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== Attack speed ==
 
== Attack speed ==
  +
{{main|Attack speed}}
{{main|Attack speed}}The rate at which a champion attacks is called attack speed, and is by default capped at {{fd|2.5}} attacks per second, though some champions and runes can remove the cap.
 
  +
:See also: [[List of champions/Basic attacks]]
 
The rate at which a champion attacks is called attack speed, and is by default capped at {{fd|2.5}} attacks per second, though some champions and runes can remove the cap.
   
 
=== Windup ===
 
=== Windup ===
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* {{cai|Titan's Wrath|Nautilus}}
 
* {{cai|Titan's Wrath|Nautilus}}
 
* {{cai|Takedown|Nidalee}}
 
* {{cai|Takedown|Nidalee}}
  +
* {{cai|Shield Vault 2|Pantheon|Empowered Shield Vault}}
 
* {{cai|Queen's Wrath|Rek'Sai}}
 
* {{cai|Queen's Wrath|Rek'Sai}}
 
* {{cai|Ruthless Predator|Renekton}}
 
* {{cai|Ruthless Predator|Renekton}}
 
* {{cai|Savagery|Rengar}}
 
* {{cai|Savagery|Rengar}}
  +
* {{cai|Permafrost|Sejuani}}
* {{cai|Knuckle Down|Sett}} and {{ai|Facebreaker|Sett}}
+
* {{cai|Knuckle Down|Sett}}
 
* {{cai|Twin Bite|Shyvana}}
 
* {{cai|Twin Bite|Shyvana}}
 
* {{cai|Ricochet|Sivir}}
 
* {{cai|Ricochet|Sivir}}
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* {{cai|Tumble|Vayne}} {{tt|*|This ability has a fixed dash distance which delays the next attack, making it less effective in increasing attack rate; in fact it may decrease attack rate if the champion's attack speed is sufficiently high. The delay can be bypassed by casting the ability towards unpassable terrain.}}
 
* {{cai|Tumble|Vayne}} {{tt|*|This ability has a fixed dash distance which delays the next attack, making it less effective in increasing attack rate; in fact it may decrease attack rate if the champion's attack speed is sufficiently high. The delay can be bypassed by casting the ability towards unpassable terrain.}}
 
* {{cai|Excessive Force|Vi}}
 
* {{cai|Excessive Force|Vi}}
* {{cai|Rolling Thunder|Volibear}}
+
* {{cai|Thundering Smash|Volibear}}
 
* {{cai|Crushing Blow|Wukong}}
 
* {{cai|Crushing Blow|Wukong}}
 
* {{cai|Three Talon Strike|Xin Zhao}}
 
* {{cai|Three Talon Strike|Xin Zhao}}
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* {{ii|Titanic Hydra}} (active)}}
 
* {{ii|Titanic Hydra}} (active)}}
   
===Special Cases===
+
=== Special Cases ===
 
{{cai|Broken Wings|Riven}} and {{cai|Killer Instinct|Kai'Sa}} causes their next basic attack to occur more quickly. This is not considered a basic attack reset for {{ri|Hail of Blades}}.
 
{{cai|Broken Wings|Riven}} and {{cai|Killer Instinct|Kai'Sa}} causes their next basic attack to occur more quickly. This is not considered a basic attack reset for {{ri|Hail of Blades}}.
   
 
== Unstoppable Basic Attack ==
 
== Unstoppable Basic Attack ==
A basic attack that is not {{tip|interrupt|interruptible}} is classified as an {{tip|unstoppable basic attack}}. It is only stopped by {{tip|death}}. The following use this mechanic:
+
A basic attack that is not {{tip|interrupt|interruptible}} is classified as an {{tip|unstoppable basic attack}}. It is only stopped by {{tip|death}} and {{tip|polymorph}}. The following use this mechanic:
   
 
{{column|2|
 
{{column|2|
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* {{cai|Devastating Charge|Hecarim}}
 
* {{cai|Devastating Charge|Hecarim}}
 
* {{cai|Harsh Lesson|Illaoi}} (only within her base {{sti|attack range}})
 
* {{cai|Harsh Lesson|Illaoi}} (only within her base {{sti|attack range}})
* {{cai|Whisper|Jhin|fourth shot}}
+
* {{cai|Whisper|Jhin|fourth shot}} against {{tip|champion|champions}}
 
* {{cai|Martial Poise|Kalista}}
 
* {{cai|Martial Poise|Kalista}}
 
* {{cai|Nether Blade|Kassadin}}
 
* {{cai|Nether Blade|Kassadin}}
 
* {{cai|Starfire Spellblade|Kayle}}
 
* {{cai|Starfire Spellblade|Kayle}}
* {{cai|Shield of Daybreak|Leona}}
 
 
* {{cai|Siphoning Strike|Nasus}}
 
* {{cai|Siphoning Strike|Nasus}}
 
* {{cai|Sap Magic|Maokai}}
 
* {{cai|Sap Magic|Maokai}}
 
* {{cai|Takedown|Nidalee}}
 
* {{cai|Takedown|Nidalee}}
 
* {{cai|Ruthless Predator|Renekton}}
 
* {{cai|Ruthless Predator|Renekton}}
* {{cai|Unseen Predator|Rengar}} and {{ai|Savagery|Rengar}}
+
* {{cis|Rengar}} {{ai|Unseen Predator|Rengar}}{{tt| |The damage is connected to the dash. If the dash is interrupted, the attack will cancel and will not deal damage.}} and {{ai|Savagery|Rengar}}
 
* {{cai|Petricite Burst|Sylas}}
 
* {{cai|Petricite Burst|Sylas}}
 
* {{cai|Chomp|Trundle}}
 
* {{cai|Chomp|Trundle}}
* {{cai|Pick a Card|Twisted Fate}}
 
 
* {{cai|Bear Stance|Udyr}}
 
* {{cai|Bear Stance|Udyr}}
 
* {{cai|Excessive Force|Vi}}
 
* {{cai|Excessive Force|Vi}}
* {{cai|Rolling Thunder|Volibear}}
 
 
* {{cai|Crushing Blow|Wukong}}
 
* {{cai|Crushing Blow|Wukong}}
 
* {{cai|Three Talon Strike|Xin Zhao}}
 
* {{cai|Three Talon Strike|Xin Zhao}}
 
* {{cai|Last Rites|Yorick}}
 
* {{cai|Last Rites|Yorick}}
  +
* {{cai|Bop 'n' Block|Yuumi}}
 
* {{cai|Stretching Strikes|Zac}}
 
* {{cai|Stretching Strikes|Zac}}
 
}}
 
}}
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* {{cai|Tumble|Vayne}} and {{ai|Silver Bolts|Vayne}}
 
* {{cai|Tumble|Vayne}} and {{ai|Silver Bolts|Vayne}}
 
* {{cai|Denting Blows|Vi}} and {{ai|Excessive Force 2|Vi|Excessive Force}}
 
* {{cai|Denting Blows|Vi}} and {{ai|Excessive Force 2|Vi|Excessive Force}}
* {{cai|Rolling Thunder|Volibear}} and {{ai|Thunder Claws|Volibear}}
+
* {{cai|The Relentless Storm|Volibear}} and {{ai|Thundering Smash|Volibear}}
 
* {{cai|Eternal Hunger|Warwick}}
 
* {{cai|Eternal Hunger|Warwick}}
 
* {{cai|Crushing Blow|Wukong}}
 
* {{cai|Crushing Blow|Wukong}}
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{{Clr}}
 
{{Clr}}
   
==References==
+
== References ==
 
{{Reflist}}
 
{{Reflist}}
   

Revision as of 00:53, 30 May 2020

Basic attack icon

A basic attack (also called a standard, normal, or auto attack) is the default means by which a unit deals damage. Champions perform basic attacks when an enemy unit is right-clicked; basic attacks are also performed by an idle champion when an enemy unit ventures too close to it (if the option to basic attack when idling is enabled), or when the "attack move" function is used (default Shift + Right Click).

Most monsters and minions perform basic attacks as their only method of dealing damage.

A basic attack, under normal circumstances, deals 100% of attack damage physical damage, and can occur whenever the unit's attack timer is over, which is reduced by attack speed and reset by basic attack resets.

Option

By default, a champion will automatically basic attack nearby enemy units. This feature can be turned off in the options menu. Auto attacking can be momentarily disabled by using the "stop" command (default S).

Behaviour

General

Basic attacks cannot be dodged under normal circumstances. That is to say, once a basic attack has been issued from the attacker, it cannot miss the target and will follow the target despite any subsequent changes in position. Certain abilities will cause basic attacks to fail, whether by dodging, disabling, blocking, negating, missing or parrying. See Blind icon Blind, Disarm icon Disarm, Untargetable icon Untargetable, Jax's Jax's Counter Strike Counter Strike, Shen's Shen's Spirit's Refuge Spirit's Refuge.

Certain basic attacks can be physically dodged (by using mobility spells or walking out of the way) as they don't follow their target after their fired, but will travel fast enough that they're unlikely to be dodged. See Graves' Graves' New Destiny New Destiny, Twitch's Twitch's Spray and Pray Spray and Pray.

Champion

When using attack-move, the champion stops to attack any hostile that gets in their way en route to a destination. If a champion has an attack target, they will continue to attack it if in range and will move closer to it when out of range, until either a new target is specified, a cancel order is issued (pressing the S key or by specifying another move order), or they lose vision of the target.

Many champions also have abilities that will affect their basic attacks in some way or form. Such abilities are treated like basic attacks, are said to apply on-hit effects and will also apply Ability effects.

Minions

Minions will automatically attack their closest target by default, but may change targets in a similar manner to turrets. For more information see the behavior of minions page.

Monsters

Almost all monsters only use basic attacks and only deal physical damage, the exceptions are:

Turrets

Turret basic attacks deal physical damage and each consecutive attack deals more damage, up to a cap.

The behavior of turrets is described on the corresponding page as well as the damage of turret basic attacks.

The only exception to the above is the Nexus Obelisk (also called the Fountain Laser), which deals a special type of true damage that ignores all kinds of damage reduction, untargetability and immunity effects and doesn't have missile travel speed.

Structures

In normal circumstances, structures can only be damaged by basic attacks.

Vision

Basic attacking while hiding in brush or in fog of war will reveal the attacking unit. If in brush, basic attacking will reveal allies nearby while basic attacking.

Damage

Basic attacks always deal physical damage unless one of the following abilities is used, in which case the whole damage of the basic attack will be magic damage.

However, certain items, abilities or passives may cause them to deal additional magic damage on top of their base physical damage. Damage from basic attacks benefits from the attack damage stat on the attacker and are reduced by armor on the target.

When basic attacking a turret, your basic attack deals:

  • If (100% bonus AD) is higher than (60% AP) (or by default):
    • Deals 100% base AD (+ 100% bonus AD) physical damage.
  • If (60% AP) is higher than (100% bonus AD):
    • Deals 100% base AD (+ 60% AP) magic damage.

Attack speed

See also: List of champions/Basic attacks

The rate at which a champion attacks is called attack speed, and is by default capped at 2.5 attacks per second, though some champions and runes can remove the cap.

Windup

EditA unit's attack windup is the portion of their attack which must be completed in order to launch it. The attacker must be standing still in order to complete the windup. For champions that have a projectile basic attack, the windup usually aligns with the champion drawing the projectile on-screen. Optimizing movement and attack commands between the attack windup completing and the total attack time completing is known as stutter-stepping.

The attack windup is displayed as a percentage, and any windup modifier is listed as a decimal next to it.

Resets

Certain abilities can "reset" the basic attack timer, causing the basic attack to queue in prematurely before the second basic attack initiates the queue, resulting in a faster second attack rather than basic attacking twice normally. Hail of Blades Hail of Blades gains an additional stack from resets.

Attack_Resets

Attack Resets

A list of actives and abilities that refresh the attack timer:

Special Cases

Riven's Riven's Broken Wings Broken Wings and Kai'Sa's Kai'Sa's Killer Instinct Killer Instinct causes their next basic attack to occur more quickly. This is not considered a basic attack reset for Hail of Blades Hail of Blades.

Unstoppable Basic Attack

A basic attack that is not Silence icon interruptible is classified as an Relentless Force 2 unstoppable basic attack. It is only stopped by Death death and Silence icon polymorph. The following use this mechanic:

Empowered Basic Attack

To see the items and runes that deal bonus damage with basic attack, see attack effects.

Modified Damage

The following champion abilities have their basic attack dealing modified damage:

Bonus Damage

The following champion abilities will empower their basic attack to deal bonus damage:

Damage over Time

The following champion abilities will empower their basic attack to deal additional damage over time:

Others

The following champion abilities will empower their basic attack to give another bonus:

Trivia

  • In the initial iteration, the icon used to denote basic attacks is reused from an alpha item with unknown effects called Long Staff Long Staff.


References