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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Teemo LittleDevilSkin
Braum
Braum (Universe)Braum (Universe)
Braum (League of Legends)Braum (League of Legends)
Braum (Esports)Braum (Esports)
Braum (Teamfight Tactics)Braum (Teamfight Tactics)
Braum (Legends of Runeterra)Braum (Legends of Runeterra)
Braum (Ruined King)Braum (Ruined King)
Braum (Wild Rift)Braum (Wild Rift)
Braum (Development)Braum (Development)


Abilities[]

Concussive Blows

Braum Concussive Blows

Innate: Braums basic attacks and Braum Winter's Bite Winter's Bite apply a stack of Concussive Blows for 4 seconds, stacking up to 4 times. Once the first stack is applied, allied champions' basic attacks apply a stack as well.

The fourth stack consumes all stacks to deal Damage mitigated with Shifting Sands (E)32 − 200 (based on level) bonus magic damage and Stun icon WR stun the target for 1 − 1.56 (based on level) seconds.

Enemies that receive 4 stacks cannot have Concussive Blows applied to them again for 8 seconds. During this time, they take Damage mitigated with Shifting Sands (E)7 − 40 (based on level) bonus magic damage from Braum's basic attacks.

Info
  • No additional details.

Winter's Bite

Braum Winter's Bite

Active: Braum launches ice in a line in the target direction, dealing Damage mitigated with Shifting Sands (E)magic damage to the first enemy hit and Slow icon slowing them by 70% for 2 seconds.

Magic Damage:
60 / 120 / 180 / 240 Champions killed with Comeuppance (R)(+ 3% of his maximum health)

Info
  • No additional details.

Stand Behind Me

Braum Stand Behind Me

Active: Braum Dash dashes to the target ally, and upon arrival grants himself and the ally Healing from Spirit of Dread (W)bonus armor and Champions that have been made a Vessel by Test of Spirit (E)bonus magic resistance for 3 seconds.

Bonus Armor:
10 / 15 / 20 / 25 Healing from Spirit of Dread (W)(+ 10 / 12 / 14 / 16% bonus armor)
Bonus Magic Resistance:
10 / 15 / 20 / 25 Champions that have been made a Vessel by Test of Spirit (E)(+ 10 / 12 / 14 / 16% bonus magic resistance)

Info
  • No additional details.

Unbreakable

Braum Unbreakable

Active: Braum raises his shield in the target direction for 4 seconds, reducing damage taken from that direction as well as intercepting all incoming hostile Projectile projectiles that collide with the barrier. The first instance of damage taken through the shield is negated completely.

Damage Reduction:
28 / 32 / 36 / 40%

Braum also gains Champions killed 5s before or after using Chronobreak (R)10% bonus movement speed for the duration.

Info
  • No additional details.

Glacial Fissure

Braum Glacial Fissure

Active: Braum leaps into the air and slams his shield into the ground, creating a shockwave that travels forth in a line in the target direction, dealing Damage mitigated with Shifting Sands (E)magic damage to all enemies within its path and Airborne icon WR knocking up the first champion hit for a duration and all subsequent targets for 0.25 seconds.

Magic Damage:
150 / 250 / 350 Multiple champions hit with Between Worlds (R)(+ 60% AP)
Knock Up Duration:
1 / 1.25 / 1.5

The shockwave leaves an ice fissure behind its path for 4 seconds, Slow icon slowing all enemies within the area.

Slow:
40 / 50 / 60%

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V5.0c
  • Stats
    • Base attack damage increased from 54 to 58.
    • Base mana increased from 300 to 380.
  • Concussive Blows Concussive Blows
    • Stun duration increased from 1 − 1.5 (based on level) to 1.25 − 1.75 (based on level).
  • Unbreakable Unbreakable
    • Incoming damage reduction increased from 28 / 32 / 36 / 40% to 35 / 40 / 45 / 50%.
    • Bonus movement speed increased from 10% to 15%.
V4.2
  • Stats
    • Base movement speed increased from 335 to 345.
V3.5b
  • Stats
    • Base armor reduced from 50 to 46.
    • Base attack damage reduced from 58 to 54.
V3.3
  • Glacial Fissure Glacial Fissure
    • Cooldown reduced from 90 / 80 / 70 seconds to 75 / 70 / 65.
V2.3c
  • Concussive Blows Concussive Blows
    • Bug Fix: Stun duration at max level reduced from 1.56 seconds to 1.5.
  • Winter's Bite Winter's Bite
    • Health ratio reduced from Champions killed with Comeuppance (R)5% maximum health to inherit3%.
  • Unbreakable Unbreakable
    • Duration reduced from 5 to 4 seconds.
V2.2c
  • Concussive Blows Concussive Blows
    • Stun duration reduced from 1.25 − 1.75 (based on level) seconds to 1 − 1.5 (based on level).

See also[]

References[]