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* {{si|Barrier}} can be used despite any Crowd Control with the exception of suppression. |
* {{si|Barrier}} can be used despite any Crowd Control with the exception of suppression. |
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* Many consider {{si|Barrier}} to be vastly inferior to {{si|Heal}}, because it only affects one person, offers no speed boost, and the shield is temporary. However, {{si|Barrier}} is not affected by {{tip|Grievous Wounds}}, has a shorter cooldown, blocks more damage (against a single target), and can be used while you're still at full health (good against 100-to-0 burst). |
* Many consider {{si|Barrier}} to be vastly inferior to {{si|Heal}}, because it only affects one person, offers no speed boost, and the shield is temporary. However, {{si|Barrier}} is not affected by {{tip|Grievous Wounds}}, has a shorter cooldown, blocks more damage (against a single target), and can be used while you're still at full health (good against 100-to-0 burst). |
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− | ** For this reason, {{si|Barrier}} is often used instead of {{si|Heal}} at mid lane, where there are many champions using {{si|Ignite}}. The lowered cooldown of {{si|Barrier}} also helps against assassins which are common at mid lane. At bot lane, {{si|Heal}} is more common as {{si|Exhaust}} is used more; {{si|Ignite}} is generally only used by supports which want to all-in. Also, with two champions, the healing from {{si|Heal}} is more useful since it can affect two champions at once. The extra movement speed is also more helpful for marksman that want to kite. |
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{{Summoner spell comparison table}} |
{{Summoner spell comparison table}} |
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* The cooldown of this spell can be reduced by summoner spell cooldown reduction. |
* The cooldown of this spell can be reduced by summoner spell cooldown reduction. |
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{{Summoner spell cooldown table}} |
{{Summoner spell cooldown table}} |
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Revision as of 15:31, 15 August 2019
Barrier is a self-targeted summoner spell that shields your champion from damage for a few seconds.
Strategy
- champions or turret enhanced shots. Whether used on a squishy mid-laner or a tanky top-laner, a well-timed will help escape from tough situations. is great for absorbing the burst of enemy
Notes
- can be used despite any Crowd Control with the exception of suppression.
- Many consider Grievous Wounds, has a shorter cooldown, blocks more damage (against a single target), and can be used while you're still at full health (good against 100-to-0 burst). to be vastly inferior to , because it only affects one person, offers no speed boost, and the shield is temporary. However, is not affected by
The following table compares the effectiveness of
vs on a target affected by .Level | Total damage | Damage per second | Absorbed damage | Absorbed damage in 2 seconds | Received Damage | Percentage of Damage Negated | Healing | Reduced healing ( GW) | Received Damage | Percentage of Damage Negated | |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 70 | 14 | 105 | 28 | 42 | 40% | 80 | 48 | 22 | 68.6% | |
2 | 90 | 18 | 123 | 36 | 54 | 40% | 94 | 56.4 | 33.6 | 62.7% | |
3 | 110 | 22 | 141 | 44 | 66 | 40% | 108 | 64.8 | 45.2 | 58.9% | |
4 | 130 | 26 | 159 | 52 | 78 | 40% | 122 | 73.2 | 56.8 | 56.3% | |
5 | 150 | 30 | 177 | 60 | 90 | 40% | 136 | 81.6 | 68.4 | 54.4% | |
6 | 170 | 34 | 195 | 68 | 102 | 40% | 150 | 90 | 80 | 52.9% | |
7 | 190 | 38 | 213 | 76 | 114 | 40% | 164 | 98.4 | 91.6 | 51.8% | |
8 | 210 | 42 | 231 | 84 | 126 | 40% | 178 | 106.8 | 103.2 | 50.9% | |
9 | 230 | 46 | 249 | 92 | 138 | 40% | 192 | 115.2 | 114.8 | 50.1% | |
10 | 250 | 50 | 267 | 100 | 150 | 40% | 206 | 123.6 | 126.4 | 49.4% | |
11 | 270 | 54 | 285 | 108 | 162 | 40% | 220 | 132 | 138 | 48.9% | |
12 | 290 | 58 | 303 | 116 | 174 | 40% | 234 | 140.4 | 149.6 | 48.4% | |
13 | 310 | 62 | 321 | 124 | 186 | 40% | 248 | 148.8 | 161.2 | 48% | |
14 | 330 | 66 | 339 | 132 | 198 | 40% | 262 | 157.2 | 172.8 | 47.6% | |
15 | 350 | 70 | 357 | 140 | 210 | 40% | 276 | 165.6 | 184.4 | 47.3% | |
16 | 370 | 74 | 375 | 148 | 222 | 40% | 290 | 174 | 196 | 47% | |
17 | 390 | 78 | 393 | 156 | 234 | 40% | 304 | 182.4 | 207.6 | 46.8% | |
18 | 410 | 82 | 411 | 164 | 246 | 40% | 318 | 190.8 | 219.2 | 46.5% |
- will always negate 40% of damage if it is activated while under the effect of for at least 2 seconds.
- will always negates more damage than .
- The cooldown of this spell can be reduced by summoner spell cooldown reduction.
Media
Patch History
- Once again available on Howling Abyss.
- No longer available on Howling Abyss.
- Cooldown reduced to 180 seconds from 210.
- New color.
- New particles and sounds
- Icon updated
- Summoner's Resolve removed from the game.
- Now available on Summoner's Rift and Crystal Scar, and Twisted Treeline.
- Cooldown increased to 210 from 125.
- Shield amount reduced to 95 + 20 per level from 100 + 25 per level.
- Summoner's Resolve increases the shield amount by 20 instead of reducing the cooldown by 20 seconds.
- Shield duration reduced to 2 seconds from 4.
- Added
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