6,492 Pages

Braum OriginalCentered.jpg
Braum
UniverseUniverse
League of LegendsLeague of Legends
Teamfight TacticsTeamfight Tactics
Legends of RuneterraLegends of Runeterra
Wild RiftWild Rift

Abilities

Edit
Concussive Blows
TARGET IMMUNITY: 8 / 7 / 6 (based on level)
Concussive Blows.png

Innate: Braum's basic attacks and Winter's Bite Winter's Bite each apply a Concussive Blows stack to their target for 4 seconds, stacking up to 4 times, refreshing with each application. Once the first stack has been applied, any allied champion's basic attack on-hit applies an additional stack to the target.

Upon reaching 4 stacks on a target, Concussive Blows is consumed to deal 26 − 196 (based on level) magic damage and Stun icon.png stun them for 1.25 − 1.75 (based on level) seconds.

This effect cannot apply to the same target more than once every few seconds. During this immunity period, affected targets take「 20% of the trigger damage as bonus magic damage 」「 5.2 − 39.2 (based on level) bonus magic damage 」from Braum's basic attacks.

Info
Notes
  • Concussive Blows won't be applied if the attack is Counter Strike.png dodged or Spirit's Refuge.png blocked.
    • 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 : Concussive Blows' application via basic attack interaction with Blind icon.png blind.

Video

Edit
Winter's Bite
TARGET RANGE: 1000
CAST TIME: 0.25
COST: 45 / 50 / 55 / 60 / 65 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Winter's Bite.png

Active: Braum propels ice from his shield in the target direction, dealing magic damage to the first enemy hit and Slow icon.png slowing them by 70% decaying over 2 seconds.

Magic Damage:
75 / 125 / 175 / 225 / 275 (+ 2.5% of Braum's maximum health)

Info
Notes
  • Winter's Bite will cast from wherever Braum is at the end of the cast time.

Video

Edit
Stand Behind Me
TARGET RANGE: 650
CAST TIME: none
COST: 40 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Stand Behind Me.png

Active: Braum Dash.png dashes to the target ally's location, positioning himself between their location and the closest enemy champion, and upon arrival granting himself and the ally Armor icon.png bonus armor and Magic resistance icon.png bonus magic resistance for 3 seconds.

Self Bonus Armor:
10 / 14 / 18 / 22 / 26 (+ 36% bonus armor)
Self Bonus MR:
10 / 14 / 18 / 22 / 26 (+ 36% bonus magic resistance)
Ally Bonus Armor:
10 / 14 / 18 / 22 / 26 (+ 12% bonus armor)
Ally Bonus MR:
10 / 14 / 18 / 22 / 26 (+ 12% bonus magic resistance)

Stand Behind Me can be self cast to instantly grant Braum the bonus resistances.

Unbreakable Unbreakable can be cast while Dash.png dashing.

 
   "Stand behind Braum!"

Info
Notes
  • Stand Behind Me can also be used on allied Minion icon.png minions, but cannot be used on Ward icon.png wards.
  • If there are no nearby enemy champions, Braum will position himself on the far side of his target.

Video

Edit
Unbreakable
ANGLE: 180°
CAST TIME: none
COST: 30 / 35 / 40 / 45 / 50 Mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
Unbreakable.png

Active: Braum sets his shield in the target direction for a few seconds, creating a barrier that intercepts all incoming hostile non-Turret icon.png turret Projectile.png projectiles and Damage reduction icon.png reduces the damage Braum takes through the shield. The first instance of damage blocked by his shield is negated completely.

Damage reduction:
30 / 32.5 / 35 / 37.5 / 40%
Duration:
3 / 3.25 / 3.5 / 3.75 / 4

While his shield is raised, Braum also gains Movement speed icon.png 10% bonus movement speed and Ghost.png ghosting.

 
   "My shield is here for you."

Info
Notes
  • Definitions
    • Incoming: Damage sources coming from somewhere facing the shield. Those coming from different sides are not affected.
    • Projectiles: Sped up entities not classified as a unit (Champion icon.png champions, Minion icon.png minions, Monster icon.png monsters, etc.)
    • Intercepting: A projectile hitting Braum because he is standing in front of the intended target. In addition to being redirected, an intercepted projectile is also destroyed after hitting Braum (although this is only applicable to pass-through projectiles).
  • Moving units are not intercepted under any circumstance, including Dash.png dashes. Champion summoned units are not classified as units until they hit the ground (e.g. Sapling Toss Sapling Toss) and thus will interact with Unbreakable whilst en route.
  • Projectiles whose effects trigger on collision will still trigger - dealing damage, applying debuffs, creating area of effects and marking the target as 'hit'.
  • Abilities that deal area of effect damage on-collision will only damage Braum.
  • If Spinning Axe Spinning Axe hits Braum, regardless of if its the first hit on the damage reduction or not, it will always bounce back and not be destroyed. This happens even if Braum intercepts the attack for an ally though the axe will bounce back from Braum and not the intended target.
  • Projectile-based ground-targeted abilities that only occur upon successfully hitting the ground (Miasma Miasma, Aqua Prison Aqua Prison, etc.) will apply their full effects to Braum but will be destroyed without affecting any other ally.
  • Projectiles that cannot hit Braum or his allies (such as an enemy Prismatic Barrier Prismatic Barrier) will not be intercepted.[2]
  • The damage reduction will affect any source of damage whose origin is in front of the shield. This includes:
  • The damage reduction only benefits Braum.
  • Blaze.png Damage over time is calculated per tick but the full damage reduction will still only apply to a single tick.
  • If the damage mitigated by Unbreakable exceeds a minimum threshold it is represented with floating text similar to the damage mitigated by shields ('-X')
    • This floating text is always shown for the single fully-reduced damage source.
  • For the purposes of abilities like Backstab Backstab, Braum's facing direction is the direction he's moving in (not the direction his face or the shield are looking in).
    • This is a documented game engine limitation.
  • If Braum is protected by a Spell Shield.png spell shield, both it and the one-time-use full damage reduction can be consumed by a single blockable spell.
    • The one-time-use full damage reduction will not be consumed if the damage source is nothing but Hybrid penetration.png true damage.
  • Unbreakable will grant assist credit if the enemy whose projectile is blocked from is killed within 10 seconds.

Video

Edit
Glacial Fissure
TARGET RANGE: 1250
CAST TIME: 0.5
COST: 100 mana
COOLDOWN: 120 / 100 / 80
Glacial Fissure.png

Active: Braum leaps into the air and slams his shield into the ground, creating a fissure that travels in the target direction, dealing magic damage to enemies within its path as well as those around Braum.

Magic Damage:
150 / 300 / 450 (+ 60% AP)

The first target hit is Airborne icon.png knocked up for at least 0.3 seconds, increased if they are further away from Braum. All other enemies hit are Airborne icon.png knocked up for 0.3 seconds.

Maximum Knockup Duration:
1 / 1.25 / 1.5

A field of ice is created along the fissure's path, lasting for 4 seconds and Slow icon.png slowing enemies within the area every 0.25 seconds. The field disappears over 1 second after the duration ends.

Slow:
40 / 50 / 60%

Info
Notes
  • No additional details.

Video

Patch history

See here for the complete patch history.
V11.4
  • Glacial Fissure Glacial Fissure
    • Cooldown reduced to 120 / 100 / 80 seconds from 140 / 120 / 100.
V11.1
  • Stats
    • Base attack damage reduced to 55 from 55.376.
    • Base magic resistance reduced to 32 from 32.1.
V10.20
  • Winter's Bite Winter's Bite
    • Base damage increased to 75 / 125 / 175 / 225 / 275 from 60 / 110 / 160 / 210 / 260.
    • Mana cost reduced to 45 / 50 / 55 / 60 / 65 from 55 / 60 / 65 / 70 / 75.
V10.13
V10.12
  • Glacial Fissure Glacial Fissure
    • Bug Fix: VFX is no longer misaligned when the ability is cast at 0 range.
V10.3
V9.24
  • Stats
    • Health growth increased to 98 from 87.
    • Base health regeneration increased to 8.5 from 8.
  • Winter's Bite Winter's Bite
    • Base damage increased to 60 / 110 / 160 / 210 / 260 from 60 / 105 / 150 / 195 / 240.
  • Stand Behind Me Stand Behind Me
    • Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 13 / 12 / 11 / 10.
    • Mana cost reduced to 40 at all ranks from 50 / 55 / 60 / 65 / 70.
    • Bonus armor ratio to allies changed to 12% bonus armor at all ranks from 10 / 11.5 / 13 / 14.5 / 16%.
    • Bonus magic resistance ratio to allies changed to 12% bonus magic resistance at all ranks from 10 / 11.5 / 13 / 14.5 / 16%.
    • Bonus armor ratio to Braum increased to 36% bonus armor at all ranks from 10 / 11.5 / 13 / 14.5 / 16%.
    • Bonus magic resistance ratio to Braum increased to 36% bonus magic resistance at all ranks from 10 / 11.5 / 13 / 14.5 / 16%.
  • Glacial Fissure Glacial Fissure
    • Base damage increased to 150 / 300 / 450 from 150 / 250 / 350.
    • Old Effect: Enemy champions hit in the close vicinity are Airborne icon.png knocked up for 1 / 1.25 / 1.5 seconds, while enemies hit in the line are Airborne icon.png knocked up for 0.25 seconds. If no enemy champions are hit in the point-blank area, the first enemy champion hit in the line is Airborne icon.png knocked up for the full duration.
    • New Effect: The first target hit is Airborne icon.png knocked up for between 0.3 and 1 / 1.25 / 1.5 seconds, depending on distance from Braum. All other enemies hit are Airborne icon.png knocked up for 0.3 seconds.
V9.7 - April 9th Hotfix
  • Unbreakable Unbreakable
    • Bug Fix: Fixed a bug where it wouldn't reduce damage from certain multi-hit abilities.
V9.1
  • Unbreakable Unbreakable
    • New Effect: Ability icon HUD now shows the remaining duration of the ability.
V8.18
  • Stats
    • Base health reduced to 540 from 576.16.
V8.8
  • Stats
    • Armor growth reduced to 4 from 4.5.
  • Stand Behind Me Stand Behind Me
    • Base resistances reduced to 10 / 14 / 18 / 22 / 26 from 17.5 / 20 / 22.5 / 25 / 27.5.
    • Bonus resistances are now applied more responsively.
V8.3
  • Stats
    • Base health regeneration reduced to 8 from 8.18.
V8.2
  • Santa Braum Santa Braum
    • Bug Fix: Is no longer missing his purchase and champion-specific taunt VO.
V7.24
  • Stand Behind Me Stand Behind Me
    • Bug Fix: Fixed a bug where it being cast on a champion with Summon Aery Summon Aery would cause Aery would jump to the caster of that ability.
V7.22
  • Stats
    • Base armor increased to 47 from 26.72.
  • Stand Behind Me Stand Behind Me
    • Base resistances increased to 17.5 / 20 / 22.5 / 25 / 27.5 from 15 / 17.5 / 20 / 22.5 / 25.
V7.16
V7.7
V7.1
  • Santa Braum Santa Braum
    • Bug Fix: The face of the poro in the joke animation no longer mutates during the animation.
V6.21
  • Glacial Fissure Glacial Fissure
    • Bug Fix: Slow no longer applies inconsistently to enemies in Fog of War.
V6.16
V6.15
  • Concussive Blows Concussive Blows
    • Base damage changed to 26 − 196 (based on level) from 40 − 176 (based on level).
  • Winter's Bite Winter's Bite
    • Base damage reduced to 60 / 105 / 150 / 195 / 240 from 70 / 115 / 160 / 205 / 250.
V6.14
  • Unbreakable Unbreakable
    • Bug Fix: Braum no longer instantly dies if he tries to block Baron Nashor's Baron Nashor's Acid Shot with Unbreakable at the exact wrong moment.
V5.18
  • Winter's Bite Winter's Bite
    • Mana cost increased to 55 / 60 / 65 / 70 / 75 from 45 / 50 / 55 / 60 / 65.
V5.16
  • Stats
    • Armor growth increased to 4.5 from 4.
V5.12
  • Winter's Bite Winter's Bite
    • Base damage increased to 70 / 115 / 160 / 205 / 250 from 60 / 105 / 150 / 195 / 240.
    • Mana cost reduced to 45 / 50 / 55 / 60 / 65 from 55 / 60 / 65 / 70 / 75.
V4.13
  • Concussive Blows Concussive Blows
    • Base damage changed to 40 − 176 (based on level) from 50 − 254 (based on level).
  • Stand Behind Me Stand Behind Me
    • Mana cost increased to 50 / 55 / 60 / 65 / 70 from 30 / 40 / 50 / 60 / 70.
  • Glacial Fissure Glacial Fissure
    • First target knock up duration reduced to 1 / 1.25 / 1.5 seconds from 1.5 at all ranks.
    • Slow reduced to 40 / 50 / 60% from 60% at all ranks.
    • Persisting slow duration after leaving zone reduced to 0.25 seconds from 1.5.
V4.11
  • Concussive Blows Concussive Blows
    • Stack debuff duration reduced to 4 seconds from 5.
    • Base damage changed to 50 − 254 (based on level) from 70 − 240 (based on level).
  • Stand Behind Me Stand Behind Me
    • Bug Fix: Fixed a bug where, when Braum tried to jump over a wall to a teammate with an enemy nearby, he would try to protect his teammate by facing the enemy but would then smack his butt into the wall and not actually jump over to safety.
    • New Effect: Now jumps more intelligently.
V4.9
  • Stats
    • Base attack damage reduced to 50 from 53.
  • Concussive Blows Concussive Blows
    • Bug Fix: No longer stuns targets with a spell shield active.
  • Winter's Bite Winter's Bite
    • Base damage reduced to 60 / 105 / 150 / 195 / 240 from 80 / 125 / 170 / 215 / 260.
  • Stand Behind Me Stand Behind Me
    • Base armor gain reduced to 15 / 17.5 / 20 / 22.5 / 25 from 20 / 22.5 / 25 / 27.5 / 30.
    • Bonus armor ratio gain reduced to 10 / 11.5 / 13 / 14.5 / 16% bonus armor from 14 / 15.5 / 17 / 18.5 / 20% bonus armor.
    • Base magic resistance gain reduced to 15 / 17.5 / 20 / 22.5 / 25 from 20 / 22.5 / 25 / 27.5 / 30.
    • Bonus magic resistance ratio gain reduced to 10 / 11.5 / 13 / 14.5 / 16% bonus magic resistance from 14 / 15.5 / 17 / 18.5 / 20% bonus magic resistance.
  • Unbreakable Unbreakable
    • Bug Fix: Cleaned up a few cases where certain effects could bypass the active barrier.
V4.7 Added
  • Concussive Blows Concussive Blows
    • Braum's basic attacks and Winter's Bite Winter's Bite each apply Concussive Blows to his target for 5 seconds, stacking up to 4 times. Once the first stack has been applied, any allied champion's basic attack on the target generates an additional stack.
    • Upon reaching 4 stacks, the target is Stun icon.png stunned for 1.25 / 1.5 / 1.75 (based on level) seconds and takes 70 − 240 (based on level) magic damage.
    • This effect cannot occur on the same target more than once every few seconds, but during this immunity period affected targets instead take 20% of the trigger damage as bonus magic damage from Braum's basic attacks and Winter's Bite Winter's Bite.
    • Per-Target Cooldown: 8 / 7 / 6 (based on level) seconds
  • Winter's Bite Winter's Bite
    • Active: Braum propels ice from his shield in the target direction, dealing 80 / 125 / 170 / 215 / 260 (+ 2.5% maximum health) magic damage to the first enemy hit and Slow icon.png slowing them by 70% decaying over 2 seconds.
    • Range: 1000
    • Mana Cost: 55 / 60 / 65 / 70 / 75
    • Cooldown: 10 / 9 / 8 / 7 / 6 seconds
  • Stand Behind Me Stand Behind Me
    • Active: Braum dashes to the target ally, positioning himself between them and the closest enemy champion, gaining bonus armor and bonus magic resistance for 3 seconds. If his target is a champion, they also receive the same bonuses.
    • Bonus Armor: 20 / 22.5 / 25 / 27.5 / 30 (+ 14 / 15.5 / 17 / 18.5 / 20% bonus armor)
    • Bonus Magic Resistance: 20 / 22.5 / 25 / 27.5 / 30 (+ 14 / 15.5 / 17 / 18.5 / 20% bonus magic resistance)
    • Range: 650
    • Mana Cost: 30 / 40 / 50 / 60 / 70
    • Cooldown: 14 / 13 / 12 / 11 / 10 seconds
  • Unbreakable Unbreakable
    • Active: Braum raises his shield for 3 / 3.25 / 3.5 / 3.75 / 4 seconds in the target direction, creating a barrier that intercepts incoming non-turret enemy projectiles and reduces the damage by 30 / 32.5 / 35 / 37.5 / 40% he takes through the shield. The first instance of damage blocked by his shield is negated completely.
    • While his shield is raised, Braum also gains 10% bonus movement speed and is Ghost.png ghosted.
    • Mana Cost: 30 / 35 / 40 / 45 / 50
    • Cooldown: 18 / 16 / 14 / 12 / 10 seconds
  • Glacial Fissure Glacial Fissure
    • Active: Braum leaps into the air and slams his shield into the ground, creating a fissure in the target direction that deals 150 / 250 / 350 (+ 60% AP) magic damage to enemies as well as those around him.
    • Enemy champions hit in the close vicinity are Airborne icon.png knocked up for 1.5 seconds, while enemies hit in the line are Airborne icon.png knocked up for 0.25 seconds.
    • If no enemy champions are hit in the point-blank area, the first enemy champion hit in the line is Airborne icon.png knocked up for 1.5 seconds.
    • A field of ice then remains at the fissure's location for 4 seconds, Slow icon.png slowing enemies within by 60% persisting for 1.5 seconds.
    • Range: 1250
    • Mana Cost: 100
    • Cooldown: 140 / 120 / 100 seconds

See also

References

Community content is available under CC-BY-SA unless otherwise noted.