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Brand OriginalCentered.jpg
Brand
UniverseUniverse
League of LegendsLeague of Legends
Teamfight TacticsTeamfight Tactics
DevelopmentDevelopment

Brand is a champion in League of Legends.[1]

Abilities

Edit
Blaze
EFFECT RADIUS: Range center.png 475
Blaze.png

Innate: Brand's abilities apply a stack of Ablaze to affected enemies for 4 seconds, stacking up to 3 times, with the duration refreshing on further applications. Subsequent abilities used against a target with Ablaze are empowered. Enemies afflicted with Ablaze are dealt「 3% of their maximum health over 3.25 seconds 」「 1% of their maximum health every 1.083 seconds over 3.25 seconds 」as magic damage. Ablaze deals 120% damage per tick to Monster icon.png monsters, capped at 80.

Killing an enemy afflicted with Ablaze restores 20 − 40 (based on level) Mana icon.png mana.

Blaze 2.png

Upon applying 3 stacks of Ablaze to large Monster icon.png monsters or enemy Champion icon.png champions, the fire becomes unstable, forming an area around the target that grants Sight icon.png sight within its radius and explodes after 2 seconds, consuming all stacks. All enemies within the detonation are dealt 10% − 14% (based on level) of their maximum health (+ 2% per 100 AP) as magic damage and applied a stack of Ablaze. The explosion will still occur if the target dies to the ability applying the third stack or during the delay.

Brand cannot stack Ablaze more than once on enemies who have exploded in the last 4 seconds.

Info
  • Ablaze is a debuff that persists through death.
  • The explosion is not considered a tether effect and will not affect Playful.png untargetable targets, even if the explosion originated from them.
  • Each stack deals the damage individually and will always consider the time it was applied for deciding when the ticks will be applied, even when the duration refreshes.
    • At sub-optimal applied times, 2 stacks will deal a minimum of 6% maximum health damage over 4 seconds, but will deal 7% maximum health at optimal applied times.
    • Against small-medium units 3 stacks will deal a minimum of 9% maximum health at sub-optimal times, but 11% maximum health at optimal times. If these stacks are further refreshed at optimal times they can deal up to 12% maximum health over 4 seconds.
  • The burn is Blaze.png persistent damage and the explosion is Death Lotus.png area damage.

Video

Edit
Sear
RANGE: Range center.png 1100 / Range model.png 1040
WIDTH: Range model.png 120
SPEED: 1600
CAST TIME: 0.25
COST: 50 mana
COOLDOWN: 8 / 7.5 / 7 / 6.5 / 6
Sear.png

Active: Brand launches a fireball in the target direction that deals magic damage to the first enemy it hits.

Magic Damage:
80 / 110 / 140 / 170 / 200 (+ 55% AP)

Ablaze Ablaze: The target is also Stun icon.png stunned for 1.5 seconds.

Info
  • With an ability haste value of 81.82 / 69.49 / 58.73 / 47.06 / 36.99 to 163.16 / 150 / 132.56 / 112.77 / 96.08 based on the ranges of applications from the target, it is possible to apply the stun without having to use other abilities. Sear will apply before the duration of the pre-applied Blaze Blaze times out.
    • The needed ability haste value if the target stayed still would be 117.39 / 100 / 88.68 / 75.44 / 61.29.
  • Sear will cast from wherever Brand is at the end of the cast time.

Map-Specific Differences
The Thinking Manatee profileicon.png Ultra Rapid Fire differences edit
  • Stun duration reduced to 1 second.

Video

Edit
Pillar of Flame
TARGET RANGE: 900
EFFECT RADIUS: Range center.png 260
CAST TIME: 0.25
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8
Pillar of Flame.png

Active: After a 0.627 seconds delay, Brand erupts the target area in flames, dealing magic damage to enemies hit.

Magic Damage:
75 / 120 / 165 / 210 / 255 (+ 60% AP)

Ablaze Ablaze: Pillar of Flame deals 25% bonus damage.

Increased Damage:
93.75 / 150 / 206.25 / 262.5 / 318.75 (+ 75% AP)

Info
  • The delay before the eruption does not include the cast time. The delay would be a total of 0.891 seconds if it included the cast time.

Video

Edit
Conflagration
TARGET RANGE: Range center.png 675
EFFECT RADIUS: Range center.png 300 / 600
CAST TIME: 0.25
COST: 70 / 75 / 80 / 85 / 90 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Conflagration.png

Active: Brand sets the target enemy aflame which also spreads to all enemies near them, dealing magic damage to all targets.

Magic Damage:
70 / 95 / 120 / 145 / 170 (+ 45% AP)

Ablaze Ablaze: Conflagration's spread radius is doubled.

Conflagration spreads to enemies regardless of having Sight icon.png sight of them or not.

Info
  • No additional notes.

Video

Edit
Pyroclasm
TARGET RANGE: Range center.png 750
EFFECT RADIUS: Range center.png 600
SPEED: 750 - 3000
CAST TIME: 0.25
COST: 100 mana
COOLDOWN: 105 / 90 / 75
Pyroclasm.png

Active: Brand launches a fireball at the target enemy that bounces between nearby enemies and Brand up to four times, dealing magic damage to enemies each time.

Magic Damage:
100 / 200 / 300 (+ 25% AP)
Total Single-Target Damage:
300 / 600 / 900 (+ 75% AP)

If Pyroclasm's current target becomes invalid, it selects a new target at its remaining bounces. The fireball will bounce to Brand even if he becomes an invalid target while it is currently on a target or is in flight towards him. If there are no nearby valid targets, the fireball fizzles.

Pyroclasm prioritizes enemy champions, then Brand, then any valid bounce target.

The fireball bounces to targets regardless of having Sight icon.png sight of them or not.

Ablaze Ablaze: Pyroclasm Slow icon.png slows enemies hit for 0.25 seconds. This can affect the same enemy more than once.

Slow:
30 / 45 / 60%

Info
  • The fireball may only bounce to valid targets, including Brand.
  • The fireball does not grant Sight icon.png sight of Guerrilla Warfare.png stealthed enemies and those in fog of war but it can expose their position.
  • If the initial cast target uses Spell Shield.png spell shield, Pyroclasm will not bounce. If the bounce is blocked by an enemy's spell shield it will not deal any damage, but it will keep on bouncing.
  • If the target becomes Playful.png untargetable, dies, or Brand loses Sight icon.png sight of them during the cast time, Pyroclasm is cancelled but its Cooldown reduction icon.png cooldown and Mana icon.png mana are refunded.

Video


Patch history

For the expanded patch notes, see here.
V11.7
V11.1
  • Stats
    • Base health increased to 520 from 519.68.
    • Base attack damage reduced to 57 from 57.04.
    • Base armor increased to 22 from 21.88.
  • Conflagration Conflagration
    • Bug Fix: Now properly cancels when the target dies during the cast time.
V10.23
  • Blaze Blaze
    • Explosion base damage reduced to 10% − 14% (based on level) maximum health from 10% − 14% (based on level).
  • Conflagration Conflagration
    • Cooldown increased to 12 / 11 / 10 / 9 / 8 seconds from 10 / 9 / 8 / 7 / 6.
V10.22
  • Blaze Blaze
    • Explosion base damage reduced to 10% − 14% (based on level) maximum health from 12% − 16% (based on level).
    • Explosion AP ratio increased to 2% per 100 AP from 1.5% per 100 AP.
  • Conflagration Conflagration
    • New Effect: Conflagration now always spreads to nearby targets.
    • Spread radius reduced to 300 units from 375.
    • New Effect: Blaze Blaze now increases Conflagration's spread radius to 600 units.
    • New Effect: Now displays a brief indicator for the spread range.
  • Pyroclasm Pyroclasm
    • New Effect: Can now bounce back to Brand. Bounces off Brand "sticks" to him slightly longer to temper 0-distance instant bursts.
    • Bounce priority is now enemy champions, then Brand, then any valid bounce target.
V10.12
  • Blaze Blaze
    • Mana restoration increased to 20 − 40 (based on level) from 6 − 18 (based on level).
V10.6
  • Blaze Blaze
    • New Effect: Ablaze now deals 120% damage against monsters.
V9.10
  • Conflagration Conflagration
    • Base damage increased to 70 / 95 / 120 / 145 / 170 from 70 / 90 / 110 / 130 / 150.
    • AP ratio increased to 45% AP from 35% AP.
V9.7
  • Zombie Brand Zombie Brand
    • Bug Fix: Buffs aura now properly follow the model during certain animations.
V9.5
  • Zombie Brand Zombie Brand
    • Bug Fix: VO no longer plays globally when Brand is in vision.
V9.2
  • General
    • Recommended items updated.
  • Blaze Blaze
    • Damage over time reduced to 3% of target's maximum health from 4%.
V9.1
V8.9
  • Stats
    • Base mana increased to 469 from 375.6.
    • Mana growth reduced to 21 from 42.
    • Base mana regeneration increased to 10.665 from 8.008.
V8.3
  • Stats
    • Base health regeneration increased to 5.5 from 5.424.
V8.2
  • Conflagration Conflagration
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
  • Pyroclasm Pyroclasm
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V8.1
  • Blaze Blaze
    • Damage per stack increased to 4% of target's maximum health from 2%.
V7.22
  • Stats
    • Base health increased to 520 from 507.68.
    • Health growth increased to 88 from 76.
V7.20
  • Blaze Blaze
    • New Effect: Whenever Brand kills an Ablaze unit, he restores 6 − 18 (based on level) mana.
V7.18
  • General
    • Bug Fix: Now correctly has recommended item pages for both mid and support.
V7.15
  • Spirit Fire Brand Spirit Fire Brand
    • Blaze Blaze
      • Bug Fix: No longer have higher volume levels compared to his classic skin.
    • Conflagration Conflagration
      • Bug Fix: No longer have higher volume levels compared to his classic skin.
    • Pyroclasm Pyroclasm
      • Bug Fix: No longer have higher volume levels compared to his classic skin.
V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V7.5
  • Zombie Brand Zombie Brand
    • Bug Fix: Fixed a bug where moving the camera away and back during his death animation would make his gravestone and earth particles to disappear.
V6.24
  • Conflagration Conflagration
    • Bug Fix: When spreading to nearby enemies after hitting an ablaze ablaze target, the spread damage no longer counts as a single-target spell.
V6.9
  • General
    • New ability icons
  • Blaze Blaze
    • Damage per second reduced 0.5% of target's maximum health 2.
    • New Effect: Stacks up to 3 times (1.5% of target's maximum health per second)
    • New Effect: At 3 stacks, an area around the target is highlighted highlighted. After 2 seconds, all targets within the area take magic damage equal to 12 − 16 (based on level)% (+ 1% per 60 AP) of their maximum health.
      • The damage from this detonation will apply Blaze to secondary targets and refresh the current timer on the target.
        • Once a target has detonated, they will not generate Blaze stacks again for 4 seconds (until their current buff times out)
  • Sear Sear
    • Base damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 120 / 160 / 200 / 240.
    • AP ratio reduced to (+ 55% AP) from (+ 65% AP)
    • Stun duration reduced to 1.5 seconds from 2.
  • Pillar of Flame Pillar of Flame
    • Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 from 10 at all ranks.
    • Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 70 / 80 / 90 / 100 / 110.
  • Conflagration Conflagration
    • Base damage reduced to 70 / 90 / 110 / 130 / 150 from 70 / 105 / 140 / 175 / 210.
    • AP ratio reduced to (+ 35% AP) from (+ 65% AP)
    • Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 12 / 11 / 10 / 9 / 8.
  • Pyroclasm Pyroclasm
    • Base damage reduced to 100 / 200 / 300 from 150 / 250 / 350.
    • AP ratio reduced to (+ 25% AP) from (+ 50% AP)
    • New Effect: Now prioritizes giving enemies 3 stacks of Blaze Blaze.
      1. Champions with 2 stacks of Blaze.
      2. Champions with 1 stacks of Blaze.
      3. Champions with no Blaze.
      4. Champions immune to Blaze.
      5. Other targets.
    • New Effect: If the target hit is ablaze ablaze they are briefly slowed by 30 / 45 / 60%.
V6.3
  • Pyroclasm Pyroclasm
    • Bug Fix: Didn't bounce to minions if cast on an ablaze ablaze champion when there were no other enemy champions around.
V6.1
  • Pyroclasm Pyroclasm
    • Bug Fix: Almost always prioritizing champions unless it killed its target.
V5.24
  • Pillar of Flame Pillar of Flame
    • Mana cost increased to 70 / 80 / 90 / 100 / 110 from 70 / 75 / 80 / 85 / 90.
V5.22
  • Stats
    • Base mana increased to 375.6 from 325.6.
    • Mana growth reduced to 42 from 45.
V5.20
V5.11
  • Pyroclasm Pyroclasm
    • New Effect: If Brand's initial target becomes untargetable while the inferno is in flight, the projectile will select a new target instead of fizzling.
V4.18
  • General
    • Texture update to Classic, Apocalyptic, Cryocore, and Vandal.
V4.16
  • Pyroclasm Pyroclasm
    • Now has a secondary targeting indicator that shows bounce radius.
V4.5
  • Stats
    • Base armor increased to 16 from 12.
V3.15
  • Conflagration Conflagration
    • Fixed a bug where the cast range was longer than intended.
      • Range reduced to 625 from 650.
V3.9
  • Pillar of Flame Pillar of Flame
    • Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110
  • Conflagration Conflagration
    • Mana cost increased to 70 / 75 / 80 / 85 / 90 from 60 / 65 / 70 / 75 / 80.
  • Pyroclasm Pyroclasm
    • Mana cost reduced to 100 at all ranks from 100 / 150 / 200.
V3.6
  • Pyroclasm Pyroclasm
    • Now properly bounces to other targets after hitting an ablaze ablaze enemy.
V1.0.0.152
  • General
  • Stats
    • Movement speed increased to 340 from 315.
V1.0.0.151
V1.0.0.144
  • Pyroclasm Pyroclasm
    • Removed: Increased missile speed when hitting ablaze ablaze targets.
    • New Effect: If it strikes an ablaze ablaze target the next bounce will prioritize champions.
    • Missile speed increased to 1000 from 800.
V1.0.0.125
  • Conflagration Conflagration
    • Range reduced to 625 from 675.
  • Pillar of Flame Pillar of Flame
    • Base damage reduced to 75 / 120 / 165 / 210 / 255 from 80 / 125 / 170 / 215 / 260.
V1.0.0.123
  • Pyroclasm Pyroclasm
    • Fixed a bug where it would sometimes disappear if Brand died.
V1.0.0.121
  • Pyroclasm Pyroclasm
    • Fixed a bug where it could instantly kill enemies under some circumstances.
V1.0.0.116
  • Pyroclasm Pyroclasm
    • It is no longer consumed by spell shields for the purposes of consistency with other chain missiles.
    • Fixed a bug where it could sometimes fizzle if there was a stealthed enemy nearby.
V1.0.0.115
  • Added
    • Blaze Blaze - I
      • Brand's spells light his targets ablaze, dealing 2% of their maximum health in magic damage over 4 seconds.
    • Sear Sear - Q
      • Brand launches a fireball forward dealing magic damage. If the target is ablaze ablaze, they will be stunned for 2 seconds.
    • Pillar of Flame Pillar of Flame - W
      • After a short delay, Brand creates a pillar of flame at a target area dealing magic damage to enemy units within. Units that are ablaze ablaze take an additional 25% damage.
    • Conflagration Conflagration - E
      • Brand conjures a powerful blast at his target dealing them magic damage. If the target is ablaze ablaze, the conflagration spreads to nearby enemies.
    • Pyroclasm Pyroclasm - R
      • Brand unleashes a devastating inferno dealing damage each bounce. If a target is ablaze ablaze, the inferno's speed increases.

See also

References

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