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Brand OriginalCentered
Brand
Brand (Universe)Brand (Universe)
Brand (League of Legends)Brand (League of Legends)
Brand (Esports)Brand (Esports)
Brand (Teamfight Tactics)Brand (Teamfight Tactics)
Brand (Wild Rift)Brand (Wild Rift)
Brand (Development)Brand (Development)
Brand (Trivia)Brand (Trivia)

Brand is a champion in League of Legends.[1]

Abilities[]

Edit

Blaze

Innate: Brand's abilities apply a stack of Ablaze to enemies hit for 4 seconds, stacking up to 3 times and refreshing the duration of all stacks with each application. Subsequent abilities used against a target with Ablaze are empowered. Killing an enemy afflicted with Ablaze or any enemy with an ability restores 30 − 50 (based on level) Mana icon mana.

Blaze

Ablaze: While afflicted with Ablaze, the target is dealt magic damage equal to「 2% of their maximum health over 4 seconds. 」「 0.167% of their maximum health every 0.25 seconds over 4 seconds. 」Each stack of Ablaze deals damage to the target individually and applies their damage ticks dependent on the time they were applied, even if the duration of all the stacks are refreshed. Ablaze deals 215% damage per tick to Monster icon monsters, capped at 80.

Blaze 2

Upon applying 3 stacks of Ablaze to a large Monster icon monster or enemy Champion icon champion, the fire becomes unstable, forming an area around the target that grants Sight icon sight and explodes after 2 seconds, consuming all of their stacks. All enemies within the detonation are dealt magic damage equal to 9% − 13% (based on level) of their maximum health (+ 2% per 100 AP), reduced by 50% against epic Monster icon monsters, and applied a stack of Ablaze. The explosion will still occur if the target dies to the ability applying the third stack or during the delay.

Brand cannot stack Ablaze more than once on enemies who have exploded in the last 4 seconds.

Info
  • Ablaze is a Malefic Visions debuff that persists through death.
  • The explosion is not considered a Focused Resolve tether effect and will not affect Untargetable icon untargetable targets, even if the explosion originated from them.
  • Given the behavior of the stacking mechanic, the damage over time will deal varying amounts of damage based on the time the stacks were applied:
    • At sub-optimal applied times, 2 stacks will deal a minimum of 6% maximum health damage over 4 seconds, but will deal 7% maximum health at optimal applied times.
    • Against small-medium units 3 stacks will deal a minimum of 9% maximum health at sub-optimal times, but 11% maximum health at optimal times. If these stacks are further refreshed at optimal times they can deal up to 12% maximum health over 4 seconds.
  • The burn is Blaze persistent damage and the explosion is Death Lotus area damage.

Edit

Sear

Sear

Active: Brand launches a fireball in the target direction that deals magic damage to the first enemy hit.

Magic Damage:
70 / 100 / 130 / 160 / 190 (+ 65% AP)

Ablaze Ablaze Bonus: The target is Stun icon stunned for 1.5 seconds.

Info
  • With an ability haste value of 81 / 70 / 58 / 47 / 36 to 162 / 145 / 129 / 113 / 96 based on the ranges of applications from the target, it is possible to apply the stun without having to use other abilities. Sear will apply before the duration of the pre-applied Blaze Blaze times out.
    • The needed ability haste value if you remained at the same range from the target for both casts would be 114 / 100 / 87 / 74 / 60.
  • This ability will cast from wherever the caster is at the end of the cast time.

Map-Specific Differences
ProfileIcon0785 The Thinking Manatee Ultra Rapid Fire differences edit
  • Stun duration changed to 1 second.

Edit

Pillar of Flame

Pillar of Flame

Active: After a 0.627 seconds delay, Brand erupts a pillar of flame at the target location that deals magic damage to enemies hit.

Magic Damage:
75 / 120 / 165 / 210 / 255 (+ 60% AP)

Ablaze Ablaze Bonus: The target takes 25% increased damage.

Increased Damage:
93.75 / 150 / 206.25 / 262.5 / 318.75 (+ 75% AP)

Info
  • The delay before the eruption does not include the cast time. The delay would be a total of 0.891 seconds if it included the cast time.

Edit

Conflagration

Conflagration

Active: Brand sets the target enemy aflame, which creates a blast that deals magic damage to them and nearby enemies.

Magic Damage:
60 / 90 / 120 / 150 / 180 (+ 60% AP)

Ablaze Ablaze Bonus: Conflagration's spread range is doubled.

Info
  • If the target becomes Untargetable icon untargetable, Death dies, or is too far away or no longer in Sight icon sight during the cast time, this ability will cancel but does not go on Cooldown icon cooldown nor pay its cost (if applicable).

Edit

Pyroclasm

Pyroclasm

Active: Brand launches a fireball at the target enemy that bounces between nearby enemies and Brand up to four times, dealing magic damage to enemies each time.

Magic Damage:
100 / 175 / 250 (+ 25% AP)
Total Single-Target Damage:
300 / 525 / 750 (+ 75% AP)

Ablaze Ablaze Bonus: The target is Slow icon slowed for 0.25 seconds. This can affect the same enemy more than once.

Slow:
30 / 45 / 60%

Pyroclasm prioritizes ablazed ablazed enemy champions, then other enemy champions, then any valid bounce target, then Brand.

The target does not have to be Sight icon visible for the fireball to bounce to them.

Info
  • If Pyroclasm's current target becomes invalid, it selects a new target at its remaining bounces.
    • The fireball will bounce to Brand even if he becomes an invalid target while it is currently on a target or is in flight towards him.
  • The fireball acquires a new target as soon as it hits its current target.
    • If the new target becomes invalid, the fireball will fizzle.
  • The fireball may only bounce to valid targets, including Brand.
  • If the initial cast target uses Spell Shield spell shield, Pyroclasm will not bounce. If the bounce is blocked by an enemy's spell shield it will not deal any damage, but it will keep on bouncing.
  • Pyroclasm's damage against enemy champions will not aggro nearby enemy minions.(bug)
  • If the target becomes Untargetable icon untargetable, Death dies, or is too far away or no longer in Sight icon sight during the cast time, this ability will cancel but does not go on Cooldown icon cooldown nor pay its cost (if applicable).


Champion skins[]

This article section only contains champion skins. For all associated collection items, see Brand (Collection).
Brand OriginalSkin
Original
RP 880
12.04.2011
Once a tribesman of the icy Freljord named Kegan Rodhe, the creature known as Brand is a lesson in the temptation of greater power. Seeking one of the legendary World Runes, Kegan betrayed his companions and seized it for himself—and, in an instant, the man was no more. His soul burned away, his body a vessel of living flame, Brand now roams Valoran in search of other Runes, swearing revenge for wrongs he could not have suffered in a dozen mortal lifetimes.
Separator
ActorUnknown voice actor
ArtistMichal Ivan, Puppetworks Animation Studio
Loot eligible Loot eligible

Patch history[]

For the expanded patch notes, see here.
V14.5
  • Blaze Blaze
    • Monster damage increased to 215% from 200%.
  • Pyroclasm Pyroclasm
    • Cooldown increased to 110 / 100 / 90 seconds from 105 / 90 / 75.
    • Base damage reduced to 100 / 175 / 250 from 100 / 200 / 300.
V14.4
  • Pillar of Flame Pillar of Flame
    • Bug Fix: Border ring VFX now properly displays on lower graphic settings when using specific skins.
V14.3
  • Blaze Blaze
    • Monster damage reduced to 200% from 220%.
    • Bug Fix: No longer deals one more tick of damage than intended with a single application of the burn.
  • Sear Sear
    • Base damage reduced to 70 / 100 / 130 / 160 / 190 from 80 / 110 / 140 / 170 / 200.
V14.2 - January 24th Hotfix
  • Blaze Blaze
    • Damage over time reduced to 2% of target's maximum health from 2.5%.
    • Monster damage reduced to 220% from 230%.
V14.2
V13.22
  • Blaze Blaze
    • Monster damage increased to 230% from 220%.
  • Conflagration Conflagration
    • Base damage changed to 60 / 90 / 120 / 150 / 180 from 65 / 90 / 115 / 140 / 165.
    • AP ratio increased to 60% AP from 50% AP.
V13.21
  • Stats
    • Base health reduced to 570 from 590.
    • Health growth increased to 105 from 102.
    • Base armor increased to 27 from 22.
    • Armor growth reduced to 4.2 from 4.7.
    • Base attack speed increased to 0.681 from 0.625.
    • Attack speed growth increased to 2% from 1.36%.
  • Blaze Blaze
    • Monster damage increased to 220% from 120%.
  • Conflagration Conflagration
    • Base damage reduced to 65 / 90 / 115 / 140 / 165 from 70 / 95 / 120 / 145 / 170.
    • AP ratio reduced to 50% AP from 55% AP.
V13.16
  • Blaze Blaze
    • Mana restored increased to 30 − 50 (based on level) from 20 − 40 (based on level).
  • Sear Sear
    • AP ratio increased to 65% AP from 55% AP.
  • Conflagration Conflagration
    • AP ratio increased to 55% AP from 45% AP.
V12.22
  • Stats
    • Base mana regeneration reduced to 10.65 from 10.67.
V12.11
  • Blaze Blaze
    • Damage over time reduced to 2.5% of target's maximum health from 3%.
    • Explosion base damage reduced to 9% − 13% (based on level) maximum health from 10% − 14% (based on level).
V12.10
  • Stats
    • Base health increased to 590 from 520.
    • Health growth increased to 102 from 88.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 1.3 from 0.5.
V12.3
  • Blaze Blaze
    • New Effect: Mana restore now occurs if the ability kills the target.
  • Pyroclasm Pyroclasm
    • Now prioritizes bouncing to nearby targets before bouncing to Brand.
V11.7
V11.1
  • Stats
    • Base health increased to 520 from 519.68.
    • Base attack damage reduced to 57 from 57.04.
    • Base armor increased to 22 from 21.88.
  • Conflagration Conflagration
    • Bug Fix: Now properly cancels when the target dies during the cast time.
V10.23
  • Blaze Blaze
    • Explosion base damage reduced to 10% − 14% (based on level) maximum health from 10% − 14% (based on level).
  • Conflagration Conflagration
    • Cooldown increased to 12 / 11 / 10 / 9 / 8 seconds from 10 / 9 / 8 / 7 / 6.
V10.22
  • Blaze Blaze
    • Explosion base damage reduced to 10% − 14% (based on level) maximum health from 12% − 16% (based on level).
    • Explosion AP ratio increased to 2% per 100 AP from 1.5% per 100 AP.
  • Conflagration Conflagration
    • New Effect: Conflagration now always spreads to nearby targets.
    • Spread radius reduced to 300 units from 375.
    • New Effect: Blaze Blaze now increases Conflagration's spread radius to 600 units.
    • New Effect: Now displays a brief indicator for the spread range.
  • Pyroclasm Pyroclasm
    • New Effect: Can now bounce back to Brand. Bounces off Brand "sticks" to him slightly longer to temper 0-distance instant bursts.
    • Bounce priority is now enemy champions, then Brand, then any valid bounce target.
V10.12
  • Blaze Blaze
    • Mana restoration increased to 20 − 40 (based on level) from 6 − 18 (based on level).
V10.6
  • Blaze Blaze
    • New Effect: Ablaze now deals 120% damage against monsters.
V9.10
  • Conflagration Conflagration
    • Base damage increased to 70 / 95 / 120 / 145 / 170 from 70 / 90 / 110 / 130 / 150.
    • AP ratio increased to 45% AP from 35% AP.
V9.7
  • Zombie Brand Zombie Brand
    • Bug Fix: Buffs aura now properly follow the model during certain animations.
V9.5
  • Zombie Brand Zombie Brand
    • Bug Fix: VO no longer plays globally when Brand is in vision.
V9.2
  • General
    • Recommended items updated.
  • Blaze Blaze
    • Damage over time reduced to 3% of target's maximum health from 4%.
V9.1
V8.9
  • Stats
    • Base mana increased to 469 from 375.6.
    • Mana growth reduced to 21 from 42.
    • Base mana regeneration increased to 10.665 from 8.008.
V8.3
  • Stats
    • Base health regeneration increased to 5.5 from 5.424.
V8.2
  • Conflagration Conflagration
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
  • Pyroclasm Pyroclasm
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V8.1
  • Blaze Blaze
    • Damage per stack increased to 4% of target's maximum health from 2%.
V7.22
  • Stats
    • Base health increased to 520 from 507.68.
    • Health growth increased to 88 from 76.
V7.20
  • Blaze Blaze
    • New Effect: Whenever Brand kills an Ablaze unit, he restores 6 − 18 (based on level) mana.
V7.18
  • General
    • Bug Fix: Now correctly has recommended item pages for both mid and support.
V7.15
  • Spirit Fire Brand Spirit Fire Brand
    • Blaze Blaze
      • Bug Fix: No longer have higher volume levels compared to his classic skin.
    • Conflagration Conflagration
      • Bug Fix: No longer have higher volume levels compared to his classic skin.
    • Pyroclasm Pyroclasm
      • Bug Fix: No longer have higher volume levels compared to his classic skin.
V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V7.5
  • Zombie Brand Zombie Brand
    • Bug Fix: Fixed a bug where moving the camera away and back during his death animation would make his gravestone and earth particles to disappear.
V6.24
  • Conflagration Conflagration
    • Bug Fix: When spreading to nearby enemies after hitting an ablaze ablaze target, the spread damage no longer counts as a single-target spell.
V6.9
  • General
    • New ability icons
  • Blaze Blaze
    • Damage per second reduced to 0.5% of target's maximum health from 2%.
    • New Effect: Stacks up to 3 times (1.5% of target's maximum health per second)
    • New Effect: At 3 stacks, an area around the target is highlighted highlighted. After 2 seconds, all targets within the area take magic damage equal to 12 − 16 (based on level)% (+ 1% per 60 AP) of their maximum health.
      • The damage from this detonation will apply Blaze to secondary targets and refresh the current timer on the target.
        • Once a target has detonated, they will not generate Blaze stacks again for 4 seconds (until their current buff times out)
  • Sear Sear
    • Base damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 120 / 160 / 200 / 240.
    • AP ratio reduced to (+ 55% AP) from (+ 65% AP)
    • Stun duration reduced to 1.5 seconds from 2.
  • Pillar of Flame Pillar of Flame
    • Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 from 10 at all ranks.
    • Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 70 / 80 / 90 / 100 / 110.
  • Conflagration Conflagration
    • Base damage reduced to 70 / 90 / 110 / 130 / 150 from 70 / 105 / 140 / 175 / 210.
    • AP ratio reduced to (+ 35% AP) from (+ 65% AP)
    • Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 12 / 11 / 10 / 9 / 8.
  • Pyroclasm Pyroclasm
    • Base damage reduced to 100 / 200 / 300 from 150 / 250 / 350.
    • AP ratio reduced to (+ 25% AP) from (+ 50% AP)
    • New Effect: Now prioritizes giving enemies 3 stacks of Blaze Blaze.
      1. Champions with 2 stacks of Blaze.
      2. Champions with 1 stacks of Blaze.
      3. Champions with no Blaze.
      4. Champions immune to Blaze.
      5. Other targets.
    • New Effect: If the target hit is ablaze ablaze they are briefly slowed by 30 / 45 / 60%.
V6.3
  • Pyroclasm Pyroclasm
    • Bug Fix: Didn't bounce to minions if cast on an ablaze ablaze champion when there were no other enemy champions around.
V6.1
  • Pyroclasm Pyroclasm
    • Bug Fix: Almost always prioritizing champions unless it killed its target.
V5.24
  • Pillar of Flame Pillar of Flame
    • Mana cost increased to 70 / 80 / 90 / 100 / 110 from 70 / 75 / 80 / 85 / 90.
V5.22
  • Stats
    • Base mana increased to 375.6 from 325.6.
    • Mana growth reduced to 42 from 45.
V5.20
V5.11
  • Pyroclasm Pyroclasm
    • New Effect: If Brand's initial target becomes untargetable while the inferno is in flight, the projectile will select a new target instead of fizzling.
V4.18
  • General
    • Texture update to Classic, Apocalyptic, Cryocore, and Vandal.
V4.16
  • Pyroclasm Pyroclasm
    • Now has a secondary targeting indicator that shows bounce radius.
V4.5
  • Stats
    • Base armor increased to 16 from 12.
V3.15
  • Conflagration Conflagration
    • Fixed a bug where the cast range was longer than intended.
      • Range reduced to 625 from 650.
V3.9
  • Pillar of Flame Pillar of Flame
    • Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110
  • Conflagration Conflagration
    • Mana cost increased to 70 / 75 / 80 / 85 / 90 from 60 / 65 / 70 / 75 / 80.
  • Pyroclasm Pyroclasm
    • Mana cost reduced to 100 at all ranks from 100 / 150 / 200.
V3.6
  • Pyroclasm Pyroclasm
    • Now properly bounces to other targets after hitting an ablaze ablaze enemy.
V1.0.0.152
  • General
  • Stats
    • Movement speed increased to 340 from 315.
V1.0.0.151
V1.0.0.144
  • Pyroclasm Pyroclasm
    • Removed: Increased missile speed when hitting ablaze ablaze targets.
    • New Effect: If it strikes an ablaze ablaze target the next bounce will prioritize champions.
    • Missile speed increased to 1000 from 800.
V1.0.0.125
  • Conflagration Conflagration
    • Range reduced to 625 from 675.
  • Pillar of Flame Pillar of Flame
    • Base damage reduced to 75 / 120 / 165 / 210 / 255 from 80 / 125 / 170 / 215 / 260.
V1.0.0.123
  • Pyroclasm Pyroclasm
    • Fixed a bug where it would sometimes disappear if Brand died.
V1.0.0.121
  • Pyroclasm Pyroclasm
    • Fixed a bug where it could instantly kill enemies under some circumstances.
V1.0.0.116
  • Pyroclasm Pyroclasm
    • It is no longer consumed by spell shields for the purposes of consistency with other chain missiles.
    • Fixed a bug where it could sometimes fizzle if there was a stealthed enemy nearby.
V1.0.0.115
  • Added
    • Blaze Blaze - I
      • Brand's spells light his targets ablaze, dealing 2% of their maximum health in magic damage over 4 seconds.
    • Sear Sear - Q
      • Brand launches a fireball forward dealing magic damage. If the target is ablaze ablaze, they will be stunned for 2 seconds.
    • Pillar of Flame Pillar of Flame - W
      • After a short delay, Brand creates a pillar of flame at a target area dealing magic damage to enemy units within. Units that are ablaze ablaze take an additional 25% damage.
    • Conflagration Conflagration - E
      • Brand conjures a powerful blast at his target dealing them magic damage. If the target is ablaze ablaze, the conflagration spreads to nearby enemies.
    • Pyroclasm Pyroclasm - R
      • Brand unleashes a devastating inferno dealing damage each bounce. If a target is ablaze ablaze, the inferno's speed increases.

Trivia[]

  • Brand is the second fire-themed champion, the first being Annie Annie.
    • Sear's Sear's animation resembles Annie's Annie's basic attack one.
      • Brand's autoattack particle is the same as Morgana's Morgana's but orange instead of purple.
  • Brand comes from Proto-Germanic *brandaz, meaning "fire, torch, sword".
    • His host's given name Kegan is likely based on Gaelic patronymic Mac Aodhagáin, "son of fire" by coincidence;[2]
      • His surname Rodhe possibly from Old Norse hróðr "praise, renown".[3]
    • Pyroclasm Pyroclasm derives from pyroclastic, a term used to describe fast-moving volcanic material, from Greek πῦρ "fire" & κλαστός "broken
    • Brand musical reference comes from the hip-hop group called Brand Nubian


See also[]

References[]

  1. Brand's profile page at LeagueOfLegends.com
  2. Matasović, R. Etymological Dictionary of Proto-Celtic, p. 51, 254-255
  3. Kroonen, G. Etymological Dictionary of Proto-Germanic, p. 249
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