Image
Caitlyn
Caitlyn is a champion in League of Legends.[1]
Abilities[]
- If Caitlyn's current target becomes trapped by
- Swapping the target to an enemy trapped by
- PENDING FOR TEST:: The exact attack cooldown refund appears to be 50% of the attack cooldown at current attack speed, but at a minimum amount it lets Caitlyn start the attack against the trapped target within 0.5 seconds of her previous attack windup completing.
or also reduces her ongoing attack cooldown.
or while her attack is on cooldown, this ongoing cooldown will be refunded partially so that her next attack on them can begin earlier.
- Swapping the target to an enemy trapped by
- The bonus range from will not have any effect during and extended Headshot attacks.
- Only the ordinary 100% attack damage portion of the attack can critically strike. The bonus from Headshot is added after the critical strike is rolled.
- The full damage of Headshot applies
life steal.
- Headshot is a single instance of damage, thus does not trigger or passives twice.
- The full damage of Headshot applies
- The basic attack triggering Headshot can
critically strike, but Headshot's damage remains unchanged if it does.
- Since Caitlyn's Art and Sustainability Update, Ability-granted Headshots are the same as the original Headshot override attack, though what lets them cast at high range is still relatively special. They trigger on-attack effects (including stacking Headshot).
- PENDING FOR TEST: Wind's Fury, is special cased to search targets with the increased range as well.
- Because Headshot stacks are generated on-attack, bolts will not generate stacks towards Headshot.
- The empowered attack will not trigger against wards.
- Stacks will still be generated towards Headshot when attacking them.
- Enemies hit while protected by a
spell shield will still be considered a target for calculating damage for subsequent hits.
- This ability will cast from wherever the caster is at the start of the cast time.
- Immunity vs
Airborne moveblocks and
Kinematics?:
- Multiple armed traps on the same location will spring all at once if an enemy steps on one of them.
- This ability will cast from wherever the caster is at the end of the cast time.
- The recoil can be used to pass through terrain.
- If Caitlyn buffers
- If Caitlyn buffers an ability or basic attack during this ability's cast time, the buffered ability or basic attack will instead start after the dash ends.
- Other abilities can be cast while
dashing if they are input after the cast time.
during 90 Caliber Net's cast time, will start after the cast time.
- 90 Caliber Net's missile will fail to fire if Caitlyn is
suppressed during the cast time.(note)
- The following will cancel Ace in the Hole's channel (mana expenditure is not compensated):
- Caitlyn is
interrupted.
- The target becomes
untargetable.
- Caitlyn or her target
dies.
- Caitlyn is
- Ace in the Hole reveals the target and Caitlyn through a buff that lasts for up to 4 seconds.
- The buff is applied to the target from the start of the cast time.
- The buff ends prematurely when the channel is canceled or the bullet hits an enemy.
- The target is revealed for 1 second if the buff is ended prematurely.
- It is not removed if the cast time is cancelled or the bullet missile is destroyed.(note)
- The ability also goes on a 5-second
cooldown if Caitlyn enters
resurrection during the cast time.
- The cast time does not end prematurely but the channel will be immediately canceled the moment the cast time completes.
- If the target dies after the bullet has been fired, the shot will continue towards their corpse and may still hit other enemy champions.
- The bullet has a
sight radius of 1500 attached to it.
- If the target becomes
untargetable,
dies, or is too far away or no longer in
sight during the cast time, this ability will cancel but does not go on
cooldown nor pay its cost (if applicable).
- This excludes losing sight of the target.
- The following table refers for interactions while Caitlyn is
channeling:
Type | Channel | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | |
Disabled | All the other item-actives are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by | ![]() |
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Caitlyn (Collection).
Renowned as its finest peacekeeper, Caitlyn is also Piltover’s best shot at ridding the city of its elusive criminal elements. She is often paired with Vi, acting as a cool counterpoint to her partner’s more impetuous nature. Even though she carries a one-of-a-kind hextech rifle, Caitlyn’s most powerful weapon is her superior intellect, allowing her to lay elaborate traps for any lawbreakers foolish enough to operate in the City of Progress.




Patch history[]
- For the expanded patch notes, see here.
- Stats
- Attack speed ratio increased to 0.625 from 0.61
- Damage against secondary targets increased to 60% from 50%.
- Stats
- Attack speed ratio increased to 0.61 from 0.594.
- Recharge reduced to 26 / 22 / 18 / 14 / 10 seconds from 30 / 24 / 19 / 15 / 12. Now scales linearly.
- Stats
- Attack speed ratio increased to 0.594 from 0.568.
- Headshot bonus AD ratio reduced to 40% bonus AD at all ranks from 40 / 50 / 60 / 70 / 80%.
- Bonus AD ratio reduced to 150% bonus AD from 170%.
- Bug Fix: A headshot gained from this ability is no longer incorrectly consumed alongside any headshots primed by or .
- Bug Fix: Buff is now properly consumed on-attack. She can no longer fire 2 empowered attacks by resetting her attack timer with Titanic Crescent while an empowered missile was in-flight.
- Critical strike ratio formula changed to (100% total critical damage × 85% critical strike chance) from (100% total critical damage × 81.25% critical strike chance).
- Critical strike ratio increased to (148.75% + ) from (142.1875% + ).
- Critical strike ratio formula changed to (100% total critical damage × 85% critical strike chance) from (100% total critical damage × 81.25% critical strike chance).
- Cooldown increased to 90 seconds at all ranks from 90 / 75 / 60.
- Base damage reduced to 300 / 500 / 700 from 300 / 525 / 750.
- AD ratio reduced to 170% bonus AD from 200%.
- Critical strike chance ratio increased to 0% − 50% (based on critical strike chance) from 0% − 35% (based on critical strike chance).
- Critical strike ratio formula changed to (100% total crit damage x 81.25% total crit chance) from (62.5% total crit damage x 130% total crit chance).
- Damage unchanged.
- Critical strike ratio formula changed to (100% total crit damage x 81.25% total crit chance) from (62.5% total crit damage x 130% total crit chance).
-
- Bug Fix: Skin and chromas now properly display the headshot ready indicator VFX.
- Number of stacks reduced to 5 from 6.
- Critical strike ratio formula changed to (62.5% total crit damage x 130% total crit chance) from (1.25 x (0.875 + 50% bonus crit damage) x 130% crit chance).
- Damage unchanged.
- Critical strike ratio formula changed to (crit chance × 1.25 × 1.3 × (0.875 + 50% bonus crit damage)) from (crit chance × 1.25 × 1.2 × (0.875 + 50% bonus crit damage)).
- Critical strike chance ratio increased to (142.1875% + ) from (131.25% + ).
- Critical strike ratio formula changed to (crit chance × 1.25 × 1.3 × (0.875 + 50% bonus crit damage)) from (crit chance × 1.25 × 1.2 × (0.875 + 50% bonus crit damage)).
- Critical strike chance ratio increased to 0% − 35% (based on critical strike chance) from 0% − 25%.
- General
- Bug Fix: Health bar on the skins of and no longer obstructs their VFX.
- Bug Fix: VFX is no longer misaligned from her weapon.
- Stats
- Base attack damage reduced to 60 from 62.
- Base armor reduced to 27 from 28.
- Bug Fix: Empowered basic attack no longer cancels if the basic attack was issued outside of the attack range.
- Stats
- Mana growth increased to 40 from 35.
- Mana regeneration growth increased to 0.7 from 0.55.
- Bug Fix: Now properly attacks the source if she is
taunted during the effect.
- Bug Fix: Now properly attacks the source if she is
- General
- Updated ability icons.
- AD ratio increased to 60 / 90 / 120% (based on level) AD from 60 / 85 / 110% (based on level).
- Non-champion AD ratio increased to 110 / 115 / 120% (based on level) AD from 110% AD at all ranks.
- New Effect: Damage is now increased by 0% − 25% (based on critical strike chance).
- V12.12 - June 30th Hotfix
- Stats
- Attack damage growth increased to 3.8 from 3.4.
- AD ratio increased to 60 / 85 / 110% (based on level) AD from 50 / 75 / 100% (based on level).
- Non-champion AD ratio increased to 110% AD from 100% AD.
- Critical strike ratio formula changed to (crit chance × 1.25 × 1.2 × (0.875 + 50% bonus crit damage)) from (crit chance × 1.25 × (0.875 + 50% bonus crit damage)).
- Critical strike chance ratio increased to (131.25% + ) from (109.375% + ).
- bonus base damage reduced to 40 / 85 / 130 / 175 / 220 from 60 / 105 / 150 / 195 / 240.
- 40 / 50 / 60 / 70 / 80% bonus AD from 40 / 55 / 70 / 85 / 100%. bonus AD ratio reduced to
- AD ratio changed to 125 / 145 / 165 / 185 / 205% AD from 130 / 145 / 160 / 175 / 190% AD.
- Mana cost changed to 55 / 60 / 65 / 70 / 75 from 50 / 60 / 70 / 80 / 90.
- Base damage increased to 80 / 130 / 180 / 230 / 280 from 70 / 110 / 150 / 190 / 230.
- Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 16 / 14.5 / 13 / 11.5 / 10.
- Stats
- Base health increased to 580 from 510.
- Health growth increased to 107 from 93.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Bug Fix: Now properly deals damage even if the caster had a
spell shield via or .
- Bug Fix: Now properly deals damage even if the caster had a
- Stats
- Attack damage growth reduced to 3.4 from 3.8.
- Damage against secondary targets reduced to 50% from 60%.
- Bug Fix: Channel no longer improperly starts when
feared during the cast time, thus refunding the ability's cooldown despite not being cancelled.
- Undocumented: is now disabled during the cast time and channel.
- Bug Fix: Channel no longer improperly starts when
- Bug Fix: Attacking an enemy marked by her or no longer incorrectly grants Headshot stacks.
- Bug Fix: Fixed a bug where, if a champion got caught in Yordle Snap Trap at the same time as , the extended Headshot range would get canceled.
- Bug Fix: Fixed a bug where she would sometimes be able to change her Headshot target while casting it.
- General
- Bug Fix: Base voice lines now play more consistently and accurately.
- New Effect: If her current target becomes trapped by or while her attack is on cooldown, this ongoing cooldown will be refunded partially so that her next attack on them can begin earlier.
- Swapping the target to an enemy trapped by or also reduces her ongoing attack cooldown.
- Bug Fix: Fixed a bug where she was able to Headshot enemies while being revived.
- New Effect: If her current target becomes trapped by or while her attack is on cooldown, this ongoing cooldown will be refunded partially so that her next attack on them can begin earlier.
- V11.23 - November 18th Hotfix
- Bug Fix: Fixed a bug where her recall would be interrupted if an enemy stepped on one of her traps.
- V11.23 - November 17th Hotfix
- Bug Fix: Fixed a bug where she could fire multiple extended range headshots against targets marked by or at high attack speeds.
- V11.23 - Art & Sustainability Update
- General
- Complete visual update across all skins.
- New splash artwork for , , , , and .
- Adjusted splash artwork for , , , , , and .
- New lore.
- New voice-over.
- Updated sound effects.
- Added ejected bullet when reloading her rifle.
- Removed: Gaining an Empowered Headshot no longer allows Caitlyn to attack the trapped target ignoring an ongoing attack cooldown.
- Undocumented/New: Because they are proper attacks now, Headshot attacks against trapped enemies also generate a stack towards now.
- "Passive Ready" SFX adjusted for more of a Hextech feel. Added SFX that plays when Headshot is ready for use.
- New meshes and particles made to look more Hextech. Initial on-hit SFX are now more impactful than subsequent hits.
- Added indicator on traps and their activation VFXs. Trap SFXs adjusted to match new animation timing.
- New range indicator. On-hit SFX are now more impactful.
- New laser and Hextech imagery. On-cast SFX are now more impactful and have additional Hextech elements.
- Bug Fix: Fixed a bug where the extended tooltip and level-up tooltip did not contain its damage ratio.
- AD ratio increased to 130 / 145 / 160 / 175 / 190% AD from 130 / 140 / 150 / 160 / 170% AD.
-
- Bug Fix: Hit VO now plays from her location instead of the trap's location.
- Bug Fix: Cast VO also now plays for all enemies and allies.
- Stats
- Attack damage growth increased to 3.8 from 3.3.
- Attack speed growth increased to 4% from 3.5%.
- Stats
- Attack damage growth increased to 3.3 from 2.88.
- Critical strike ratio formula changed to (crit chance × 1.25 × (0.875 + 50% bonus crit damage)) from (crit chance × 1.25 × (1 + 50% bonus crit damage)).
- Critical strike chance ratio reduced to (109.375% + ) (after IE change) from (125% + ).
- Critical strike ratio formula changed to (crit chance × 1.25 × (0.875 + 50% bonus crit damage)) from (crit chance × 1.25 × (1 + 50% bonus crit damage)).
- Stats
- Base attack damage reduced to 62 from 64.
- Attack speed growth reduced to 3.5% from 4%.
- General
- Bug Fix: Can no longer trigger the execute on multiple targets.
- Bug Fix: Can no longer trigger multiple times at once.
- Stats
- Base movement speed reduced to 325 from 330.
- Stats
- Base attack damage increased to 64 from 62.
- Base movement speed increased to 330 from 325.
- Bug Fix: No longer grants extra from multiple traps triggered at the same time by the same target.
- Stats
- Base health increased to 510 from 481.
- Health growth increased to 93 from 91.
- V10.10 - May 18th Hotfix
- Reverted 10.9 changes.
- Bug Fix: Now properly empowers only one basic attack.
- Undocumented: Targets affected by traps no longer gain immunity to them for a brief time, increased for each consecutive application.
- Stats
- Base attack speed increased to 0.681 from 0.625.
-
- Bug Fix: UI overlay now properly appears when she casts the ability.
- Bug Fix: No longer gets bonus Headshots by inputting the attack-move command near the target while they are trapped and netted simultaneously.
- Bug Fix: Can no longer use attack-move to attack trapped or netted targets while she is crowd controlled.
- Bug Fix: After casting into Piltover Peacemaker, her basic attacks are no longer temporarily slower than they should be.
- Bug Fix: If her target dies before her Energized (via items like and ) Headshot hits them, she is no longer damaged in their stead.
- Stats
- Base attack damage increased to 62 from 60.
- Stats
- Base attack damage increased to 60 from 58.
- Base damage increased to 60 / 105 / 150 / 195 / 240 from 40 / 90 / 140 / 190 / 240.
- General
- New visual effects.
- Basic attack cleaned up noise and added new hit impacts.
- Brand new headshot missile and effects for better readability.
- Cleaned up noise, added a width indicator for clarity, and updated hit effects.
- Reduced activation noise and cleaned up root effect.
- Updated ally traps as well to glow blue.
- Cleaned up and now more accurately represents the width of the missile.
- Reduced the target effect's noise, improved the timing, and added new cast, missile, and hit effects.
-
- Cleaned up the projectiles.
- Added the width indicator.
-
- Cleaned up the projectiles
- Adjusted the width to match the new base.
- Cleaned up charging and hit effects.
- Base damage increased to 300 / 525 / 750 from 250 / 475 / 700.
- General
- Adjusted splash artwork for .
- New Effect: Can now ping whether the ability is within range or not.
- Base damage increased to 50 / 90 / 130 / 170 / 210 from 30 / 70 / 110 / 150 / 190.
- Reduced damage beyond first enemy increased to 40% from 33%.
- Target range increased to 3500 at all ranks from 2000 / 2500 / 3000.
- V8.13 - July 3rd Hotfix
- Champion headshot base AD ratio increased to 50 / 75 / 100% (based on level) AD from 50% AD.
- Critical strike ratio formula (for both champions and non-champions) changed to (crit chance × 1.25 × (1 + 50% bonus crit damage)) from (crit chance × (1 + 50% bonus crit damage)).
- Critical strike chance ratio increased to 125% from 100%.
- Bug Fix: No longer interacts with to deal extra damage while the buff is inactive.
- Bug Fix: Now correctly updates its range for the first use after leveling it.
-
- Bug Fix: VFX have been restored.
- Stats
- Base health increased to 481 from 475.
- Health growth increased to 91 from 85.
- Base armor reduced to 28 from 32.
- Base health regeneration reduced to 3.5 from 5.5.
- Base attack damage reduced to 58 from 62.
- Attack damage growth increased to 2.88 from 2.18.
- Bonus damage to non-champions changed to 100% (+ (100% + ) critical strike chance) AD from 150% AD.
- Stats
- Base health regeneration reduced to 5.5 from 5.65.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base attack damage increased to 62 from 53.66.
- Base armor increased to 31.88 from 22.88.
-
- Bug Fix: No longer get stuck with a blue overlay when an enemy is affected by Yordle Snap Trap.
- Bug Fix: Rank-up tooltip now properly lists the total attack damage ratio increase between ranks.
- Stats
- Base health reduced to 475 from 524.4.
- Health growth increased to 85 from 80.
- Base attack speed increased to 0.568 from 0.543.
- Base attack delay reduced to 0.1 from 0.15.
- Attack speed growth increased to 4% from 2%.
- Base health regeneration reduced to 5.65 from 5.674.
- Passive starting bonus attack speed reduced to 10% from 15%. Level 1 attack speed is still 0.625.
- New Effect: Can affect turrets.
- Damage to targets beyond the first increased to 67% from 50%.
- Trap duration reduced to 30 / 35 / 40 / 45 / 50 seconds at all ranks from 90.
- bonus damage increased to 40 / 90 / 140 / 190 / 240 from 10 / 55 / 100 / 145 / 190.
- 40 / 55 / 70 / 85 / 100% bonus AD from 60% AD at all ranks. AD ratio changed to
- Vision duration reduced to 3 seconds from 8.
- Recharge time changed to 30 / 24 / 19 / 15 / 12 seconds from 45 / 32.5 / 20 / 12.5 / 10.
- Passthrough damage reduced to 50% from 67%.
- Trap bonus damage from reduced to 10 / 55 / 100 / 145 / 190 from 30 / 70 / 110 / 150 / 190.
- Trap bonus damage from 60% AD from 70% AD. AD ratio reduced to
- Bug Fix: Tooltip now displays the correct root duration of 1.5 seconds. Actual duration unchanged.
-
- General
- Bug Fix: VFX during her recall no longer disappear when losing and regaining vision.
- Bug Fix: Traps are no longer less clear in brush compared to her other skins.
- General
- Stats
- Attack speed growth reduced to 2% from 4%.
-
- Bug Fix: Quote when killing is no longer heard by everyone on the map.
- Bug Fix: Fixed a bug where she could become covered in a blue overlay for the rest of the match if polymorphed by while in combat.
- Bug Fix: Fixed a bug where could get the same blue overlay if casting on any enemy affected by an allied Yordle Snap Trap.
- Stats
- Base attack speed reduced to 0.543 from 0.568.
- Attack delay increased to 0.15 from 0.1.
- Base attack speed reduced to 0.543 from 0.568.
- no longer grants Headshot stacks on secondary targets.
- Passive starting bonus attack speed increased to 15% from 10%. Level 1 attack speed is still 0.625.
- Bug Fix: Fixed a bug causing the projectile of an enemy Piltover Peacemaker to not properly appear until it hit a unit when fired from fog of war.
-
- Bug Fix: Various VO lines triggered when she scores a pentakill, ace, or killing spree now properly play.
- Bug Fix: The underside of Teemo's stolen hat no longer looks kinda weird during her .
- Stats
- Magic resistance growth increased to 0.5 from 0.
-
- Bug Fix: Fixed a bug where the SFX were distorting when hitting multiple minions.
- Bug Fix: Untargetable champions can no longer proc the trap.
- Bug Fix: Improved visibility of Lunar Wraith Caitlyn's trap.
- General
- Splash artwork for and updated to the Chinese art.
- (+ 70% AD) from 10 / 20 / 30 / 40 / 50% bonus damage changed to 30 / 70 / 110 / 150 / 190
- New Effect: Traps now display their area of effect range to Caitlyn.
- Cooldown reduced to 16 / 14.5 / 13 / 11.5 / 10 seconds from 18 / 16 / 14 / 12 / 10.
- Bug Fix: Caitlyn would often path into her normal attack range to perform the empowered attack.
- Bug Fix: Caitlyn first attack after an empowered one would take longer to complete.
- Bug Fix: Using the empowered attack on a target other than the one being previously attacked would take longer to complete.
- Collision detection improved for smaller enemies.
- Stacks changed to 6 at all levels from 7 / 6 / 5 (based on level).
- Frequency of "Boom, Headshot!" line reduced
- Maximum damage to targets beyond the first increased to 67% from 60.
- Stats
- Attack damage increased to 55.66 from 50.04
- Attack damage growth reduced to 2.18 from 3.
- Attack speed reduced to 0.568 from 0.625
- Attack delay increased to 0.1 from 0.
- Caitlyn now starts the game with 10% bonus attack speed at level 1 to offset the attack speed reduction at the start of the game.
- New icon
- Removed: 50% bonus armor penetration
- New Effect: Bonus damage increased to 50% + (critical strike chance × 1 + (0.5 × bonus critical strike damage))% AD from (+ 50% AD)
- Still deals 150% AD bonus damage against minions and monsters.
- New Effect: Caitlyn's next attack against targets caught in a or slowed by gains 'double range' and is guaranteed to apply Headshot. These Headshots will not generate charges toward standard Headshots nor consume a stacked one.
- Attacks against turrets will now increment Caitlyn's Headshot counter.
- Base damage increased to 25 / 70 / 115 / 160 / 205 from 20 / 60 / 100 / 140 / 180.
- AD ratio increased to 130 / 140 / 150 / 160 / 170% AD from 130% AD
- Removed: 10% damage mitigation per enemy unit hit.
- New Effect: Projectile is now narrow until it hits its first target then opens up to normal width.
- New Effect: Enemies beyond the first take only 「 60% 」「 15 / 42 / 69 / 96 / 123 (+ 72 / 78 / 84 / 90 / 96% AD) 」 damage unless caught in a , then they take full damage.
- Removed: Magic damage-over-time and AP ratio.
- New Effect: Utilizes a stock system, with 3 / 3 / 4 / 4 / 5 maximum charges.
- Recharge time increased to 45 / 32.5 / 20 / 12.5 / 10 seconds from 16 / 14 / 12 / 10 / 8.
- Maximum number of traps increased to 3 / 3 / 4 / 4 / 5 from 3 at all ranks.
- Duration reduced to 90 seconds from 240.
- New Effect: Being trapped now grants an immunity to further traps placed at that location for ~4 seconds.
- Enemies lose that immunity if they leave the location.
- New Effect: Trapped enemies take 10 / 20 / 30 / 40 / 50% multiplicatively increased damage from .
- Base damage reduced to 70 / 110 / 150 / 190 / 230 from 80 / 130 / 180 / 230 / 280.
- Dash distance reduced to 400 from 500.
- Missile width reduced to 70 from 80.
- Missile speed reduced to 1600 from 2000.
- Fixed a bug where Caitlyn's attack animation and damage application would occasionally become fall out of sync when was in the game.
- Mana cost reduced to 30 from 50.
- Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 20 / 17 / 14 / 11 / 8.
- New Effect: Ignores 50% of the target enemy champion's bonus armor.
- Fixed a bug where the trap could take any time between 1 and 1.25 seconds to arm.
- It is now always 1.1 seconds.
- Fixed a bug where certain dashes could pass over the trap without triggering it.
- Fixed a bug where the trap could take any time between 1 and 1.25 seconds to arm.
- Sight is now granted on-click instead of after the 0.25 seconds cast time.
- The ability should no longer cancel if you lose sight of the target.
- Sight is now granted on-click instead of after the 0.25 seconds cast time.
- Bush visibility improved.
- General
- Fixed a bug where abilities that give True Sight of enemy champions would reveal
Stealth Wards under certain circumstances.
- Fixed a bug where abilities that give True Sight of enemy champions would reveal
- General
- Fixed a bug where Caitlyn's basic attacks were registering as attacks before they visually hit the target.
- General
- New splash artwork for .
- Stats
- Base armor increased to 17 from 13.
- Projectile should now be correctly destroyed if the target becomes untargetable.
- General
- New running animation
- Stats
- Attack speed reduced to 0.625 from 0.668
- Attack speed per level increased to 4% from 3%.
- No longer gains stacks when attacking structures.
- No longer consumed when attacking wards.
- Stats
- Movement speed increased to 325 from 300.
- Per unit damage mitigation reduced to 10% from 15.
- Minimum damage increased to 50% from 40.
- Can no longer be cast while rooted.
- General
- Ability tooltips updated.
- Cast time reduced.
- Range increased to 2000 / 2500 / 3000 from 1900 / 2050 / 2200.
- Channel time reduced to 1 second from 1.25.
- General
- Splash artwork for and updated to the Chinese art.
- Now properly ignores unit collision when placed.
- Fixed a bug where Caitlyn would appear to attack during channeling.
- Fixed a bug where it did not trigger while taunted or silenced.
- Stats
- Movement speed reduced to 300 from 305.
- Base damage reduced to 20 / 60 / 100 / 140 / 180 from 20 / 65 / 110 / 155 / 200.
- Activation radius reduced to 135 from 150.
- Now will show the area it triggers in when cast.
- Fixed a bug where it would fail to reset cooldown if or died during the channel time.
- Fixed a bug where, when planting a new trap after another one was recently triggered, the one before was disabled.
- Mana cost reduced to 50 from 60.
- Activation range increased to 150 from 125.
- Mana cost reduced to 75 from 90.
- Mana cost reduced to 100 from 150.
- Range increased to 1900 / 2050 / 2200 from 1600 / 1900 / 2200.
- Stats
- Attack speed per level increased to 3% from 2.6
- Maximum charges increased to 3 from 2.
- Activation stacks reduced to 8 / 7 / 6 (based on level) from 8 at all levels.
- Projectile speed increased to 3200 from 2200.
- Range increased to 1600 / 1900 / 2200 from 1400 / 1800 / 2200.
- Initial cast time leading up to channel time decreased significantly.
- General
- Ability tooltips updated.
- Base damage changed to 20 / 65 / 110 / 155 / 200 from 40 / 70 / 100 / 130 / 160.
- AD ratio increased to (+ 130% AD) from (+ 100% AD)
- Per unit damage mitigation increased to 10% from 6.
- Maximum damage mitigation increased to 50% from 30.
- Base damage increased to 250 / 475 / 700 from 250 / 400 / 550.
- Now provides vision of the target for the duration and thus is not canceled when Caitlyn loses line of sight.
- Base damage is now treated as a spell instead of an attack.
- No longer triggers on-hit effects like .
- Now triggers spell effects like .
- Cannot be dodged or blocked by .
- Fixed a bug where it didn't scale from the
Havoc mastery.
- Added
- I
- Every 8 attacks (attacks while in brush count as 2) Caitlyn will fire a headshot dealing either 150% damage to a champion or 250% damage to a minion.
- - Q
- Caitlyn revs up her rifle for 1 second to unleash a penetrating shot which deals physical damage (deals less damage to subsequent targets)
- - W
- Caitlyn sets a trap to reveal sneaky yordles. When sprung the trap immobilizes the champion and deals magic damage over 1.5 seconds.
- - E
- Caitlyn fires a heavy net to slow her target. The recoil knocks her back.
- - R
- Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.
-
- I
Trivia[]
- In Western culture, the name Caitlyn is believed to be derived from the Greek Αἰκατερίνα (Aikaterine).
- name has the same roots.
- Caitlyn's accent is a Received Pronunciation spoken in south of England.
- Caitlyn's rifle can be seen in the trailer for the game's Mac version.
- A can be seen shortly after.
- Caitlyn has the longest base basic attack range in the game at
650 units.
- Her dance and taunts resemble several rifle moves in modern Color guard corps.
- Enemy Turrets. actually fires at the target's head; this is most noticeable with tall targets like or
- When Caitlyn and Vi are on the same team, they are granted the cosmetic buff
gold when they score a
takedown together.
- If there is a on the enemy team, Caitlyn gets the cosmetic debuff This debuff displays a counter of 'criminals apprehended' (kills/assists scored against Jinx).
. This buff gives them extra