(→Trivia) |
(→Trivia) |
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== Notes == |
== Notes == |
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* Without slows, the '''Blue Sentinel''' has a movement speed of {{tt|180|Base movement speed}} {{tt|(+20)|Soft cap benefit}}. When its {{tip|patience}} runs out its movement speed is increased by 20%, to {{tt|180|Base movement speed}} {{tt|(+36)|Bonus movement speed}} {{tt|(+2)|Soft cap benefit}}. |
* Without slows, the '''Blue Sentinel''' has a movement speed of {{tt|180|Base movement speed}} {{tt|(+20)|Soft cap benefit}}. When its {{tip|patience}} runs out its movement speed is increased by 20%, to {{tt|180|Base movement speed}} {{tt|(+36)|Bonus movement speed}} {{tt|(+2)|Soft cap benefit}}. |
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** His dance references [https://www.youtube.com/watch?v=FLPLgJqeZJw Open the Door] by {{w|Im Chang-jung}}. |
** His dance references [https://www.youtube.com/watch?v=FLPLgJqeZJw Open the Door] by {{w|Im Chang-jung}}. |
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*** A side-by-side comparison can be seen [https://www.youtube.com/watch?v=YP-8qn46rk0 here.] |
*** A side-by-side comparison can be seen [https://www.youtube.com/watch?v=YP-8qn46rk0 here.] |
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+ | **** From patch [[V5.22]] to patch [[V7.9]], he shared this dance with the {{ui|Rift Herald|image=Rift_HeraldSquare_old.png}}. |
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Revision as of 19:52, 28 March 2018
The Blue Sentinel is a neutral monster on Summoner's Rift. It has negative magic resistance.
Kill the Blue Sentinel to receive the mana and energy regeneration as well as +10% cooldown reduction.
, a buff which grants increased
Experience granted
- Killing the Blue Sentinel grants 180 experience.
- Having a jungle item (60 experience. The first large monster killed grants an additional 150 experience. ) grants an additional
- Totaling 240 experience.
Notes
- Without slows, the Blue Sentinel has a movement speed of 180 (+20). When its patience runs out its movement speed is increased by 20%, to 180 (+36) (+2).
Trivia
- In terms of statistics, it is nearly identical to the .
- The icon for was recycled from .
- The Blue Sentinel will join if she dances in front of him.
- His dance references Open the Door by Im Chang-jung.
Media
Patch History
- Experience reduced to 180 from 200.
- Initial spawn timer reduced to 1:30 from 1:40.
- Experience reduced to 200 from 210.
- Removed: Both .
- Removed: Restoring 25% maximum mana upon .
- Stats slightly up to compensate.
- Now has negative magic resistance.
- Monster Base Health Growth by Level :: 100% - 200% >> 100% - 170%
- Monster Base Armor Growth by Level :: 100% - 100% >> 100% - 300%
- Magic Resistance :: -10 >> -15
- Movement Speed :: 180 >> 150
- Monsters spawn time changed to 15 seconds earlier (not Dragon or Baron)
- Blue and Red shove around the small monsters in their camp if those monsters get in their way of getting to their targeted champion.
- Armor reduced from 20 to 10
- Blue Sentinel's attacks can no longer critically strike
- Experience reward down from 100 to 90
- Gold reward up from 51 to 58
- Pathing size of Blue and Red monsters moderately large >>> smaller
- Leash Range has been reduced to 700 from 750
- Maximum leashes allowed increased to 6 from 5
- Losing Monster aggro due to being out of range now also increments its leash counter by 1.
- Increased XP gained
- Levels 1-4 unchanged
- Levels 5-7 3% more base XP
- Levels 8-10 6% more base XP
- Level 11-18 10% more base XP
- Soft leash limit to 5 down from 10.
- Champions receive less experience if the cleared monster camp is three levels lower than their own
- Slightly adjusted positioning of Blue/Red buff camps.
- Gold per camp reduced by 10
- Gold per large camp added on jungle items