Black Hole Gauntlet is a distributed item in League of Legends. It is exclusive to Arena.
Cost Analysis
Gold Value
- 25 ability haste = 1250
- 900 health = 2400
- 200% base health regeneration = 600
- Total Gold Value = 4250
Notes
- Dark Star's black hole has a smaller "horizon" in the center which also increases in size by the same amounts as the total radius. It also acts as impassable terrain.
- Dark Star's black hole will only increase in increments of 10 units of radius, and cannot be modified during its lifetime.
Patch History
- V14.19 - Removed
- Removed from the game on September 24th, 2024 since Arena is no longer available.
- Dark Star slow increased to 35% from 25%.
- Dark Star damage armor ratio per second increased to 70% armor from 60%.
- Dark Star damage magic resistance ratio per second increased to 70% magic resistance from 60%.
- Health increased to 900 from 800.
- Dark Star base damage per tick increased to 30 − 100 (based on level) from 20 − 60 (based on level).
- Dark Star damage armor ratio increased to 60% armor from 50%.
- Dark Star damage magic resistance ratio increased to 60% magic resistance from 50%.
- Bug Fix: Tooltip no longer incorrectly states that Dark Star's size increases with the user's "durability".
- V14.15 - Added
- Available on Arena on July 31st, 2024.
- Obtained from
- Sell: 2000.
- Stats: 800 health, 200% health regeneration, 25 ability haste.
- Unique Passive - Accretion: Basic attacks on-hit and immobilizing effects against enemy champions generate 1 and 5 stacks of Accretion, respectively, up to 50. For each Accretion stack, gain 1% size and 10% base health regeneration, up to 50% increased size and 500% base health regeneration at maximum stacks. Stacks are reset every round and between each phase in a round.
- Unique Active - Dark Star: Summon a black hole at the target location after a 0.5-second delay that lasts for 2 (+ 0.1 per 100 bonus health) seconds and has a radius of [ 225 / 75 units] × champion Size modifier (+ 0.1% per Accretion stack). Enemies within are dealt 20 − 60 (based on level) (+ 50% armor) (+ 50% magic resistance) magic damage every second, slowed by 25%, and dragged inward until they reach the horizon at the center. Additionally, for each enemy champion inside the black hole, generate 1 stack of Accretion per second (30 second cooldown).
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References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Champion exclusive items
- Minion and Turret items
- Arena Prismatic items
- Arena Anvil items
- Arena exclusive items
- Removed items