Blademasters are champions that use sharp bladed weapons such as swords and crossblades to rip their opponents to shreds. A majority of champions with this trait are Melee range, requiring them to be in the frontline. The synergy gives all Blademasters a large amount of single target damage. The additional attacks made due to the synergy are not instant, they are just basic attacks, the buff actually gives 200% attack speed for the next few attacks.
Strategy[]
- Proper placement of Blademasters is key to winning with this trait. Blademasters like to stand still, and if all are clumped together, they are highly susceptible to crowd control and area of effect special abilities.
- It's possible to chain the synergy effect. If you activate the synergy during an attack effected by the synergy, it resets the synergy. It is possible for some champions to keep the 200% attack speed for the entire round.
Items[]
- is a great item for Blademasters, the attack speed in the synergy makes them one of the best users of this item in general.
- Items such as and have a chance to activate multiple times when the synergy activates.
- Because of the large amount of Melee range champions that this trait has, can prevent a champion from standing around unable to path to an enemy.
- can create a massive amount of sustain when the synergy activates in combat.
- can easily multiply the damage output of a Blademaster. Runaan's Hurricane gets increased effectiveness with higher attack range, pairing with this item is wise.
- will always provide a useful effect to Blademasters.
- is a strong item for Blademasters, as they get multiple tries per attack to land a critical.
- In order to get the 6 synergy, at least two are needed.
Counters[]
- Items built from due to their reliance on auto-attacks. is exceptional when defending against a Blademaster's onslaught since they will also be hit by the reflected damage many times.
- Because Blademasters rely on auto-attacking fast for their trait, effects that nullify auto-attacks or attack speed in some way are especially effective against them.
- Dodge allows a percentage (or all) of auto-attacks to be ignored;
- Therefore, some items built from Cloud Hexes, and Jax are a good counter to the Blademaster trait. , the trait,
- Disarm effect stops champions from auto-attacking all together, nullifying the trait. 's
- 's attack speed slow means that the trait activates less as champions affected by it will attack less, especially effective as most Blademasters have to get close to the unit they're attacking.
- Dodge allows a percentage (or all) of auto-attacks to be ignored;
- Crowd control and area of effect special abilities are good against Blademasters, because blademasters do not move around a lot unless it's to chase a target.
- Because most Blademasters are Melee, champions that move when they use their ability such as are a good counter to them as they can stay out of their range.
Blademasters are champions that use sharp bladed weapons such as swords and throwing axes to rip their opponents to shreds. A majority of champions with this trait are Melee range, requiring them to be in the frontline. The synergy gives all Blademasters a large amount of single target damage. The additional attacks made due to the synergy are not instant, they are just basic attacks, the buff actually gives 200% attack speed for the next few attacks.
Strategy[]
- Proper placement of Blademasters is key to winning with this trait. Blademasters like to stand still, and if all are clumped together, they are highly susceptible to crowd control and area of effect special abilities.
- It's possible to chain the synergy effect. If you activate the synergy during an attack effected by the synergy, it resets the synergy. It is possible for some champions to keep the 200% attack speed for the entire round.
Items[]
- is a great item for Blademasters, the attack speed in the synergy makes them one of the best users of this item in general.
- Items such as and have a chance to activate multiple times when the synergy activates.
- Because of the large amount of Melee range champions that this trait has, can prevent a champion from standing around unable to path to an enemy.
- can create a massive amount of sustain when the synergy activates in combat.
- can easily multiply the damage output of a Blademaster. Runaan's Hurricane gets increased effectiveness with higher attack range, pairing with this item is wise.
- will always provide a useful effect to Blademasters.
- is a strong item for Blademasters, as they get multiple tries per attack to land a critical.
- In order to get the 9 synergy, at least two are needed.
Counters[]
- Items built from . is exceptional when defending against a Blademaster's onslaught since they will also be hit by the reflected damage many times.
- Because Blademasters rely on auto-attacking fast for their trait, effects that nullify auto-attacks or attack speed in some way are especially effective against them.
- Dodge allows a percentage (or all) of auto-attacks to be ignored;
- Disarm effect stops champions from auto-attacking all together, nullifying the trait. 's
- 's attack speed slow means that the trait activates less as champions affected by it will attack less, especially effective as most Blademasters have to get close to the unit they're attacking.
- Crowd control and area of effect special abilities are good against Blademasters, as they do not move around a lot unless it's to chase a target.
- Because most Blademasters are Melee, champions that move when they use their ability such as are a good counter to them as they can stay out of their range.
Trivia[]
- Blademasters were the first trait to have a 9 synergy that was obtainable in game.
Patch History[]
- V10.19 - Disabled
- Disabled due to Set 4.
- Chance to trigger additional attacks reduced to 30 / 65 / 100% (based on the number of Blademasters) from 30 / 70 / 100%.
- V10.12 - Returning
- Chance to trigger additional attacks increased to 30 / 70 / 100% (based on the number of Blademasters) from 30 / 55 / 100%.
- New Blademaster: .
- Removed Blademaster: .
- Chance to trigger additional attacks reduced to 30 / 55 / 100% (based on the number of Blademasters) from 30 / 60 / 100%.
- Increased the speed of the bonus attacks.
- New Effect: 9 Blademasters now grant 100% chance to trigger additional attacks.
- Chance to trigger additional attacks increased to 30 / 60% (based on the number of Blademasters) from 30 / 55%.
- V10.6 - Returning
- Chance to trigger additional attacks changed to 30 / 55% (based on the number of Blademasters) from 40% at all Blademaster synergies.
- Additional strikes changed to 2 at all Blademaster synergies from 1 / 2 / 3 (based on the number of Blademasters).
- Champions: , , , , , , .
- Item: .
- Chance to trigger additional attacks increased to 40% from 35%.
- Chance to trigger additional attacks reduced to 35% from 40%.
- Can no longer store more extra attacks than the maximum your trait level provides (1/2/3). In short, this means that it will be much less likely, if not impossible, for your champions to go "infinite" off their auto-attacks.
- V9.22 - Returning
- Chance to trigger additional attacks reduced to 40% from 45%.
- Additional strikes changed to 1 / 2 / 3 (based on the number of Blademasters) from 1 / 2 / 4.
- Champions: , , , .
- Item: .
- New Blademaster: .
- Additional strikes changed to 1 / 2 / 4 (based on the number of Blademasters) from 1 / 2.
- V9.13 - Added
- Synergy: Blademasters have a 45% chance on-hit to attack their target 1 / 2 additional times.
- Champions: , , , , , .
- Item: .