For the full list of champions from this set, see: here.
First released alongside the V9.13 content for League of Legends, the set referred to descriptively as the beta set, or by the conjectural name Faction Wars, was the first publicly playable version of Teamfight Tactics, the then-upcoming new game by Riot Games. The first edition of the game featured a collection of champions, origins and classes themed around the faction politics of Runeterra.
The new game title was also added to the Public Beta Environment in the same patch. Going forward, new content for Teamfight Tactics would be tested in advance alongside updates to League of Legends.
Demon's basic attacks have a 40% chance to reduce target's Champions hit by Piltover Peacemakers (Q) at greater than 75% of max rangecurrent mana by 20 and restore Champions hit by Piltover Peacemakers (Q) at greater than 75% of max rangemana to the Demon.
While at least 3 Elementalists are in play, at the start of combat, summons a Golem adjacent to one of your Elementalists. This effect will fail if there are no valid spaces. The Golem has 2200 Champions killed with Comeuppance (R)health, 100 Champions hit with Bandage Toss (Q) at greater than 75% of max rangeattack damage, and 40 Healing from Spirit of Dread (W)armor.
Exiles start combat with a shield equal to Champions killed with Comeuppance (R)100% of maximum health when not placed adjacent to an ally. The shield does not scale with ability power.
At the start of combat, an ally Hextech launches and detonates a pulse bomb at an enemy unit with at least one item, disabling the items of nearby enemies for 5 seconds.
Ninjas gain Champions hit with Bandage Toss (Q) at greater than 75% of max rangebonus attack damage and ability power.
Exactly 1 type of Ninja: Ninjas of this type gain Champions hit with Bandage Toss (Q) at greater than 75% of max range50 attack damage and 50 ability power
Exactly 4 types of Ninja: Ninjas of these type gain Champions hit with Bandage Toss (Q) at greater than 75% of max range80 attack damage and 80 ability power
At the start of combat, select allies gain Healing from Spirit of Dread (W)50 armor and Champions that have been made a Vessel by Test of Spirit (E)50 magic resistance and basic attacks restore Champions killed with Comeuppance (R)30 health on-hit
While at least 2 Phantoms are in play, at the start of combat, a random enemy's health is set to inherit100. Works against epic monsters, but sets their health to Champions killed with Comeuppance (R)66.7% of their maximum health.
While at least 3 Pirates are in play, at the end of each round against another player, spawns a chest that grants between 0 and 4, with an average value of 1.75 per chest.
Select allies become empowered, causing their basic attacks to generate stacks of Shunpo (E) uses 5s before or after killing a championFury, up to 5. Each stack gives Champions hit with Martial Cadence (P)10% attack speed, up to Champions hit with Martial Cadence (P)50% attack speed.
2 Wilds: Allied Wilds
4 Wilds: All allies. All allied basic attacks cannot be dodged.
Assassins gain Champions killed with Noxian Guillotine (R)bonus critical strike damage and Time champions spent slowed by Miasma (W)bonus critical strike chance.
3 Assassins: +75% crit damage and +5% crit chance
6 Assassins: +150% crit damage and +20% crit chance
9 Assassins: +225% crit damage and +30% crit chance
Blademasters' basic attack have 45% chance to trigger additional attacks against their target. These additional attacks deal damage like basic attacks, trigger on-hit and on-attack effects, and generate mana.
While at least 2 Guardians are in play, at the start of combat, Guardians grant Healing from Spirit of Dread (W)40 armor to adjacent allies for the rest of the combat. This effect can stack any number of times for each adjacent Guardian. Guardians do not buff themselves, but can buff other Guardians.
Gunslingers' basic attacks have a 50% chance to fire additional bullets at other enemies within range. These bullets deal damage like basic attacks and apply on-hit effects.
When Shapeshifters activate their Special Ability for the first time, they gain additional Champions killed with Comeuppance (R)maximum health and heal for the amount gained.
3 Shapeshifters: Champions killed with Comeuppance (R)+60% of maximum health
6 Shapeshifters: Champions killed with Comeuppance (R)+100% of maximum health