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|attackspeed = {{fd|0.493}} |
|attackspeed = {{fd|0.493}} |
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|armor = {{pp|5|10|15|18|19|20|1|3|5|7|8}} |
|armor = {{pp|5|10|15|18|19|20|1|3|5|7|8}} |
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− | |magicresist = {{pp|5|- |
+ | |magicresist = {{pp|5|-15|-22|-26|-28|-30|1|3|5|7|8}} |
|movespeed = 200 |
|movespeed = 200 |
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|spawntime = 1:37 |
|spawntime = 1:37 |
Revision as of 23:52, 16 December 2016
The Blue Sentinel is a neutral monster on Summoner's Rift. It has negative magic resistance.
Kill the Blue Sentinel to receive the mana and energy regeneration as well as +10% cooldown reduction.
, a buff which grants increased
Experience granted
- Killing the Blue Sentinel grants 210 experience.
Trivia
- The Blue Sentinel will join if she dances in front of him (his dance references Open the Door by Im Chang-jung)
- In terms of statistics, it is nearly identical to the Template:Moi.
Media
Patch History
- Removed: Both Template:Moi.
- Stats slightly up to compensate.
- Now has negative magic resistance.
- Monster Base Health Growth by Level :: 100% - 200% >> 100% - 170%
- Monster Base Armor Growth by Level :: 100% - 100% >> 100% - 300%
- Magic Resistance :: -10 >> -15
- Movement Speed :: 180 >> 150
- Monsters spawn time changed to 15 seconds earlier (not Dragon or Baron)
- Blue and Red shove around the small monsters in their camp if those monsters get in their way of getting to their targeted champion.
- Armor reduced from 20 to 10
- Blue Sentinel's attacks can no longer critically strike
- Experience reward down from 100 to 90
- Gold reward up from 51 to 58
- Pathing size of Blue and Red monsters moderately large >>> smaller
- Leash Range has been reduced to 700 from 750
- Maximum leashes allowed increased to 6 from 5
- Losing Monster aggro due to being out of range now also increments its leash counter by 1.
V5.6:
- Increased XP gained
- Levels 1-4 unchanged
- Levels 5-7 3% more base XP
- Levels 8-10 6% more base XP
- Level 11-18 10% more base XP
V5.1:
- Soft leash limit to 5 down from 10.
- Champions receive less experience if the cleared monster camp is three levels lower than their own
- Slightly adjusted positioning of Blue/Red buff camps.
- Gold per camp reduced by 10
- Gold per large camp added on jungle items
Template:Monsters