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League of Legends Wiki
(Preseason 6)
Tags: rollback rte-source
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{{Item info|The Bloodthirster}}
+
{{Item header|Bloodthirster}}
   
 
{{Cost Analysis
 
{{Cost Analysis
 
|description=
 
|description=
 
{{gold value}}
 
{{gold value}}
* 75 [[attack damage]] = {{g|2625}}
+
* 80 [[attack damage]] = {{g|2800}}
 
* 20% [[life steal]] = {{g|750}}
 
* 20% [[life steal]] = {{g|750}}
** '''Total Gold Value''' = {{g|3375}}
+
** '''Total Gold Value''' = {{g|3550}}
   
 
{{gold efficiency}}
 
{{gold efficiency}}
* {{iis|The Bloodthirster}} base stats are {{gec|The Bloodthirster|3375}} gold efficient without the passive.
+
* {{iis|Bloodthirster}} base stats are {{gec|Bloodthirster|3550}} gold efficient without the passive.
* The health passive when fully stacked at level 18 is worth {{g|933.33}}, for a total value of {{g|4308.33}}.
+
* The health passive when fully stacked at level 18 is worth {{g|933.33}}, for a total value of {{g|4483.33}}, making it {{gec|Bloodthirster|4483.33}} gold efficient.
:This makes The Bloodthirster {{gec|The Bloodthirster|4308.33}} gold efficient.
 
 
}}
 
}}
   
 
== Similar items ==
 
== Similar items ==
  +
{{column|2|
{{Recipe/item|Sanguine Blade}}
+
{{Recipe/item|Death's Dance}}
  +
{{Recipe/item|Ravenous Hydra}}
  +
{{Recipe/item|Blade of the Ruined King}}
  +
}}
  +
  +
== Notes ==
  +
[[File:Bloodthirster screenshot.png|thumb|Item VFX]]
 
* As with all shields, the overheal shield benefits from the user's [[armor]], [[magic resistance]] and other damage reduction effects.
  +
* The shield gained per hit benefits from {{sti|Shield power}}, but the cap does not.
   
 
== Strategy ==
 
== Strategy ==
 
* The shield can be very easily stacked up prior to fights by farming minion waves, allowing the wielder to constantly overheal.
 
* The shield can be very easily stacked up prior to fights by farming minion waves, allowing the wielder to constantly overheal.
 
* {{ii|Bloodthirster}} is a good defensive option when under lane pressure or poke damage, as it allows the wielder to shield from damage and heal back when hurt.
* As with all shields, the overheal shield benefits from the user's [[armor]], [[magic resistance]] and other damage reduction effects.
 
* {{ii|The Bloodthirster}} is a good defensive option when under lane pressure or poke damage, as it allows the wielder to shield from damage and heal back when hurt.
 
   
 
== Background ==
 
== Background ==
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== Trivia ==
 
== Trivia ==
* {{ii|Sanguine Blade}} is {{iis|The Bloodthirster}} counterpart on the [[Crystal Scar]], and the [[Twisted Treeline]].
+
* {{ii|Sanguine Blade}} was {{iis|Bloodthirster}} counterpart on the [[Crystal Scar]] and the [[Twisted Treeline]].
   
  +
{{clr}}
 
== Patch History ==
 
== Patch History ==
 
{{scroll box|content=
 
{{scroll box|content=
'''[[V5.22]]:'''
+
;[[V9.19]]
 
* Renamed ''Bloodthirster'' from ''The Bloodthirster''.
  +
  +
;[[V8.11]]
  +
* Total cost reduced to {{g|3500}} from {{g|3700}}.
  +
** Combine cost reduced to {{g|950}} from {{g|1150}}.
  +
  +
;[[V7.9]]
  +
* Attack damage increased to 80 from 75.
  +
  +
;[[V6.14]]
  +
* Added to the [[Twisted Treeline]].
  +
  +
;[[V5.22]]
 
* {{sbc|New Recipe:}} {{ii|B. F. Sword}} + {{ii|Long Sword}} + {{ii|Vampiric Scepter}} + {{g|1150}} = {{g|3700}}.
 
* {{sbc|New Recipe:}} {{ii|B. F. Sword}} + {{ii|Long Sword}} + {{ii|Vampiric Scepter}} + {{g|1150}} = {{g|3700}}.
 
* Attack damage reduced to 75 from 80.
 
* Attack damage reduced to 75 from 80.
* Life steal is no longer unique.
 
   
'''[[V5.8]]:'''
+
;[[V5.8]]
 
* Available on Howling Abyss
 
* Available on Howling Abyss
   
'''[[V4.12]]:'''
+
;[[V4.12]]
 
* Life steal increased to 20% from 15%.
 
* Life steal increased to 20% from 15%.
 
* Life steal is now {{sbc|Unique}}.
 
* Life steal is now {{sbc|Unique}}.
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* Decay time increased to 25 seconds from 15.
 
* Decay time increased to 25 seconds from 15.
   
'''[[V4.10]] Rework:'''
+
;[[V4.10]] Rework
 
* Combine cost increased to {{g|1150}} from {{g|850}}.
 
* Combine cost increased to {{g|1150}} from {{g|850}}.
 
** Total cost increased to {{g|3500}} from {{g|3200}}.
 
** Total cost increased to {{g|3500}} from {{g|3200}}.
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* {{sbc|New Unique Passive:}} Your life steal effects can overheal you, converting the excess healing into a shield. The shield can block from 50 to 450 damage, based on champion level, and decays if you have been out of combat for 15 seconds.
 
* {{sbc|New Unique Passive:}} Your life steal effects can overheal you, converting the excess healing into a shield. The shield can block from 50 to 450 damage, based on champion level, and decays if you have been out of combat for 15 seconds.
   
'''[[V3.14]] Hotfix:'''
+
;[[V3.14#Hotfixes|V3.14]] - November 26th Hotfix
 
* Combine cost increased to {{g|850}} from {{g|650}}.
 
* Combine cost increased to {{g|850}} from {{g|650}}.
 
** Total cost increased to {{g|3200}} from {{g|3000}}.
 
** Total cost increased to {{g|3200}} from {{g|3000}}.
   
'''[[V3.14]]:'''
+
;[[V3.14]]
 
* Combine cost reduced to {{g|650}} from {{g|850}}.
 
* Combine cost reduced to {{g|650}} from {{g|850}}.
 
** Total cost reduced to {{g|3000}} from {{g|3200}}.
 
** Total cost reduced to {{g|3000}} from {{g|3200}}.
   
'''[[V3.01]]:'''
+
;[[V3.01]]
 
* Combine cost increased to {{g|850}} from {{g|650}}.
 
* Combine cost increased to {{g|850}} from {{g|650}}.
 
** Total cost increased to {{g|3200}} from {{g|3000}}.
 
** Total cost increased to {{g|3200}} from {{g|3000}}.
   
'''[[V1.0.0.152]]:'''
+
;[[V1.0.0.152]]
 
* Combine cost reduced to {{g|650}} from {{g|900}}.
 
* Combine cost reduced to {{g|650}} from {{g|900}}.
 
* Base attack damage increased to 70 from 60.
 
* Base attack damage increased to 70 from 60.
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** Maximum life steal from stacks is now 6%, down from 8%.
 
** Maximum life steal from stacks is now 6%, down from 8%.
   
'''[[V1.0.0.136]]:'''
+
;[[V1.0.0.136]]
 
* Life steal reduced to 12% from 15%.
 
* Life steal reduced to 12% from 15%.
 
* Life steal per stack reduced to {{fd|0.2%}} from {{fd|0.25%}}.
 
* Life steal per stack reduced to {{fd|0.2%}} from {{fd|0.25%}}.
 
* Now only loses half stacks on death rather than all of them.
 
* Now only loses half stacks on death rather than all of them.
   
'''[[V1.0.0.108]]:'''
+
;[[V1.0.0.108]]
 
* Now shows you in its tooltip what the current stats on its passive are.
 
* Now shows you in its tooltip what the current stats on its passive are.
   
'''[[May 15, 2009 Patch]]:'''
+
;[[May 15, 2009 Patch]]
 
* Life steal increased to 15% from 10%.
 
* Life steal increased to 15% from 10%.
 
* Damage cap reduced to 40 from 60.
 
* Damage cap reduced to 40 from 60.
* Life steal cap reduced to 10% from 15%.}}
+
* Life steal cap reduced to 10% from 15%.
  +
}}
   
 
== References ==
 
== References ==
 
{{reflist}}
 
{{reflist}}
 
{{Items}}
 
{{Items}}
 
   
 
[[cs:The Bloodthirster]]
 
[[cs:The Bloodthirster]]
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[[pl:Krwiopijec]]
 
[[pl:Krwiopijec]]
 
[[pt-br:A Sedenta por Sangue]]
 
[[pt-br:A Sedenta por Sangue]]
[[ru:The Bloodthirster]]
+
[[ru:Кровопийца]]
 
[[zh:饮血剑]]
 
[[zh:饮血剑]]
 
[[Category:Attack damage items]]
 
[[Category:Attack damage items]]
[[Category:Legendary items]]
 
 
[[Category:Life steal items]]
 
[[Category:Life steal items]]

Revision as of 21:36, 27 January 2020

Oops Emote
"You belong in a museum!"
This article or section may contain obsolete information, but exists here for historical purposes.

Template:Item data BloodthirsterBloodthirster was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Bloodthirster OriginalSquare.png|20xpx|border|link=Template:Item data Bloodthirster/LoL|Template:Item data Bloodthirster]] [[Template:Item data Bloodthirster/LoL|Template:Item data Bloodthirster]].

Recipe

Template:Item data Bloodthirster

Cost Analysis

Gold Value

Gold efficiency

  • Bloodthirster's Bloodthirster's base stats are 104.41% gold efficient without the passive.
  • The health passive when fully stacked at level 18 is worth 933 933.33, for a total value of 4483 4483.33, making it 131.86% gold efficient.


Similar items

Notes

Bloodthirster screenshot

Item VFX

  • As with all shields, the overheal shield benefits from the user's armor, magic resistance and other damage reduction effects.
  • The shield gained per hit benefits from Hybrid resistances icon Shield power, but the cap does not.

Strategy

  • The shield can be very easily stacked up prior to fights by farming minion waves, allowing the wielder to constantly overheal.
  • Bloodthirster Bloodthirster is a good defensive option when under lane pressure or poke damage, as it allows the wielder to shield from damage and heal back when hurt.

Background

Unearthed near the marshes of Kaladoun, the Bloodthirster is thought to have belonged to a powerful soulstealer named Frax Van Itt. The wielder of this dangerous weapon is forever bound to the blade and its thirst for the blood of others.

Trivia

Patch History

V9.19
  • Renamed Bloodthirster from The Bloodthirster.
V8.11
  • Total cost reduced to 3500 Gold 3500 from 3700 Gold 3700.
    • Combine cost reduced to 950 Gold 950 from 1150 Gold 1150.
V7.9
  • Attack damage increased to 80 from 75.
V6.14
V5.22
V5.8
  • Available on Howling Abyss
V4.12
  • Life steal increased to 20% from 15%.
  • Life steal is now Unique.
  • Shield strength reduced to 50-350 from 50-440.
  • Decay time increased to 25 seconds from 15.
V4.10 Rework
  • Combine cost increased to 1150 Gold 1150 from 850 Gold 850.
    • Total cost increased to 3500 Gold 3500 from 3200 Gold 3200.
  • AD increased to 80 from 70.
  • Life steal increased to 15% from 12%.
  • Passive: removed.
  • New Unique Passive: Your life steal effects can overheal you, converting the excess healing into a shield. The shield can block from 50 to 450 damage, based on champion level, and decays if you have been out of combat for 15 seconds.
V3.14 - November 26th Hotfix
  • Combine cost increased to 850 Gold 850 from 650 Gold 650.
    • Total cost increased to 3200 Gold 3200 from 3000 Gold 3000.
V3.14
  • Combine cost reduced to 650 Gold 650 from 850 Gold 850.
    • Total cost reduced to 3000 Gold 3000 from 3200 Gold 3200.
V3.01
  • Combine cost increased to 850 Gold 850 from 650 Gold 650.
    • Total cost increased to 3200 Gold 3200 from 3000 Gold 3000.
V1.0.0.152
  • Combine cost reduced to 650 Gold 650 from 900 Gold 900.
  • Base attack damage increased to 70 from 60.
  • Passive maximum stacks reduced to 30 from 40.
    • Maximum attack damage from stacks is now 30, down from 40.
    • Maximum life steal from stacks is now 6%, down from 8%.
V1.0.0.136
  • Life steal reduced to 12% from 15%.
  • Life steal per stack reduced to 0.2% from 0.25%.
  • Now only loses half stacks on death rather than all of them.
V1.0.0.108
  • Now shows you in its tooltip what the current stats on its passive are.
May 15, 2009 Patch
  • Life steal increased to 15% from 10%.
  • Damage cap reduced to 40 from 60.
  • Life steal cap reduced to 10% from 15%.

References

List of Items