- For the full list of champions from this set, see: here.
First released alongside the V9.13 content for League of Legends, the set referred to descriptively as the beta set, or by the conjectural name Faction Wars, was the first publicly playable version of Teamfight Tactics, the then-upcoming new game by Riot Games. The first edition of the game featured a collection of champions, origins and classes themed around the faction politics of Runeterra.
The new game title was also added to the Public Beta Environment in the same patch. Going forward, new content for Teamfight Tactics would be tested in advance alongside updates to League of Legends.
Synergies
Origins[]
Origin | Effect | Champions | Items |
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Demon's basic attacks have a 40% chance to reduce target's current mana by 20 and restore mana to the Demon.
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While at least 2 Dragons are in play, all Dragons gain 75% resistance to magic damage. | |||
While at least 3 Elementalists are in play, at the start of combat, summons a Golem adjacent to one of your Elementalists. This effect will fail if there are no valid spaces. The Golem has 2200 health, 100 attack damage, and 40 armor. | |||
Exiles start combat with a shield equal to 100% of maximum health when not placed adjacent to an ally. The shield does not scale with ability power. | |||
Glacials' basic attacks have a chance to stun their target for 1.5 seconds on-hit.
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At the start of combat, an ally Hextech launches and detonates a pulse bomb at an enemy unit with at least one item, disabling the items of nearby enemies for 5 seconds.
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At the start of combat, select Imperials are empowered to deal double damage. This does not affect items.
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Ninjas gain bonus attack damage and ability power.
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At the start of combat, select allies gain 50 armor and 50 magic resistance and basic attacks restore 30 health on-hit
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While at least 2 Phantoms are in play, at the start of combat, a random enemy's health is set to 100. Works against epic monsters, but sets their health to 66.7% of their maximum health. | |||
While at least 3 Pirates are in play, at the end of each round against another player, spawns a chest that grants between 0 and 4, with an average value of 1.75 per chest. | |||
Robots begin combat with full mana. | |||
Basic attacks and Special Abilities from select Void units deal true damage.
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Select allies become empowered, causing their basic attacks to generate stacks of Fury, up to 5. Each stack gives 10% attack speed, up to 50% attack speed.
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Yordles have a chance to dodge enemy basic attacks and on-hit effects.
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Classes[]
Class | Effect | Champions | Items |
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Assassins gain bonus critical strike damage and bonus critical strike chance.
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Blademasters' basic attack have 45% chance to trigger additional attacks against their target. These additional attacks deal damage like basic attacks, trigger on-hit and on-attack effects, and generate mana.
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Brawlers gain additional maximum health.
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While at least 2 Guardians are in play, at the start of combat, Guardians grant 40 armor to adjacent allies for the rest of the combat. This effect can stack any number of times for each adjacent Guardian. Guardians do not buff themselves, but can buff other Guardians. | |||
Gunslingers' basic attacks have a 50% chance to fire additional bullets at other enemies within range. These bullets deal damage like basic attacks and apply on-hit effects.
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All allies block a flat amount of damage from all sources.
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Every 3 seconds, Rangers have a chance to gain double attack speed for 3 seconds.
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When Shapeshifters activate their Special Ability for the first time, they gain additional maximum health and heal for the amount gained.
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All allies gain ability power.
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Champion cheatsheet[]
Trivia[]
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