Base gates are a terrain feature found on Summoner's Rift that act as team-specific access to a base. Two such gates exist per team that create jungle entrances right outside the base: one is located between the top and middle lane, and the other one between the middle and bottom lane.
A team's champions may pass through their own base's gates in either direction as if it were open space. The enemy base's gates are treated as impassable terrain.
Interactions[]
The following section lists other specific interactions with base gates and excludes specific mechanics related to the champion being played treating base gates as terrain (enemy gates) or lack of terrain (ally gates) for their own pathfinding and/or targeting purposes (e.g.
, , ).- These abilities will only activate their terrain effects if the target is unable to access the gate. If this is not fulfilled, then they will simply be pushed through the gate to no unique effect.
- These abilities will always activate their terrain effects regardless of the alignment of the gate relative to the user.
- (note)) (also, Akshan may be forced through a gate if swinging close to it, regardless of colliding with the nearby base wall
- [1]
- will pass through the allied base gates, but not enemy base gates.
- specifically cannot be used to force a champion inside their enemy base gate. However, the champion can be pulled through a gate by Skarner casting the ability on them from the other side.
- Lastly, traps cannot be placed inside a gate, own or enemy, under any circumstance.
Patch History[]
- Added.