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Brand
Brand is a champion in League of Legends.[1]
Abilities[]
- Ablaze is a
debuff that persists through death.
- Ablaze's damage cap against a
monster is applied after the increased monster damage.
- The explosion is not considered a
tether effect and will not affect
untargetable targets, even if the explosion originated from them.
- Given the behavior of the stacking mechanic, the damage over time will deal varying amounts of damage based on the time the stacks were applied:
- At sub-optimal applied times, 2 stacks will deal a minimum of 6% maximum health damage over 4 seconds, but will deal 7% maximum health at optimal applied times.
- Against small-medium units 3 stacks will deal a minimum of 9% maximum health at sub-optimal times, but 11% maximum health at optimal times. If these stacks are further refreshed at optimal times they can deal up to 12% maximum health over 4 seconds.
- The burn is
persistent damage and the explosion is
area damage.
- With an ability haste value of 81 / 70 / 58 / 47 / 36 to 162 / 145 / 129 / 113 / 96 based on the ranges of applications from the target, it is possible to apply the stun without having to use other abilities. Sear will apply before the duration of the pre-applied
- The needed ability haste value if you remained at the same range from the target for both casts would be 114 / 100 / 87 / 74 / 60.
times out.
- This ability will cast from wherever the caster is at the end of the cast time.
Ultra Rapid Fire differences edit
- Stun duration changed to 1 second.
- The flame spreads to enemies near the primary target at the time of cast.
- Enemies that move out of range after the fact will still be hit, as the flame is spread as homing missiles to each of its targets.
- If the target becomes
untargetable,
dies, or is too far away or no longer in
sight during the cast time, this ability will cancel but does not go on
cooldown nor pay its cost (if applicable).
- If Pyroclasm's current target becomes invalid, it selects a new target at its remaining bounces.
- The fireball will bounce to Brand even if he becomes an invalid target while it is currently on a target or is in flight towards him.
- The fireball acquires a new target as soon as it hits its current target.
- If the new target becomes invalid, the fireball will fizzle.
- The fireball may only bounce to valid targets, including Brand.
- If the initial cast target uses
spell shield, Pyroclasm will not bounce. If the bounce is blocked by an enemy's spell shield it will not deal any damage, but it will keep on bouncing.
- Pyroclasm's damage against enemy champions will not aggro nearby enemy minions.(bug)
- If the target becomes
untargetable,
dies, or is too far away or no longer in
sight during the cast time, this ability will cancel but does not go on
cooldown nor pay its cost (if applicable).
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Brand (Collection).
Once a tribesman of the icy Freljord named Kegan Rodhe, the creature known as Brand is a lesson in the temptation of greater power. Seeking one of the legendary World Runes, Kegan betrayed his companions and seized it for himself—and, in an instant, the man was no more. His soul burned away, his body a vessel of living flame, Brand now roams Valoran in search of other Runes, swearing revenge for wrongs he could not have suffered in a dozen mortal lifetimes.




Patch history[]
- For the expanded patch notes, see here.
- New Effect: Ablaze damage per second against non-epic monsters is now capped at 30.
- Ablaze damage cap against epic monsters unchanged.
- New Effect: Explosion now deals a maximum of 250 / 325 / 400 / 475 (based on level) damage to monsters.
- Removed: Explosion no longer deals 50% damage to epic monsters.
- New Effect: Ablaze damage per second against non-epic monsters is now capped at 30.
- Base damage reduced to 55 / 80 / 105 / 130 / 155 from 60 / 85 / 110 / 135 / 160.
- Cooldown increased to 13 / 12 / 11 / 10 / 9 seconds from 12 / 11 / 10 / 9 / 8.
- Mana restore reduced to 20 − 40 (based on level) from 30 − 50 (based on level).
- Base damage reduced to 60 / 85 / 110 / 135 / 160 from 60 / 90 / 120 / 150 / 180.
- Stats
- Selection radius increased to 120 units from 88.8889007568359.
-
- Bug Fix: VFX no longer renders over terrain.
- , , ,
- Bug Fix: Targets' outline when hovered over using the cursor is no longer pixelated.
- Bug Fix: Can now once again trigger .
- Monster damage increased to 215% from 200%.
- Cooldown increased to 110 / 100 / 90 seconds from 105 / 90 / 75.
- Base damage reduced to 100 / 175 / 250 from 100 / 200 / 300.
- Bug Fix: Border ring VFX now properly displays on lower graphic settings when using specific skins.
- Monster damage reduced to 200% from 220%.
- Bug Fix: No longer deals one more tick of damage than intended with a single application of the burn.
- Base damage reduced to 70 / 100 / 130 / 160 / 190 from 80 / 110 / 140 / 170 / 200.
- V14.2 - January 24th Hotfix
- Damage over time reduced to 2% of target's maximum health from 2.5%.
- Monster damage reduced to 220% from 230%.
- General
- Updated visual effects.
- The following skins are affected: , , , , and .
- Damage over time tick rate reduced to 0.25 seconds from 1.083 seconds.
- Damage per tick changed to 0.19% of target's maximum health from 0.83%.
- Damage over time tick rate reduced to 0.25 seconds from 1.083 seconds.
- Monster damage increased to 230% from 220%.
- Base damage changed to 60 / 90 / 120 / 150 / 180 from 65 / 90 / 115 / 140 / 165.
- AP ratio increased to 60% AP from 50% AP.
- Stats
- Base health reduced to 570 from 590.
- Health growth increased to 105 from 102.
- Base armor increased to 27 from 22.
- Armor growth reduced to 4.2 from 4.7.
- Base attack speed increased to 0.681 from 0.625.
- Attack speed growth increased to 2% from 1.36%.
- Monster damage increased to 220% from 120%.
- Base damage reduced to 65 / 90 / 115 / 140 / 165 from 70 / 95 / 120 / 145 / 170.
- AP ratio reduced to 50% AP from 55% AP.
- Mana restored increased to 30 − 50 (based on level) from 20 − 40 (based on level).
- AP ratio increased to 65% AP from 55% AP.
- AP ratio increased to 55% AP from 45% AP.
- Stats
- Base mana regeneration reduced to 10.65 from 10.67.
- Damage over time reduced to 2.5% of target's maximum health from 3%.
- Explosion base damage reduced to 9% − 13% (based on level) maximum health from 10% − 14% (based on level).
- Stats
- Base health increased to 590 from 520.
- Health growth increased to 102 from 88.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- New Effect: Mana restore now occurs if the ability kills the target.
- Now prioritizes bouncing to nearby targets before bouncing to Brand.
- Bug Fix: Fixed a bug where it would not trigger Tribute.
- Stats
- Base health increased to 520 from 519.68.
- Base attack damage reduced to 57 from 57.04.
- Base armor increased to 22 from 21.88.
- Bug Fix: Now properly cancels when the target dies during the cast time.
- Explosion base damage reduced to 10% − 14% (based on level) maximum health from 10% − 14% (based on level).
- Cooldown increased to 12 / 11 / 10 / 9 / 8 seconds from 10 / 9 / 8 / 7 / 6.
- Explosion base damage reduced to 10% − 14% (based on level) maximum health from 12% − 16% (based on level).
- Explosion AP ratio increased to 2% per 100 AP from 1.5% per 100 AP.
- New Effect: Conflagration now always spreads to nearby targets.
- Spread radius reduced to 300 units from 375.
- New Effect: now increases Conflagration's spread radius to 600 units.
- New Effect: Now displays a brief indicator for the spread range.
- New Effect: Can now bounce back to Brand. Bounces off Brand "sticks" to him slightly longer to temper 0-distance instant bursts.
- Bounce priority is now enemy champions, then Brand, then any valid bounce target.
- Mana restoration increased to 20 − 40 (based on level) from 6 − 18 (based on level).
- New Effect: Ablaze now deals 120% damage against monsters.
- Base damage increased to 70 / 95 / 120 / 145 / 170 from 70 / 90 / 110 / 130 / 150.
- AP ratio increased to 45% AP from 35% AP.
-
- Bug Fix: Buffs aura now properly follow the model during certain animations.
-
- Bug Fix: VO no longer plays globally when Brand is in vision.
- General
- Recommended items updated.
- Damage over time reduced to 3% of target's maximum health from 4%.
-
- Bug Fix: VO lines no longer overlap.
- Stats
- Base mana increased to 469 from 375.6.
- Mana growth reduced to 21 from 42.
- Base mana regeneration increased to 10.665 from 8.008.
- Stats
- Base health regeneration increased to 5.5 from 5.424.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Damage per stack increased to 4% of target's maximum health from 2%.
- Stats
- Base health increased to 520 from 507.68.
- Health growth increased to 88 from 76.
- New Effect: Whenever Brand kills an Ablaze unit, he restores 6 − 18 (based on level) mana.
- General
- Bug Fix: Now correctly has recommended item pages for both mid and support.
-
- Bug Fix: No longer have higher volume levels compared to his classic skin.
- Bug Fix: No longer have higher volume levels compared to his classic skin.
- Bug Fix: No longer have higher volume levels compared to his classic skin.
- Stats
- Magic resistance growth increased to 0.5 from 0.
-
- Bug Fix: Fixed a bug where moving the camera away and back during his death animation would make his gravestone and earth particles to disappear.
- Bug Fix: When spreading to nearby enemies after hitting an target, the spread damage no longer counts as a single-target spell.
- General
- New ability icons
- Damage per second reduced to 0.5% of target's maximum health from 2%.
- New Effect: Stacks up to 3 times (1.5% of target's maximum health per second)
- New Effect: At 3 stacks, an area around the target is . After 2 seconds, all targets within the area take magic damage equal to 12 − 16 (based on level)% (+ 1% per 60 AP) of their maximum health.
- The damage from this detonation will apply Blaze to secondary targets and refresh the current timer on the target.
- Once a target has detonated, they will not generate Blaze stacks again for 4 seconds (until their current buff times out)
- The damage from this detonation will apply Blaze to secondary targets and refresh the current timer on the target.
- Base damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 120 / 160 / 200 / 240.
- AP ratio reduced to (+ 55% AP) from (+ 65% AP)
- Stun duration reduced to 1.5 seconds from 2.
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 from 10 at all ranks.
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 70 / 80 / 90 / 100 / 110.
- Base damage reduced to 70 / 90 / 110 / 130 / 150 from 70 / 105 / 140 / 175 / 210.
- AP ratio reduced to (+ 35% AP) from (+ 65% AP)
- Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 12 / 11 / 10 / 9 / 8.
- Base damage reduced to 100 / 200 / 300 from 150 / 250 / 350.
- AP ratio reduced to (+ 25% AP) from (+ 50% AP)
- New Effect: Now prioritizes giving enemies 3 stacks of .
- Champions with 2 stacks of Blaze.
- Champions with 1 stacks of Blaze.
- Champions with no Blaze.
- Champions immune to Blaze.
- Other targets.
- New Effect: If the target hit is they are briefly slowed by 30 / 45 / 60%.
- Bug Fix: Didn't bounce to minions if cast on an champion when there were no other enemy champions around.
- Bug Fix: Almost always prioritizing champions unless it killed its target.
- Mana cost increased to 70 / 80 / 90 / 100 / 110 from 70 / 75 / 80 / 85 / 90.
- Stats
- Base mana increased to 375.6 from 325.6.
- Mana growth reduced to 42 from 45.
- General
- New splash artwork for .
- New Effect: If Brand's initial target becomes untargetable while the inferno is in flight, the projectile will select a new target instead of fizzling.
- General
- Texture update to Classic, Apocalyptic, Cryocore, and Vandal.
- Now has a secondary targeting indicator that shows bounce radius.
- Stats
- Base armor increased to 16 from 12.
- Fixed a bug where the cast range was longer than intended.
- Range reduced to 625 from 650.
- Fixed a bug where the cast range was longer than intended.
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110
- Mana cost increased to 70 / 75 / 80 / 85 / 90 from 60 / 65 / 70 / 75 / 80.
- Mana cost reduced to 100 at all ranks from 100 / 150 / 200.
- Now properly bounces to other targets after hitting an enemy.
- General
- New splash artwork for .
- Stats
- Movement speed increased to 340 from 315.
- Maximum bounces reduced to 5.
- Removed: Increased missile speed when hitting targets.
- New Effect: If it strikes an target the next bounce will prioritize champions.
- Missile speed increased to 1000 from 800.
- Range reduced to 625 from 675.
- Base damage reduced to 75 / 120 / 165 / 210 / 255 from 80 / 125 / 170 / 215 / 260.
- Fixed a bug where it would sometimes disappear if Brand died.
- Fixed a bug where it could instantly kill enemies under some circumstances.
- It is no longer consumed by spell shields for the purposes of consistency with other chain missiles.
- Fixed a bug where it could sometimes fizzle if there was a stealthed enemy nearby.
- Added
- I
- Brand's spells light his targets ablaze, dealing 2% of their maximum health in magic damage over 4 seconds.
- - Q
- Brand launches a fireball forward dealing magic damage. If the target is , they will be stunned for 2 seconds.
- - W
- After a short delay, Brand creates a pillar of flame at a target area dealing magic damage to enemy units within. Units that are take an additional 25% damage.
- - E
- Brand conjures a powerful blast at his target dealing them magic damage. If the target is , the conflagration spreads to nearby enemies.
- - R
- Brand unleashes a devastating inferno dealing damage each bounce. If a target is , the inferno's speed increases.
-
- I
Trivia[]
- Brand is the second fire-themed champion, the first being
- Brand's autoattack particle is the same as but orange instead of purple.
animation resembles basic attack one.
.
- Brand comes from Proto-Germanic *brandaz, meaning "fire, torch, sword".
- His host's given name Kegan is likely based on Gaelic patronymic Mac Aodhagáin, "son of fire" by coincidence;[2]
- His surname Rodhe possibly from Old Norse hróðr "praise, renown".[3]
- derives from pyroclastic, a term used to describe fast-moving volcanic material, from Greek πῦρ "fire" & κλαστός "broken
- Brand musical reference comes from the hip-hop group called Brand Nubian
- His host's given name Kegan is likely based on Gaelic patronymic Mac Aodhagáin, "son of fire" by coincidence;[2]
See also[]
References[]
- ↑ Brand's profile page at LeagueOfLegends.com
- ↑ Matasović, R. Etymological Dictionary of Proto-Celtic, p. 51, 254-255
- ↑ Kroonen, G. Etymological Dictionary of Proto-Germanic, p. 249