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Barrier is a self-targeted summoner spell that shields your champion from damage for a few seconds.

Strategy

  • Barrier Barrier is great for absorbing the burst of enemy champions or turret enhanced shots. Whether used on a squishy mid-laner or a tanky top-laner, a well-timed Barrier Barrier will help escape from tough situations.
  • Heal Heal and Barrier Barrier are both damage mitigating summoner spells, but each has its own benefits. Heal Heal affects two champions, offers movement speed boost, and the mitigation is permanently. Barrier Barrier is not affected by Grievous Wounds icon.png Grievous Wounds, has a shorter cooldown, blocks more damage (against a single target), and can be used while you're still at full health (good against 100-to-0 burst).
    • For this reason, Barrier Barrier is often used instead of Heal Heal at mid lane, where there are many champions using Ignite Ignite. The lowered cooldown of Barrier Barrier also helps against assassins which are common at mid lane. At bot lane, Heal Heal is more common as Exhaust Exhaust is used more; Ignite Ignite is generally only used by supports which want to all-in. Also, with two champions, the healing from Heal Heal is more useful since it can affect two champions at once. The extra movement speed is also more helpful for marksman that want to kite.

Effectiveness comparison

The following table compares the effectiveness of Barrier Barrier vs Heal Heal on a target affected by Ignite Ignite.

  • Barrier Barrier will always negate 40% of Ignite's Ignite's damage if it is activated while under the effect of Ignite Ignite for at least 2 seconds.
  • Heal Heal negates more damage than Barrier Barrier at earlier levels, but less damage afterwards.
  • The cooldown of this spell can be reduced by summoner spell cooldown reduction.
Summoner spell haste
Base cooldown ▶ 420s
(Teleport.png)
300s
(Flash.png)
240s
(Clarity.pngHeal.png)
210s
(Cleanse.pngExhaust.pngGhost.pngTeleport.png)
180s
(Barrier.pngIgnite.png)
90s
(Smite.png)
80s
(Mark.png)
20s
(Hexflash.png)
Cooldown reduction icon.png Haste
12 (Ionian Boots of Lucidity item.png) 375s 267.86s 214.29s 187.5s 160.71s 80.36s N/A 17.86s
18 (Cosmic Insight rune.png) 355.93s 254.24s 203.39s 177.97s 152.54s 76.27s N/A 16.95s
30 (Cosmic Insight rune.png Ionian Boots of Lucidity item.png) 323.08s 230.77s 184.62s 161.54s 138.46s 69.23s N/A 15.38s
70 (Howling Abyss aura.png) N/A 176.47s 141.18s 123.53s 105.88s N/A 47.06s 11.76s
82 (Howling Abyss aura.pngIonian Boots of Lucidity item.png) N/A 164.84s 131.87s 115.38s 98.9s N/A 43.96s 10.99s
88 (Howling Abyss aura.pngCosmic Insight rune.png) N/A 159.57s 127.66s 111.7s 95.74s N/A 42.55s 10.64s
100 (Howling Abyss aura.pngCosmic Insight rune.pngIonian Boots of Lucidity item.png) N/A 150s 120s 105s 90s N/A 40s 10s

Media

Patch History

V9.8
V9.7
V6.10
  • Cooldown reduced to 180 seconds from 210.
V4.5
  • New color.
V4.4
  • New particles and sounds
V4.1
  • Icon updated
V3.14
V1.0.0.152
  • Now available on Summoner's Rift and Crystal Scar, and Twisted Treeline.
  • Cooldown increased to 210 from 125.
  • Shield amount reduced to 95 + 20 per level from 100 + 25 per level.
  • Summoner's Resolve increases the shield amount by 20 instead of reducing the cooldown by 20 seconds.
  • Shield duration reduced to 2 seconds from 4.
V1.0.0.141
  • Added
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