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Abilities

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Blaze
EFFECT RADIUS: 475
Blaze

Innate: Brand's abilities set his targets Blaze ablaze for 4 seconds, damaging them for 「 3% of their maximum health over 3.25 seconds 」「 1% of their maximum health every 1.083 seconds 」 as Magic damage magic damage. Abilities used on an ablazed target are empowered and apply other stacks of Blaze while also refreshing the duration of the previous ones. A target can have up to 3 Blaze stacks at the same time. The damage per tick against monsters is increased by 20%, but capped at 80.

Killing an enemy that is ablazed restores Mana icon 6 − 18 (based on level) mana.

Blaze 2

After reaching 3 stacks on Monster icon large monsters or enemy Champion icon champions, an area is marked around them which explodes after 2 seconds, consuming all the stacks. All enemies struck are dealt 12% − 16% (based on level)「 (+ 1.5% per 100 AP) 」「 (+ 1% per 66 AP) 」 of their maximum health as magic damage and are applied a stack of Blaze. The explosion will still trigger if the target dies to the third ability or during the delay.

Brand cannot stack Blaze more than once on enemies who have exploded in the past 4 seconds.

Info
Notes
  • Blaze is a debuff that persists through death.
  • The explosion is not considered a tether effect and will not affect Playful untargetable targets, even if the explosion originated from them.
  • Each stack deals the damage individually and will always consider the time it was applied for deciding when the ticks will be applied, even when the duration refreshes.
    • At sub-optimal applied times, 2 stacks will do a minimum of 6% maximum health damage over 4 seconds, but will deal 7% maximum health at optimal applied times.
    • Against small-medium units 3 stacks will do a minimum of 9% maximum health at sub-optimal times, but 11% maximum health at optimal times. If these stacks are further refreshed at optimal times they can do up to 12% maximum health over 4 seconds.
  • The burn is Blaze persistent damage and the explosion is Death Lotus area damage.

Video
Brand IVideo

Edit
Sear
TARGET RANGE: 1100
SPEED: 1600
CAST TIME: 0.25
COST: 50 mana
COOLDOWN: 8 / 7.5 / 7 / 6.5 / 6
Sear

Active: Brand launches a fireball in the target direction that deals magic damage to the first enemy it hits.

Magic Damage:
80 / 110 / 140 / 170 / 200 (+ 55% AP)

Blaze Blaze: The target is also Stun icon stunned for 1.5 seconds.

Info
Notes
  • With about 54 / 50 / 47 / 43 / 38% cooldown reduction, it is possible to apply the stun without having to use other abilities. The cooldown of Sear will be lower than the duration of the applied Blaze Blaze.

Map-Specific Differences
The Thinking Manatee profileicon Ultra Rapid Fire differences:
  • Stun duration reduced to 1 second.

Video
Brand QVideo

Edit
Pillar of Flame
TARGET RANGE: 900
EFFECT RADIUS: 260
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8
Pillar of Flame

Active: After a 0.625-second delay, Brand erupts the target area in flames, dealing magic damage to enemies within.

Magic Damage:
75 / 120 / 165 / 210 / 255 (+ 60% AP)

Blaze Blaze: Pillar of Flame deals 25% bonus damage.

Increased Damage:
93.75 / 150 / 206.25 / 262.5 / 318.75 (+ 75% AP)

Info
Notes
  • No additional details.

Video
Brand WVideo

Edit
Conflagration
TARGET RANGE: 675
EFFECT RADIUS: 375
COST: 70 / 75 / 80 / 85 / 90 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Conflagration

Active: Brand sets the target enemy aflame, dealing magic damage.

Magic Damage:
70 / 95 / 120 / 145 / 170 (+ 45% AP)

Blaze Blaze: Conflagration also spreads to enemies around the target.

Info
Notes

Video
Brand EVideo

Edit
Pyroclasm
TARGET RANGE: 750
EFFECT RADIUS: 600
COST: 100 mana
COOLDOWN: 105 / 90 / 75
Pyroclasm

Active: Brand launches a fireball at the target enemy that bounces between nearby enemies up to four times, dealing magic damage each time.

Magic Damage:
100 / 200 / 300 (+ 25% AP)
Total Single-Target Damage:
300 / 600 / 900 (+ 75% AP)

If Pyroclasm's current target becomes invalid, it selects a new enemy at no cost to its remaining bounces. If its initial target becomes invalid and there are no other valid targets, Pyroclasm refunds its cost and resets its Cooldown reduction icon cooldown.

Pyroclasm prioritizes getting 3 Blaze Blaze stacks on an enemy.

The fireball bounces to targets regardless of having Sight icon sight of them or not.

Blaze Blaze: Pyroclasm briefly Slow icon slows enemies hit.

Slow:
30 / 45 / 60%

Info
Notes
  • The fireball does not grant Sight icon sight of Guerrilla Warfare stealthed targets and those in fog of war but it can expose their position.
  • If the initial cast target uses Spell Shield spell shield, Pyroclasm will not bounce. If the bounce is spell shielded it will not deal any damage, but it will keep on bouncing.
  • There is a recurring bug with bouncing abilities where if the target is Dash dashing when the missile strikes them, it will repeatedly bounce back to them inflicting multiple ticks of damage near-instantly.

Video
Brand RVideo


References

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