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+ | : ''For the removed [[item]]s, see {{ii|Kitae's Bloodrazor}} or {{ii|Madred's Bloodrazor}}'' |
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+ | {{clr}} |
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⚫ | |||
− | |description= |
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{{gold value math}} |
{{gold value math}} |
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+ | |||
+ | {{gold value|Passive Gold Value|nolink=}} |
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+ | * 4 [[On-hit effect|on-hit damage]] (for every {{as|100 of the target's maximum health}}) = {{g|100}} |
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{{gold efficiency}} |
{{gold efficiency}} |
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* {{ii|Bloodrazor}} is {{gec|Bloodrazor|1250}} gold efficient, without its passive. |
* {{ii|Bloodrazor}} is {{gec|Bloodrazor|1250}} gold efficient, without its passive. |
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+ | ** '''Bloodrazor's''' gold efficiency is further increased by {{gec|Bloodrazor|100}} for every {{as|100 of the target's maximum health}}, i.e. +1 Gold Value per 1 maximum health of the target. |
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+ | * {{ii|Bloodrazor}} reaches 100% gold efficiency against targets with 1375 maximum health. |
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+ | * Maximum Gold Efficiency possible against [[minion]]s and [[monster]]s is {{gec|Bloodrazor|3125}}, against targets with 1875 or higher maximum health. |
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+ | * Due to being an [[enchantment]], for this calculation it should be considered that this item is combined with either {{ii|Skirmisher's Sabre}} or {{ii|Stalker's Blade}}. |
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}} |
}} |
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{{Recipe/item|Skirmisher's Sabre}} |
{{Recipe/item|Skirmisher's Sabre}} |
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{{Recipe/item|Stalker's Blade}} |
{{Recipe/item|Stalker's Blade}} |
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+ | }}<gallery widths="96" spacing="small" captionalign="center" captionposition="below" navigation=true> |
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− | {{Recipe/item|Tracker's Knife}} |
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+ | Skirmisher's Sabre (Bloodrazor) item.png|Skirmisher's Sabre |
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− | }} |
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+ | </gallery> |
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== Similar Items == |
== Similar Items == |
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{{Recipe/item|Blade of the Ruined King}} |
{{Recipe/item|Blade of the Ruined King}} |
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}} |
}} |
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+ | |||
+ | == Notes == |
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+ | * The bonus damage cannot {{tip|critical strike|critically strike}} and does not apply {{sti|life steal}}. |
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== Trivia == |
== Trivia == |
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− | * This enchantment |
+ | * This enchantment replaced the {{ii|Devourer}} enchantment in patch [[V6.9]]. |
+ | * This enchantment resembles a removed item named {{ii|Madred's Bloodrazor}}. Not only do they have a similar name, but their passives are similar, with the difference that {{ii|Madred's Bloodrazor}}'s passive dealt {{as|magic damage}}, while {{ii|Bloodrazor}} deals {{as|physical damage}}. |
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− | * Unlike most other physical on-hit effects, the bonus damage does not apply lifesteal. |
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+ | ** Being {{as|physical damage}} instead of {{as|magic damage}} means it has better synergy with {{as|armor penetration}}, allowing it to scale better into the late game. However, it is worse early, since most champions have more {{as|armor}} than {{as|magic resistance}} early and it is easier to itemize for {{as|armor}}. |
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− | == |
+ | ==Icons== |
− | <gallery spacing="small" captionalign="center" captionposition="below"> |
+ | <gallery spacing="small" captionalign="center" captionposition="below" navigation=true> |
− | + | Tracker's Knife (Bloodrazor) item.png|Tracker's Knife (Removed) |
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− | Tracker's_Knife_(Bloodrazor)_item.png|Tracker's Knife |
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</gallery> |
</gallery> |
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== Patch History == |
== Patch History == |
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{{Scroll box|content= |
{{Scroll box|content= |
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− | + | ;[[V8.16]] |
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+ | * Added as possible enchant upgrade for {{ii|Pridestalker's Blade}}. |
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+ | |||
+ | ;[[V8.4]] |
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+ | * Can no longer build from {{ii|Tracker's Knife}}, due to the item being removed from the game. |
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+ | |||
+ | ;[[V6.10]] |
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* Attack speed increased to 50% from 40%. |
* Attack speed increased to 50% from 40%. |
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− | * On-hit damage increased to {{as|4% of target's maximum health}} from {{as|3% of target's maximum health}}. |
+ | * On-hit damage increased to {{as|4% of target's '''maximum''' health}} from {{as|3% of target's '''maximum''' health}}. |
− | + | ;[[V6.9]] Added |
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* Replaces {{ii|Devourer}}. |
* Replaces {{ii|Devourer}}. |
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− | * {{sbc|Recipe:}} {{ii|Recurve Bow}} + |
+ | * {{sbc|Recipe:}} ''Tier 2 jungle item'' + {{ii|Recurve Bow}} + {{g|625}} = {{g|2625}} |
+ | ** ''Tier 2 jungle item'' can either be {{ii|Skirmisher's Sabre}}, {{ii|Stalker's Blade}}, or {{ii|Tracker's Knife}}. |
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− | * |
+ | * +40% attack speed. |
− | * |
+ | * {{sbc|Unique Passive:}} Basic attacks deal {{as|3% of the target's '''maximum''' health}} bonus physical damage on-hit, up to 75 versus minions and monsters. |
}} |
}} |
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== References == |
== References == |
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− | {{ |
+ | {{Reflist}} |
− | {{ |
+ | {{Items}} |
− | |||
+ | [[de:Blutschnitter]] |
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[[es:Navaja de Sangre]] |
[[es:Navaja de Sangre]] |
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[[pl:Żar (ulepszenie)]] |
[[pl:Żar (ulepszenie)]] |
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[[pt-br:Encantamento: Titã Ardente]] |
[[pt-br:Encantamento: Titã Ardente]] |
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+ | [[ru:Окровавленные когти]] |
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[[Category:Attack speed items]] |
[[Category:Attack speed items]] |
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[[Category:On-hit effect items]] |
[[Category:On-hit effect items]] |
Revision as of 18:02, 20 November 2019
- For the removed items, see or
Template:Item data BloodrazorBloodrazor was an advanced item in League of Legends for .
Recipe
Template:Item data Bloodrazor
Cost Analysis
Template:Gold value math
Passive Gold Value
- 4 on-hit damage (for every 100 of the target's maximum health) = 100
Gold efficiency
- 76.92% gold efficient, without its passive.
- Bloodrazor's gold efficiency is further increased by 6.15% for every 100 of the target's maximum health, i.e. +1 Gold Value per 1 maximum health of the target.
is - reaches 100% gold efficiency against targets with 1375 maximum health.
- Maximum Gold Efficiency possible against minions and monsters is 192.31%, against targets with 1875 or higher maximum health.
- Due to being an enchantment, for this calculation it should be considered that this item is combined with either or .
Possible Upgrade for
Similar Items
Notes
- The bonus damage cannot critically strike and does not apply life steal.
Trivia
- This enchantment replaced the V6.9. enchantment in patch
- This enchantment resembles a removed item named magic damage, while deals physical damage.
- Being physical damage instead of magic damage means it has better synergy with armor penetration, allowing it to scale better into the late game. However, it is worse early, since most champions have more armor than magic resistance early and it is easier to itemize for armor.
. Not only do they have a similar name, but their passives are similar, with the difference that 's passive dealt
Icons
Patch History
- Added as possible enchant upgrade for .
- Can no longer build from , due to the item being removed from the game.
- Attack speed increased to 50% from 40%.
- On-hit damage increased to 4% of target's maximum health from 3% of target's maximum health.
- V6.9 Added
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items