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Braum OriginalCentered.jpg
Braum
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Abilities

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Concussive Blows
ON-TARGET COOLDOWN: 8 / 7 / 6 (based on level)
Concussive Blows.png

Innate: Braum's basic attacks and Winter's Bite Winter's Bite each apply Concussive Blows to his target for 4 seconds, stacking up to 4 times, refreshing with each application. Once the first stack has been applied, any allied champion's basic attack On-hit icon.png on-hit on the target generates an additional stack.

Upon reaching 4 stacks on a target, Concussive Blows is consumed to Stun icon.png stun them for 1.25 − 1.75 (based on level) seconds and deal them 26 − 196 (based on level) magic damage.

This effect cannot occur on the same target more than once every few seconds, but during this immunity period, affected targets instead take「 20% of the trigger damage as bonus magic damage 」「 5.2 − 39.2 (based on level) bonus magic damage 」 from Braum's basic attacks.

Info
Notes
  • Concussive Blows won't be applied if the attack is Counter Strike.png dodged or Spirit's Refuge.png blocked.
    • PENDING FOR TEST: Concussive Blows' application via basic attack interaction with Blind icon.png blind.

Video

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Winter's Bite
TARGET RANGE: 1000
CAST TIME: 0.25
COST: 45 / 50 / 55 / 60 / 65 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Winter's Bite.png

Active: Braum propels ice from his shield in the target direction, dealing magic damage to the first enemy hit and Slow icon.png slowing them by 70% decaying over 2 seconds.

Magic Damage:
75 / 125 / 175 / 225 / 275 (+ 2.5% of Braum's maximum health)

Info
Notes
  • Winter's Bite will cast from wherever Braum is at the end of the cast time.

Video

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Stand Behind Me
TARGET RANGE: 650
CAST TIME: none
COST: 40 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Stand Behind Me.png

Active: Braum Dash.png dashes to the target ally's location, positioning himself between their location and the closest enemy champion, and granting himself and the ally Armor icon.png bonus armor and Magic resistance icon.png bonus magic resistance for 3 seconds.

Self Bonus Armor:
10 / 14 / 18 / 22 / 26 (+ 36% bonus armor)
Self Bonus MR:
10 / 14 / 18 / 22 / 26 (+ 36% bonus magic resistance)
Ally Bonus Armor:
10 / 14 / 18 / 22 / 26 (+ 12% bonus armor)
Ally Bonus MR:
10 / 14 / 18 / 22 / 26 (+ 12% bonus magic resistance)

Stand Behind Me can be self cast to instantly grant Braum the bonus resistances.

Unbreakable Unbreakable can be cast while Dash.png dashing.

Info
Notes
  • Stand Behind Me can also be used on allied Minion icon.png minions, but cannot be used on Ward icon.png wards.
  • If there are no nearby enemy champions, Braum will position himself on the far side of his target.

Video

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Unbreakable
ANGLE: 180°
CAST TIME: none
COST: 30 / 35 / 40 / 45 / 50 Mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
Unbreakable.png

Active: Braum raises his shield in the target direction for a few seconds, creating a barrier that intercepts incoming enemy Projectile.png projectiles and reduces the damage Braum takes through the shield. The first instance of damage blocked by his shield is negated completely.

Damage reduction:
30 / 32.5 / 35 / 37.5 / 40%
Duration:
3 / 3.25 / 3.5 / 3.75 / 4

While his shield is raised, Braum also gains Movement speed icon.png 10% bonus movement speed and is Ghost.png ghosted.

Unbreakable has no effect on Turret icon.png turret shots.

Info
Notes
  • Definitions
    • Incoming: Damage sources coming from somewhere facing the shield. Those coming from different sides are not affected.
    • Projectiles: Sped up entities not classified as a unit (Champion icon.png champions, Minion icon.png minions, Monster icon.png monsters, etc.)
    • Intercepting: A projectile hitting Braum because he is standing in front of the intended target. In addition to being redirected, an intercepted projectile is also destroyed after hitting Braum (although this is only applicable to pass-through projectiles).
  • Moving units are not intercepted under any circumstance, including Dash.png dashes. Champion summoned units are not classified as units until they hit the ground (e.g. Sapling Toss Sapling Toss) and thus will interact with Unbreakable whilst en route.
  • Projectiles whose effects trigger on collision will still trigger - dealing damage, applying debuffs, creating area of effects and marking the target as 'hit'.
  • Abilities that deal area of effect damage on-collision will only damage Braum.
  • If Spinning Axe Spinning Axe hits Braum, regardless of if its the first hit on the damage reduction or not, it will always bounce back and not be destroyed. This happens even if Braum intercepts the attack for an ally though the axe will bounce back from Braum and not the intended target.
  • Projectile-based ground-targeted abilities that only occur upon successfully hitting the ground (Miasma Miasma, Aqua Prison Aqua Prison, etc.) will apply their full effects to Braum but will be destroyed without affecting any other ally.
  • Projectiles that cannot hit Braum or his allies (such as an enemy Prismatic Barrier Prismatic Barrier) will not be intercepted.[2]
  • The damage reduction will affect any source of damage whose origin is in front of the shield. This includes:
  • The damage reduction only benefits Braum.
  • Blaze.png Damage over time is calculated per tick but the full damage reduction will still only apply to a single tick.
  • If the damage mitigated by Unbreakable exceeds a minimum threshold it is represented with floating text similar to the damage mitigated by shields ('-X')
    • This floating text is always shown for the single fully-reduced damage source.
  • For the purposes of abilities like Backstab Backstab, Braum's facing direction is the direction he's moving in (not the direction his face or the shield are looking in).
    • This is a documented game engine limitation.
  • If Braum is protected by a Spell Shield.png spell shield, both it and the one-time-use full damage reduction can be consumed by a single blockable spell.
    • The one-time-use full damage reduction will not be consumed if the damage source is nothing but Hybrid penetration.png true damage.
  • Unbreakable will grant assist credit if the enemy whose projectile is blocked from is killed within 10 seconds.

Video

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Glacial Fissure
TARGET RANGE: 1250
CAST TIME: 0.5
COST: 100 mana
COOLDOWN: 140 / 120 / 100
Glacial Fissure.png

Active: Braum leaps into the air and slams his shield into the ground, creating a fissure in the target direction that deals magic damage to enemies as well as those around him.

Magic Damage:
150 / 300 / 450 (+ 60% AP)

The first target hit is Airborne icon.png knocked up for at least 0.3 seconds, increased if they are further away from Braum. All other enemies hit are Airborne icon.png knocked up for 0.3 seconds.

Maximum Knockup Duration:
1 / 1.25 / 1.5

A field of ice then remains at the fissure's location for 4 seconds, Slow icon.png slowing enemies within every 0.25 seconds.

Slow:
40 / 50 / 60%

Info
Notes
  • No additional details.

Video

References

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