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For the game, see Ruined King

Blade of the Ruined King is a finished item in League of Legends icon.png League of Legends.

Recipe

Bilgewater Cutlass item.png
1600 Gold 1600 (350 Gold 350)
Vampiric Scepter item.png
900 Gold 900 (550 Gold 550)
Recurve Bow item.png
1000 Gold 1000 (400 Gold 400)
Dagger item.png
300 Gold 300
Dagger item.png
300 Gold 300

Cost Analysis

Gold Value

Gold Efficiency*

  • Blade of the Ruined King Blade of the Ruined King is 86.36% gold efficient without the active.
  • Blade of the Ruined King Blade of the Ruined King can become gold efficient if the passive grants a minimum of 33 on-hit damage (This can be achieved if target's current health is 275 or higher for melee, or 412.5 or higher for ranged).

Might of the Ruined King is a finished item in League of Legends icon.png League of Legends. Can only be forged by Ornn Ornn. Limited to one Master Craftsman Master Craftsman item.

Recipe

Bilgewater Cutlass item.png
1600 Gold 1600 (350 Gold 350)
Vampiric Scepter item.png
900 Gold 900 (550 Gold 550)
Recurve Bow item.png
1000 Gold 1000 (400 Gold 400)
Dagger item.png
300 Gold 300
Dagger item.png
300 Gold 300

Cost Analysis

Gold Value

Gold Efficiency*


Similar Items


Notes

Item VFX

Slow VFX

Strategy

  • This item is often built as a form of "anti-tank" item used to counter health-stacking champions (or champions that scale well in health) such as Shen Shen, Dr. Mundo Dr. Mundo, Volibear Volibear, Zac Zac, and Taric Taric.
  • Blade of the Ruined King can be seen as a soft defensive item, as its active offers high utility. Depending on the situation, it can be used to lock down a target, evade skillshots, or most importantly, improve kiting. * Champions who are highly dependent on basic attacks (Master Yi Master YiJax JaxTristana Tristana, etc.) often build this item due to the attack speed, lifesteal, and the passive that helps boost their autoattacks.
  • Champions with an attack speed steroid like Master Yi Master Yi, Quinn Quinn, Xin Zhao Xin Zhao, Nocturne Nocturne or champions with on-hit effect abilities like Shyvana Shyvana, Warwick Warwick, Renekton Renekton, Yasuo Yasuo, Yone Yone can synergize well with Blade of the Ruined King, making better use of the passive.
    • Champions that autoattack and deal true damage also benefit from the passive on Blade of the Ruined King, as the best counter to true damage is to build health
      • However, being able to constantly autoattack is still the foremost criteria. Prime examples are Olaf Olaf, Irelia Irelia or Master Yi Master Yi.
    • AD Casters can also consider picking this item up as a side item for extra damage and sustain vs HP targets, but only if they have abilities that directly synergize with auto attacks via applying on-hit effects (e.g. Renekton's Renekton's Ruthless Predator Ruthless Predator, Jax's Jax's Empower Empower and Wukong's Wukong's Crushing Blow Crushing Blow). *** Even then, a majority of users of this item also often combine it with the likes of a Spellblade-proc'ing item such as Trinity Force Trinity Force.
  • Thornmail Thornmail and Frozen Heart Frozen Heart are strong counters to Blade of the Ruined King, as both provide armor and an attack speed slow; in the former's case, it provides a Grievous Wounds effect that counters BotRK's lifesteal. The latter's case has more armor and also has its attack speed slow in the form of an aura.
    • However, when combined with lethality or any other form of defense-stat bypass, the HP-based damage will punch through easily in most cases against a variety of targets.

Trivia

Shadow Isles Crest icon.png


Patch history

V10.6
  • Undocumented: No longer has its damage capped when attacking Command Hallucinate.png clones.
V10.5
  • Passive damage for Melee role.png melee champions increased to 12% of the target's current health from 8%.
V10.3
V9.8
  • Total cost increased to 3300 Gold 3300 from 3200 Gold 3200.
    • Combine cost unchanged.
V9.1
V8.11
  • Total cost reduced to 3200 Gold 3200 from 3400 Gold 3400.
    • Combine cost reduced to 700 Gold 700 from 900 Gold 900.
V8.2
  • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.17
  • Bug Fix: No longer causes The Black Cleaver The Black Cleaver to apply two stacks per basic attack.
  • Bug Fix: Fixed an interaction where energized attacks prevented some movement speed boosts, including Blade of the Ruined King's active and Warwick's Warwick's Blood Hunt Blood Hunt.
V7.12
V7.11
  • Life steal reduced to 12% from 15%.
V7.9
  • Combine cost increased to 900 Gold 900 from 800 Gold 800.
    • Total cost increased to 3400 Gold 3400 from 3300 Gold 3300.
V7.5
  • Combine cost reduced to 800 Gold 800 from 900 Gold 900.
    • Total cost reduced to 3300 Gold 3300 from 3400 Gold 3400.
  • Attack damage increased to 40 from 25.
  • Attack speed reduced to 25% from 40%.
  • Life steal increased to 15% from 10%.
  • Active damage changed to 100 from 10% of target's maximum health.
  • Active damage type changed to magic from physical.
  • Removed: Active healing for 10% of target's maximum health.
  • On-hit minimum damage increased to 15 from 10.
V6.23
  • Passive damage increased to 8% of target's current health from 6%.
V6.12
  • Combine cost increased to 900 Gold 900 from 750 Gold 750.
  • Total cost unchanged.
V5.22
  • Combine cost reduced to 750 Gold 750 from 1000 Gold 1000
    • Total cost increased to 3400 Gold 3400 from 3200 Gold 3200
  • Passive's damage dealt reduced to 6% of current health from 8%.
V5.10
  • Ranged increased to 550 from 450.
V5.8
V4.10
  • Life steal reduced to 10% from 15%.
  • On-hit damage increased to 8% of current health from 5%.
  • Active: Damage reduced to 10% maximum health from 15% maximum health.
  • Active: Movement speed steal reduced to 25% from 30%.
V4.1 - April 2nd Hotfix
  • Bugfix: Fixed an exploit with Blade of the Ruined King's active.
V3.10a
  • Active range reduced to 450 from 550.
  • Active cooldown increased to 90 seconds from 60.
  • Added to the Crystal Scar.
V3.10
  • Active haste/slow duration reduced to 3 seconds from 4.
V3.04
  • Combine cost increased to 1000 Gold 1000 from 650 Gold 650.
    • Total cost increased to 3200 Gold 3200 from 2850 Gold 2850.
  • Attack damage reduced to 25 from 30.
  • Maximum damage dealt to minions and monsters reduced to 60 from 90.
  • Active heal amount is now reduced by the target's armor.
V3.03
  • New recipe: Dagger Dagger + Dagger Dagger + Bilgewater Cutlass Bilgewater Cutlass + 650 Gold 650 = 2850 Gold 2850
  • Attack damage reduced to 30 from 45.
  • New Effect: 40% attack speed.
  • Life steal increased to 15% from 10%.
  • New Unique Passive: Deals 5% of the target's current health in bonus physical damage (max 90 damage vs. monsters and minions) on-hit.
  • New Unique Active: Deals 15% of target champion's maximum health as physical damage (min. 100), heals for the same amount, and steals 30% of the target's movement speed for 4 seconds (60 second cooldown).
  • Active range increased to 500 from 400.
V3.02
  • Attack damage increased to 45 from 40.
  • Current health damage increased to 5% from 4%.
V1.0.0.152
  • Cost increased to 2900 Gold 2900 from 2825 Gold 2825.
    • Combine cost reduced to 975 Gold 975 from 1000 Gold 1000.
  • Passive damage type changed to physical from magical.
V1.0.0.150 Added
  • Recipe: Bilgewater Cutlass Bilgewater Cutlass + 1000 Gold 1000 = 2825 Gold 2825
  • +40 attack damage
  • +10% life steal
  • Unique Passive: Your attacks deal 4% of the target's current health in magic damage and heals you for half the amount (120 max vs. minions).
  • Unique Active: Drains target champion, dealing 150 physical damage plus 50% of your attack damage and healing you by the same amount. Additionally, you steal 30% of their movement speed for 2 seconds.
    • 60 second cooldown.
    • 400 range.

References

List of Items

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