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- For the removed item, see .
- For the
Wild Rift item, see .
Black Cleaver is a legendary item in League of Legends.
Recipe
Cost Analysis
Gold Value
- 45 attack damage =
1575
- 30 ability haste =
800
- 350 health =
933.33
- Total Gold Value =
3308.33
Gold efficiency
- 106.72% gold efficient. base stats are
Similar items
Notes
- Carve and Rage will also trigger on 0 physical damage dealt by basic attacks.
- Rage tracks the bonus movement speed from each enemy champion individually, and grants the currently highest value of them.
- Rage can grant the bonus movement speed from
clones afflicted by Carve.
- Carve stacks will transfer to
clones.
- Carve is not blocked by
spell shield.
- Carve triggers on most cases of physical damage being dealt (including pets), such as and , and the stacks are applied for every tick of damage.
- On-hit effects, which are different from on-hit abilities, do not apply an additional armor shred stack (excluding and ).
- An intentional exception to this is Carve with every attack to offset her low attack speed. innate bonus damage on-hit; she generates 2 stacks of
- Note that the excluded on-hits will sometimes not apply the armor shred. If they're triggered by they will however always apply it. Runaan's Hurricane will also apply the shred to the main target since it deals them 0 physical damage on-hit.
- On-hit effects, which are different from on-hit abilities, do not apply an additional armor shred stack (excluding and ).
- The very first instance of physical damage does not get the benefit of the armor reduction. The physical damage dealt is calculated first, and the debuff is applied after. This means the full benefit of the reduction is seen on the seventh hit, after all six stacks have been applied.
- Based on the effect, multiple instances of physical damage applied at the same will only apply one stack. (bug)
Strategy
- Black Cleaver is usually used on juggernauts ( , , ) because they can easily apply stacks and survive long enough to benefit from the penetration.
- Armor reduction and penetration effects stack, allowing an attacking character to benefit simultaneously from Black Cleaver's shred, penetration runes, other items such as , and champion abilities that circumvent armor.
Old icons
Trivia
- The icons to the right feature the old indicator used to represent the target's armor was reduced.
- In the now-removed official League of Legends forums, the first icon of was used to represent the "Item Discussion" section.
- Black Cleaver and Obsidian Cleaver are among a number of items that had the word "The" removed from their names in patch V9.19. They were previously known as The Black Cleaver and The Obsidan Cleaver respectively.
- The icon of Black Cleaver is reused for the Teamfight Tactics item .
Media
Patch History
- Bug Fix: Cleave and certain other on-hit effects from items and Champion passives no longer apply an additional stack of Carve on basic attacks if Black Cleaver's effect was acquired later (in a higher buff slot) than the on-hit effect.
- Attack damage increased to 45 from 40.
- Ability haste increased to 30 from 25.
- Health reduced to 350 from 450.
- Health increased to 450 from 400.
- Bonus movement speed per stack reduced to 3 from 5.
- Maximum bonus movement speed reduced to 18 from 30.
- Bug Fix: Now properly appears in the movement tab of the in-game shop.
- Armor reduction per Carve stack increased to 5% from 4%.
- Maximum armor reduction increased to 30% from 24%.
- Total cost reduced to
3100 from
3300.
- Health increased to 400 from 300.
- New Unique Passive - Rage: Dealing physical damage to a champion grants 5 bonus movement speed per stack of Carve on them for 2 seconds, up to 30.
- Removed Unique Passive - Butcher: Basic attacks on-hit and abilities that deal physical damage against fully Shredded enemies deal bonus physical damage equal to 5% of their missing health. This is reduced to 2% of their missing health for damage over time effects, which may only deal the bonus damage every 0.5 seconds.
- Butcher dealt
default damage.
- Butcher dealt
- Updated icon.
- New:
- Recipe: + + +
1050 =
3300.
- Stats: 300 health, 40 attack damage, 25 ability haste.
- Unique Passive - Carve: Dealing physical damage to an enemy champion reduces their armor by 4% for 6 seconds, stacking up to 6 times for a maximum of 24%. Enemies with 6 stacks are Shredded.
- Unique Passive - Butcher: Basic attacks (on-hit) and damaging abilities against fully Shredded enemies deal bonus physical damage equal to 5% of their missing health, reduced to 2% of their missing health for damage over time effects (0.5 second cooldown).
- Limited to 1 Black Cleaver.
- Recipe: + + +
- Old:
- Recipe: + +
950 =
3000.
- Stats: 400 health, 40 attack damage, 20% cooldown reduction.
- Unique Passive: Dealing physical damage to an enemy champion Cleaves them,
reducing their
armor by 4% for 6 seconds, stacking up to 6 times for a maximum of 24%.
- Unique Passive - Rage: Dealing physical damage grants (
20 /
10) movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant (
60 /
30) movement speed for 2 seconds instead.
- Stats: 550 health, 60 attack damage, 20% cooldown reduction.
item: .
- Recipe: + +
- Renamed Black Cleaver from The Black Cleaver.
- Bug Fix: Now correctly stacks on decoys.
- Added to recipe from . Only available while is on your team.
- Undocumented: An ability cannot add more than one stack in an instant.
- Armor reduction per stack reduced to 4% from 5%.
- Maximum armor reduction reduced to 24% from 30%.
- Bug Fix: Fixed a bug where an enemy hit with multiple shells from basic attacks only applied a single stack of The Black Cleaver.
- Total cost reduced to
3100 from
3500.
- Combine cost reduced to
750 from
1150.
- Attack damage reduced to 50 from 55.
- New item icon.
- New recipe:
825 =
3000
+ + - Health increased to 400 from 200.
- Attack damage reduced to 40 from 50.
- Cooldown reduction increased to 20% from 10%.
- No longer grants + 10 Armor Penetration.
- Revised Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their armor by 5% for 6 seconds, stacking up to 6 times.
- The passive is now unique.
- New Unique Passive: Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This movement speed is halved for ranged champions.
- Can no longer apply more than one stack of Armor Shred in a single basic attack.
- Health reduced to 200 from 250.
- Maximum stacks increased to 5 from 4.
- Armor reduction per stack reduced to 5% from 6.25%.
- Fixed a bug where spells were applying more reduction than intended.
- Armor reduction per stack reduced to 6.25% from 7.5% (Maximum reduction is now 25% from 30%).
- Flat armor penetration reduced to 10 from 15 and is now Unique.
- V1.0.0.152 Rework
- New recipe:
1188 =
3000.
+ + - +250 health
- +50 attack damage
- +10% cooldown reduction
- +15 armor penetration
- Passive: Dealing physical damage to an enemy champion reduces their armor by 7.5% for 4 seconds. This effect stacks up to 4 times.
- No longer shreds and armor.
- Fixed a bug where it didn't appear in the attack speed tab.
- Attack damage reduced to 75 from 80.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Mythic items
- Ornn's Mythic item upgrades
- Champion exclusive items
- Minion and Turret items
- Removed items