watch 02:39
The Loop (Games)
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Braum
Abilities
- Notes
- Winter's Bite will cast from wherever Braum is at the end of the cast time.
- Notes
- Definitions
- Incoming: Damage sources coming from somewhere facing the shield. Those coming from different sides are not affected.
- Projectiles: Sped up entities not classified as a unit (
champions,
minions,
monsters, etc.)
- Intercepting: A projectile hitting Braum because he is standing in front of the intended target. In addition to being redirected, an intercepted projectile is also destroyed after hitting Braum (although this is only applicable to pass-through projectiles).
- Moving units are not intercepted under any circumstance, including
dashes. Champion summoned units are not classified as units until they hit the ground (e.g. ) and thus will interact with Unbreakable whilst en route.
- Projectiles whose effects trigger on collision will still trigger - dealing damage, applying debuffs, creating area of effects and marking the target as 'hit'.
- Abilities that deal area of effect damage on-collision will only damage Braum.
- If hits Braum, regardless of if its the first hit on the damage reduction or not, it will always bounce back and not be destroyed. This happens even if Braum intercepts the attack for an ally though the axe will bounce back from Braum and not the intended target.
- Projectile-based ground-targeted abilities that only occur upon successfully hitting the ground ( , , etc.) will apply their full effects to Braum but will be destroyed without affecting any other ally.
- Projectiles that cannot hit Braum or his allies (such as an enemy [2]
- Rejuvenation projectile is however blocked.
) will not be intercepted. - The damage reduction will affect any source of damage whose origin is in front of the shield. This includes:
- All intercepted projectiles.
Melee and non-projectile-based
ranged attacks.
- Instantaneous direction-targeted abilities (e.g. , , .)
- Instantaneously-placed ground-targeted abilities (e.g. , , ) relative to the ability's center and not the caster's.
- Point-blank area-of-effects (e.g. , , not targeted at Braum)
- Instantaneous targeted abilities (e.g.
AoE DoT (e.g. , , ).
, , targeted at Braum) and
- The damage reduction only benefits Braum.
- If would path through Unbreakable, only Braum will take reduced damage.
Damage over time is calculated per tick but the full damage reduction will still only apply to a single tick.
- If the damage mitigated by Unbreakable exceeds a minimum threshold it is represented with floating text similar to the damage mitigated by shields ('-X')
- This floating text is always shown for the single fully-reduced damage source.
- For the purposes of abilities like
- This is a documented game engine limitation.
, Braum's facing direction is the direction he's moving in (not the direction his face or the shield are looking in).
- If Braum is protected by a
spell shield, both it and the one-time-use full damage reduction can be consumed by a single blockable spell.
- The one-time-use full damage reduction will not be consumed if the damage source is nothing but
true damage.
- The one-time-use full damage reduction will not be consumed if the damage source is nothing but
- Unbreakable will grant assist credit if the enemy whose projectile is blocked from is killed within 10 seconds.
- Notes
- No additional details.
Patch history
- See here for the complete patch history.
- Cooldown reduced to 120 / 100 / 80 seconds from 140 / 120 / 100.
- Stats
- Base attack damage reduced to 55 from 55.376.
- Base magic resistance reduced to 32 from 32.1.
- Base damage increased to 75 / 125 / 175 / 225 / 275 from 60 / 110 / 160 / 210 / 260.
- Mana cost reduced to 45 / 50 / 55 / 60 / 65 from 55 / 60 / 65 / 70 / 75.
-
- Skin renamed Crime City Braum from Mafia Braum.
- Bug Fix: VFX is no longer misaligned when the ability is cast at 0 range.
- Bug Fix: Stun duration now properly reduced by Tenacity.
- Stats
- Health growth increased to 98 from 87.
- Base health regeneration increased to 8.5 from 8.
- Base damage increased to 60 / 110 / 160 / 210 / 260 from 60 / 105 / 150 / 195 / 240.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 13 / 12 / 11 / 10.
- Mana cost reduced to 40 at all ranks from 50 / 55 / 60 / 65 / 70.
- Bonus armor ratio to allies changed to 12% bonus armor at all ranks from 10 / 11.5 / 13 / 14.5 / 16%.
- Bonus magic resistance ratio to allies changed to 12% bonus magic resistance at all ranks from 10 / 11.5 / 13 / 14.5 / 16%.
- Bonus armor ratio to Braum increased to 36% bonus armor at all ranks from 10 / 11.5 / 13 / 14.5 / 16%.
- Bonus magic resistance ratio to Braum increased to 36% bonus magic resistance at all ranks from 10 / 11.5 / 13 / 14.5 / 16%.
- Base damage increased to 150 / 300 / 450 from 150 / 250 / 350.
- Old Effect: Enemy champions hit in the close vicinity are
knocked up for 1 / 1.25 / 1.5 seconds, while enemies hit in the line are
knocked up for 0.25 seconds. If no enemy champions are hit in the point-blank area, the first enemy champion hit in the line is
knocked up for the full duration.
- New Effect: The first target hit is
knocked up for between 0.3 and 1 / 1.25 / 1.5 seconds, depending on distance from Braum. All other enemies hit are
knocked up for 0.3 seconds.
- V9.7 - April 9th Hotfix
- Bug Fix: Fixed a bug where it wouldn't reduce damage from certain multi-hit abilities.
- New Effect: Ability icon HUD now shows the remaining duration of the ability.
- Stats
- Base health reduced to 540 from 576.16.
- Stats
- Armor growth reduced to 4 from 4.5.
- Base resistances reduced to 10 / 14 / 18 / 22 / 26 from 17.5 / 20 / 22.5 / 25 / 27.5.
- Bonus resistances are now applied more responsively.
- Stats
- Base health regeneration reduced to 8 from 8.18.
-
- Bug Fix: Is no longer missing his purchase and champion-specific taunt VO.
- Bug Fix: Fixed a bug where it being cast on a champion with would cause Aery would jump to the caster of that ability.
- Stats
- Base armor increased to 47 from 26.72.
- Base resistances increased to 17.5 / 20 / 22.5 / 25 / 27.5 from 15 / 17.5 / 20 / 22.5 / 25.
- Undocumented: no longer executes Braum if he blocks the chains that were about to execute an ally.
- and
- Bug Fix: Restored missing particles when killing an enemy with Winter's Bite.
-
- Bug Fix: The face of the poro in the joke animation no longer mutates during the animation.
- Bug Fix: Slow no longer applies inconsistently to enemies in Fog of War.
-
- Bug Fix: No longer becomes momentarily blurry after casting a spell.
- Base damage changed to 26 − 196 (based on level) from 40 − 176 (based on level).
- Base damage reduced to 60 / 105 / 150 / 195 / 240 from 70 / 115 / 160 / 205 / 250.
- Bug Fix: Braum no longer instantly dies if he tries to block Acid Shot with Unbreakable at the exact wrong moment.
- Mana cost increased to 55 / 60 / 65 / 70 / 75 from 45 / 50 / 55 / 60 / 65.
- Stats
- Armor growth increased to 4.5 from 4.
- Base damage increased to 70 / 115 / 160 / 205 / 250 from 60 / 105 / 150 / 195 / 240.
- Mana cost reduced to 45 / 50 / 55 / 60 / 65 from 55 / 60 / 65 / 70 / 75.
- Base damage changed to 40 − 176 (based on level) from 50 − 254 (based on level).
- Mana cost increased to 50 / 55 / 60 / 65 / 70 from 30 / 40 / 50 / 60 / 70.
- First target knock up duration reduced to 1 / 1.25 / 1.5 seconds from 1.5 at all ranks.
- Slow reduced to 40 / 50 / 60% from 60% at all ranks.
- Persisting slow duration after leaving zone reduced to 0.25 seconds from 1.5.
- Stack debuff duration reduced to 4 seconds from 5.
- Base damage changed to 50 − 254 (based on level) from 70 − 240 (based on level).
- Bug Fix: Fixed a bug where, when Braum tried to jump over a wall to a teammate with an enemy nearby, he would try to protect his teammate by facing the enemy but would then smack his butt into the wall and not actually jump over to safety.
- New Effect: Now jumps more intelligently.
- Stats
- Base attack damage reduced to 50 from 53.
- Bug Fix: No longer stuns targets with a spell shield active.
- Base damage reduced to 60 / 105 / 150 / 195 / 240 from 80 / 125 / 170 / 215 / 260.
- Base armor gain reduced to 15 / 17.5 / 20 / 22.5 / 25 from 20 / 22.5 / 25 / 27.5 / 30.
- Bonus armor ratio gain reduced to 10 / 11.5 / 13 / 14.5 / 16% bonus armor from 14 / 15.5 / 17 / 18.5 / 20% bonus armor.
- Base magic resistance gain reduced to 15 / 17.5 / 20 / 22.5 / 25 from 20 / 22.5 / 25 / 27.5 / 30.
- Bonus magic resistance ratio gain reduced to 10 / 11.5 / 13 / 14.5 / 16% bonus magic resistance from 14 / 15.5 / 17 / 18.5 / 20% bonus magic resistance.
- Bug Fix: Cleaned up a few cases where certain effects could bypass the active barrier.
- V4.7 Added
- Braum's basic attacks and each apply Concussive Blows to his target for 5 seconds, stacking up to 4 times. Once the first stack has been applied, any allied champion's basic attack on the target generates an additional stack.
- Upon reaching 4 stacks, the target is
stunned for 1.25 / 1.5 / 1.75 (based on level) seconds and takes 70 − 240 (based on level) magic damage.
- This effect cannot occur on the same target more than once every few seconds, but during this immunity period affected targets instead take 20% of the trigger damage as bonus magic damage from Braum's basic attacks and .
- Per-Target Cooldown: 8 / 7 / 6 (based on level) seconds
- Active: Braum propels ice from his shield in the target direction, dealing 80 / 125 / 170 / 215 / 260 (+ 2.5% maximum health) magic damage to the first enemy hit and
slowing them by 70% decaying over 2 seconds.
- Range: 1000
- Mana Cost: 55 / 60 / 65 / 70 / 75
- Cooldown: 10 / 9 / 8 / 7 / 6 seconds
- Active: Braum propels ice from his shield in the target direction, dealing 80 / 125 / 170 / 215 / 260 (+ 2.5% maximum health) magic damage to the first enemy hit and
- Active: Braum dashes to the target ally, positioning himself between them and the closest enemy champion, gaining bonus armor and bonus magic resistance for 3 seconds. If his target is a champion, they also receive the same bonuses.
- Bonus Armor: 20 / 22.5 / 25 / 27.5 / 30 (+ 14 / 15.5 / 17 / 18.5 / 20% bonus armor)
- Bonus Magic Resistance: 20 / 22.5 / 25 / 27.5 / 30 (+ 14 / 15.5 / 17 / 18.5 / 20% bonus magic resistance)
- Range: 650
- Mana Cost: 30 / 40 / 50 / 60 / 70
- Cooldown: 14 / 13 / 12 / 11 / 10 seconds
- Active: Braum raises his shield for 3 / 3.25 / 3.5 / 3.75 / 4 seconds in the target direction, creating a barrier that intercepts incoming non-turret enemy projectiles and reduces the damage by 30 / 32.5 / 35 / 37.5 / 40% he takes through the shield. The first instance of damage blocked by his shield is negated completely.
- While his shield is raised, Braum also gains 10% bonus movement speed and is
ghosted.
- Mana Cost: 30 / 35 / 40 / 45 / 50
- Cooldown: 18 / 16 / 14 / 12 / 10 seconds
- Active: Braum leaps into the air and slams his shield into the ground, creating a fissure in the target direction that deals 150 / 250 / 350 (+ 60% AP) magic damage to enemies as well as those around him.
- Enemy champions hit in the close vicinity are
knocked up for 1.5 seconds, while enemies hit in the line are
knocked up for 0.25 seconds.
- If no enemy champions are hit in the point-blank area, the first enemy champion hit in the line is
knocked up for 1.5 seconds.
- A field of ice then remains at the fissure's location for 4 seconds,
slowing enemies within by 60% persisting for 1.5 seconds.
- Range: 1250
- Mana Cost: 100
- Cooldown: 140 / 120 / 100 seconds
See also
Cancelled Champions |
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References
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