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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Brand OriginalSkin WR HD
Brand
Brand (Universe)Brand (Universe)
Brand (League of Legends)Brand (League of Legends)
Brand (Esports)Brand (Esports)
Brand (Teamfight Tactics)Brand (Teamfight Tactics)
Brand (Wild Rift)Brand (Wild Rift)
Brand (Development)Brand (Development)
Brand (Trivia)Brand (Trivia)


Abilities[]

Blaze

Blaze

Innate: Brand's abilities set enemies Ablaze, dealing Champions killed with Comeuppance (R)3% of their maximum health as Damage mitigated with Shifting Sands (E)magic damage over 4 seconds.

Blaze 2

Stacking Ablaze 3 times on champions and large monsters causes them to detonate after 2 seconds, dealing Champions killed with Comeuppance (R)10% − 14.2% (based on level) of target's maximum health as Damage mitigated with Shifting Sands (E)magic damage to each nearby enemy.

Enemies that detonate cannot stack Ablaze within 4 seconds.

Info
  • No additional details.

Sear

Sear

Active: Brand launches a fireball that deals Damage mitigated with Shifting Sands (E)magic damage to the first enemy it hits.

Magic Damage:
80 / 120 / 160 / 200 Multiple champions hit with Between Worlds (R)(+ 55% AP)

Blaze Blaze: The target is also Stun icon WR stunned for 1.5 seconds.

Info
  • No additional details.

Pillar of Flame

Pillar of Flame

Active: After a short delay, Brand erupts the target area in flames, dealing Damage mitigated with Shifting Sands (E)magic damage to enemies hit.

Magic Damage:
70 / 125 / 180 / 235 Multiple champions hit with Between Worlds (R)(+ 55% AP)

Blaze Blaze: Pillar of Flame deals 30% bonus damage.

Info
  • No additional details.

Conflagration

Conflagration

Active: Brand sets the target aflame which also spreads to all enemies near them, dealing Damage mitigated with Shifting Sands (E)magic damage to all targets.

Magic Damage:
60 / 90 / 120 / 150 Multiple champions hit with Between Worlds (R)(+ 40% AP)

Blaze Blaze: Conflagration's spread radius is increased.

Info
  • No additional details.

Pyroclasm

Pyroclasm

Active: Brand releases a torrent of flame that bounces up to 5 times between enemies or himself, each bounce dealing Damage mitigated with Shifting Sands (E)magic damage.

Magic Damage:
100 / 200 / 300 Multiple champions hit with Between Worlds (R)(+ 25% AP)

Blaze Blaze: Pyroclasm briefly Slow icon slows enemies hit.

Slow:
30 / 40 / 50%

Bounces attempt to max stack Blaze on champions.

Info
  • No additional details.

Patch history[]

V3.3
V3.2c
  • Sear Sear
    • Stun duration increased from 1.5 seconds to 1.75.
  • Blood Rush Blood Rush
    • Cooldown reduced from 12 seconds to 10.
V2.5
  • Original Brand Original Brand
    • Undocumented: Splash artwork has been updated to the correct visual design.
V2.4b - September 22 Hotfix
  • Stats
    • Health growth reduced from 115 to 95.
    • Armor growth reduced from 4.7 to 3.9.
  • Pillar of Flame Pillar of Flame
    • Base damage reduced from 75 / 135 / 195 / 255 to 70 / 125 / 180 / 235.
    • AP ratio reduced from 60% AP to 55% / AP.
    • Blaze Blaze bonus damage reduced from 30% to 25%.
  • Conflagration Conflagration
    • Base damage reduced from 70 / 100 / 130 / 160 to 60 / 90 / 120 / 150.
    • AP ratio reduced from Multiple champions hit with Between Worlds (R)45% AP to inherit40%.
  • Pyroclasm Pyroclasm
    • Missile speed reduced from 1600 to 600.
    • Missile speed acceleration increased from 0 to 500.
V2.4b - Added
  • Released September 9, 2021 (0:01 UTC).

Patch history[]

For the expanded patch notes, see here.
V5.1d
V5.1b
V4.4a
  • Stats
    • Base health increased from 530 to 570.
  • Conflagration Conflagration
    • AP ratio increased from Multiple champions hit with Between Worlds (R)40% AP to inherit50%.
  • Pyroclasm Pyroclasm
    • AP ratio increased from Multiple champions hit with Between Worlds (R)25% AP to inherit30%.
V4.4
V4.2
  • Stats
    • Base movement speed increased from 340 to 350.
V3.3
V3.2c
  • Sear Sear
    • Stun duration increased from 1.5 seconds to 1.75.
  • Blood Rush Blood Rush
    • Cooldown reduced from 12 seconds to 10.
V2.5
  • Original Brand Original Brand
    • Undocumented: Splash artwork has been updated to the correct visual design.
V2.4b - September 22 Hotfix
  • Stats
    • Health growth reduced from 115 to 95.
    • Armor growth reduced from 4.7 to 3.9.
  • Pillar of Flame Pillar of Flame
    • Base damage reduced from 75 / 135 / 195 / 255 to 70 / 125 / 180 / 235.
    • AP ratio reduced from 60% AP to 55% / AP.
    • Blaze Blaze bonus damage reduced from 30% to 25%.
  • Conflagration Conflagration
    • Base damage reduced from 70 / 100 / 130 / 160 to 60 / 90 / 120 / 150.
    • AP ratio reduced from Multiple champions hit with Between Worlds (R)45% AP to inherit40%.
  • Pyroclasm Pyroclasm
    • Missile speed reduced from 1600 to 600.
    • Missile speed acceleration increased from 0 to 500.
V2.4b - Added
  • Released September 9, 2021 (0:01 UTC).

See also[]

References[]

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