Damage 1 Toughness 2 Control 3 Mobility 1 Utility 1
Blitzcrank is a champion in League of Legends.
One For All
The shield will absorb the portion of incoming damage that would reduce health past 30%.
Mana Barrier's interactions with other effects that trigger before taking damage that would reduce below 30% health:
Mana Barrier will trigger simultaneously with the Lifeline effect from , , or if Blitzcrank takes damage while above 30% health, and trigger before them when he takes damage while below 30% health.
Mana Barrier will always trigger simultaneously with the Lifeline effect from if Blitzcrank takes damage while above or below 30% health. Mana Barrier will trigger after if Blitzcrank takes damage while above 30% health, and trigger simultaneously with it while below 30% health.
Rocket Grab's range is composed of a missile with 1080 range, and a smaller center-range area check at the end (colloqially known as a 'lollipop').
The area check is currently half as long as it is supposed to be, reducing the intended 1150 range of the ability to 1115 range.
Hitting an enemy with this area check only also fails to play the ability's hit SFX. This makes it possible to easily distinguish whether the target was picked up by the missile collision or 'lollipop'. Targets larger than 95 units in radius can be hit by a different edge-range circle check at the end of the missile. The
debuff lasts for up-to 1 second but will end prematurely when the target's movement stops, while the stun will persist (if duration permits). airborne
will not resist the application of the Displacement immunity . stun The target's destination lies 75 units in front of
If the target is closer than this, the effect will still move them to this location.
If this location would be inside static terrain, the target's destination will end up on Blitzcrank's side, even if that means pulling them right on top of him.
This can occasionally fail. If
Blitzcrank is being moved (e.g. , Airborne or ) during the grab, the target will be pulled towards Kinematics Blitzcranks old location.
Blitzcrank will be ordered to basic attack the target once the target arrives. If the target dies to Rocket Grab's damage, they will not be pulled.
All the other item-actives are disabled
Death, unless protected by
For the expanded patch notes, see here.
Base armor increased to 40 from 37.
Base damage increased to 90 / 140 / 190 / 240 / 290 from 70 / 120 / 170 / 220 / 270.
AP ratio increased to 120% AP from 100% AP.
Base health increased to 583 from 582.
6. Base attack damage increased to 62 from 61.
54. Base magic resistance reduced to 32 from 32. 1.
Bug Fix: Now properly grants a stack of and and two stacks of from the basic attack following after.
Recommended items updated.
Base armor reduced to 37 from 40.
Undocumented: Tooltip now correctly notes the threshold for activation as 30% instead of 20%.
Base damage reduced to 70 / 120 / 170 / 220 / 270 from 80 / 135 / 190 / 245 / 300.
Base armor reduced to 40 from 44.
Armor growth reduced to 3. 5 from 4.
V9.19 - September 26th Hotfix
Bug Fix: Lollipop now checks for the target's center rather than their edge, alike the missile. No longer gives an effective bonus range towards larger units.
Range increased to 1100 units from 1050.
Now does a lollipop at the end of the missile for a bonus 50 units range.
Maximum mark stacks increased to 3 from 2.
V9.14 - July 19th Hotfix
Bug Fix: Passive damage is no longer 50 too high at all ranks.
New Effect: Now destroys shields on affected enemies before applying the damage and silence.
V9.9 - May 2nd Hotfix
Bug Fix: Detonation damage increased to 250 / 375 / 500 from 150 / 275 / 400.
New visual effects.
New basic attack hit effects.
Shield strength changed to
30% of his from maximum mana 50% of his . current mana Clean up shield effect.
VFX updated to show the actual width and distance of the hook that is more consistent with the hitbox and cleaned up with a small cast effect.
VFX now has more of a static shock with an uppercut hit effect.
Detonation base damage reduced to 150 / 275 / 400 from 250 / 375 / 500.
New Passive Effect: While Static Field is off-cooldown, lightning charges Blitzcrank's fists, marking enemies he basic attacks, stacking up to 2 times. After every 1 second, 1 mark is consumed to deal 50 / 100 / 150 (+ 30% AP) magic damage to marked enemies.
Removed Passive Effect: While Static Field is off-cooldown and Blitzcrank is in combat, he fires a lightning bolt at a random visible enemy within a 450 radius every 2. 5 seconds, dealing 100 / 200 / 300 (+ 20% AP) magic damage. VFX updated to show the actual range and clean up the electricity on Blitzcrank's body.
VFX updated to be more rusty.
Recolored effects and cleaned up.
Added jetpacks to his run animation.
Bug Fix: Recall is no longer missing lightning effects VFX.
Base health regeneration reduced to 8. 5 from 8. 51.
Bug Fix: Fixed a bug where the empowered basic attack was fizzling if the buff expired mid-attack. The empowered attacks now properly complete.
Bug Fix: Dance SFX are now synced with the animations. Bug Fix: Recall SFX is no longer too quiet.
Bug Fix: Dance SFX are now synced with the animations.
Base armor increased to 44 from 24. 38.
Bug Fix: Removed a frame his idle animation from the end of his recall animation.
Bug Fix: Fixed a bug where his golden buckle was stretching severely during his death and Static Field animations.
Bug Fix: Fixed a bug where various buff visuals (ex. ) weren't following Riot Blitzcrank around during his recall animation.
Now pulls enemies 75 units in front of Blitzcrank rather than directly on top of him.
Duration reduced to 5 seconds from 10.
Power Fist's empowered basic attack can no longer be canceled.
Cooldown changed to 60 / 40 / 20 seconds from 30 at all ranks.
No longer hits monsters while Blitzcrank is out of combat.
Splash artwork for updated to the Chinese art.
Base mana regeneration increased to 8. 5 from 6.
Armor growth increased to 4 from 3. 5.
Movement speed bonus now decays more slowly over 5 seconds and cannot decay below 10%.
New Effect: Blitzcrank is slowed by 30% for 1. 5 seconds when the movement speed bonus ends (removed in V126.96.36.199) Duration reduced to 5 seconds from 8.
Bonus movement speed increased to 70 / 75 / 80 / 85 / 90% from 16 / 20 / 24 / 28 / 32.
Movement speed now decays over the duration.
Texture update to Classic, Rusty, Boom Boom, Definitely Not Blitzcrank, Goalkeeper, and Piltover.
Splash artwork for and updated to the Chinese art.
Mana cost reduced to 100 from 120.
Mana cost reduced to 100 from 150.
Base armor increased to 18. 5 from 14. 5
Base mana reduced to 240 from 300.
Mana cost increased to 120 from 110.
Cooldown increased to 90 seconds from 60.
Now grants vision when it hits a target.
Movement speed increased to 325 from 300.
Health reduced to 518 from 568.
Health per level reduced to 95 from 100.
Playing Against tips updated.
Mana cost reduced to 110 from 140.
Base damage increased to 80 / 135 / 190 / 245 / 300 from 60 / 120 / 180 / 240 / 300.
AP ratio increased to (+ 100% AP) from (+ 80% AP)
Fixed a bug where it could be bypassed if the damage taken would instantly kill Blitzcrank.
Fixed a bug where it would activate when the cooldown expired even if not taking damage.
Fixed a bug where it failed to grant life steal effects.
Blitzcrank will now attempt to immediately attack successfully-grabbed champions.
Recommended items updated. Stats
Base attack speed increased to 0. 625 from 0. 596.
Removed: Movement speed reduction when it ends.
Fixed a bug where it was not breaking spell shields.
Fixed a bug where it did not display the hit particle when it killed a unit.
Fixed a bug where it did not display the hit particle when it killed a unit.
Magic resistance per level increased to 1. 25 from 0.
Mana growth increased to 40 from 36.
No longer uses nor refunds Blitzcrank's mana when activated.
Cooldown reduced to 15 seconds from 20.
Mana cost reduced to 75 from 90.
Now reduces movement speed by 75 instead of 25%
Fixed an edge case bug as a result.
Cooldown reduced to 30 seconds from 40.
No longer targets stealthed units.
Now resets Blitzcrank's auto attack timer.
Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 22 / 21 / 20 / 19 / 18.
Cooldown reduced to 20 seconds from 22.
Fixed a bug that allowed blink spells like to transport people out of a grab after it had already hit and they were in the process of being pulled.
New Effect: Silences for 0. 5 seconds (previously removed in V0.9.25.24).
Fixed a bug where the hand projectile was showing up as the Classic color while using the skin.
Texture updated with a new coat of rust.
Fixed a bug where the cooldown was 12 / 10 / 8 / 6 / 4 seconds instead of 9 / 8 / 7 / 6 / 5.
Slow particle from the affected target removed.
Tooltip now shows the bonus damage based on Blitzcrank's ability power.
Now applies additive attack and movement speed boosts rather than multiplicative.
Recommended items updated.
Now it will fire directionally even if targeting a point outside of cast range.
Fixed a bug where it could be interrupted by the Hold key.
Base damage increased to 250 / 375 / 500 from 200 / 300 / 400.
Secondary/critical strike animations updated.
Projectile speed increased to 1800 from 1550.
Removed: Silence effect. Cooldown reduced to 40 seconds from 60.
Health growth reduced to 100 from 104.
Critical strike chance growth reduced to 0. 3 from 0. 4.
Activation changed to 20% of maximum health from 200 health.
Projectile speed reduced to 1550 from 1700.
Mana cost increased to 140 from 130.
Stun duration reduced to 0. 5 seconds from 0. 75
Cooldown increased to 60 seconds from 45.
Silence duration reduced to 3 seconds at all ranks from 3 / 4 / 5.
Range increased to 1050 from 1000.
Cooldown increased to 22 / 21 / 20 / 19 / 18 seconds from 20 / 19 / 18 / 17 / 16.
AP ratio reduced to (+ 80% AP) from (+ 100% AP)
Cooldown increased to 22 seconds from 20.
Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 8 / 7 / 6 / 5 / 4.
When Blitzcrank is lowered to 200 health a mana shield activates, absorbing damage equal to a maximum of 50% current mana. The shield lasts for 10 seconds and refunds any unspent mana. Has a cooldown of 60 seconds.
Blitzcrank fires his right hand to grab a target on its path, dealing damage and pulling it to him.
Blitzcrank supercharges himself to increase movement speed and attack speed. When this effect ends his movement speed is decreased by 25% for 3 seconds.
Blitzcrank charges up his fist to make his next basic attack deal double damage and knock up his target. - R
Passive: While on cooldown, Blitzcrank fires lightning bolts that hit a random enemy unit every 3. 5 seconds. Active: Blitzcrank deals a large amount of magic damage and silences nearby enemy champions.