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* 15 [[on-hit]] [[physical damage]] = {{g|375}} |
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== Patch history == |
== Patch history == |
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+ | ;[[V7.11]] |
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+ | * Life steal reduced to 12% from 15%. |
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;[[V7.9]] |
;[[V7.9]] |
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* Total cost increased to {{g|3400}} from {{g|3300}}. |
* Total cost increased to {{g|3400}} from {{g|3300}}. |
Revision as of 12:32, 2 June 2017
Template:Item data Blade of the Ruined KingBlade of the Ruined King was an advanced item in League of Legends for .
Recipe
Template:Item data Blade of the Ruined King
Cost Analysis
Template:Gold value math
- 15 on-hit physical damage = 375
Gold efficiency
- 92.58% gold efficient without the active. is
- 32.5 on-hit damage (This can be achieved if target current health is 406.25 or higher). can become gold efficient if the passive grants a minimum of
Similar Items
Strategy
- Champions who are highly dependent on basic attacks (
- Champions that autoattack and deal true damage also benefit from the passive on , as the best counter to true damage is to build health, however, being able to constantly autoattack is still the foremost criteria. Prime examples are , or .
- AD Casters can also consider picking this item up as a side item for extra damage and sustain vs HP targets, but only if they have abilities that directly synergize with auto attacks via applying on-hit effects (e.g. , and ).
, , , , , etc.) often build this item due to the attack speed, lifesteal, and the passive that helps boost their autoattacks. Champions with an attack speed steroid like , , , or champions with on-hit effects skills like , , , can synergize well with , making better use of the passive.
- skillshots, or most importantly, improve kiting. can be seen as a soft defensive item, as its active offers high utility. Depending on the situation, it can be used to lock down a target, evade
- This item is often built as a form of "anti-tank" item used to counter health-stacking champions (or champions that scale well in health) such as , , , , and .
- and are strong counters to , as both provide armor and an attack speed slow; in the former's case, it also provides health and the two actives mostly mitigate each other. The latter's case has more armor and also has its attack speed slow in the form of an aura.
Notes
- The passive damage is not factored into critical strikes, as it is an on-hit effect.
- The passive damage does, however, apply life steal.
- Although and both have a in their recipe, their item actives are considered distinct from one another and will not put each other on cooldown.
- No actual movement speed is stolen. The active simultaneously slows the target by 25% and applies a 25% movement speed buff to the user that stacks additively with other percentage movement speed buffs.
Trivia
- Shadow Isles after 'grief overcame his reason' and failed to resurrect his wife. is named after uncle, king of an unnamed realm who transformed the Blessed Isles into the undead-dwelling
- With the start of the preseason of Season 3 was removed and was replaced by .
Patch history
- Life steal reduced to 12% from 15%.
- Total cost reduced to 3300 from 3400.
- Attack damage increased to 40 from 25.
- Attack speed reduced to 25% from 40%.
- Life steal increased to 15% from 10%.
- Active damage changed to 100 from 10% of target's maximum health.
- Active damage type changed to magic from physical.
- Removed: Active healing for 10% of target's maximum health.
- On-hit minimum damage increased to 15 from 10.
- Current health damage increased to 8% from 6%.
- Combine cost decreased to 750 from 1000
- Passive's damage dealt reduced to 6% of current health from 8%.
- Ranged increased to 550 from 450.
- New recipe: 700 = 3200 + +
- Passive's on-hit effect now benefits from life steal.
- Passive minimum damage cap increased to 10 from 3.
- Life steal reduced to 10% from 15%.
- On-hit damage increased to 8% of current health from 5%.
- Active: Damage reduced to 10% maximum health from 15% maximum health.
- Active: Movement speed steal reduced to 25% from 30%.
- Active range reduced to 450 from 550.
- Active cooldown increased to 90 seconds from 60.
- Now allowed on Crystal Scar map.
- Active haste/slow duration reduced to 3 seconds from 4.
- Combine cost increased to 1000 from 650.
- Attack damage reduced to 25 from 30.
- Maximum damage dealt to minions and monsters reduced to 60 from 90.
- Active heal amount is now reduced by the target's armor.
- New recipe: 650 = 2850 + + +
- Attack damage reduced to 30 from 45.
- Now grants 40% attack speed.
- Life steal increased to 15% from 10%.
- Unique Passive changed to "Deals 5% of the target's current health in bonus physical damage (max 90 damage vs. monsters and minions) on-hit.".
- Unique Active changed to "Deals 15% of target champion's maximum health as physical damage (min. 100), heals for the same amount, and steals 30% of the target's movement speed for 4 seconds (60 second cooldown)."
- Unique Active range increased to 500 from 400.
- Attack damage increased to 45 from 40.
- Current health damage increased to 5% from 4%.
- Cost increased to 2900 from 2825.
- Combine cost reduced to 975 from 1000.
- Damage type changed to physical from magical.
- V1.0.0.150 Added
- Recipe: 1000 = 2825 +
- +40 attack damage
- +10% life steal
- Unique Passive: Your attacks deal 4% of the target's current health in magic damage and heals you for half the amount (120 max vs. minions).
- Unique Active: Drains target champion, dealing 150 physical damage plus 50% of your attack damage and healing you by the same amount. Additionally, you steal 30% of their movement speed for 2 seconds (1 minute cooldown). (500 range)
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items