watch 02:39
The Loop (Games)
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Blitzcrank
Abilities
- Notes
- The shield will absorb the portion of incoming damage that would reduce health past 30%.
- Mana Barrier's interactions with other
shield effects that trigger before taking damage that would reduce below 30% health:
- Mana Barrier will trigger simultaneously with the Lifeline effect from , , or if Blitzcrank takes damage while above 30% health, and trigger before them when he takes damage while below 30% health.
- Mana Barrier will always trigger simultaneously with the Lifeline effect from if Blitzcrank takes damage while above or below 30% health.
- Mana Barrier will trigger after if Blitzcrank takes damage while above 30% health, and trigger simultaneously with it while below 30% health.
- Mana Barrier will trigger simultaneously with the Lifeline effect from , , or if Blitzcrank takes damage while above 30% health, and trigger before them when he takes damage while below 30% health.
- Notes
- The target is
revealed while it is being
pulled.
- The
airborne debuff lasts for up-to 1 second but will end prematurely when the target's movement stops, while the stun will persist (if duration permits).
- If the target is
displacement immune, the
stun will still be applied. Only the following displacement is tagged as a knock back and subsequently prevented.
- The target's destination stops in front of Blitzcrank. If this location would be inside static terrain, the target will stop prematurely before crossing it.
- Blitzcrank will be ordered to basic attack the target once the target arrives.
- If Blitzcrank is
displaced during the grab, the target will still be pulled to the old location.
- However if Blitzcrank is displaced by specifically , the target will be pulled to the new location.
- If the target dies to Rocket Grab's damage, they will not be pulled to him.
- Notes
- The
knockup is applied even if the attack is
dodged or
missed.
- It is not applied if it is
blocked.
- It is not applied if it is
Spell shield prevents the
knockup but not the damage.
- The enhanced attack will still complete and hit the target even if they become
untargetable during the attack's windup.
- The target is displaced a short distance during the
knockup in a random direction.
- Notes
- Blitzcrank's attacks do not have to deal damage to apply the mark.
- The mark will be consumed even if the target becomes
untargetable.
- The lightning bolts deal
spell damage while the static field applies
area damage.
- Even if Static Field is blocked by a
spell shield, it will still destroy any existing damage
shields on the target.
- Static Field will occur from wherever Blitzcrank was at the start of the cast time.
- The visual effects will appear from wherever Blitzcrank is at the end of the cast time.*
Patch history
- See here for the complete patch history.
- Stats
- Base health increased to 583 from 582.6.
- Base attack damage increased to 62 from 61.54.
- Base magic resistance reduced to 32 from 32.1.
- Bug Fix: Now properly grants a stack of and and two stacks of from the basic attack following after.
- General
- Recommended items updated.
- Stats
- Base armor reduced to 37 from 40.
- Undocumented: Tooltip now correctly notes the threshold for activation as 30% instead of 20%.
- Base damage reduced to 70 / 120 / 170 / 220 / 270 from 80 / 135 / 190 / 245 / 300.
- Stats
- Base armor reduced to 40 from 44.
- Armor growth reduced to 3.5 from 4.
- V9.19 - September 26th Hotfix
- Bug Fix: Lollipop now checks for the target's center rather than their edge, alike the missile. No longer gives an effective bonus range towards larger units.
- Range increased to 1100 units from 1050.
- Now does a lollipop at the end of the missile for a bonus 50 units range.
- Maximum mark stacks increased to 3 from 2.
- V9.14 - July 19th Hotfix
- Bug Fix: Passive damage is no longer 50 too high at all ranks.
- New Effect: Now destroys shields on affected enemies before applying the damage and silence.
- V9.9 - May 2nd Hotfix
- Bug Fix: Detonation damage increased to 250 / 375 / 500 from 150 / 275 / 400.
- General
- New visual effects.
- New basic attack hit effects.
- Shield strength changed to 30% of his maximum mana from 50% of his current mana.
- Clean up shield effect.
- VFX updated to show the actual width and distance of the hook that is more consistent with the hitbox and cleaned up with a small cast effect.
- VFX is now more sparky.
- VFX now has more of a static shock with an uppercut hit effect.
- Detonation base damage reduced to 150 / 275 / 400 from 250 / 375 / 500.
- New Passive Effect: While Static Field is off-cooldown, lightning charges Blitzcrank's fists, marking enemies he basic attacks, stacking up to 2 times. After every 1 second, 1 mark is consumed to deal 50 / 100 / 150 (+ 30% AP) magic damage to marked enemies.
- Removed Passive Effect: While Static Field is off-cooldown and Blitzcrank is in combat, he fires a lightning bolt at a random visible enemy within a 450 radius every 2.5 seconds, dealing 100 / 200 / 300 (+ 20% AP) magic damage.
- VFX updated to show the actual range and clean up the electricity on Blitzcrank's body.
-
- VFX updated to be more rusty.
-
- Recolored effects and cleaned up.
-
- VFX cleaned up.
- Added jetpacks to his run animation.
-
- Added a hint of red.
-
- Cleaned up noise.
-
- Cleaned up noise.
- and
- Bug Fix: Recall is no longer missing lightning effects VFX.
- Stats
- Base health regeneration reduced to 8.5 from 8.51.
- Bug Fix: Fixed a bug where the empowered basic attack was fizzling if the buff expired mid-attack. The empowered attacks now properly complete.
-
- Bug Fix: Dance SFX are now synced with the animations.
- Bug Fix: Recall SFX is no longer too quiet.
-
- Bug Fix: Dance SFX are now synced with the animations.
- Stats
- Base armor increased to 44 from 24.38.
-
- Bug Fix: Removed a frame his idle animation from the end of his recall animation.
-
- Bug Fix: Fixed a bug where his golden buckle was stretching severely during his death and Static Field animations.
- General
- Bug Fix: Fixed a bug where various buff visuals (ex. ) weren't following Riot Blitzcrank around during his recall animation.
- Now pulls enemies 75 units in front of Blitzcrank rather than directly on top of him.
- Duration reduced to 5 seconds from 10.
- Power Fist's empowered basic attack can no longer be canceled.
- Cooldown changed to 60 / 40 / 20 seconds from 30 at all ranks.
- No longer hits monsters while Blitzcrank is out of combat.
- General
- Splash artwork for updated to the Chinese art.
- Stats
- Base mana regeneration increased to 8.5 from 6.
- Stats
- Armor growth increased to 4 from 3.5.
- Movement speed bonus now decays more slowly over 5 seconds and cannot decay below 10%.
- New Effect: Blitzcrank is slowed by 30% for 1.5 seconds when the movement speed bonus ends (removed in V1.0.0.106)
- Duration reduced to 5 seconds from 8.
- Bonus movement speed increased to 70 / 75 / 80 / 85 / 90% from 16 / 20 / 24 / 28 / 32.
- Movement speed now decays over the duration.
- General
- New splash artwork for .
- General
- Texture update to Classic, Rusty, Boom Boom, Definitely Not Blitzcrank, Goalkeeper, and Piltover.
- General
- Splash artwork for and updated to the Chinese art.
- Mana cost reduced to 100 from 120.
- Mana cost reduced to 100 from 150.
- Stats
- Base armor increased to 18.5 from 14.5
- Stats
- Base mana reduced to 240 from 300.
- Mana cost increased to 120 from 110.
- Cooldown increased to 90 seconds from 60.
- Now grants vision when it hits a target.
- Stats
- Movement speed increased to 325 from 300.
- Stats
- Health reduced to 518 from 568.
- Health per level reduced to 95 from 100.
- General
- Playing Against tips updated.
- Mana cost reduced to 110 from 140.
- Base damage increased to 80 / 135 / 190 / 245 / 300 from 60 / 120 / 180 / 240 / 300.
- AP ratio increased to (+ 100% AP) from (+ 80% AP)
- Fixed a bug where it could be bypassed if the damage taken would instantly kill Blitzcrank.
- Fixed a bug where it would activate when the cooldown expired even if not taking damage.
- Fixed a bug where it failed to grant life steal effects.
- Animation improved.
- Blitzcrank will now attempt to immediately attack successfully-grabbed champions.
- General
- Recommended items updated.
- Stats
- Base attack speed increased to 0.625 from 0.596.
- Removed: Movement speed reduction when it ends.
- Fixed a bug where it was not breaking spell shields.
- Fixed a bug where it did not display the hit particle when it killed a unit.
- Fixed a bug where it did not display the hit particle when it killed a unit.
- Stats
- Magic resistance per level increased to 1.25 from 0.
- Stats
- Mana growth increased to 40 from 36.
- No longer uses nor refunds Blitzcrank's mana when activated.
- Cooldown reduced to 15 seconds from 20.
- Mana cost reduced to 75 from 90.
- Now reduces movement speed by 75 instead of 25%
- Fixed an edge case bug as a result.
- Cooldown reduced to 30 seconds from 40.
- No longer targets stealthed units.
- Now resets Blitzcrank's auto attack timer.
- Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 22 / 21 / 20 / 19 / 18.
- Cooldown reduced to 20 seconds from 22.
- Fixed a bug that allowed blink spells like to transport people out of a grab after it had already hit and they were in the process of being pulled.
- Cooldown timer added
- No longer dodgeable.
- New Effect: Silences for 0.5 seconds (previously removed in V0.9.25.24).
-
- Fixed a bug where the hand projectile was showing up as the Classic color while using the skin.
- Texture updated with a new coat of rust.
- Fixed a bug where the cooldown was 12 / 10 / 8 / 6 / 4 seconds instead of 9 / 8 / 7 / 6 / 5.
- Slow particle from the affected target removed.
- Tooltip now shows the bonus damage based on Blitzcrank's ability power.
- Now applies additive attack and movement speed boosts rather than multiplicative.
- Return speed increased.
- General
- Recommended items updated.
- Now it will fire directionally even if targeting a point outside of cast range.
- Fixed a bug where it could be interrupted by the Hold key.
- Base damage increased to 250 / 375 / 500 from 200 / 300 / 400.
- General
- Secondary/critical strike animations updated.
- Projectile speed increased to 1800 from 1550.
- Removed: Silence effect.
- Cooldown reduced to 40 seconds from 60.
- Stats
- Health growth reduced to 100 from 104.
- Critical strike chance growth reduced to 0.3 from 0.4.
- Activation changed to 20% of maximum health from 200 health.
- Projectile speed reduced to 1550 from 1700.
- Mana cost increased to 140 from 130.
- Stun duration reduced to 0.5 seconds from 0.75
- Cooldown increased to 60 seconds from 45.
- Silence duration reduced to 3 seconds at all ranks from 3 / 4 / 5.
- Range increased to 1050 from 1000.
- Cooldown increased to 22 / 21 / 20 / 19 / 18 seconds from 20 / 19 / 18 / 17 / 16.
- AP ratio reduced to (+ 80% AP) from (+ 100% AP)
- Cooldown increased to 22 seconds from 20.
- Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 8 / 7 / 6 / 5 / 4.
- Added
- I
- When Blitzcrank is lowered to 200 health a mana shield activates, absorbing damage equal to a maximum of 50% current mana. The shield lasts for 10 seconds and refunds any unspent mana. Has a cooldown of 60 seconds.
- - Q
- Blitzcrank fires his right hand to grab a target on its path, dealing damage and pulling it to him.
- - W
- Blitzcrank supercharges himself to increase movement speed and attack speed. When this effect ends his movement speed is decreased by 25% for 3 seconds.
- - E
- Blitzcrank charges up his fist to make his next basic attack deal double damage and knock up his target.
- - R
- Passive: While on cooldown, Blitzcrank fires lightning bolts that hit a random enemy unit every 3.5 seconds.
- Active: Blitzcrank deals a large amount of magic damage and silences nearby enemy champions.
-
- I
See also
Cancelled Champions |
---|
References
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