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The Blue Sentinel is a neutral Monster icon.png monster on Summoner's Rift icon.png Summoner's Rift.

Killing the Blue Sentinel grants the Crest of Insight Crest of Insight, a buff which grants increased mana regeneration (or energy regeneration) as well as ability haste.

Notes

  • Without slows, the Blue Sentinel has a movement speed of 275. When its Frenzy mastery 2013.png patience runs out its movement speed is increased by 20%, to 330.

Trivia

Patch History

V11.16
V11.10
  • Attack damage reduced to 78 − 234 (based on level) from 82 − 303 (based on level).
  • Health increased to 1850 − 3238 (based on level) from 1800 − 3150 (based on level).
V10.23
  • Base armor increased to 20 at all levels from 10 / 15 / 18 / 19 / 20 (based on level).
  • Base magic resistance increased to 20 at all levels from -15 / -22 / -26 / -28 / -30 (based on level).
  • Base health reduced to 1800 − 3150 (based on level) from 2100 − 3675 (based on level).
  • Base movement speed increased to 275 from 180.
  • Removed: No longer has 20 bonus movement speed.
V10.9
  • Experience increased to 170 − 229.5 (based on monster's level) from 110 − 148.5 (based on monster's level)
V10.3
  • Experience reduced to 110 − 137.5 (based on monster's level) from 115 − 143.75 (based on monster's level).
V9.2
  • Experience reduced to 115 − 143.75 (based on monster's level) from 115 − 180 (based on monster's level).
V8.10
  • Experience reduced to 115 − 180 (based on monster's level) from 180 at all levels.
V7.22
  • Experience reduced to 180 from 200.
  • Initial spawn timer reduced to 1:30 from 1:40.
V7.1
  • Experience reduced to 200 from 210.
V6.22
V5.24
  • Monster Base Health Growth by Level :: 100% - 200% >> 100% - 170%
  • Monster Base Armor Growth by Level :: 100% - 100% >> 100% - 300%
V5.23
  • Magic Resistance :: -10 >> -15
  • Movement Speed :: 180 >> 150
V5.22
  • Monsters spawn time changed to 15 seconds earlier (not Dragon or Baron)
  • Blue and Red shove around the small monsters in their camp if those monsters get in their way of getting to their targeted champion.
  • Armor reduced from 20 to 10
  • Blue Sentinel's attacks can no longer critically strike
  • Experience reward down from 100 to 90
  • Gold reward up from 51 to 58
V5.16
  • Pathing size of Blue and Red monsters moderately large >>> smaller
V5.10
  • Leash Range has been reduced to 700 from 750
  • Maximum leashes allowed increased to 6 from 5
  • Losing Monster aggro due to being out of range now also increments its leash counter by 1.
V5.6
  • Increased XP gained
  • Levels 1-4 unchanged
  • Levels 5-7 3% more base XP
  • Levels 8-10 6% more base XP
  • Level 11-18 10% more base XP
V5.1
  • Soft leash limit to 5 down from 10.
  • Champions receive less experience if the cleared monster camp is three levels lower than their own
V4.21
  • Slightly adjusted positioning of Blue/Red buff camps.
  • Gold per camp reduced by 10
  • Gold per large camp added on jungle items
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