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For other uses, see Blade of the Ruined King (disambiguation).
- For the
Teamfight Tactics item, see .
- For the
Wild Rift item, see .
Blade of the Ruined King is a legendary item in League of Legends.
Recipe
Cost Analysis
Gold Value
- 40 attack damage =
1400
- 25% attack speed =
625
- 8% life steal =
428.57
- Total Gold Value =
2453.57
- 15 on-hit physical damage =
375
Gold efficiency
- 85.71% gold efficient. base stats are
- can become gold efficient if the passive grants a minimum of 33.8572 on-hit damage (This can be achieved if target's current health is 338.57 or higher for melee, or 564.29 or higher for ranged).
Similar items
Notes
- Mist's Edge and Siphon deal
proc damage, and thus will not trigger spell effects.
- Siphon is not blocked by
spell shield.
- Mist's Edge on-hit effect benefits from
life steal.
- Siphon's bonus damage does not.
- As a result of on-hit effects only applying their damage before the basic attack's damage, Mist's Edge's damage will calculate based on the current health of the target before the attack damage is dealt.
- Siphon deals damage before Mist's Edge on its triggering attack, causing Mist's Edge to deal less damage than if it were applied first.
- Siphon will not grant the bonus movement speed if the
slow was not applied.
- The
movement speed buff
stacks additively with other percentage movement speed buffs.
- While Siphon is on cooldown, the user may apply a single stack of its effect to enemy champions.
- If the cooldown ends while a stack is applied, it will thus be triggered from the next 2 attacks only.
- The user may have stacks applied to multiple champions simultaneously, but will only be able to trigger the effect once upon reaching 3 stacks against one of the targets.
Strategy
- This item is often built as a form of "anti-tank" item used to counter health-stacking champions (or champions that scale well in health) such as , , , , and .
- Blade of the Ruined King can be seen as a soft defensive item, as its Syphon passive offers high utility. Depending on the situation, it can be used to lock down a target, evade skillshots, or most importantly, improve kiting.
- Champions who are highly dependent on basic attacks ( , , , etc.) often build this item due to the attack speed, lifesteal, and the passive that helps boost their autoattacks.
- Champions with an attack speed steroid like
- Champions that autoattack and deal true damage also benefit from the passive on Blade of the Ruined King, as the best counter to true damage is to build health
- However, being able to constantly autoattack is still the foremost criteria. Prime examples are , or .
- AD Casters can also consider picking this item up as a side item for extra damage and sustain vs HP targets, but only if they have abilities that directly synergize with auto attacks via applying on-hit effects (e.g.
- Even then, a majority of users of this item also often combine it with the likes of a Spellblade-proc'ing item such as .
, and ).
, , , or champions with on-hit effect abilities like , , , , can synergize well with Blade of the Ruined King, making better use of the passive.
- Champions that autoattack and deal true damage also benefit from the passive on Blade of the Ruined King, as the best counter to true damage is to build health
- Grievous Wounds effect that counters BotRK's lifesteal. The latter's case has more armor, has an attack speed slow in the form of an aura, and the Rock Solid Passive that reduces incoming Attack Damage.
- However, when combined with lethality, armor reduction or any other form of defense-stat bypass, the HP-based damage will punch through easily in most cases against a variety of enemy targets.
and are strong counters to Blade of the Ruined King; in the former's case, it provides a
Old icons
Trivia
- The Ruined King that this item is named after is Shadow Isles after his 'grief overcame his reason' and led him to attempt and fail to resurrect his wife.
- is named after this item. Both the item and the ability have almost identical passive effect design.
, who transformed the Blessed Isles into the undead-dwelling - The Blade of the Ruined King is based off of the Zweihänder, a german long sword.
- Pentakill's second volume, Pentakill II: Grasp of the Undying, named its tenth track after this item.
Media
Sound Effects
Patch History
- Life steal increased to 8% from 7%.
- Life steal reduced to 7% from 8%.
- Life steal reduced to 8% from 10%.
- Total cost increased to
3300 from
3200.
- Mist's Edge damage increased to (
12% /
8%) of target's current health from (
10% /
6%).
- Bug Fix: Corrected Siphon damage in game to be consistent with the values in the item's tooltip in the client.
- Life steal reduced to 10% from 12%.
- Siphon bonus damage increased to 40 − 150 (based on level) from 40 − 120 (based on level).
- Updated icon.
- New:
- Recipe: + + +
325 =
3100.
- Stats: 40 attack damage, 30% attack speed, 12% life steal.
- Unique Passive - Mist's Edge: Deal (
10% /
6%) of the target's current health bonus physical damage on-hit, capped at 60 bonus damage against minions and monsters.
- Unique Passive - Siphon: Attacking a champion 3 times deals 40 − 120 (based on level) magic damage on-hit and steals 25% of their movement speed for 2 seconds (20 second cooldown).
- Limited to 1 Blade of the Ruined King.
- Recipe: + + +
- Old:
- Recipe: + +
700 =
3300.
- Stats: 40 attack damage, 25% attack speed, 12% life steal.
- Unique Passive: Basic attacks deal (
12% /
8%) of the target's current health bonus physical damage on-hit, with a minimum of 15 damage against all targets, and a maximum of 60 damage against minions and monsters.
- Unique Active: Instantly deal 100 magic damage and
slow the target by 25% for 3 seconds, while also increasing your own movement speed by 25% for the same duration (
550 range) (90 second cooldown).
- Stats: 55 attack damage, 40% attack speed, 12% lifesteal.
item: .
- Recipe: + +
- Undocumented: No longer has its damage capped when attacking
clones.
- Passive damage for
melee champions increased to 12% of the target's current health from 8%.
- Bug Fix: Passive no longer stacks with Blade of the Ruined King's passive.
- Added to recipe from . Can only be forged by .
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Bug Fix: No longer causes to apply two stacks per basic attack.
- Bug Fix: Fixed an interaction where energized attacks prevented some movement speed boosts, including Blade of the Ruined King's active and .
- Bug Fix: On-hit effect no longer applies a stack of .
- Life steal reduced to 12% from 15%.
- Combine cost reduced to
800 from
900.
- Attack damage increased to 40 from 25.
- Attack speed reduced to 25% from 40%.
- Life steal increased to 15% from 10%.
- Active damage changed to 100 from 10% of target's maximum health.
- Active damage type changed to magic from physical.
- Removed: Active healing for 10% of target's maximum health.
- On-hit minimum damage increased to 15 from 10.
- Passive damage increased to 8% of target's current health from 6%.
- Combine cost reduced to
750 from
1000
- Passive's damage dealt reduced to 6% of current health from 8%.
- Ranged increased to 550 from 450.
- New recipe:
700 =
3200
+ + - Passive's on-hit effect now benefits from life steal.
- Passive minimum damage cap increased to 10 from 3.
- Life steal reduced to 10% from 15%.
- On-hit damage increased to 8% of current health from 5%.
- Active: Damage reduced to 10% maximum health from 15% maximum health.
- Active: Movement speed steal reduced to 25% from 30%.
- V4.1 - April 2nd Hotfix
- Bugfix: Fixed an exploit with Blade of the Ruined King's active.
- Active range reduced to 450 from 550.
- Active cooldown increased to 90 seconds from 60.
- Added to the Crystal Scar.
- Active haste/slow duration reduced to 3 seconds from 4.
- Combine cost increased to
1000 from
650.
- Attack damage reduced to 25 from 30.
- Maximum damage dealt to minions and monsters reduced to 60 from 90.
- Active heal amount is now reduced by the target's armor.
- New recipe:
650 =
2850
+ + + - Attack damage reduced to 30 from 45.
- New Effect: 40% attack speed.
- Life steal increased to 15% from 10%.
- New Unique Passive: Deals 5% of the target's current health in bonus physical damage (max 90 damage vs. monsters and minions) on-hit.
- New Unique Active: Deals 15% of target champion's maximum health as physical damage (min. 100), heals for the same amount, and steals 30% of the target's movement speed for 4 seconds (60 second cooldown).
- Active range increased to 500 from 400.
- Attack damage increased to 45 from 40.
- Current health damage increased to 5% from 4%.
- V1.0.0.150 Added
- Recipe:
1000 =
2825
+ - +40 attack damage
- +10% life steal
- Unique Passive: Your attacks deal 4% of the target's current health in magic damage and heals you for half the amount (120 max vs. minions).
- Unique Active: Drains target champion, dealing 150 physical damage plus 50% of your attack damage and healing you by the same amount. Additionally, you steal 30% of their movement speed for 2 seconds.
- 60 second cooldown.
- 400 range.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Mythic items
- Ornn's Mythic item upgrades
- Champion exclusive items
- Minion and Turret items
- Removed items