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(Official name of Annie's ult is Summon: Tibbers)
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{{cleanup}}{{Outdated|New brush layout and positions}}<br />
 
[[File:Brush.png|thumb|In-game picture of the Brush]]
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[[File:Brush.png|thumb|{{ci|Ashe}} standing beside the river brush.]]
 
[[File:Summoners_Rift_Brush_Locations.png|thumb|Locations of brush patches in Summoner's Rift.]]
 
[[File:Summoners_Rift_Brush_Locations.png|thumb|Locations of brush patches in Summoner's Rift.]]
'''Brush''' is the tall grassy terrain on a [[map]] that provides a [[champion]] (or [[minion]]/[[monster]]) a form of [[stealth]]. Upon entering the brush, the unit immediately turns invisible to enemies outside of that particular patch of brush. The unit will remain invisible until it has either left the brush or was scouted by an ability, item or an enemy unit.
 
   
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[[File:Brush minimap.png|20px]] '''Brush''' is a common terrain feature found on the Fields of Justice that provides any unit that enters it a form of one-way [[stealth]].
*This stealth does not make your champion invisible, but hides you from units outside of that brush. You will not be revealed by stealth detections that are not placed in the brush.
 
   
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Upon entering any brush, the unit is immediately rendered invisible to enemies outside of that particular patch of brush, a state that is represented when the unit's model takes on a partially transparent quality. The unit will remain invisible as such until it has either left the brush, is revealed by a [[sight]]-granting ability, item or an enemy unit, or engages in most kinds of attacks.
== Gameplay ==
 
Visually, this effect manifests when your champion's avatar takes on a partially transparent quality. Opposing units in different patches of brush will not be able to see each other even if they are within normal sight range.
 
   
  +
Brush does not provide true ''stealth'', as the unit does not require any form of true sight in order to be visible, but the widespread distribution of brush around the various [[Field of Justice|maps]] nonetheless mean that using brush correctly is a nigh-universal skill to learn in high levels of [[League of Legends]] play.
Brush can be used in several ways to create a tactical advantage on the battlefield. First, and perhaps most apparently, one can utilize the brush to set an ambush for an enemy champion, emerging once they have passed by to cut off their escape. Brush can also be used, while fleeing, to break the line of sight and force pursuing champions to guess which direction you have gone. It can also be used to dodge passing minion waves, to hide your champion while he channels [[recall]], or to force a ranged champion too close to melee range to continue their attack.
 
   
 
== Strategy ==
Wards are subject to the same limitations surrounding brush as other units. A [[ward]] placed inside a patch of brush can reveal the area inside the brush,and the surrounding of it. A {{ii|Vision Ward}} placed outside of a brush will not be able to see enemies inside. Because of this, it is often preferable to place wards within a brush.
 
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The unique properties of brush and its ability to manipulate the [[sight]] of an opponent offers several key tactical advantages. Most notably, any kind of [[unit-targeted]] ability cannot be used on an opponent hidden within brush whatsoever, meaning deliberately entering one to break lines of sight can force enemy champions who rely predominantly on this casting type (such as {{ci|Fiddlesticks}}) to waste resources or time on reacquiring sight of their target. It is also a key factor in almost any kind of ambush, or ganks, allowing an aggressor to remain hidden until their target is close by or out of safety.
   
  +
All forms of [[basic attack]]s and the majority of non-[[skillshot]] offensive abilities will reveal the caster and a small area around them for a short period of time, if they are standing in brush. It is therefore generally impossible to remain permanently stealthed while attacking, although the element of surprise granted by brush can still be significant.
*Brush in a lane can be used to find out if the enemy has sight into a particular patch of brush. If you are in the brush, not attacking, and minions begin to attack you, then they have sight into that brush.
 
If an attack skill that is not a [[skillshot]] is used while in the brush, the champion using that skill will be revealed for a short time. Your champion will also be revealed when you auto-attack from within a brush. If an ally attacks from a brush, you will also be seen.
 
Brush is subject to line of sight. For example, on Summoner's Rift, opposing units on both ends of the brush at blue buff will not be able to see each other due to a wall in between the edges of that brush.
 
   
 
=== Utilizing Brush ===
==Ways to reveal areas in the Brush==
 
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* {{ci|Ivern}} is currently the only champion who can create brush, being able to do so via {{ai|Brushmaker|Ivern}}. He can creates a line of brushes, blocking the sight of the enemy. This technique can be used during taking monster objectives or in [[ARAM]] maps.
There are several ways to reveal an area in brush:
 
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* A technique known as '''juking''' is commonly employed using brush to invoke unpredictable changes in direction when fleeing, and the same unpredictability can also allow for disguising a vulnerable channel time, such as {{cai|Absolute Zero|Nunu}} or {{cai|Decimating Smash|Sion}}.
* An allied unit moves into the brush.  This also includes pets such as:
 
** {{cai|Summon: Tibbers|Annie}} pet.
 
** {{cai|Mirror Image|LeBlanc}} clone.
 
** {{cai|Children of the Grave|Mordekaiser}} pet.
 
** {{cai|Hallucinate|Shaco}} clone.
 
** {{cai|Omen of Death|Yorick}} clone.
 
* A {{ii|Sight Ward}} placed in the brush will reveal within and around it for 3 minutes.
 
* A {{ii|Vision Ward}} placed in the brush will reveal the same area as a normal sight ward, but will also reveal stealthed units.
 
   
== Champion Abilities ==
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=== Checking Brush ===
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While the most direct way of scouting a suspicious brush involves the user personally entering to inspect it (more commonly known as '''facechecking''') almost all abilities, spells and items that provide {{tip|sight}} can be used to reveal the interior of a brush. Most prominently, [[ward]]s are a very common answer to tactical attempts to utilize brush. Wards are subject to the same limitations surrounding brush as other units; they will reveal the area inside the brush, as well as the area surrounding it, and a {{ii|Control Ward}} placed outside of a brush will not be able to see enemies inside. Because of these reasons, it is extremely common to place a ward within a brush and effectively negate its use by the opposing team for as long as the ward lasts.
   
  +
*If the champion is capable of summoning [[Champion summoned units|pets]] or possesses one that is controllable, they can also be ordered into the brush to scout.
Some champions possess abilites that directly or more often indirectly let you see into an area that is usually subject to the [[Fog of War]] or units within them, such as Brush. Most every AoE ability could reveal an opponent in it's range.
 
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* Aside from gaining [[sight]], brushes can also be scouted indirectly using certain abilities.
=== Reveal targeted area ===
 
  +
** Making a noticeable sound, such as {{cai|Infected Cleaver|Dr. Mundo}} or {{cai|Dark Binding|Morgana}}.
* {{cai|Crystallize|Anivia}} reveals the area around the wall.
 
  +
** Granting an effect if the spell hit such as {{ai|Noxious Blast|Cassiopeia}}'s movespeed or granting a {{ai|Rising Spell Force|Ezreal}} stack.
* {{cai|Hawkshot|Ashe}} reveals the area it passes over, and the area it detonates over for several seconds.
 
  +
** Most collision skillshots will visibly stop short if they collide with a unit, such as {{cai|Volley|Ashe}} or {{cai|Mystic Shot|Ezreal}}.
* {{cai|Enchanted Crystal Arrow|Ashe}} reveals the area it passes over.
 
  +
** [[Auto-targeted]] abilies that cannot be used unless an enemy champion is in range can also indicate if a bush is occupied provided the user is close enough. Examples such as {{ai|Death Lotus|Katarina}}.
* {{cai|Rupture|Cho'Gath}}
 
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** Effects if the champion is not seen by enemy champions. Examples: {{ai|Unseen Threat|Kha'Zix}} and {{ai|Gift of the Drowned Ones|Pyke}}.
* {{cai|Phosphorous Bomb|Corki}} grants vision on impact and for a few seconds after that.
 
* {{cai|Miasma|Cassiopeia}} reveals the area within and slightly around the cloud.
 
* {{cai|Whirling Death|Draven}} reveals the area it passes over.
 
* {{cai|Rappel|Elise}}
 
* {{cai|Trueshot Barrage|Ezreal}} reveals the area it passes over.
 
* {{cai|Chum the Waters|Fizz}} reveals the area around the fish.
 
* {{cai|Cannon Barrage|Gangplank}} reveals the area within the circle if cast in the fog of war.
 
* {{cai|CH-1 Concussion Grenade|Heimerdinger}} temporarily grants vision while on its flight path.
 
* {{cai|H-28G Evolution Turret|Heimerdinger}}s will reveal the area surrounding them, not to mention target any units within range.
 
* {{cai|Demacian Standard|Jarvan IV}}
 
* {{cai|Shock Blast|Jayce}} reveals the area of detonation.
 
* {{cai|Acceleration Gate|Jayce}}
 
* {{cai|Flame Chompers!|Jinx}}
 
* {{cai|Lay Waste|Karthus}}
 
* {{cai|Wall of Pain|Karthus}}
 
* {{cai|Living Artillery|Kog'Maw}}
 
* {{cai|Solar Flare|Leona}}
 
* {{cai|Ardent Blaze|Lucian}} grants brief vision when landing on affected area.
 
* {{cai|Lucent Singularity|Lux}} grants vision of the affected area until detonation.
 
* {{cai|Call of the Void|Malzahar}} reveals the area casted for a short time.
 
* {{cai|Sapling Toss|Maokai}} will reveal the area around the sapling, even as it chases down a target, until it detonates.
 
* {{cai|Make It Rain|Miss Fortune}} reveals the area within the circle if cast in the fog of war.
 
* {{cai|Spirit Fire|Nasus}} briefly reveals the area in which it is cast in.
 
* {{cai|Undertow|Olaf}} briefly reveals the area in which it is cast
 
* {{cai|Command-Attack|Orianna}} will reveal the area around The Ball.
 
* {{cai|Grand Skyfall|Pantheon}} reveals the area within the circle if cast in the fog of war.
 
* {{cai|Heightened Senses|Quinn}} reveals a large area surrounding her when using the active.
 
* {{cai|Jack In The Box|Shaco}} will reveal the area around the box.
 
* {{cai|Force of Will|Syndra}}
 
* {{cai|Noxious Trap|Teemo}} will reveal the surrounding area around his mushrooms, and also continue to give sight on units poisoned by their detonation.
 
* {{cai|Dark Passage|Thresh}}
 
* {{cai|The Box|Thresh}}
 
* {{cai|Pillar of Ice|Trundle}} reveals the area around the pillar.
 
* {{cai|Noxian Corrosive Charge|Urgot}}
 
* {{cai|Dark Matter|Veigar}} reveals the targeted area during the delay.
 
* {{cai|Death Ray|Viktor}}
 
* {{cai|Chaos Storm|Viktor}}
 
* {{cai|Living Shadow|Zed}} and {{cai|Death Mark|Zed}} reveals the area around Zed's clones.
 
* {{cai|Satchel Charge|Ziggs}}
 
* {{cai|Hexplosive Minefield|Ziggs}}
 
* {{cai|Mega Inferno Bomb|Ziggs}}
 
   
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== Abilities that benefit from brush ==
=== Reveal enemy champions and their immediate surroundings ===
 
 
* {{cai|Headshot|Caitlyn}}
* {{cai|Destiny|Twisted Fate}} reveals all enemy champions.
 
 
* {{cai|Brushmaker|Ivern}}
* {{cai|Blood Scent|Warwick}} reveals nearby enemy champions who are at low health.
 
 
* {{cai|Sapling Toss|Maokai}}
** It will not reveal [[stealth]]ed champions, but Warwick will still get the movement speed buff.
 
 
* {{cai|Prowl|Nidalee}}
* {{cai|Thrill of the Hunt|Rengar}} reveals nearby enemy champions.
 
  +
* {{cai|Edge of Ixtal Brush|Qiyana|Elemental Wrath}}
* Enemies poisoned by {{cai|Noxious Trap|Teemo}}.
 
  +
* {{cai|Unseen Predator|Rengar}}
  +
* {{cai|Guerrilla Warfare|Teemo}}
   
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{{Terrain Features}}
=== Reveal enemy champions when hit by the ability ===
 
* {{cai|Twilight Shroud|Akali}}
 
* {{cai|Ace in the Hole|Caitlyn}} provides vision while locked on to the target.
 
* {{cai|Yordle Snap Trap|Caitlyn}}
 
* {{cai|Phosphorous Bomb|Corki}}
 
* {{cai|Crescent Strike|Diana}}
 
* {{cai|Cocoon|Elise}} shortly provides vision after hitting a champion.
 
* {{cai|Zap!|Jinx}} shortly provides vision after hitting a champion.
 
* {{cai|Focused Resolve|Karma}} or {{ai|Renewal|Karma}} reveals stealthed champions for the duration of the tether.
 
* {{cai|Living Artillery|Kog'Maw}}
 
* {{cai|Sonic Wave|Lee Sin}}
 
* {{cai|Tempest|Lee Sin}}
 
* {{cai|Help, Pix!|Lulu}}
 
* {{cai|Final Spark|Lux}} shortly provides vision after hitting a champion.
 
* {{cai|Aqua Prison|Nami}} shortly provides vision after hitting a champion.
 
* {{cai|Bushwhack|Nidalee}}
 
* {{cai|Noxian Diplomacy|Talon}}
 
* {{cai|Rampant Growth|Zyra}}
 
   
 
[[de:Busch]]
=== Detect enemy champions with skill shots ===
 
  +
[[es:Maleza]]
If a player fires a skill shot into the brush, it won't make them visible even if you hit them. However many of them have a secondary effect or a different sound effect on impact. Here are just a few examples ('''not''' a complete list):
 
* {{cai|Orb of Deception|Ahri}} and {{ai|Charm|Ahri}} will add stacks to her passive if they hit and will pull them near''' her'''.
 
* {{cai|Volley|Ashe}} arrows will disappear and not travel their full distance if they hit anything.
 
* {{cai|Sear|Brand}} disappears before its full distance is traveled if it hits something.
 
* {{cai|Piltover Peacemaker|Caitlyn}} makes a distinctive sound if it hits.
 
* {{cai|Noxious Blast|Cassiopeia}} gives her a buff if it hits
 
* {{cai|Infected Cleaver|Dr. Mundo}} makes a splattering sound if it hits, and heals {{ci|Dr. Mundo}}.
 
* {{cai|Mystic Shot|Ezreal}} makes a distinctive sound if it hits and will trigger lifesteal and other on-hit effects, reduces other cooldowns if it hits and will apply one stack of his innate ability {{ai|Rising Spell Force|Ezreal}}.
 
* {{cai|Inner Flame|Karma}} / {{ai|Soulflare|Karma}} makes a distinctive sound if it hits.
 
* {{cai|Thundering Shuriken|Kennen}} makes a distinctive sound if it hits. The target will also gain a {{ai|Mark of the Storm|Kennen}} which will enable the use of {{ai|Electrical Surge|Kennen}} if you are close enough.
 
* {{cai|Siphon of Destruction|Mordekaiser}} makes a distinctive sound if it hits, and increases the shield of his innate ability, {{ai|Iron Man|Mordekaiser}}.
 
* {{cai|Dark Binding|Morgana}} makes a distinctive sound if it hits.
 
* {{cai|Javelin Toss|Nidalee}} makes a distinctive sound if it hits.
 
* {{cai|Duskbringer|Nocturne}} makes a distinctive sound if it hits, as well as causing a trail to appear.
 
* {{cai|Electro-Harpoon|Rumble}} makes a distinctive sound if it hits.
 
* {{cai|Flame Breath|Shyvana}} makes a distinctive sound if it hits.
 
* {{cai|Boomerang Blade|Sivir}} makes a distinctive sound if it hits. If she hits an enemy champion in the brush, she will gain movement speed from {{ai|Fleet of Foot|Sivir}}.
 
* {{cai|Rake|Talon}} makes a distinctive sound if it hits.
 
* {{cai|Piercing Arrow|Varus}} makes a distinctive sound if it hits.
 
* {{cai|Tormented Soil|Morgana}} will apply spell vamp if a target is in brush due to her innate ability {{ai|Soul Siphon|Morgana}}.
 
* {{cai|Tides of Blood|Vladimir}} will shoot to all enemies near him.
 
* {{cai|Grasping Roots|Zyra}} makes a distinctive sound if it hits.
 
* Any skill shot that does not proc on hit effects will trigger spell vamp if it hits a target in Brush.
 
 
=== Buffs for being in Brush ===
 
* {{cai|Unseen Predator|Rengar}} grants him bonus attack range and his attacks cause him to leap at his target.
 
* {{cai|Prowl|Nidalee}} grants her 15% extra movement speed for two seconds when in the brush.
 
* {{cai|Headshot|Caitlyn}} adds 2 charges when attacking from the brushes instead of 1.
 
* {{cai|Unseen Threat|Kha'Zix}} causes his next basic attack to deal bonus magic damage and slow the target by 25% for 2 seconds.
 
 
=== Buff detection by skill proximity===
 
*{{cai|Starcall|Soraka}} is available if an enemy is within it's range, whether in brush or not.
 
*{{cai|Expunge|Twitch}} will be available if an enemy affected by {{ai|Deadly Venom|Twitch}} is within range, in brush or not.
 
*{{cai|Golden Aegis|Jarvan IV}} will increase in shield strength if it hits an enemy in brush.
 
*{{cai|Mocking Shout|Tryndamere}} will be castable if an enemy champion is within it's range, in brush or not.
 
*{{cai|Death Lotus|Katarina}} will be castable if an enemy champion is within it's range, in brush or not.
 
*{{cai|Soul Shackles|Morgana}} will be castable if an enemy champion is within it's range, in brush or not.
 
 
 
[[es:Brush]]
 
 
[[zh:草丛]]
 
[[zh:草丛]]
 
[[Category:Gameplay elements]]
 
[[Category:Gameplay elements]]

Revision as of 23:35, 15 February 2020

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This article was last edited by Tylobic on 15-Feb-2020 23:35.
File:Brush.png

Ashe Ashe standing beside the river brush.

Summoners Rift Brush Locations

Locations of brush patches in Summoner's Rift.

Brush minimap Brush is a common terrain feature found on the Fields of Justice that provides any unit that enters it a form of one-way stealth.

Upon entering any brush, the unit is immediately rendered invisible to enemies outside of that particular patch of brush, a state that is represented when the unit's model takes on a partially transparent quality. The unit will remain invisible as such until it has either left the brush, is revealed by a sight-granting ability, item or an enemy unit, or engages in most kinds of attacks.

Brush does not provide true stealth, as the unit does not require any form of true sight in order to be visible, but the widespread distribution of brush around the various maps nonetheless mean that using brush correctly is a nigh-universal skill to learn in high levels of League of Legends play.

Strategy

The unique properties of brush and its ability to manipulate the sight of an opponent offers several key tactical advantages. Most notably, any kind of unit-targeted ability cannot be used on an opponent hidden within brush whatsoever, meaning deliberately entering one to break lines of sight can force enemy champions who rely predominantly on this casting type (such as Fiddlesticks Fiddlesticks) to waste resources or time on reacquiring sight of their target. It is also a key factor in almost any kind of ambush, or ganks, allowing an aggressor to remain hidden until their target is close by or out of safety.

All forms of basic attacks and the majority of non-skillshot offensive abilities will reveal the caster and a small area around them for a short period of time, if they are standing in brush. It is therefore generally impossible to remain permanently stealthed while attacking, although the element of surprise granted by brush can still be significant.

Utilizing Brush

  • Ivern Ivern is currently the only champion who can create brush, being able to do so via Brushmaker Brushmaker. He can creates a line of brushes, blocking the sight of the enemy. This technique can be used during taking monster objectives or in ARAM maps.
  • A technique known as juking is commonly employed using brush to invoke unpredictable changes in direction when fleeing, and the same unpredictability can also allow for disguising a vulnerable channel time, such as Nunu's Nunu's Absolute Zero Absolute Zero or Sion's Sion's Decimating Smash Decimating Smash.

Checking Brush

While the most direct way of scouting a suspicious brush involves the user personally entering to inspect it (more commonly known as facechecking) almost all abilities, spells and items that provide Sight icon sight can be used to reveal the interior of a brush. Most prominently, wards are a very common answer to tactical attempts to utilize brush. Wards are subject to the same limitations surrounding brush as other units; they will reveal the area inside the brush, as well as the area surrounding it, and a Control Ward Control Ward placed outside of a brush will not be able to see enemies inside. Because of these reasons, it is extremely common to place a ward within a brush and effectively negate its use by the opposing team for as long as the ward lasts.

Abilities that benefit from brush