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− | {{Item header|Boots of |
+ | {{Item header|Boots of Mobility}} |
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{{Cost Analysis |
{{Cost Analysis |
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|description= |
|description= |
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== Notes == |
== Notes == |
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− | * When being |
+ | * When being {{tip|invulnerability|invulnerable}}, [[basic attack]]s and non-[[crowd control]] [[Champion ability|abilities]] received will not put you ''in-combat''. |
* [[Healing]] and [[buff]]ing allies does not count as ''in-combat''. |
* [[Healing]] and [[buff]]ing allies does not count as ''in-combat''. |
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* [[Damage over time]] abilities reset the timer with each tick of [[damage]]. |
* [[Damage over time]] abilities reset the timer with each tick of [[damage]]. |
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== Strategy == |
== Strategy == |
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* '''Boots of Mobility''' is especially useful if you don't have {{si|Teleport}} to switch lanes. |
* '''Boots of Mobility''' is especially useful if you don't have {{si|Teleport}} to switch lanes. |
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− | * '''Boots of Mobility''' is good in particular early-mid game on roaming [[champion]] |
+ | * '''Boots of Mobility''' is good in particular early-mid game on roaming [[champion|champions]] such as [[Jungling|junglers]] or mid laners, that want to quickly [[gank]] different [[lanes]]. They lose most value when team fights start to happen. It also allows for chasing and escaping. |
* '''Boots of Mobility''' is very cheap, making it effective on any champion that is constantly returning to base early game and wants a quick and cheap way to return to lane without {{si|Teleport}}. |
* '''Boots of Mobility''' is very cheap, making it effective on any champion that is constantly returning to base early game and wants a quick and cheap way to return to lane without {{si|Teleport}}. |
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* When escaping, remember that poking (''e.g. {{cai|Frost Shot|Ashe}}'') will put you ''in-combat'', however, healing yourself or others (''e.g. {{cai|Monsoon|Janna}}'') will let you keep the +115 flat movement speed buff. |
* When escaping, remember that poking (''e.g. {{cai|Frost Shot|Ashe}}'') will put you ''in-combat'', however, healing yourself or others (''e.g. {{cai|Monsoon|Janna}}'') will let you keep the +115 flat movement speed buff. |
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== References == |
== References == |
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{{Reflist}} |
{{Reflist}} |
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{{Items}} |
{{Items}} |
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[[fr:Bottes de Mobilité]] |
[[fr:Bottes de Mobilité]] |
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[[pl:Buty Mobilności]] |
[[pl:Buty Mobilności]] |
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+ | [[ru:Сандалии подвижности]] |
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− | [[ru:Boots of Mobility]] |
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[[zh:Boots of Mobility]] |
[[zh:Boots of Mobility]] |
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[[Category:Boots items]] |
[[Category:Boots items]] |
Revision as of 22:46, 24 May 2019
Template:Item data Boots of MobilityBoots of Mobility was an advanced item in League of Legends for .
Recipe
Template:Item data Boots of Mobility
Cost Analysis
In-Combat Gold Value
- 25 flat movement speed = 300
- 115 flat movement speed = 1380
Gold efficiency
- 30% gold efficient when in-combat, and 138% when out-of-combat. are
Similar Items
Notes
- When being invulnerable, basic attacks and non-crowd control abilities received will not put you in-combat.
- Healing and buffing allies does not count as in-combat.
- Damage over time abilities reset the timer with each tick of damage.
- Attacking wards does not count as in-combat.
Strategy
- Boots of Mobility is especially useful if you don't have to switch lanes.
- Boots of Mobility is good in particular early-mid game on roaming champions such as junglers or mid laners, that want to quickly gank different lanes. They lose most value when team fights start to happen. It also allows for chasing and escaping.
- Boots of Mobility is very cheap, making it effective on any champion that is constantly returning to base early game and wants a quick and cheap way to return to lane without .
- When escaping, remember that poking (e.g. ) will put you in-combat, however, healing yourself or others (e.g. ) will let you keep the +115 flat movement speed buff.
Patch History
- New Effect: Is now limited to one pair of boots.
- Bug Fix: Tooltip has been fixed.
- Attacking wards no longer counts as being in-combat and will no longer disable the passive.
- Boots enchantments have been removed from the game.
- Movement speed reduced to 25 from 45.
- Total cost reduced to 800 from 1000.
- Combine cost reduced to 475 from 675.
- Movement speed reduced to 45 from 70.
- Movement speed Out-of-combat reduced to 105 from 130.
- Will now mark you in combat for receiving/dealing any damage, even if it is absorbed by shields.
- Combat debuffs such as will no longer put you in-combat.
- Fixed an issue causing you to retain the movement speed 5 despite dealing damage.
- Reduced movement speed 5 reset time to 5 seconds from 7.
- Updated tooltip.
- Reduced the out-of-combat time to 7 from 8 seconds.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items