(Thornmail is a better counter than Randuins, which has a lot of health and the crit reduction is useless against BotRK.) |
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: ''For the [[:Category:Games|game]], see [[Ruined King]]'' |
: ''For the [[:Category:Games|game]], see [[Ruined King]]'' |
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Blade of the Ruined King= |
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*** However, being able to constantly autoattack is still the foremost criteria. Prime examples are {{ci|Olaf}}and {{ci|Master Yi}}. |
*** However, being able to constantly autoattack is still the foremost criteria. Prime examples are {{ci|Olaf}}and {{ci|Master Yi}}. |
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** AD Casters can also consider picking this item up as a side item for extra damage and sustain vs HP targets, but only if they have abilities that directly synergize with auto attacks via applying on-hit effects (e.g. {{cai|Ruthless Predator|Renekton}}, {{cai|Empower|Jax}} and {{cai|Crushing Blow|Wukong}}). |
** AD Casters can also consider picking this item up as a side item for extra damage and sustain vs HP targets, but only if they have abilities that directly synergize with auto attacks via applying on-hit effects (e.g. {{cai|Ruthless Predator|Renekton}}, {{cai|Empower|Jax}} and {{cai|Crushing Blow|Wukong}}). |
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− | * {{ii| |
+ | * {{ii|Thornmail}} and {{ii|Frozen Heart}} are strong counters to {{ii|Blade of the Ruined King}}, as both provide armor and an attack speed slow; in the former's case, it provides a [[Grievous Wounds]] effect that counters BotRK's lifesteal. The latter's case has more armor and also has its attack speed slow in the form of an aura. |
== Trivia == |
== Trivia == |
Revision as of 09:41, 2 January 2020
- For the game, see Ruined King
Recipe
Template:Item data Blade of the Ruined King
Cost Analysis
Template:Gold value math
- 15 on-hit physical damage = 375
Gold efficiency
- 89.06% gold efficient without the active. is
- 29 on-hit damage (This can be achieved if target current health is 362.5 or higher). can become gold efficient if the passive grants a minimum of
Recipe
Template:Item data Might of the Ruined King
Cost Analysis
Similar Items
Notes
- The active is not considered a projectile.
- Life steal applies to the bonus damage even if it's dealt through other items/abilities, such as , and .
- The passive damage is not factored into critical strikes, as it is an on-hit effect.
- The passive damage applies life steal, but unlike normal life steal it is affected by Heal Power.
- life steal. increases the heal from the bonus damage twice, for 69% (1.3 × 1.3), instead of 30%. This only happens if the heal comes from
- The movement speed buff stacks additively with other percentage movement speed buffs.
- Although and both have a in their recipe, their item actives are considered distinct from one another and will not put each other on cooldown.
- The bonus physical damage on-hit from and stacks. However, they do not apply at the same time. The second on-hit will deal less damage because the target will have less current health because of the first on-hit. This effectively makes the bonus on-hit damage deal 15.36% of the target's current health.
Strategy
- This item is often built as a form of "anti-tank" item used to counter health-stacking champions (or champions that scale well in health) such as , , , , and .
- skillshots, or most importantly, improve kiting. can be seen as a soft defensive item, as its active offers high utility. Depending on the situation, it can be used to lock down a target, evade
- Champions who are highly dependent on basic attacks ( , , , etc.) often build this item due to the attack speed, lifesteal, and the passive that helps boost their autoattacks.
- Champions with an attack speed steroid like
- Champions that autoattack and deal true damage also benefit from the passive on , as the best counter to true damage is to build health
- However, being able to constantly autoattack is still the foremost criteria. Prime examples are and .
- AD Casters can also consider picking this item up as a side item for extra damage and sustain vs HP targets, but only if they have abilities that directly synergize with auto attacks via applying on-hit effects (e.g. , and ).
, , , or champions with on-hit effects skills like , , , can synergize well with , making better use of the passive.
- Champions that autoattack and deal true damage also benefit from the passive on , as the best counter to true damage is to build health
- Grievous Wounds effect that counters BotRK's lifesteal. The latter's case has more armor and also has its attack speed slow in the form of an aura. and are strong counters to , as both provide armor and an attack speed slow; in the former's case, it provides a
Trivia
- Shadow Isles after his 'grief overcame his reason' and lead him to attempt and fail to resurrect his wife.
- The sword was gifted to the king's champion, Ledros, before the Ruination. Its in-game appearance is how it appeared as wielded by Ledros' spirit: damaged, corroded, and glowing with spectral energy.
is named after uncle, the king of The Argent Throne of south-western Valoran who transformed the Blessed Isles into the undead-dwelling - With the start of the preseason of Season 3 was removed and was replaced by .
Patch history
- Added to recipe from . Can only be forged by .
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Bug Fix: No longer causes to apply two stacks per basic attack.
- Bug Fix: Fixed an interaction where energized attacks prevented some movement speed boosts, including Blade of the Ruined King's active and .
- Bug Fix: On-hit effect no longer applies a stack of .
- Life steal reduced to 12% from 15%.
- Combine cost reduced to 800 from 900.
- Attack damage increased to 40 from 25.
- Attack speed reduced to 25% from 40%.
- Life steal increased to 15% from 10%.
- Active damage changed to 100 from 10% of target's maximum health.
- Active damage type changed to magic from physical.
- Removed: Active healing for 10% of target's maximum health.
- On-hit minimum damage increased to 15 from 10.
- Passive damage increased to 8% of target's current health from 6%.
- Combine cost reduced to 750 from 1000
- Passive's damage dealt reduced to 6% of current health from 8%.
- Ranged increased to 550 from 450.
- New recipe: 700 = 3200 + +
- Passive's on-hit effect now benefits from life steal.
- Passive minimum damage cap increased to 10 from 3.
- Life steal reduced to 10% from 15%.
- On-hit damage increased to 8% of current health from 5%.
- Active: Damage reduced to 10% maximum health from 15% maximum health.
- Active: Movement speed steal reduced to 25% from 30%.
- V4.1 - April 2nd Hotfix
- Bugfix: Fixed an exploit with Blade of the Ruined King's active.
- Active range reduced to 450 from 550.
- Active cooldown increased to 90 seconds from 60.
- Added to the Crystal Scar.
- Active haste/slow duration reduced to 3 seconds from 4.
- Combine cost increased to 1000 from 650.
- Attack damage reduced to 25 from 30.
- Maximum damage dealt to minions and monsters reduced to 60 from 90.
- Active heal amount is now reduced by the target's armor.
- New recipe: 650 = 2850 + + +
- Attack damage reduced to 30 from 45.
- New Effect: 40% attack speed.
- Life steal increased to 15% from 10%.
- New Unique Passive: Deals 5% of the target's current health in bonus physical damage (max 90 damage vs. monsters and minions) on-hit.
- New Unique Active: Deals 15% of target champion's maximum health as physical damage (min. 100), heals for the same amount, and steals 30% of the target's movement speed for 4 seconds (60 second cooldown).
- Active range increased to 500 from 400.
- Attack damage increased to 45 from 40.
- Current health damage increased to 5% from 4%.
- V1.0.0.150 Added
- Recipe: 1000 = 2825 +
- +40 attack damage
- +10% life steal
- Unique Passive: Your attacks deal 4% of the target's current health in magic damage and heals you for half the amount (120 max vs. minions).
- Unique Active: Drains target champion, dealing 150 physical damage plus 50% of your attack damage and healing you by the same amount. Additionally, you steal 30% of their movement speed for 2 seconds.
- 60 second cooldown.
- 400 range.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items