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== Notes == |
== Notes == |
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[[File:Phage screenshot.png|thumb|Black Cleaver's {{sbc|Rage}}.]] |
[[File:Phage screenshot.png|thumb|Black Cleaver's {{sbc|Rage}}.]] |
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− | * Both passives trigger |
+ | * Both passives trigger on both [[basic attack]]s and on any abilities that deals physical damage, such as {{cai|Purge|Urgot}}, {{cai|Judgment|Garen}} and {{cai|Heartseeker Strike|Pantheon}}. |
* [[On-hit effect]]s do not apply an additional armor shred stack. |
* [[On-hit effect]]s do not apply an additional armor shred stack. |
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** Auto-attacks with {{ii|Tiamat}} and {{ii|Ravenous Hydra}} will apply stacks to nearby champions, but a champion attacked directly can't receive additional stacks. |
** Auto-attacks with {{ii|Tiamat}} and {{ii|Ravenous Hydra}} will apply stacks to nearby champions, but a champion attacked directly can't receive additional stacks. |
Revision as of 22:18, 15 October 2018
Recipe
Template:Item data The Black Cleaver
Cost Analysis
Recipe
Template:Item data The Obsidian Cleaver
Cost Analysis
Template:Gold value math
Gold efficiency
- 136.67% gold efficient without its two passives. is
- The raw stats gained from upgrading 110% gold efficient (150 health and 20 attack damage for 1000). into are
Similar items
Notes
- Both passives trigger on both basic attacks and on any abilities that deals physical damage, such as , and .
- On-hit effects do not apply an additional armor shred stack.
- Auto-attacks with and will apply stacks to nearby champions, but a champion attacked directly can't receive additional stacks.
- The armor reduction stacks from minions, neutral monsters or structures such as turrets and inhibitors. apply only to enemy champions. They will not affect
- Physical damage over time abilities, such as , will apply one stack on every tick.
- Pets that deal physical damage will apply stacks, even if they don't apply on-hit effects or spell effects.
- The very first instance of physical damage does not get the benefit of the armor reduction. The physical damage dealt is calculated first, and the debuff is applied after. This means the full benefit of the reduction is seen on the seventh hit, after all six stacks have been applied.
- Armor reduction and penetration effects stack, allowing an attacking character to benefit simultaneously from shred, penetration runes, other items such as , and champion abilities that circumvent armor.
- When combined, and will apply 2 stacks per instance of physical damage, instead of 1. This is because the unique passives are not named and they are not the same item. However, the two items share the same maximum stacks.
- Multiple instances of physical damage applied at the same time (e.g. with his shadow) will only apply one stack.
Strategy
- Building multiple Black Cleavers can be viable: with and 40% CDR, The Black Cleaver grants 64 AD and 400 health, and is now worth:
- In conjunction with
- reduces the armor of the enemy it hits by 39.2 / 40.72 / 42.24 / 43.76 / 45.28% for 4 seconds.
- ignores enemy armor when combined with Black Cleaver by 27.8 / 31.6 / 35.4 / 39.2 / 43% for 6 seconds.
- reduces the armor of enemy champions by 43% after they get hit by it four times.
- reduces the armor of all enemies hit by 31.6 / 34.64 / 37.68 / 40.72 / 43.76% for 3 seconds.
- reduces the armor of the enemy hit by his first attack after cast, by Error: Parameter '3' is not accepted.% for 5 seconds.
- reduces the armor of enemies hit by her autoattacks by Error: Parameter '3' is not accepted.% for 5 seconds.
- , when empowered by having more than 50 Fury, Dice will reduce the armor of all enemies hit by 35.4 / 39.2 / 43 / 46.8 / 50.6% for 4 seconds.
- reduces the armor of the target hit by 39.2% for 2.5 seconds.
- reduces the armor of his target by 39.2% to 54.4% in the next 4 seconds (the effect does not apply any stacks). The armor reduction lasts for another 4 seconds after the drain completes.
- reduces the target's armor by 39.2% for 4 seconds after every third consecutive hit.
- reduces the armor of the target hit by 31.6 / 35.4 / 39.2 / 43 / 46.8% for 3 seconds.
at 6 stacks:
Old Icon
Trivia
Patch History
- Bug Fix: Now correctly stacks on decoys.
- Added to recipe from . Only available while is on your team.
- Armor reduction per stack reduced to 4% from 5%.
- Maximum armor reduction reduced to 24% from 30%.
- Bug Fix: Fixed a bug where an enemy hit with multiple shells from basic attacks only applied a single stack of The Black Cleaver.
- Total cost reduced to 3100 from 3500.
- Combine cost reduced to 750 from 1150.
- Attack damage reduced to 50 from 55.
- New item icon.
- New recipe: 825 = 3000 + +
- Health increased to 400 from 200.
- Attack damage reduced to 40 from 50.
- Cooldown reduction increased to 20% from 10%.
- No longer grants + 10 Armor Penetration.
- Revised Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their armor by 5% for 6 seconds, stacking up to 6 times.
- The passive is now unique.
- New Unique Passive: Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This movement speed is halved for ranged champions.
- Can no longer apply more than one stack of Armor Shred in a single basic attack.
- Health reduced to 200 from 250.
- Maximum stacks increased to 5 from 4.
- Armor reduction per stack reduced to 5% from 6.25%.
- Fixed a bug where spells were applying more reduction than intended.
- Armor reduction per stack reduced to 6.25% from 7.5% (Maximum reduction is now 25% from 30%).
- Flat armor penetration reduced to 10 from 15 and is now Unique.
- V1.0.0.152 Rework
- New recipe: 1188 = 3000 + +
- +250 health
- +50 attack damage
- +10% cooldown reduction
- +15 armor penetration
- Passive: Dealing physical damage to an enemy champion reduces their armor by 7.5% for 4 seconds. This effect stacks up to 4 times.
- No longer shreds and armor
- Fixed a bug where it didn't appear in the attack speed tab.
- Attack damage reduced to 75 from 80.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items