
- Now will show the area it triggers in when cast.
- Fixed a bug where it would fail to reset cooldown if or died during the channel time.
- Fixed a bug where, when planting a new trap after another one was recently triggered, the one before was disabled.
- Mana cost reduced to 50 from 60.
- Activation range increased to 150 from 125.
- Mana cost reduced to 75 from 90.
- Mana cost reduced to 100 from 150.
- Range increased to 1900 / 2050 / 2200 from 1600 / 1900 / 2200.
- Stats
- Attack speed growth increased to 3% from 2.6
- Maximum charges increased to 3 from 2.
- Activation stacks reduced to 8 / 7 / 6 (based on level) from 8 at all levels.
- Projectile speed increased to 3200 from 2200.
- Range increased to 1600 / 1900 / 2200 from 1400 / 1800 / 2200.
- Initial cast time leading up to channel time decreased significantly.
- General
- Ability tooltips updated.
- Base damage changed to 20 / 65 / 110 / 155 / 200 from 40 / 70 / 100 / 130 / 160.
- AD ratio increased to (+ 130% AD) from (+ 100% AD)
- Per unit damage mitigation increased to 10% from 6.
- Maximum damage mitigation increased to 50% from 30.
- Base damage increased to 250 / 475 / 700 from 250 / 400 / 550.
- Now provides vision of the target for the duration and thus is not canceled when Caitlyn loses line of sight.
- Base damage is now treated as a spell instead of an attack.
- No longer triggers on-hit effects like .
- Now triggers spell effects like .
- Cannot be dodged or blocked by .
- Fixed a bug where it didn't scale from the
Havoc mastery.
- Added
- I
- Every 8 attacks (attacks while in brush count as 2) Caitlyn will fire a headshot dealing either 150% damage to a champion or 250% damage to a minion.
- - Q
- Caitlyn revs up her rifle for 1 second to unleash a penetrating shot which deals physical damage (deals less damage to subsequent targets)
- - W
- Caitlyn sets a trap to reveal sneaky yordles. When sprung the trap immobilizes the champion and deals magic damage over 1.5 seconds.
- - E
- Caitlyn fires a heavy net to slow her target. The recoil knocks her back.
- - R
- Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.
-
- I
See also
Cancelled Champions |
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References
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