- For the Legends of Runeterra keyword, see Barrier.
Barrier is a self-targeted summoner spell that shields your champion from damage for a few seconds.
Strategy[]
- champions or turret enhanced shots. Whether used on a squishy mid-laner or a tanky top-laner, a well-timed will help escape from tough situations. is great for absorbing the burst of enemy
- movement speed boost, and the mitigation is permanent. is not affected by Grievous Wounds, has a shorter cooldown, blocks more damage (against a single target), and can be used while you're still at full health (good against 100-to-0 burst).
- For this reason, is often used instead of at mid lane, where there are many champions using . The lowered cooldown of also helps against assassins which are common at mid lane. At bot lane, is more common as is used more; is generally only used by supports which want to all-in. Also, with two champions, the healing from is more useful since it can affect two champions at once. The extra movement speed is also more helpful for marksman that want to kite.
and are both damage mitigating summoner spells, but each has its own benefits. affects two champions, offers
Effectiveness comparison[]
The following table compares the effectiveness of
vs on a target affected by .Level | Total damage | Damage per second | Absorbed damage | Absorbed damage in 2 seconds | Received Damage | Percentage of Damage Negated | Healing | Reduced healing ( GW) | Received Damage | Percentage of Damage Negated | |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 70 | 14 | 105 | 28 | 42 | 40% | 80 | 48 | 22 | 68.6% | |
2 | 90 | 18 | 123 | 36 | 54 | 40% | 94 | 56.4 | 33.6 | 62.7% | |
3 | 110 | 22 | 141 | 44 | 66 | 40% | 108 | 64.8 | 45.2 | 58.9% | |
4 | 130 | 26 | 159 | 52 | 78 | 40% | 122 | 73.2 | 56.8 | 56.3% | |
5 | 150 | 30 | 177 | 60 | 90 | 40% | 136 | 81.6 | 68.4 | 54.4% | |
6 | 170 | 34 | 195 | 68 | 102 | 40% | 150 | 90 | 80 | 52.9% | |
7 | 190 | 38 | 213 | 76 | 114 | 40% | 164 | 98.4 | 91.6 | 51.8% | |
8 | 210 | 42 | 231 | 84 | 126 | 40% | 178 | 106.8 | 103.2 | 50.9% | |
9 | 230 | 46 | 249 | 92 | 138 | 40% | 192 | 115.2 | 114.8 | 50.1% | |
10 | 250 | 50 | 267 | 100 | 150 | 40% | 206 | 123.6 | 126.4 | 49.4% | |
11 | 270 | 54 | 285 | 108 | 162 | 40% | 220 | 132 | 138 | 48.9% | |
12 | 290 | 58 | 303 | 116 | 174 | 40% | 234 | 140.4 | 149.6 | 48.4% | |
13 | 310 | 62 | 321 | 124 | 186 | 40% | 248 | 148.8 | 161.2 | 48% | |
14 | 330 | 66 | 339 | 132 | 198 | 40% | 262 | 157.2 | 172.8 | 47.6% | |
15 | 350 | 70 | 357 | 140 | 210 | 40% | 276 | 165.6 | 184.4 | 47.3% | |
16 | 370 | 74 | 375 | 148 | 222 | 40% | 290 | 174 | 196 | 47% | |
17 | 390 | 78 | 393 | 156 | 234 | 40% | 304 | 182.4 | 207.6 | 46.8% | |
18 | 410 | 82 | 411 | 164 | 246 | 40% | 318 | 190.8 | 219.2 | 46.5% |
- will always negate 40% of damage if it is activated while under the effect of for at least 2 seconds.
- will always negates more damage than .
- The cooldown of this spell can be reduced by summoner spell cooldown reduction.
Media[]
Sound Effects[]
- Activation
- Effect active
- Effect ends
Patch History[]
- Base shield reduced to 105 − 411 (based on level) from 115 − 455 (based on level).
- Once again available on Howling Abyss.
- No longer available on Howling Abyss.
- Cooldown reduced to 180 seconds from 210.
- New color.
- New particles and sounds
- Icon updated
- Summoner's Resolve removed from the game.
- Now available on Summoner's Rift and Crystal Scar, and Twisted Treeline.
- Cooldown increased to 210 from 125.
- Shield amount reduced to 95 + 20 per level from 100 + 25 per level.
- Summoner's Resolve increases the shield amount by 20 instead of reducing the cooldown by 20 seconds.
- Shield duration reduced to 2 seconds from 4.
- Added