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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Braum
Braum (Universe)Braum (Universe)
Braum (League of Legends)Braum (League of Legends)
Braum (Esports)Braum (Esports)
Braum (Teamfight Tactics)Braum (Teamfight Tactics)
Braum (Legends of Runeterra)Braum (Legends of Runeterra)
Braum (Ruined King)Braum (Ruined King)
Braum (Wild Rift)Braum (Wild Rift)
Braum (Development)Braum (Development)

Braum is a champion in League of Legends.[1]

Abilities[]

Edit

Concussive Blows

Innate: Braum's basic attacks and Winter's Bite Winter's Bite each apply a stack of Concussive Blows to their target for 4 seconds, refreshing on subsequent applications and stacking up to 4 times. Once the first stack has been applied, any allied champion's basic attack applies an additional stack to the target on-hit.

The fourth stack against a target consumes them all to deal Damage mitigated by Master-At-Arms (R)26 − 196 (based on level) Damage mitigated with Shifting Sands (E)magic damage and stun them for 1.25 − 1.75 (based on level) seconds.

This effect cannot apply to the same target more than once every few seconds. During this immunity period, affected targets take「 Damage mitigated with Shifting Sands (E)bonus magic damage equal to 20% of the trigger damage 」「 Damage mitigated with Shifting Sands (E)5.2 − 39.2 (based on level) bonus magic damage 」from Braum's basic attacks.

Info

Edit

Winter's Bite

Active: Braum propels ice from his shield in the target direction, dealing Damage mitigated with Shifting Sands (E)magic damage to the first enemy hit and slowing them by 70% decaying over 2 seconds.

Magic Damage:
75 / 125 / 175 / 225 / 275 Champions killed with Comeuppance (R)(+ 2.5% of Braum's maximum health)

Info
  • This ability will cast from wherever the caster is at the end of the cast time.

Edit

Stand Behind Me

Active: Braum dashes to put himself between the target ally and the closest visible enemy champion within 1500 units, and upon arrival grants himself and the ally  Healing from Spirit of Dread (W)bonus armor and  Champions that have been made a Vessel by Test of Spirit (E)bonus magic resistance for 3 seconds.

Ally Bonus Armor:
20 / 25 / 30 / 35 / 40 Healing from Spirit of Dread (W)(+ 12% bonus armor)
Ally Bonus Magic Resistance:
20 / 25 / 30 / 35 / 40 Champions that have been made a Vessel by Test of Spirit (E)(+ 12% bonus magic resistance)

Stand Behind Me can be self cast to instantly grant Braum the bonus resistances.

Self Bonus Armor:
20 / 25 / 30 / 35 / 40 Healing from Spirit of Dread (W)(+ 36% bonus armor)
Self Bonus Magic Resistance:
20 / 25 / 30 / 35 / 40 Champions that have been made a Vessel by Test of Spirit (E)(+ 36% bonus magic resistance)

Unbreakable Unbreakable can be cast during the dash.

▶️   "Stand behind Braum!"

Info
  • Stand Behind Me can be used on allied minions but not on wards nor traps.
  • If there are no nearby enemy champions, Braum will dash to land up-to 150 units on the far side of his target.
  • The maximum dash range without enemy champions present is ~650. An enemy champion on the far side of the ally will allow Braum to dash a total of up-to 800 units.
  • If Unbreakable Unbreakable is cast during the dash, Winter's Bite Winter's Bite and Glacial Fissure Glacial Fissure may also be cast.
  • If the dash is interrupted, neither Braum nor his ally receive the bonus resistances.

Map-Specific Differences
Arena differences edit
  • Base resistances changed to 20 / 30 / 40 / 50 / 60.
  • Self armor ratio changed to Healing from Spirit of Dread (W)45% bonus armor.
  • Ally armor ratio changed to Healing from Spirit of Dread (W)16% bonus armor.
  • Self magic resistance ratio changed to Champions that have been made a Vessel by Test of Spirit (E)45% bonus magic resistance.
  • Ally magic resistance ratio changed to Champions that have been made a Vessel by Test of Spirit (E)16% bonus magic resistance.

Edit

Unbreakable

Active: Braum sets his shield in the target direction for a few seconds, creating a barrier that intercepts all incoming hostile projectiles and reduces the damage Braum takes through it. The first instance of damage dealt by a champion from this direction is reduced by 100%. Unbreakable does not affect turrets.

Damage reduction:
35 / 40 / 45 / 50 / 55%
Barrier Duration:
3 / 3.25 / 3.5 / 3.75 / 4 seconds

While his shield is raised, Braum also gains  Champions killed 5s before or after using Chronobreak (R)10% bonus movement speed and ghosting.

▶️   "My shield is here for you."

Info
  • Definitions
    • Incoming: Damage sources coming from somewhere facing the shield. Those coming from different sides are not affected.
    • Projectiles: Sped up entities not classified as a unit ( champions, minions, monsters, etc.)
    • Intercepting: A projectile hitting Braum because he is standing in front of the intended target. In addition to being redirected, an intercepted projectile is also destroyed after hitting Braum (although this is only applicable to pass-through projectiles).
  • Unbreakable's full damage reduction can block multiple instances of damage if they're dealt at the same time.
  • Moving units do not count for being blocked by Unbreakable.
  • Projectiles whose effects trigger on collision will still trigger - dealing damage, applying debuffs, creating area of effects and marking the target as 'hit'.
  • Projectiles that create an area of effect upon their collision will still affect other units and not only Braum.
  • Projectiles that cannot hit Braum or his allies (such as an enemy Prismatic Barrier Prismatic Barrier) will not be intercepted.[2]
  • The damage reduction will affect any source of damage whose origin is in front of the shield. This includes:
  • The damage reduction only benefits Braum.
  • Damage over time is calculated per tick but the full damage reduction will still only apply to a single tick.
  • If the damage mitigated by Unbreakable exceeds a minimum threshold it is represented with floating text similar to the damage mitigated by shields ('-X')
    • This floating text is always shown for the single fully-reduced damage source.
  • Braum's facing direction is in the direction he's moving in.
  • If Braum is protected by a spell shield, both it and the one-time-use full damage reduction can be consumed by a single blockable spell.
    • The one-time-use full damage reduction will not be consumed if the damage source is nothing but true damage.
  • Unbreakable will grant assist credit if the enemy whose damaging projectile is blocked from is killed within 10 seconds.

Edit

Glacial Fissure

Active: Braum leaps into the air and slams his shield into the ground, creating a fissure from the impact that travels forth in the target direction, dealing Damage mitigated with Shifting Sands (E)magic damage to enemies within its path as well as those around Braum.

Magic Damage:
150 / 300 / 450 Multiple champions hit with Between Worlds (R)(+ 60% AP)

The first target hit is knocked up for at least 0.6 seconds, increased if they are further away from Braum. All other enemies hit are knocked up for 0.6 seconds.

Maximum Knockup Duration:
1 / 1.5 / 2 seconds

A field of ice is created along the fissure's path, lasting for 4 seconds and slowing enemies within the area every 0.25 seconds. The field disappears after the duration ends in the same order and speed it was created with.

Slow:
40 / 50 / 60%

Info
  • This ability will cast from wherever the caster is at the end of the cast time.
Type Cast time
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable Shurelya's Battlesong Shurelya's Battlesong Youmuu's Ghostblade Youmuu's Ghostblade Randuin's Omen Randuin's Omen
Disabled All the other item-actives are disabled
Interrupted by N/A
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by N/A
Interrupted by
  • Death, unless protected by Resurrection
  • Champion skins[]

    This article section only contains champion skins. For all associated collection items, see Braum (Collection).
    Original
    RP 880
    11.05.2014
    Blessed with massive biceps and an even bigger heart, Braum is a beloved hero of the Freljord. Every mead hall north of Frostheld toasts his legendary strength, said to have felled a forest of oaks in a single night, and punched an entire mountain into rubble. Bearing an enchanted vault door as his shield, Braum roams the frozen north sporting a mustachioed smile as big as his muscles—a true friend to all those in need.
    JB Blanc
    Joshua 'HUGEnFAST' Brian Smith
    Loot eligible

    Patch history[]

    For the expanded patch notes, see here.
    V14.9
    • Stats
      • Selection radius increased to 130 units from 100.
    V13.24
    • Stats
      • Base mana regeneration increased to 7 from 6.
    • Glacial Fissure Glacial Fissure
      • Minimum knock up duration increased to 0.6 seconds from 0.3.
    V13.22
    V13.3
    • Concussive Blows Concussive Blows
      • Cooldown interval reduced to levels 1 / 6 / 11 from levels 1 / 7 / 13.
    • Winter's Bite Winter's Bite
      • Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 10 / 9 / 8 / 7 / 6.
    • Stand Behind Me Stand Behind Me
      • Bonus resistances increased to 20 / 25 / 30 / 35 / 40 from 10 / 14 / 18 / 22 / 26.
    V13.1
    • Stand Behind Me Stand Behind Me
      • Bug Fix: Now properly grants assist credit to the caster if it affects an ally.
      • Bug Fix: Restored buff VFX.
    V12.10
    • Stats
      • Base health increased to 610 from 540.
      • Health growth increased to 112 from 98.
      • Armor growth increased to 5.2 from 4.
      • Magic resistance growth increased to 2.05 from 1.25.
    V12.9
    • Concussive Blows Concussive Blows
      • Cooldown reduced to 8 / 6 / 4 (based on level) seconds from 8 / 7 / 6 (based on level).
    • Unbreakable Unbreakable
      • Damage reduction increased to 35 / 40 / 45 / 50 / 55% from 30 / 32.5 / 35 / 37.5 / 40%.
    V11.19
    • Unbreakable Unbreakable
      • Bug Fix: Now correctly blocks the damage dealt by Jayce's Jayce's Shock Blast Shock Blast if it was the first instance of champion damage against the barrier.
    V11.7
    • Unbreakable Unbreakable
      • Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 18 / 16 / 14 / 12 / 10.
    • Glacial Fissure Glacial Fissure
      • Maximum knock up duration increased to 1 / 1.5 / 2 seconds from 1 / 1.25 / 1.5.
    V11.4
    • Glacial Fissure Glacial Fissure
      • Cooldown reduced to 120 / 100 / 80 seconds from 140 / 120 / 100.
    V11.1
    • Stats
      • Base attack damage reduced to 55 from 55.376.
      • Base magic resistance reduced to 32 from 32.1.
    V10.20
    • Winter's Bite Winter's Bite
      • Base damage increased to 75 / 125 / 175 / 225 / 275 from 60 / 110 / 160 / 210 / 260.
      • Mana cost reduced to 45 / 50 / 55 / 60 / 65 from 55 / 60 / 65 / 70 / 75.
    V10.13
    V10.12
    • Glacial Fissure Glacial Fissure
      • Bug Fix: VFX is no longer misaligned when the ability is cast at 0 range.
    V10.3
    V9.24
    • Stats
      • Health growth increased to 98 from 87.
      • Base health regeneration increased to 8.5 from 8.
    • Winter's Bite Winter's Bite
      • Base damage increased to 60 / 110 / 160 / 210 / 260 from 60 / 105 / 150 / 195 / 240.
    • Stand Behind Me Stand Behind Me
      • Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 13 / 12 / 11 / 10.
      • Mana cost reduced to 40 at all ranks from 50 / 55 / 60 / 65 / 70.
      • Bonus armor ratio to allies changed to Healing from Spirit of Dread (W)12% bonus armor at all ranks from inherit10 / 11.5 / 13 / 14.5 / 16%.
      • Bonus magic resistance ratio to allies changed to Champions that have been made a Vessel by Test of Spirit (E)12% bonus magic resistance at all ranks from inherit10 / 11.5 / 13 / 14.5 / 16%.
      • Bonus armor ratio to Braum increased to Healing from Spirit of Dread (W)36% bonus armor at all ranks from inherit10 / 11.5 / 13 / 14.5 / 16%.
      • Bonus magic resistance ratio to Braum increased to Champions that have been made a Vessel by Test of Spirit (E)36% bonus magic resistance at all ranks from inherit10 / 11.5 / 13 / 14.5 / 16%.
    • Glacial Fissure Glacial Fissure
      • Base damage increased to 150 / 300 / 450 from 150 / 250 / 350.
      • Old Effect: Enemy champions hit in the close vicinity are knocked up for 1 / 1.25 / 1.5 seconds, while enemies hit in the line are knocked up for 0.25 seconds. If no enemy champions are hit in the point-blank area, the first enemy champion hit in the line is knocked up for the full duration.
      • New Effect: The first target hit is knocked up for between 0.3 and 1 / 1.25 / 1.5 seconds, depending on distance from Braum. All other enemies hit are knocked up for 0.3 seconds.
    V9.12
    V9.7 - April 9th Hotfix
    • Unbreakable Unbreakable
      • Bug Fix: Fixed a bug where it wouldn't reduce damage from certain multi-hit abilities.
    V9.1
    • Unbreakable Unbreakable
      • New Effect: Ability icon HUD now shows the remaining duration of the ability.
    V8.18
    • Stats
      • Base health reduced to 540 from 576.16.
    V8.8
    • Stats
      • Armor growth reduced to 4 from 4.5.
    • Stand Behind Me Stand Behind Me
      • Base resistances reduced to 10 / 14 / 18 / 22 / 26 from 17.5 / 20 / 22.5 / 25 / 27.5.
      • Bonus resistances are now applied more responsively.
    V8.3
    • Stats
      • Base health regeneration reduced to 8 from 8.18.
    V8.2
    • Santa Braum Santa Braum
      • Bug Fix: Is no longer missing his purchase and champion-specific taunt VO.
    V7.24
    • Stand Behind Me Stand Behind Me
      • Bug Fix: Fixed a bug where it being cast on a champion with Summon Aery Summon Aery would cause Aery would jump to the caster of that ability.
    V7.22
    • Stats
      • Base armor increased to 47 from 26.72.
    • Stand Behind Me Stand Behind Me
      • Base resistances increased to 17.5 / 20 / 22.5 / 25 / 27.5 from 15 / 17.5 / 20 / 22.5 / 25.
    V7.16
    V7.7
    V7.1
    • Santa Braum Santa Braum
      • Bug Fix: The face of the poro in the joke animation no longer mutates during the animation.
    V6.21
    • Glacial Fissure Glacial Fissure
      • Bug Fix: Slow no longer applies inconsistently to enemies in Fog of War.
    V6.16
    V6.15
    • Concussive Blows Concussive Blows
      • Base damage changed to 26 − 196 (based on level) from 40 − 176 (based on level).
    • Winter's Bite Winter's Bite
      • Base damage reduced to 60 / 105 / 150 / 195 / 240 from 70 / 115 / 160 / 205 / 250.
    V6.14
    • Unbreakable Unbreakable
      • Bug Fix: Braum no longer instantly dies if he tries to block Baron Nashor's Baron Nashor's Acid Shot with Unbreakable at the exact wrong moment.
    V5.18
    • Winter's Bite Winter's Bite
      • Mana cost increased to 55 / 60 / 65 / 70 / 75 from 45 / 50 / 55 / 60 / 65.
    V5.16
    • Stats
      • Armor growth increased to 4.5 from 4.
    V5.12
    • Winter's Bite Winter's Bite
      • Base damage increased to 70 / 115 / 160 / 205 / 250 from 60 / 105 / 150 / 195 / 240.
      • Mana cost reduced to 45 / 50 / 55 / 60 / 65 from 55 / 60 / 65 / 70 / 75.
    V4.13
    • Concussive Blows Concussive Blows
      • Base damage changed to 40 − 176 (based on level) from 50 − 254 (based on level).
    • Stand Behind Me Stand Behind Me
      • Mana cost increased to 50 / 55 / 60 / 65 / 70 from 30 / 40 / 50 / 60 / 70.
    • Glacial Fissure Glacial Fissure
      • First target knock up duration reduced to 1 / 1.25 / 1.5 seconds from 1.5 at all ranks.
      • Slow reduced to 40 / 50 / 60% from 60% at all ranks.
      • Persisting slow duration after leaving zone reduced to 0.25 seconds from 1.5.
    V4.11
    • Concussive Blows Concussive Blows
      • Stack debuff duration reduced to 4 seconds from 5.
      • Base damage changed to 50 − 254 (based on level) from 70 − 240 (based on level).
    • Stand Behind Me Stand Behind Me
      • Bug Fix: Fixed a bug where, when Braum tried to jump over a wall to a teammate with an enemy nearby, he would try to protect his teammate by facing the enemy but would then smack his butt into the wall and not actually jump over to safety.
      • New Effect: Now jumps more intelligently.
    V4.9
    • Stats
      • Base attack damage reduced to 50 from 53.
    • Concussive Blows Concussive Blows
      • Bug Fix: No longer stuns targets with a spell shield active.
    • Winter's Bite Winter's Bite
      • Base damage reduced to 60 / 105 / 150 / 195 / 240 from 80 / 125 / 170 / 215 / 260.
    • Stand Behind Me Stand Behind Me
      • Base armor gain reduced to 15 / 17.5 / 20 / 22.5 / 25 from 20 / 22.5 / 25 / 27.5 / 30.
      • Bonus armor ratio gain reduced to Healing from Spirit of Dread (W)10 / 11.5 / 13 / 14.5 / 16% bonus armor from Healing from Spirit of Dread (W)14 / 15.5 / 17 / 18.5 / 20% bonus armor.
      • Base magic resistance gain reduced to 15 / 17.5 / 20 / 22.5 / 25 from 20 / 22.5 / 25 / 27.5 / 30.
      • Bonus magic resistance ratio gain reduced to Champions that have been made a Vessel by Test of Spirit (E)10 / 11.5 / 13 / 14.5 / 16% bonus magic resistance from Champions that have been made a Vessel by Test of Spirit (E)14 / 15.5 / 17 / 18.5 / 20% bonus magic resistance.
    • Unbreakable Unbreakable
      • Bug Fix: Cleaned up a few cases where certain effects could bypass the active barrier.
    V4.7 Added
    • Concussive Blows Concussive Blows
      • Braum's basic attacks and Winter's Bite Winter's Bite each apply Concussive Blows to his target for 5 seconds, stacking up to 4 times. Once the first stack has been applied, any allied champion's basic attack on the target generates an additional stack.
      • Upon reaching 4 stacks, the target is stunned for 1.25 / 1.5 / 1.75 (based on level) seconds and takes 70 − 240 (based on level) magic damage.
      • This effect cannot occur on the same target more than once every few seconds, but during this immunity period affected targets instead take 20% of the trigger damage as bonus magic damage from Braum's basic attacks and Winter's Bite Winter's Bite.
      • Per-Target Cooldown: 8 / 7 / 6 (based on level) seconds
    • Winter's Bite Winter's Bite
      • Active: Braum propels ice from his shield in the target direction, dealing 80 / 125 / 170 / 215 / 260 Champions killed with Comeuppance (R)(+ 2.5% maximum health) magic damage to the first enemy hit and slowing them by 70% decaying over 2 seconds.
      • Range: 1000
      • Mana Cost: 55 / 60 / 65 / 70 / 75
      • Cooldown: 10 / 9 / 8 / 7 / 6 seconds
    • Stand Behind Me Stand Behind Me
      • Active: Braum dashes to the target ally, positioning himself between them and the closest enemy champion, gaining Healing from Spirit of Dread (W)bonus armor and Champions that have been made a Vessel by Test of Spirit (E)bonus magic resistance for 3 seconds. If his target is a champion, they also receive the same bonuses.
      • Bonus Armor: 20 / 22.5 / 25 / 27.5 / 30 Healing from Spirit of Dread (W)(+ 14 / 15.5 / 17 / 18.5 / 20% bonus armor)
      • Bonus Magic Resistance: 20 / 22.5 / 25 / 27.5 / 30 Champions that have been made a Vessel by Test of Spirit (E)(+ 14 / 15.5 / 17 / 18.5 / 20% bonus magic resistance)
      • Range: 650
      • Mana Cost: 30 / 40 / 50 / 60 / 70
      • Cooldown: 14 / 13 / 12 / 11 / 10 seconds
    • Unbreakable Unbreakable
      • Active: Braum raises his shield for 3 / 3.25 / 3.5 / 3.75 / 4 seconds in the target direction, creating a barrier that intercepts incoming non-turret enemy projectiles and reduces the damage by 30 / 32.5 / 35 / 37.5 / 40% he takes through the shield. The first instance of damage blocked by his shield is negated completely.
      • While his shield is raised, Braum also gains 10% bonus movement speed and is ghosted.
      • Mana Cost: 30 / 35 / 40 / 45 / 50
      • Cooldown: 18 / 16 / 14 / 12 / 10 seconds
    • Glacial Fissure Glacial Fissure
      • Active: Braum leaps into the air and slams his shield into the ground, creating a fissure in the target direction that deals 150 / 250 / 350 Multiple champions hit with Between Worlds (R)(+ 60% AP) magic damage to enemies as well as those around him.
      • Enemy champions hit in the close vicinity are knocked up for 1.5 seconds, while enemies hit in the line are knocked up for 0.25 seconds.
      • If no enemy champions are hit in the point-blank area, the first enemy champion hit in the line is knocked up for 1.5 seconds.
      • A field of ice then remains at the fissure's location for 4 seconds, slowing enemies within by 60% persisting for 1.5 seconds.
      • Range: 1250
      • Mana Cost: 100
      • Cooldown: 140 / 120 / 100 seconds

    Trivia[]

    • Braum is the first champion to feature a unique attack animation against turrets.
      • He is also the second to feature two joke animations, the first being Heimerdinger Heimerdinger.
    • Braum's dance resembles the Ukrainian Cossack dance.
    • Braum (as pronounced by his voice-actor: /bɹɔ:m/) is the American variant of German surname Brahm[3]  /bɹɑ:mz/), originating either from:
      • Proto-Germanic *bremaz "prickly bush, blackberry" > Middle High German brameLow Saxon Braam, English: broom (also *bremilaz > English bramble), or
      • reduction of Hebrew Abram אַבְרָם, from Semitic *ʔab "father"[4] & *r-w-m ~ *r-y-m "high".[5]
    • Braum strongly resembles the figure in the old Juggernaut mastery.
    • When Braum feeds a Poro Poro a Poro-Snax Poro-Snax they will grow a mustache, with the color being determined by which skin he is using.


    See also[]

    References[]

    1. Braum's profile page at LeagueOfLegends.com
    2. Unbreakable's interaction with Lux's Prismatic Barrier
    3. Dictionary of American Family Names. Ed. Patrick Hanks, pp. 214, 219
    4. Weninger et al. The Semitic Languages, p. 234
    5. Kogan, L. Genealogical Classification of Semitic, p. 97
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