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League of Legends Wiki
League of Legends Wiki
Tag: Source edit
 
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:''For the {{tip|Legends of Runeterra}} keyword, see [[Keywords (Legends of Runeterra)/Barrier|Barrier]].''
{{infobox spell
 
|caption = Barrier
+
{{Spell info|Barrier}}
  +
|effects = Shields your [[champion]] for 95{{plus}}(25{{times}}level) for 2 seconds.
 
 
'''Barrier''' is a [[self-targeted]] [[summoner spell]] that [[shield]]s your [[champion]] from damage for a few seconds.
|range =
 
  +
|cooldown = 210 seconds
 
  +
== Strategy ==
|stealth = No
 
  +
* {{si|Barrier}} is great for absorbing the burst of enemy [[champion]]s or [[turret]] enhanced shots. Whether used on a squishy mid-laner or a tanky top-laner, a well-timed {{si|Barrier}} will help escape from tough situations.
|level = 1
 
  +
* {{si|Heal}} and {{si|Barrier}} are both damage mitigating summoner spells, but each has its own benefits. {{si|Heal}} affects two champions, offers [[movement speed]] boost, and the mitigation is permanent. {{si|Barrier}} is not affected by {{tip|Grievous Wounds}}, has a shorter cooldown, blocks more damage (against a single target), and can be used while you're still at full health (good against 100-to-0 burst).
|mastery = Summoner's Resolve
 
  +
** For this reason, {{si|Barrier}} is often used instead of {{si|Heal}} at mid lane, where there are many champions using {{si|Ignite}}. The lowered cooldown of {{si|Barrier}} also helps against assassins which are common at mid lane. At bot lane, {{si|Heal}} is more common as {{si|Exhaust}} is used more; {{si|Ignite}} is generally only used by supports which want to all-in. Also, with two champions, the healing from {{si|Heal}} is more useful since it can affect two champions at once. The extra movement speed is also more helpful for marksman that want to kite.
|masteryeffect = Increases shield amount by 20.
 
}}
+
{{clr}}
  +
==Effectiveness comparison==
  +
{{Summoner spell comparison table}}
  +
* The cooldown of this spell can be reduced by summoner spell cooldown reduction.
  +
  +
{{Summoner spell cooldown table}}
  +
  +
== Media ==
  +
<tabber>
  +
Videos=
  +
[[File:Barrier client showcase|center|640 px]]
 
|-|
  +
Old Icons=
  +
<gallery captionalign="center">
  +
Barrier old.png‎|Barrier
  +
Barrier old2.png‎|Barrier
  +
</gallery>
  +
</tabber>
  +
  +
== Sound Effects ==
  +
;Activation
  +
* {{sm2|Barrier SFX 8.ogg}} Summoner Spell SFX
  +
* {{sm2|Barrier SFX 9.ogg}} Summoner Spell SFX
  +
* {{sm2|Barrier SFX.ogg}} Summoner Spell SFX
  +
  +
;Effect active
  +
* {{sm2|Barrier SFX 4.ogg}} Summoner Spell SFX
  +
* {{sm2|Barrier SFX 5.ogg}} Summoner Spell SFX
  +
* {{sm2|Barrier SFX 6.ogg}} Summoner Spell SFX
  +
  +
;Effect ends
  +
* {{sm2|Barrier SFX 2.ogg}} Summoner Spell SFX
  +
* {{sm2|Barrier SFX 7.ogg}} Summoner Spell SFX
  +
* {{sm2|Barrier SFX 3.ogg}} Summoner Spell SFX
  +
 
== Patch History ==
  +
{{Scroll box|content=
  +
;[[V14.10]]
  +
* Duration increased to {{fd|2.5}} seconds from 2.
  +
* Shield increased to {{pp|120 to 480}} from {{pp|105 to 411}}.
  +
  +
;[[V12.10]]
  +
* Base shield reduced to {{pp|105 to 411}} from {{pp|115 to 455}}.
  +
  +
;[[V9.8]]
  +
* Once again available on [[Howling Abyss]].
  +
  +
;[[V9.7]]
  +
* No longer available on [[Howling Abyss]].
  +
  +
;[[V6.10]]
  +
* Cooldown reduced to 180 seconds from 210.
  +
  +
;[[V4.5]]
  +
* New color.
  +
  +
;[[V4.4]]
  +
* New particles and sounds
   
  +
;[[V4.1]]
'''Barrier''' is a summoner spell that is a self-targeted spell that shields your champion from damage for 2 seconds.
 
  +
* Icon updated
   
  +
;[[V3.14]]
== Table of shield strength ==
 
  +
* {{mi3|Summoner's Resolve}} removed from the game.
{| class="wikitable" style="text-align: center; width: 350px; "
 
|-
 
! scope="col" | Level
 
! scope="col" | Shield Strength
 
|-
 
! scope="row" | 1
 
| 95
 
|-
 
! scope="row" | 2
 
| 115
 
|-
 
! scope="row" | 3
 
| 135
 
|-
 
! scope="row" | 4
 
| 155
 
|-
 
! scope="row" | 5
 
| 175
 
|-
 
! scope="row" | 6
 
| 195
 
|-
 
! scope="row" | 7
 
| 215
 
|-
 
! scope="row" | 8
 
| 235
 
|-
 
! scope="row" | 9
 
| 255
 
|-
 
! scope="row" | 10
 
| 275
 
|-
 
! scope="row" | 11
 
| 295
 
|-
 
! scope="row" | 12
 
| 315
 
|-
 
! scope="row" | 13
 
| 335
 
|-
 
! scope="row" | 14
 
| 355
 
|-
 
! scope="row" | 15
 
| 375
 
|-
 
! scope="row" | 16
 
| 395
 
|-
 
! scope="row" | 17
 
| 415
 
|-
 
! scope="row" | 18
 
| 435
 
|}
 
   
 
;[[V1.0.0.152]]
==Patch History==
 
 
* Now available on Summoner's Rift and Crystal Scar, and Twisted Treeline.
{{scroll box|
 
'''[[V1.0.0.152]]:'''
 
* Now available on Summoner's Rift and Crystal Scar.
 
 
* Cooldown increased to 210 from 125.
 
* Cooldown increased to 210 from 125.
 
* Shield amount reduced to 95 + 20 per level from 100 + 25 per level.
 
* Shield amount reduced to 95 + 20 per level from 100 + 25 per level.
* {{mi|Summoner's Wrath}} increases the shield amount by 20 instead of reducing the cooldown by 20 seconds.
+
* {{mi3|Summoner's Resolve}} increases the shield amount by 20 instead of reducing the cooldown by 20 seconds.
 
* Shield duration reduced to 2 seconds from 4.
 
* Shield duration reduced to 2 seconds from 4.
   
'''[[V1.0.0.141]]:''' Added
+
;[[V1.0.0.141]]
  +
* Added
 
}}
 
}}
  +
{{Summoner spells}}
   
  +
[[cs:Barrier]]
== References ==
 
  +
[[de:Barriere]]
{{Reflist}}
 
  +
[[fr:Barrière]]
{{Spells}}
 
[[Category:Spells]]
+
[[pl:Bariera]]
  +
[[pt-br:Barreira]]
  +
[[ru:Барьер (заклинание призывателя)]]
  +
[[zh:Barrier]]

Latest revision as of 22:35, 17 May 2024

For the Legends of Runeterra icon Legends of Runeterra keyword, see Barrier.

Barrier is a self-targeted summoner spell that shields your champion from damage for a few seconds.

Strategy

  • Barrier Barrier is great for absorbing the burst of enemy champions or turret enhanced shots. Whether used on a squishy mid-laner or a tanky top-laner, a well-timed Barrier Barrier will help escape from tough situations.
  • Heal Heal and Barrier Barrier are both damage mitigating summoner spells, but each has its own benefits. Heal Heal affects two champions, offers movement speed boost, and the mitigation is permanent. Barrier Barrier is not affected by Grievous Wounds icon Grievous Wounds, has a shorter cooldown, blocks more damage (against a single target), and can be used while you're still at full health (good against 100-to-0 burst).
    • For this reason, Barrier Barrier is often used instead of Heal Heal at mid lane, where there are many champions using Ignite Ignite. The lowered cooldown of Barrier Barrier also helps against assassins which are common at mid lane. At bot lane, Heal Heal is more common as Exhaust Exhaust is used more; Ignite Ignite is generally only used by supports which want to all-in. Also, with two champions, the healing from Heal Heal is more useful since it can affect two champions at once. The extra movement speed is also more helpful for marksman that want to kite.

Effectiveness comparison

The following table compares the effectiveness of Barrier Barrier vs Heal Heal on a target affected by Ignite Ignite.

  • Barrier Barrier will always negate 40% of Ignite's Ignite's damage if it is activated while under the effect of Ignite Ignite for at least 2 seconds.
  • Heal Heal will always negate more damage than Barrier Barrier.
  • The cooldown of this spell can be reduced by summoner spell cooldown reduction.
Summoner spell haste
Summoner's Rift icon Summoner's Rift
Base cooldown ▶ 360s
(Teleport)
300s
(Flash)
240s
(ClarityCleanseExhaustGhostHealUnleashed Teleport)
180s
(BarrierIgnite)
90s
(Smite)
20s
(Hexflash)
Cooldown reduction icon Haste
10 (Ionian Boots of Lucidity item) 327.27s 272.73s 218.18s 163.64s 81.82s 18.18s
18 (Cosmic Insight rune) 305.08s 254.24s 203.39s 152.54s 76.27s 16.95s
28 (Cosmic Insight rune Ionian Boots of Lucidity item) 281.25s 234.38s 187.5s 140.63s 70.31s 15.63s
Howling Abyss icon Howling Abyss
Base cooldown ▶ 300s
(Flash)
240s
(ClarityCleanseExhaustGhostHeal)
180s
(BarrierIgnite)
80s
(Mark)
20s
(Hexflash)
Cooldown reduction icon Haste
70 (Howling Abyss aura) 176.47s 141.18s 105.88s 47.06s 11.76s
80 (Howling Abyss auraIonian Boots of Lucidity item) 166.67s 133.33s 100s 44.44s 11.11s
88 (Howling Abyss auraCosmic Insight rune) 159.57s 127.66s 95.74s 42.55s 10.64s
98 (Howling Abyss auraCosmic Insight runeIonian Boots of Lucidity item) 151.52s 121.21s 90.91s 40.4s 10.1s

Media

Sound Effects

Activation
Effect active
Effect ends

Patch History

V14.10
  • Duration increased to 2.5 seconds from 2.
  • Shield increased to 120 − 480 (based on level) from 105 − 411 (based on level).
V12.10
  • Base shield reduced to 105 − 411 (based on level) from 115 − 455 (based on level).
V9.8
V9.7
V6.10
  • Cooldown reduced to 180 seconds from 210.
V4.5
  • New color.
V4.4
  • New particles and sounds
V4.1
  • Icon updated
V3.14
V1.0.0.152
  • Now available on Summoner's Rift and Crystal Scar, and Twisted Treeline.
  • Cooldown increased to 210 from 125.
  • Shield amount reduced to 95 + 20 per level from 100 + 25 per level.
  • Summoner's Resolve mastery 2013 Summoner's Resolve increases the shield amount by 20 instead of reducing the cooldown by 20 seconds.
  • Shield duration reduced to 2 seconds from 4.
V1.0.0.141
  • Added