Previous Lore
Zaun is a place where both magic and science have gone awry, and the unchecked nature of experimentation has taken its toll. However, Zaun's lenient restrictions allow their researchers and inventors the leeway to push the bounds of science at an accelerated rate, for better or worse.
It was under these conditions that a team of doctoral
from Zaun's College of Techmaturgy made a breakthrough in the field of intelligent steam automation. Their creation, the steam golem Blitzcrank, was developed to exercise judgment on-the-fly in order to assist with Zaun's hazardous waste reclamation process, since often the conditions did not allow for human supervision. However, he soon began exhibiting unforeseen behaviors.Over time, the scientists were able to identify a demonstrated learning process, and Blitzcrank fast became a celebrity. As is sadly often the case though, credit for the golem's creation was scooped up by another - Professor Stanwick Pididly - though most now know the truth. In the wake of the ensuing legal maelstrom, it became evident that neither party truly had the steam golem's best interests at heart, and Blitzcrank humbly petitioned for personal autonomy.
Backed by overwhelming support from the public, it took the liberal Council of Zaun only a few weeks to declare Blitzcrank a fully-independent, sentient entity. A unique being, the golem left Zaun, distressed by the controversy and feeling there was no place he could fit in. Now he searches the lands of Valoran to find a place where he might someday belong.
The city of Zaun is a place where both magic and science have gone awry. The unchecked nature of experimentation has taken its toll on the city. However, Zaun's lenient restrictions allow their researchers and inventors the leeway to push the bounds of science at an accelerated rate, for better or worse.
It was under these conditions that a team of doctoral
from Zaun's College of Techmaturgy made a breakthrough in the field of intelligent steam automation. Their creation, the steam golem Blitzcrank, was developed to exercise judgement on-the-fly in order to assist with Zaun's hazardous waste reclamation process, since so often the conditions did not allow for human supervision. However, he soon began exhibiting unforeseen behaviors.Over time, the scientists were able to identify a demonstrated learning process, and Blitzcrank fast became a celebrity. As is sadly often the case though, credit for the golem's creation was scooped up by another - Professor Stanwick Pididly - though most now know the truth. In the wake of the ensuing legal maelstrom, it became evident that neither party truly had the steam golem's best interests at heart, and Blitzcrank humbly petitioned for personal autonomy.
Backed by overwhelming support from the public, it took the liberal Council of Zaun only a few weeks to declare Blitzcrank a fully-independent, sentient entity. A unique being, the golem left Zaun, distressed by the controversy and feeling there was no place he could fit in. His travels led him to the one location in Valoran where unique beings have a place - the League of Legends. Fortunately, he was easily able to adapt his design to suit the rigors he would face on the Fields of Justice.
Previous Splash Art
Patch History
- V9.19 - September 25th Hotfix
- Bug Fix: Circle check now checks for the target's center rather than their edge, alike the missile.
- Range increased to 1150 units from 1050.
- Now does a circle check at the end (missile range is 1100 units, the circle check adds the remaining 50 units)
- Maximum mark stacks increased to 3 from 2.
- V9.14 - July 19th Hotfix
- Bug Fix: Passive damage is no longer 50 too high at all ranks.
- New Effect: Now destroys shields on affected enemies before applying the damage and silence.
- V9.9 - May 2nd Hotfix
- Bug Fix: Detonation damage increased to 250 / 375 / 500 from 150 / 275 / 400.
- General
- New visual effects.
- New basic attack hit effects.
- Shield strength changed to 30% of his maximum mana from 50% of his current mana.
- Clean up shield effect.
- VFX updated to show the actual width and distance of the hook that is more consistent with the hitbox and cleaned up with a small cast effect.
- VFX is now more sparky.
- VFX now has more of a static shock with an uppercut hit effect.
- Detonation base damage reduced to 150 / 275 / 400 from 250 / 375 / 500.
- New Passive Effect: While Static Field is off-cooldown, lightning charges Blitzcrank's fists, marking enemies he basic attacks, stacking up to 2 times. After every 1 second, 1 mark is consumed to deal 50 / 100 / 150 (+ 30% AP) magic damage to marked enemies.
- Removed Passive Effect: While Static Field is off-cooldown and Blitzcrank is in combat, he fires a lightning bolt at a random visible enemy within a 450 radius every 2.5 seconds, dealing 100 / 200 / 300 (+ 20% AP) magic damage.
- VFX updated to show the actual range and clean up the electricity on Blitzcrank's body.
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- VFX updated to be more rusty.
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- Recolored effects and cleaned up.
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- VFX cleaned up.
- Added jetpacks to his run animation.
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- Added a hint of red.
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- Cleaned up noise.
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- Cleaned up noise.
- and
- Bug Fix: Recall is no longer missing lightning effects VFX.
- Stats
- Base health regeneration reduced to 8.5 from 8.51.
- Bug Fix: Fixed a bug where the empowered basic attack was fizzling if the buff expired mid-attack. The empowered attacks now properly complete.
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- Bug Fix: Dance SFX are now synced with the animations.
- Bug Fix: Recall SFX is no longer too quiet.
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- Bug Fix: Dance SFX are now synced with the animations.
- Stats
- Base armor increased to 44 from 24.38.
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- Bug Fix: Removed a frame his idle animation from the end of his recall animation.
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- Bug Fix: Fixed a bug where his golden buckle was stretching severely during his death and Static Field animations.
- General
- Bug Fix: Fixed a bug where various buff visuals (ex. ) weren't following Riot Blitzcrank around during his recall animation.
- Now pulls enemies 75 units in front of Blitzcrank rather than directly on top of him.
- Duration reduced to 5 seconds from 10.
- Power Fist's empowered basic attack can no longer be canceled.
- Cooldown changed to 60 / 40 / 20 seconds from 30 at all ranks.
- No longer hits monsters while Blitzcrank is out of combat.
- General
- Splash artwork for updated to the Chinese art.
- Stats
- Base mana regeneration increased to 8.5 from 6.
- Stats
- Armor growth increased to 4 from 3.5.
- Movement speed bonus now decays more slowly over 5 seconds and cannot decay below 10%.
- New Effect: Blitzcrank is slowed by 30% for 1.5 seconds when the movement speed bonus ends (removed in V1.0.0.106)
- Duration reduced to 5 seconds from 8.
- Bonus movement speed increased to 70 / 75 / 80 / 85 / 90% from 16 / 20 / 24 / 28 / 32.
- Movement speed now decays over the duration.
- General
- New splash artwork for .
- General
- Texture update to Classic, Rusty, Boom Boom, Definitely Not Blitzcrank, Goalkeeper, and Piltover.
- General
- Splash artwork for and updated to the Chinese art.
- Mana cost reduced to 100 from 120.
- Mana cost reduced to 100 from 150.
- Stats
- Base armor increased to 18.5 from 14.5
- Stats
- Base mana reduced to 240 from 300.
- Mana cost increased to 120 from 110.
- Cooldown increased to 90 seconds from 60.
- Now grants vision when it hits a target.
- Stats
- Movement speed increased to 325 from 300.
- Stats
- Health reduced to 518 from 568.
- Health per level reduced to 95 from 100.
- General
- Playing Against tips updated.
- Mana cost reduced to 110 from 140.
- Base damage increased to 80 / 135 / 190 / 245 / 300 from 60 / 120 / 180 / 240 / 300.
- AP ratio increased to (+ 100% AP) from (+ 80% AP)
- Fixed a bug where it could be bypassed if the damage taken would instantly kill Blitzcrank.
- Fixed a bug where it would activate when the cooldown expired even if not taking damage.
- Fixed a bug where it failed to grant life steal effects.
- Animation improved.
- Blitzcrank will now attempt to immediately attack successfully-grabbed champions.
- General
- Recommended items updated.
- Stats
- Base attack speed increased to 0.625 from 0.596.
- Removed: Movement speed reduction when it ends.
- Fixed a bug where it was not breaking spell shields.
- Fixed a bug where it did not display the hit particle when it killed a unit.
- Fixed a bug where it did not display the hit particle when it killed a unit.
- Stats
- Magic resistance per level increased to 1.25 from 0.
- Stats
- Mana growth increased to 40 from 36.
- No longer uses nor refunds Blitzcrank's mana when activated.
- Cooldown reduced to 15 seconds from 20.
- Mana cost reduced to 75 from 90.
- Now reduces movement speed by 75 instead of 25%
- Fixed an edge case bug as a result.
- Cooldown reduced to 30 seconds from 40.
- No longer targets stealthed units.
- Now resets Blitzcrank's auto attack timer.
- Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 22 / 21 / 20 / 19 / 18.
- Cooldown reduced to 20 seconds from 22.
- Fixed a bug that allowed blink spells like to transport people out of a grab after it had already hit and they were in the process of being pulled.
- Cooldown timer added
- No longer dodgeable.
- New Effect: Silences for 0.5 seconds (previously removed in V0.9.25.24).
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- Fixed a bug where the hand projectile was showing up as the Classic color while using the skin.
- Texture updated with a new coat of rust.
- Fixed a bug where the cooldown was 12 / 10 / 8 / 6 / 4 seconds instead of 9 / 8 / 7 / 6 / 5.
- Slow particle from the affected target removed.
- Tooltip now shows the bonus damage based on Blitzcrank's ability power.
- Now applies additive attack and movement speed boosts rather than multiplicative.
- Return speed increased.
- General
- Recommended items updated.
- Now it will fire directionally even if targeting a point outside of cast range.
- Fixed a bug where it could be interrupted by the Hold key.
- Base damage increased to 250 / 375 / 500 from 200 / 300 / 400.
- General
- Secondary/critical strike animations updated.
- Projectile speed increased to 1800 from 1550.
- Removed: Silence effect.
- Cooldown reduced to 40 seconds from 60.
- Stats
- Health growth reduced to 100 from 104.
- Critical strike chance growth reduced to 0.3 from 0.4.
- Activation changed to 20% of maximum health from 200 health.
- Projectile speed reduced to 1550 from 1700.
- Mana cost increased to 140 from 130.
- Stun duration reduced to 0.5 seconds from 0.75
- Cooldown increased to 60 seconds from 45.
- Silence duration reduced to 3 seconds at all ranks from 3 / 4 / 5.
- Range increased to 1050 from 1000.
- Cooldown increased to 22 / 21 / 20 / 19 / 18 seconds from 20 / 19 / 18 / 17 / 16.
- AP ratio reduced to (+ 80% AP) from (+ 100% AP)
- Cooldown increased to 22 seconds from 20.
- Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 8 / 7 / 6 / 5 / 4.
- Added
- I
- When Blitzcrank is lowered to 200 health a mana shield activates, absorbing damage equal to a maximum of 50% current mana. The shield lasts for 10 seconds and refunds any unspent mana. Has a cooldown of 60 seconds.
- - Q
- Blitzcrank fires his right hand to grab a target on its path, dealing damage and pulling it to him.
- - W
- Blitzcrank supercharges himself to increase movement speed and attack speed. When this effect ends his movement speed is decreased by 25% for 3 seconds.
- - E
- Blitzcrank charges up his fist to make his next basic attack deal double damage and knock up his target.
- - R
- Passive: While on cooldown, Blitzcrank fires lightning bolts that hit a random enemy unit every 3.5 seconds.
- Active: Blitzcrank deals a large amount of magic damage and silences nearby enemy champions.
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- I