The Blue Sentinel is a neutral monster on Summoner's Rift. It has negative magic resistance.
Kill the Blue Sentinel to receive the
, a buff which grants increased mana regeneration (or energy regeneration) as well as cooldown reduction.Lore
- Main article: Golem
Valoran but can also be found in Ionia and on the Shuriman Continent. Despite its rock like appearance, its behavior is very much of an animal reminiscent of a bear or wolf. The creature is powered by nature magic. Smaller forms of this creature are called . has befriended an injured . Knowing the poor creature was on the verge of death, he fashioned her a new heart from a river pebble. Adhering to the tradition of all mineral beings, the golem became Ivern's devoted life-friend. He named her , after the flowers that mysteriously sprouted from her stone body. Today, if Ivern is threatened, she to his side.
, or Stone-golems, are magical fusion of flora, fauna, and rock native toNotes
- Without slows, the Blue Sentinel has a movement speed of 200 [180 (+20)]. When its patience runs out its movement speed is increased by 20%, to 218 [180 (+36) (+2)].
Trivia
- In terms of statistics, it is nearly identical to the .
- The old icon for Crest of Insight was recycled from .
- The Blue Sentinel will join if she dances in front of him.
- His dance references Open the Door by Im Chang-jung.
- Its animations have been recycled for various game assets. These include:
- The V5.22 to patch V7.9. from patch
- .
- The brawler from Black Market Brawlers, a featured game mode.
- The Odyssey: Extraction, a rotating game mode. and monsters from
Media
Patch History
- Experience reduced to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
- Experience reduced to Error: Parameter '3' is not accepted. from 7 (based on monster's level).
- Experience reduced to Error: Parameter '3' is not accepted. from 180 at all levels.
- Experience reduced to 180 from 200.
- Initial spawn timer reduced to 1:30 from 1:40.
- Experience reduced to 200 from 210.
- Removed: Both .
- Removed: Restoring 25% maximum mana upon .
- Stats slightly up to compensate.
- Now has negative magic resistance.
- Monster Base Health Growth by Level :: 100% - 200% >> 100% - 170%
- Monster Base Armor Growth by Level :: 100% - 100% >> 100% - 300%
- Magic Resistance :: -10 >> -15
- Movement Speed :: 180 >> 150
- Monsters spawn time changed to 15 seconds earlier (not Dragon or Baron)
- Blue and Red shove around the small monsters in their camp if those monsters get in their way of getting to their targeted champion.
- Armor reduced from 20 to 10
- Blue Sentinel's attacks can no longer critically strike
- Experience reward down from 100 to 90
- Gold reward up from 51 to 58
- Pathing size of Blue and Red monsters moderately large >>> smaller
- Leash Range has been reduced to 700 from 750
- Maximum leashes allowed increased to 6 from 5
- Losing Monster aggro due to being out of range now also increments its leash counter by 1.
- Increased XP gained
- Levels 1-4 unchanged
- Levels 5-7 3% more base XP
- Levels 8-10 6% more base XP
- Level 11-18 10% more base XP
- Soft leash limit to 5 down from 10.
- Champions receive less experience if the cleared monster camp is three levels lower than their own
- Slightly adjusted positioning of Blue/Red buff camps.
- Gold per camp reduced by 10
- Gold per large camp added on jungle items
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