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For the removed items, see Kitae's Bloodrazor item Kitae's Bloodrazor or Madred's Bloodrazor item Madred's Bloodrazor
Bloodrazor is an enchantment in League of Legends icon League of Legends. It is exclusive to Summoner's Rift.


Bloodrazor item
Gold 1625 (Gold 625)
Recurve Bow item
Gold 1000 (Gold 400)
Dagger item
Gold 300
Dagger item
Gold 300

Cost Analysis

Gold Value

Passive Gold Value

  • on-hit damage (for every 100 of the target's maximum health) = Gold 100

Gold Efficiency*

  • Bloodrazor item Bloodrazor is 76.92% gold efficient, without its passive.
    • Bloodrazor's gold efficiency is further increased by 6.15% for every 100 of the target's maximum health, i.e. +1 Gold Value per 1 maximum health of the target.
  • Bloodrazor item Bloodrazor reaches 100% gold efficiency against targets with 1375 maximum health.
  • Maximum Gold Efficiency possible against minions and monsters is 192.31%, against targets with 1875 or higher maximum health.
  • Due to being an enchantment, for this calculation it should be considered that this item is combined with either Skirmisher's Sabre item Skirmisher's Sabre or Stalker's Blade item Stalker's Blade.

Possible Upgrade for

Similar Items



  • This enchantment replaced the Devourer item Devourer enchantment in patch V6.9.
  • This enchantment resembles a removed item named Madred's Bloodrazor item Madred's Bloodrazor. Not only do they have a similar name, but their passives are similar, with the difference that Madred's Bloodrazor item Madred's Bloodrazor's passive dealt magic damage, while Bloodrazor item Bloodrazor deals physical damage.
    • Being physical damage instead of magic damage means it has better synergy with armor penetration, allowing it to scale better into the late game. However, it is worse early, since most champions have more armor than magic resistance early and it is easier to itemize for armor.


Patch History

  • Can no longer build from Tracker's Knife item Tracker's Knife, due to the item being removed from the game.
  • Attack speed increased to 50% from 40%.
  • On-hit damage increased to 4% of target's maximum health from 3% of target's maximum health.
V6.9 Added


List of Items

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