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Abilities

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Concussive Blows
ON-TARGET COOLDOWN: 8 / 7 / 6 (based on level)
Concussive Blows

Innate: Braum's basic attacks and Winter's Bite Winter's Bite each apply Concussive Blows to his target for 4 seconds, stacking up to 4 times. Once the first stack has been applied, any allied champion's basic attack on the target generates an additional stack.

At 4 stacks, Concussive Blows is consumed to Stun icon stun the target for 1.25 − 1.75 (based on level) seconds and deal 26 − 196 (based on level) magic damage.

This effect cannot occur on the same target more than once every few seconds, but during this immunity period, affected targets instead take「 20% of the trigger damage 」「 5.2 − 39.2 (based on level) 」 as bonus magic damage from Braum's basic attacks and Winter's Bite Winter's Bite.

Info
Notes
  • PENDING FOR TEST: Concussive Blows' application via basic attack interaction with parrying effects (Counter Strike dodge, Spirit's Refuge block, Blind icon blind).

Video
Braum IVideo

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Winter's Bite
TARGET RANGE: 1000
COST: 55 / 60 / 65 / 70 / 75 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Winter's Bite

Active: Braum propels ice from his shield in the target direction, dealing magic damage to the first enemy hit and Slow icon slowing them by 70% decaying over 2 seconds.

Magic Damage:
60 / 110 / 160 / 210 / 260 (+ 2.5% of Braum's maximum health)

Info
Notes
  • No additional details.

Video
Braum QVideo

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Stand Behind Me
TARGET RANGE: 650
CAST TIME: none
COST: 40 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Stand Behind Me

Active: Braum Dash dashes to the target ally, positioning himself between them and the closest enemy champion, gaining Armor icon bonus armor and Magic resistance icon bonus magic resistance for 3 seconds. If his target is a Champion icon champion, they also receive bonus resistances.

Self Bonus Armor:
10 / 14 / 18 / 22 / 26 (+ 36% bonus armor)
Self Bonus MR:
10 / 14 / 18 / 22 / 26 (+ 36% bonus magic resistance)

Ally Bonus Armor:
10 / 14 / 18 / 22 / 26 (+ 12% bonus armor)
Ally Bonus MR:
10 / 14 / 18 / 22 / 26 (+ 12% bonus magic resistance)

Braum can target himself to instantly grant himself the bonus resistances.

Info
Notes
  • Stand Behind Me can also be used on allied minions and pets, but cannot be used on wards.

Video
Braum WVideo

Edit
Unbreakable
ANGLE: 180°
CAST TIME: none
COST: 30 / 35 / 40 / 45 / 50 Mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
Unbreakable

Active: Braum raises his shield in the target direction, creating a barrier that intercepts incoming non-turret enemy Projectile projectiles and reduces the damage he takes through the shield. The first instance of damage blocked by his shield is negated completely.

Damage reduction:
30 / 32.5 / 35 / 37.5 / 40%
Duration:
3 / 3.25 / 3.5 / 3.75 / 4

While his shield is raised, Braum also gains Movement speed icon 10% bonus movement speed and is Ghost ghosted.

Info
Notes
  • Definitions
    • Incoming: Damage sources coming from somewhere facing the shield. Those coming from behind will not be affected.
    • Projectiles: Sped up entities not classified as a unit (champions, minions, monsters, etc.)
    • Intercepting: A projectile hits Braum because he stands in front of the intended target. In addition to being redirected, an intercepted projectile is also destroyed after hitting Braum (although this is only applicable to pass-through projectiles)
  • Moving units are not intercepted under any circumstance, including Dash dashes. Champion-summoned units (Command Attack Command: Attack, Sapling Toss Sapling Toss, etc.) are not classified as units until they hit the ground and thus will interact with Unbreakable while en route.
  • Projectiles whose effects trigger on collision will still trigger - dealing damage, applying debuffs, creating slowing fields and marking the target as 'hit' for the purposes of Zenith Blade Zenith Blade's dash or Infected Cleaver Infected Cleaver's health refund.
  • Abilities that deal area of effect damage on-collision will only damage Braum.
  • If Spinning Axe Spinning Axe hits Braum, regardless if it's the first hit on the damage reduction or not, it will always bounce back and not be destroyed. This happens even if Braum intercepts the attack for an ally though the axe will bounce back from Braum and not the intended target.
  • Projectile-based ground-targeted abilities that only occur upon successfully hitting the ground (Miasma Miasma, Aqua Prison Aqua Prison, etc.) will apply their full effects to Braum but will be destroyed without affecting any other ally.
  • Projectiles that cannot hit Braum or his allies (such as an enemy Prismatic Barrier Prismatic Barrier) will not be intercepted.[1]
  • The damage reduction will affect any source of damage whose origin is in front of the shield. This includes...
  • Instantaneous targeted abilities (Transfusion Transfusion, Time Bomb Time Bomb targeted at Braum, etc.) and Poison Trail AoE DoT (Tormented Shadow Tormented Shadow, Poison Trail Poison Trail) do not interact with Unbreakable.
  • The damage reduction only benefits Braum.
  • Blaze Damage over time is calculated per tick but be aware the full damage reduction will only apply to a single tick.
  • If the damage mitigated by Unbreakable exceeds a minimum threshold it is represented with floating text similar to the damage mitigated by shields ('-X')
    • This floating text is always shown for the single fully-reduced damage source.
  • For the purposes of abilities like Backstab Backstab Braum's facing direction is the direction he's moving in (not the direction his face or the shield are looking in)
    • This is a documented game engine limitation.
  • If Braum is protected by a Spell Shield spell shield, both it and the one-time-use full damage reduction can be consumed by a single blockable spell.
    • The one-time-use full damage reduction will not be consumed if the damage source is nothing but Hybrid penetration true damage.
  • Unbreakable will grant assist credit if the enemy who's projectile is blocked from is killed within 10 seconds.

Video
Braum EVideo

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Glacial Fissure
TARGET RANGE: 1250
COST: 100 mana
COOLDOWN: 140 / 120 / 100
Glacial Fissure

Active: Braum leaps into the air and slams his shield into the ground, creating a fissure in the target direction that deals magic damage to enemies as well as those around him.

Magic Damage:
150 / 300 / 450 (+ 60% AP)

The first target hit is Airborne icon knocked up for at least 0.3 seconds, increased if they are further away from Braum. All other enemies hit are Airborne icon knocked up for 0.3 seconds.

Maximum Knockup Duration:
1 / 1.25 / 1.5

A field of ice then remains at the fissure's location for 4 seconds, Slow icon slowing enemies within, persisting for 0.25 seconds.

Slow:
40 / 50 / 60%

Info
Notes
  • No additional details.

Video
Braum RVideo

References

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