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+ | {{Game banner|Baron Nashor|background=Baron Nashor OriginalSkin.jpg|offset=top:-80%}} |
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{{FandomVideo|curated=true}} |
{{FandomVideo|curated=true}} |
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− | {{SeeOther| |
+ | {{SeeOther|{{tip|Legends of Runeterra|icononly=true}} cards|[[The Scourge (Legends of Runeterra)]]}} |
{{Infobox unit |
{{Infobox unit |
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|name = Baron Nashor |
|name = Baron Nashor |
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<gallery> |
<gallery> |
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Baron Nashor OriginalSkin.jpg|Splash |
Baron Nashor OriginalSkin.jpg|Splash |
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− | Baron Nashor Render.png| |
+ | Territorial Baron Nashor Render.png|Territorial Form |
+ | All-Seeing Baron Nashor Render.png|All-Seeing Form |
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+ | Hunting Baron Nashor Render.png|Hunting Form |
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</gallery> |
</gallery> |
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− | |attributes = An epic monster with a wide variety of team |
+ | |attributes = An epic monster with a wide variety of team-threatening attacks. Killing this monster grants the {{bi|Hand of Baron}} buff to living members of your team, granting a large amount of {{as|attack damage}} and {{as|ability power}} as well as dramatically enhancing the power of nearby allied minions. |
|gold = {{ap|{{tt|300|To each team member}}|{{tt|+25|Bonus to slayer}}}} |
|gold = {{ap|{{tt|300|To each team member}}|{{tt|+25|Bonus to slayer}}}} |
||
|exp = {{ap|{{tt|600|To each team member}}|{{tt|+800|Shared between nearby allies in 2000 radius}}}} |
|exp = {{ap|{{tt|600|To each team member}}|{{tt|+800|Shared between nearby allies in 2000 radius}}}} |
||
|cs = 4 |
|cs = 4 |
||
− | |hp = |
+ | |hp = 11400 (+ 180 per minute from match start) |
|healthregen = 15 (+ {{fd|0.375}} per minute from match start) |
|healthregen = 15 (+ {{fd|0.375}} per minute from match start) |
||
− | |damage = {{ |
+ | |damage = {{pp|type=game time|350;370;390;410;430;450;470;490;510;520|20;22;24;26;28;30;32;34;36;37|formula=350 on spawn, plus 10 per minute. ''This is capped at 520 at 37 minutes.''}} |
|attackspeed = {{fd|0.625}} |
|attackspeed = {{fd|0.625}} |
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|range = 955 |
|range = 955 |
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Line 21: | Line 24: | ||
|magicresist = 70 |
|magicresist = 70 |
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|movespeed = {{tt|300|Does not actually move}} |
|movespeed = {{tt|300|Does not actually move}} |
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+ | |radius = 105 |
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|monstertype = Epic, Large |
|monstertype = Epic, Large |
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|spawntime = 20:00 |
|spawntime = 20:00 |
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|location = BaronNashorLocation.png |
|location = BaronNashorLocation.png |
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}} |
}} |
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− | '''Baron Nashor''' is the most powerful neutral {{tip|monster}} on {{tip|Summoner's Rift}} |
+ | '''Baron Nashor''' is the most powerful neutral {{tip|monster}} on {{tip|Summoner's Rift}}. It is located in the [[Baron pit (League of Legends)|baron pit]], which inherits the monster's namesake. |
+ | Killing '''Baron Nashor''' grants {{bi|Hand of Baron}} to all living teammates for 180 seconds, which grants {{sti|{{as|'''bonus''' attack damage}}}}, {{sti|{{as|ability power}}}}, {{si|Empowered Recall}}, and an [[aura]] that greatly increases the power of nearby {{tip|minion|minions}}. |
||
− | == |
+ | == Features == |
⚫ | |||
− | The following list displays the known set of abilities that '''Baron Nashor''' may activate. While not revealed in a player's [[Death Recap]], their debuffs and animations are visible and distinctive, allowing players to work around them. |
||
+ | * {{sbc|Rift Entrance:}} When the spawn timer for the '''Baron Nashor''' is at 20 seconds, he appears from the furthest point of the camp and wriggles under the bot-side river and toward his pit in the top-side river. |
||
+ | * {{sbc|Corrupted Rift:}} When '''Baron Nashor''' arrives on the map for the first time, parts of [[terrain]] on the map become purple and fissured, matching the corrupted likeness of {{fi|The Void}}. In addition, newly-spawned or live non-''[[Dragon pit (League of Legends)#Spawn|Draconic]]'' {{ui|Blue Sentinel}}, {{ui|Red Brambleback}}, and {{ui|Rift Scuttler}} monsters become permanently corrupted. ''Corrupted'' monsters gain increased durability and greatly improved effects when slain. The {{ui|Blue Sentinel}} and {{ui|Red Brambleback}} also lose their ''Draconic'' effects with the ''Corrupted'' monsters' respawn. |
||
+ | * {{sbc|Voidborn:}} '''Baron Nashor''' will spawn in one of three different forms for the remainer of the game, determined randomly: ''Hunting'', ''Territorial'', and ''All-Seeing''. The ''Territorial'' and ''All-Seeing'' forms cause the terrain around the [[Baron pit (League of Legends)|baron pit]] to permanently shift (see article or [[#Baron pit|Baron pit section]]); the former adds a small wall in front of the pit, while the latter creates a long tunnel laterally. Each form also has a special ability that occurs 6 attacks after using ''Acid Pool''. |
||
+ | |||
+ | === Passives === |
||
+ | : All debuffs sourced from '''Baron Nashor''' will be removed when his corpse despawns, {{fd|4.5}} seconds after he is slain. |
||
⚫ | * {{sbc|Presence of the Baron:}} '''Baron Nashor''' is immune to {{tip|ghosted}} units (they cannot pass through him). While '''Baron Nashor''' is alive, all obstructing {{tip|champions}}, {{tip|pets}} and {{tip|wards}} that are in his {{tip|gameplay radius|unit radius}} are pushed in front of him. Upon spawning in his pit, '''Baron Nashor''' {{tip|airborne|knocks back}} all units that are in his {{tip|gameplay radius|unit radius}}. |
||
+ | * {{sbc|Delayed Evolution:}} '''Baron Nashor''' waits 30 seconds after it leaves combat (dealing or taking damage) before it can level up and gain stats. |
||
⚫ | |||
⚫ | |||
+ | * {{sbc|Aura of Destruction:}} '''Baron Nashor''' is surrounded by an aura of destruction, spreading {{tip|Void Corruption}} to any units hit by his attacks and abilities. {{tip|Void Corruption}} is a [[stack]]ing debuff that stacks up to 100 times and lasts for 8 seconds. Each stack [[Penetration|reduces]] targets' {{sti|{{as|armor}}}} and {{sti|{{as|magic resistance}}}} by {{fd|0.5}}, for a maximum total of 50 resistances reduction. All attack and ability effects from '''Baron Nashor''' refresh the duration of the debuff, but only some will {{tt|apply stacks of it|Including the first stack}}. |
||
=== Basic Attacks === |
=== Basic Attacks === |
||
− | + | : '''Baron Nashor''' has three versions of [[basic attack]], each having a different effect. His basic attacks acquire the nearest unit (including [[Champion summoned units|summons]]). |
|
− | * {{sbc| |
+ | * {{sbc|Corrosion:}} Each time '''Baron Nashor''' launches a basic attack, he will additionally fire a burst to the nearest unit with the '''lowest''' number of {{tip|Void Corruption}} stacks. The burst deals {{as|70|magic damage}} {{as|(+ 20% AD)}} {{as|'''bonus''' magic damage}} and applies one stack of {{tip|Void Corruption}}. |
− | * {{sbc| |
+ | * {{sbc|Single-target Rear Attack:}} If the target is behind '''Baron Nashor''', he erects a spike dealing {{as|100% AD}} {{as|physical damage}}. |
− | * {{sbc| |
+ | * {{sbc|Single-target Ranged Attack:}} If the target is in front of '''Baron Nashor''', he spits an acid missile at them dealing {{as|100% AD}} {{as|physical damage}} and applies two additional stacks of {{tip|Void Corruption}}. |
+ | * {{sbc|Area Melee Attack:}} If a target is in front of '''Baron Nashor''' within {{tip|er|icononly=true}} 250 units, he occasionally uses a {{tip|melee}} attack instead of a {{tip|ranged}} attack, dealing {{as|100% AD}} {{as|physical damage}} to the primary target and {{as|50% AD}} {{as|physical damage}} to nearby units. |
||
− | === |
+ | === Abilities === |
⚫ | : '''Baron Nashor''' will activate an ability every 6th [[basic attack]]. Baron's first ability will be random. However, all abilities after the first are determined, because the ability rotation is cyclical: (e.g.) Acid Pool > Form Ability > Acid Shot > Tentacle Knockup > Acid Pool. If there are more units behind '''Baron Nashor''' than in front of him, he will continue to activate the area-of-effect rear attack instead. |
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⚫ | * {{sbc|Presence of the Baron:}} While '''Baron Nashor''' is alive, all obstructing {{tip|champions}}, {{tip|pets}} |
||
− | ** Upon spawning, '''Baron Nashor''' {{tip|airborne|knocks back}} all units that are within his collision radius. |
||
⚫ | |||
⚫ | |||
− | * {{sbc|{{cci|image=Voracious Corrosion buff.png|text=Voracious Corrosion}}:}} [[Penetration|Reduces]] the target's {{sti|{{as|armor}}}} and {{sti|{{as|magic resistance}}}} by {{fd|0.5}}, [[stack]]ing up to 100 times for a total of 50 maximum resistances reduction. Lasts for 8 seconds, reduced to {{fd|4.5}} seconds after '''Baron Nashor''' is slain. |
||
− | * {{sbc|Void Corruption:}} [[Basic attack]]s cause another burst of {{as|60|magic damage}} {{as|(+ 20% AD)}} {{as|'''bonus''' magic damage}} that can occur every {{fd|0.75}} seconds. This attack targets the nearest {{tip|champion}} with the lowest number of {{tip|Voracious Corrosion}} stacks, applying another stack. |
||
⚫ | * {{sbc|Acid Pool:}} After winding up for 2 seconds, '''Baron Nashor''' spits out 3 pools of acid in a cone in front of him that land over {{fd|0.75}} seconds, dealing {{as|200|magic damage}} {{as|(+ 10% AD)}} {{as|magic damage}} to all champions upon impact as well as creating a field for {{fd|2.5}} seconds that {{tip|slow|slows}} units within by 60%. |
||
⚫ | |||
+ | * {{sbc|Form Ability:}} '''Baron Nashor''' gains an ability based on his form: |
||
⚫ | : |
||
+ | ** ''Hunting Baron'': Creates a pillar of lightning over all champions that strikes their location after {{fd|0.7}} seconds for the {{tt|first target|chosen randomly}} and every {{fd|0.1}} seconds thereafter for each next target. Each strike deals {{as|20% of target's '''current''' health}} {{as|magic damage}} to champions hit, reduced by 50% for each subsequent hit in succession. |
||
+ | ** ''Territorial Baron'': Leans forward with his limbs over {{fd|0.5}} seconds, targeting the closest champion, then after 1 second {{tip|airborne|pulls}} all units in a cone toward him over {{fd|0.33}} seconds for 300 units, dealing {{as|300 magic damage}} to all champions pulled. |
||
+ | ** ''All-Seeing Baron'': Channels his eye to conjure a void rift toward the direction of the two furthest visible champions within 2200 units. Each rift lasts for 3 seconds and deals{{ft|{{as|1000 magic damage}} over the duration.|{{as|150 magic damage}} for the first tick and {{as|50 magic damage}} every {{fd|0.166}} seconds thereafter, over a total of 18 ticks.}} |
||
⚫ | |||
⚫ | * {{sbc|Tentacle Knockup:}} '''Baron Nashor''' summons a tremor beneath the target's location that erupts with a tentacle after {{fd|1.25}} seconds, dealing {{as|200|magic damage}} {{as|(+ 25% AD)}} {{as|magic damage}} to units within and {{tip|airborne|knocking them up}} for {{fd|1.25}} seconds. Units near the edge of the eruption are instead slightly {{tip|airborne|knocked away}}. |
||
⚫ | |||
+ | === Baron pit === |
||
⚫ | * {{sbc|Acid Pool:}} After winding up for 2 seconds, '''Baron Nashor''' spits out 3 pools of acid in a cone in front of him |
||
+ | <gallery navigation=true captionalign="center" orientation="square" spacing="small" widths="250px"> |
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⚫ | |||
+ | All-Seeing Baron Nashor pit.png|All-Seeing pit |
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⚫ | * {{sbc|Tentacle Knockup:}} '''Baron Nashor''' summons a tremor beneath the target's location that erupts with a tentacle after {{fd|1.25}} seconds, dealing {{as|25% AD}} {{as|magic damage}} to units within and {{tip|airborne|knocking them up}} for |
||
+ | Hunting Baron Nashor pit.png|Hunting pit |
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⚫ | |||
+ | Territorial Baron Nashor pit.png|Territorial pit |
||
+ | </gallery> |
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== Strategy == |
== Strategy == |
||
− | '''Baron Nashor''' is a highly coveted objective that is difficult to fight without proper strength and personnel. A {{tip|tank}} to endure the damage is almost always required, otherwise there are few champions that can battle the monster self-sufficiently, mainly utilizing immense sustainability and DPS. |
+ | '''Baron Nashor''' is a highly coveted objective that is difficult to fight without proper strength and personnel. A {{tip|tank}} to endure the damage is almost always required, otherwise there are few champions that can battle the monster self-sufficiently, mainly utilizing immense [[Terminology (League of Legends)#Sustainability|sustainability]] and [[Terminology (League of Legends)#DPS|DPS]]. |
− | Securing '''Baron Nashor''' is a high-risk investment |
+ | Securing '''Baron Nashor''' is a high-risk investment due to not only his damage and potential {{tip|crowd control}}, but also the {{tip|Void Corruption}} debuff and the confined pit providing a significant advantage to any intervening counterattack. {{tip|Sight}} control of the pit is essential for securing the kill and denying an opportune moment for enemies to intervene and potentially steal the objective. Considering these risks, fighting ''Baron Nashor'' is preferably conducted while the enemy team is indisposed, such as when they are much weaker in raw power or when they are at a teammate number disadvantage. |
== Trivia == |
== Trivia == |
||
⚫ | * [[Brandon 'Ryze' Beck]] [https://twitter.com/BrandonBeck/status/338713068550893568 stated] a Visual Update was coming for ''Baron Nashor'', later revealed in [[:File:A Twist of Fate Cinematic - League of Legends|A Twist of Fate]] and finally implemented after [[Summoner's Rift]] was fully visually updated in [[Season Five]]. |
||
− | [[File:Baron Nashor old skull.jpg|200px|thumb|Old Baron Nashor's Skull]] |
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⚫ | * [[Brandon 'Ryze' Beck]] [https://twitter.com/BrandonBeck/status/338713068550893568 stated] a Visual Update was coming for ''Baron Nashor'', later revealed in [[:File:A Twist of Fate Cinematic - League of Legends|A Twist of Fate]] and finally implemented |
||
** Old ''Baron Nashor's'' skull was placed within his modern counterpart's pit in patch [[V5.7]]. |
** Old ''Baron Nashor's'' skull was placed within his modern counterpart's pit in patch [[V5.7]]. |
||
* During [[Snowdown Showdown]] [[Season 2|2012]], players could earn a [[summoner icon]] featuring old {{cci|image=Holiday Nashor profileicon.png|text=Baron Nashor's main head with a santa hat on}}. |
* During [[Snowdown Showdown]] [[Season 2|2012]], players could earn a [[summoner icon]] featuring old {{cci|image=Holiday Nashor profileicon.png|text=Baron Nashor's main head with a santa hat on}}. |
||
* ''Nashor'' is an {{w|anagram}} for Roshan, being a tribute to the monster filling a similar role in ''Defense of the Ancients''. |
* ''Nashor'' is an {{w|anagram}} for Roshan, being a tribute to the monster filling a similar role in ''Defense of the Ancients''. |
||
* A box labeled 'Baron Acid' can be seen in the preview video for the launch of the League of Legends' Mac Version. |
* A box labeled 'Baron Acid' can be seen in the preview video for the launch of the League of Legends' Mac Version. |
||
− | * In the [[Death Recap]] screen, {{tip| |
+ | * In the [[Death Recap]] screen, the blast attack that spreads one stack of {{tip|Void Corruption}} was labeled as 'WormAttack' |
+ | ** The old ''Wrath of the Ancients'' spell was 'wrathdamage'. |
||
+ | * Voracious Corrosion was originally the name of '''Baron Nashor's''' passive spell which applied the {{tip|Void Corruption}} debuff and reduced damage dealt to him. As of [[Season Five|Season Five's]] Baron update, the reduced damage buff is separate (''Baron's Gaze''). As of [[V14.1]], the corruption aura and the debuff have the same name, ''Void Corruption''. '''Baron Nashor's''' own {{tip|Void Corruption}} (Aura of Destruction) passive buff {{tt|still|As of Season 14's Baron Nashor update.}} mentions the debuff stacks as "Corrosion". This is the only instance in the game where "Corrosion" is mentioned. |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | == Sound Effects == |
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⚫ | |||
+ | ;Standing near the pit |
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⚫ | |||
+ | * {{sm2|Baron Nashor background music.ogg}} ''Background Music'' |
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⚫ | * If Baron and {{ui|Elder Dragon}} had a duel, Baron Nashor |
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+ | |||
+ | ;Fighting the Baron Nashor |
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+ | * {{sm2|Baron pit fight start SFX.ogg}} ''Fight Start SFX'' |
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+ | * {{sm2|Baron Nashor fight background music.ogg}} ''Background Music'' |
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+ | * {{sm2|Baron Nashor fight background music 2.ogg}} ''Background Music'' |
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+ | * {{sm2|Baron Nashor fight background music 3.ogg}} ''Background Music'' |
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+ | * {{sm2|Baron Nashor fight background music 4.ogg}} ''Background Music'' |
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+ | * {{sm2|Baron Nashor fight background music 5.ogg}} ''Background Music'' |
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+ | * {{sm2|Baron Nashor fight background music 6.ogg}} ''Background Music'' |
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+ | * {{sm2|Baron Nashor fight background music 7.ogg}} ''Background Music'' |
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+ | * {{sm2|Baron Nashor fight background music 8.ogg}} ''Background Music'' |
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+ | * {{sm2|Baron Nashor fight background music 9.ogg}} ''Background Music'' |
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+ | * {{sm2|Baron Nashor fight background music 10.ogg}} ''Background Music'' |
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+ | * {{sm2|Baron pit fight end SFX.ogg}} ''Fight End SFX'' |
||
== Patch History == |
== Patch History == |
||
{{Scroll box|content= |
{{Scroll box|content= |
||
+ | ;[[V14.8]] |
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+ | * {{sbc|New Effect:}} Acid Pool now has a base damage of 200. |
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+ | * Acid Pool slow increased to 60% from 50%. |
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+ | * ''Hunting Baron'' primary lightning damage increased to {{as|20% of target's '''current''' health}} from {{as|15%|hp}}. |
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+ | * ''Territorial Baron'' pull damage increased to 300 from 75. |
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+ | * {{sbc|New Effect:}} Acid Shot now has a base damage of 200. |
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+ | * Acid Shot AD ratio increased to {{as|50% AD}} from {{as|20%|ad}}. |
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+ | * {{sbc|New Effect:}} Tentacle Knockup now has a base damage of 200. |
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+ | * {{sbc|Bug Fix:}} ''Territorial Baron's'' pull attack no longer sometimes fails to apply its damage to targets hit. |
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+ | |||
+ | ;[[V14.2]] |
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+ | * {{sbc|Bug Fix:}} No longer sometimes takes excess damage from specific abilities when damaged from far away. |
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+ | ** Baron Nashor is now no longer immune to all buffs applied from beyond a certain distance away. |
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+ | |||
+ | ;[[V14.1]] |
||
+ | * Model has been visually updated. |
||
+ | * Updated unit icon. |
||
+ | * Updated animations, visual effects, sound effects, tooltips and status icons. |
||
+ | * {{sbc|New Effect:}} Added an extended spawning animation that starts 20 seconds before spawning, during which he appears from the furthest point of the camp and wriggles under the bot-side river and toward his spawning location. |
||
+ | * {{sbc|New Effect - Corrupted Rift:}} Upon spawning for the first time, various [[terrain]] on the map becomes purple and fissured. In addition, newly-spawned or live non-''Draconic'' {{ui|Blue Sentinel}}, {{ui|Red Brambleback}}, and {{ui|Rift Scuttler}} monsters become permanently corrupted by the Void. ''Corrupted'' monsters gain increased durability and greatly improved effects when slain. The {{ui|Blue Sentinel}} and {{ui|Red Brambleback}} also lose their ''Draconic'' effects with the ''Corrupted'' monsters' respawn. |
||
+ | * {{sbc|New Effect:}} Now randomly spawns in one of three different forms: ''Hunting'', ''Territorial'', and ''All-Seeing''. The ''Territorial'' and ''All-Seeing'' forms cause the terrain around the [[Baron pit (League of Legends)|baron pit]] to permanently shift; the former adds a small wall in front of the pit, while the latter creates a long tunnel laterally. Each form also has a new ability that occurs 6 attacks after using his ''Acid Pool'' ability: |
||
+ | ** ''Hunting Baron'' creates a pillar of lightning over all champions that strikes their location after {{fd|0.7}} seconds for the {{tt|first target|chosen randomly}} and every {{fd|0.1}} seconds thereafter for each next target. Each strike deals {{as|15% of target's '''current''' health}} {{as|magic damage}} to champions hit, reduced by 50% for each subsequent hit in succession. |
||
+ | ** ''Territorial Baron'' leans forward with his limbs over {{fd|0.5}} seconds, targeting the closest champion, then after 1 second {{tip|airborne|pulls}} all enemies in a cone toward him over {{fd|0.33}} seconds for 300 units, dealing {{as|75 magic damage}} to all champions pulled. |
||
+ | ** ''All-Seeing Baron'' channels his eye to conjure a void rift toward the direction of the two furthest visible enemy champions within 2200 units. Each rift lasts for 3 seconds and deals{{ft|{{as|1000 magic damage}} over the duration.|{{as|150 magic damage}} for the first tick and {{as|50 magic damage}} every {{fd|0.166}} seconds, over a total of 18 ticks.}} |
||
+ | |||
+ | ;[[V13.20]] |
||
+ | * Base health increased to 11400 from 9000. |
||
+ | |||
+ | ;[[V12.10]] |
||
+ | * Attack damage increased to {{pp|type=game time|350;370;390;410;430;450;470;490;510;520|20;22;24;26;28;30;32;34;36;37|formula=350 on spawn, plus 10 per minute. ''This is capped at 520 at 37 minutes.''}} from {{pp|type=game time|285;300;315;330;345;360;375;390;405;420;435|20;22;24;26;28;30;32;34;36;38;40|formula=285 on spawn, plus 7.5 per minute. ''This is capped at 435 at 40 minutes.''}}. |
||
+ | * Void Corruption base damage increased to 70 from 60. |
||
+ | * {{sbc|New Effect:}} Now waits 30 seconds after it leaves combat (dealing or taking damage) before it can level up and gain stats, most importantly health. |
||
+ | |||
+ | ;[[V12.9]] |
||
+ | * {{sbc|Removed:}} No longer gains health from level up while in combat. |
||
+ | |||
;[[V10.3]] |
;[[V10.3]] |
||
* {{sbc|Bug Fix:}} No longer damages or grants visions around himself for players behind his pit that do not originally have vision on him. |
* {{sbc|Bug Fix:}} No longer damages or grants visions around himself for players behind his pit that do not originally have vision on him. |
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Line 93: | Line 167: | ||
;[[V8.9]] |
;[[V8.9]] |
||
− | * Base attack damage reduced to {{ |
+ | * Base attack damage reduced to {{pp|type=game time|285;300;315;330;345;360;375;390;405;420;435|20;22;24;26;28;30;32;34;36;38;40|formula=285 on spawn, plus 7.5 per minute. ''This is capped at 435 at 40 minutes.''}}. from {{pp|type=game time|400;416;432;448;464;480;496;512;528;544;550|20:00 spawn;22;24;26;28;30;32;34;36;38;39|formula=240 + (8 per min from match start, ''capped at +310'')}}. |
* Base health increased to 9000 from 6400. |
* Base health increased to 9000 from 6400. |
||
* Baron corruption changed to (120 {{as|(+ 30% AD)}} every basic attack and spike attack, these occur every {{fd|0.75}} seconds) from (30 {{as|(+ 5% AD)}} every {{fd|0.5}} seconds to the target with the lowest corruption stacks). |
* Baron corruption changed to (120 {{as|(+ 30% AD)}} every basic attack and spike attack, these occur every {{fd|0.75}} seconds) from (30 {{as|(+ 5% AD)}} every {{fd|0.5}} seconds to the target with the lowest corruption stacks). |
Latest revision as of 08:03, 25 May 2024
- For information about the cards, see The Scourge (Legends of Runeterra).
Baron Nashor is the most powerful neutral monster on Summoner's Rift. It is located in the baron pit, which inherits the monster's namesake.
Killing Baron Nashor grants bonus attack damage, ability power, , and an aura that greatly increases the power of nearby minions.
to all living teammates for 180 seconds, which grantsFeatures
Spawn
- Rift Entrance: When the spawn timer for the Baron Nashor is at 20 seconds, he appears from the furthest point of the camp and wriggles under the bot-side river and toward his pit in the top-side river.
- Corrupted Rift: When Baron Nashor arrives on the map for the first time, parts of terrain on the map become purple and fissured, matching the corrupted likeness of The Void. In addition, newly-spawned or live non-Draconic , , and monsters become permanently corrupted. Corrupted monsters gain increased durability and greatly improved effects when slain. The and also lose their Draconic effects with the Corrupted monsters' respawn.
- Voidborn: Baron Nashor will spawn in one of three different forms for the remainer of the game, determined randomly: Hunting, Territorial, and All-Seeing. The Territorial and All-Seeing forms cause the terrain around the baron pit to permanently shift (see article or Baron pit section); the former adds a small wall in front of the pit, while the latter creates a long tunnel laterally. Each form also has a special ability that occurs 6 attacks after using Acid Pool.
Passives
- All debuffs sourced from Baron Nashor will be removed when his corpse despawns, 4.5 seconds after he is slain.
- Presence of the Baron: Baron Nashor is immune to ghosted units (they cannot pass through him). While Baron Nashor is alive, all obstructing champions, pets and wards that are in his unit radius are pushed in front of him. Upon spawning in his pit, Baron Nashor knocks back all units that are in his unit radius.
- Delayed Evolution: Baron Nashor waits 30 seconds after it leaves combat (dealing or taking damage) before it can level up and gain stats.
- Debuff Immunity: Baron Nashor is immune to all terrain displacements and immune to all crowd control except stasis. Additionally, Baron Nashor's stats cannot be modified by any external means.
- Baron's Gaze: Baron Nashor takes 50% reduced damage for 8 seconds from the unit that it has most recently hit with a basic attack, being effective only against one unit at a time.
- Aura of Destruction: Baron Nashor is surrounded by an aura of destruction, spreading Void Corruption to any units hit by his attacks and abilities. Void Corruption is a stacking debuff that stacks up to 100 times and lasts for 8 seconds. Each stack reduces targets' armor and magic resistance by 0.5, for a maximum total of 50 resistances reduction. All attack and ability effects from Baron Nashor refresh the duration of the debuff, but only some will apply stacks of it.
Basic Attacks
- Baron Nashor has three versions of basic attack, each having a different effect. His basic attacks acquire the nearest unit (including summons).
- Corrosion: Each time Baron Nashor launches a basic attack, he will additionally fire a burst to the nearest unit with the lowest number of Void Corruption stacks. The burst deals 70 (+ 20% AD) bonus magic damage and applies one stack of Void Corruption.
- Single-target Rear Attack: If the target is behind Baron Nashor, he erects a spike dealing 100% AD physical damage.
- Single-target Ranged Attack: If the target is in front of Baron Nashor, he spits an acid missile at them dealing 100% AD physical damage and applies two additional stacks of Void Corruption.
- Area Melee Attack: If a target is in front of Baron Nashor within 250 units, he occasionally uses a melee attack instead of a ranged attack, dealing 100% AD physical damage to the primary target and 50% AD physical damage to nearby units.
Abilities
- Baron Nashor will activate an ability every 6th basic attack. Baron's first ability will be random. However, all abilities after the first are determined, because the ability rotation is cyclical: (e.g.) Acid Pool > Form Ability > Acid Shot > Tentacle Knockup > Acid Pool. If there are more units behind Baron Nashor than in front of him, he will continue to activate the area-of-effect rear attack instead.
- Acid Pool: After winding up for 2 seconds, Baron Nashor spits out 3 pools of acid in a cone in front of him that land over 0.75 seconds, dealing 200 (+ 10% AD) magic damage to all champions upon impact as well as creating a field for 2.5 seconds that slows units within by 60%.
- Form Ability: Baron Nashor gains an ability based on his form:
- Hunting Baron: Creates a pillar of lightning over all champions that strikes their location after 0.7 seconds for the first target and every 0.1 seconds thereafter for each next target. Each strike deals 20% of target's current health magic damage to champions hit, reduced by 50% for each subsequent hit in succession.
- Territorial Baron: Leans forward with his limbs over 0.5 seconds, targeting the closest champion, then after 1 second pulls all units in a cone toward him over 0.33 seconds for 300 units, dealing 300 magic damage to all champions pulled.
- All-Seeing Baron: Channels his eye to conjure a void rift toward the direction of the two furthest visible champions within 2200 units. Each rift lasts for 3 seconds and deals「 1000 magic damage over the duration. 」「 150 magic damage for the first tick and 50 magic damage every 0.166 seconds thereafter, over a total of 18 ticks. 」
- Acid Shot: After winding up for 2 seconds, Baron Nashor spits acid down along a straight line over 2 seconds, dealing 200 (+ 50% AD) magic damage to all units within.
- Tentacle Knockup: Baron Nashor summons a tremor beneath the target's location that erupts with a tentacle after 1.25 seconds, dealing 200 (+ 25% AD) magic damage to units within and knocking them up for 1.25 seconds. Units near the edge of the eruption are instead slightly knocked away.
- Area-of-effect rear Attack: Baron Nashor erects a cluster of spikes behind him, dealing 50% AD physical damage to units within the area and stunning them for 0.5 seconds.
Baron pit
Strategy
Baron Nashor is a highly coveted objective that is difficult to fight without proper strength and personnel. A tank to endure the damage is almost always required, otherwise there are few champions that can battle the monster self-sufficiently, mainly utilizing immense sustainability and DPS.
Securing Baron Nashor is a high-risk investment due to not only his damage and potential crowd control, but also the Void Corruption debuff and the confined pit providing a significant advantage to any intervening counterattack. Sight control of the pit is essential for securing the kill and denying an opportune moment for enemies to intervene and potentially steal the objective. Considering these risks, fighting Baron Nashor is preferably conducted while the enemy team is indisposed, such as when they are much weaker in raw power or when they are at a teammate number disadvantage.
Trivia
- Brandon 'Ryze' Beck stated a Visual Update was coming for Baron Nashor, later revealed in A Twist of Fate and finally implemented after Summoner's Rift was fully visually updated in Season Five.
- Old Baron Nashor's skull was placed within his modern counterpart's pit in patch V5.7.
- During Snowdown Showdown 2012, players could earn a summoner icon featuring old Baron Nashor's main head with a santa hat on.
- Nashor is an anagram for Roshan, being a tribute to the monster filling a similar role in Defense of the Ancients.
- A box labeled 'Baron Acid' can be seen in the preview video for the launch of the League of Legends' Mac Version.
- In the Death Recap screen, the blast attack that spreads one stack of Void Corruption was labeled as 'WormAttack'
- The old Wrath of the Ancients spell was 'wrathdamage'.
- Voracious Corrosion was originally the name of Baron Nashor's passive spell which applied the Void Corruption debuff and reduced damage dealt to him. As of Season Five's Baron update, the reduced damage buff is separate (Baron's Gaze). As of V14.1, the corruption aura and the debuff have the same name, Void Corruption. Baron Nashor's own Void Corruption (Aura of Destruction) passive buff still mentions the debuff stacks as "Corrosion". This is the only instance in the game where "Corrosion" is mentioned.
- Voracious Corrosion's old icon was recycled from Soul Drain.
- The old icon for Astral Beam. was recycled from
- If Baron and [1]. Elder Dragon's HP regen is so high that Baron can't even deal damage to him. had a duel, Baron Nashor would lose
Sound Effects
- Standing near the pit
- ▶️ Background Music
- Fighting the Baron Nashor
- ▶️ Fight Start SFX
- ▶️ Background Music
- ▶️ Background Music
- ▶️ Background Music
- ▶️ Background Music
- ▶️ Background Music
- ▶️ Background Music
- ▶️ Background Music
- ▶️ Background Music
- ▶️ Background Music
- ▶️ Background Music
- ▶️ Fight End SFX
Patch History
- New Effect: Acid Pool now has a base damage of 200.
- Acid Pool slow increased to 60% from 50%.
- Hunting Baron primary lightning damage increased to 20% of target's current health from 15%.
- Territorial Baron pull damage increased to 300 from 75.
- New Effect: Acid Shot now has a base damage of 200.
- Acid Shot AD ratio increased to 50% AD from 20%.
- New Effect: Tentacle Knockup now has a base damage of 200.
- Bug Fix: Territorial Baron's pull attack no longer sometimes fails to apply its damage to targets hit.
- Bug Fix: No longer sometimes takes excess damage from specific abilities when damaged from far away.
- Baron Nashor is now no longer immune to all buffs applied from beyond a certain distance away.
- Model has been visually updated.
- Updated unit icon.
- Updated animations, visual effects, sound effects, tooltips and status icons.
- New Effect: Added an extended spawning animation that starts 20 seconds before spawning, during which he appears from the furthest point of the camp and wriggles under the bot-side river and toward his spawning location.
- New Effect - Corrupted Rift: Upon spawning for the first time, various terrain on the map becomes purple and fissured. In addition, newly-spawned or live non-Draconic , , and monsters become permanently corrupted by the Void. Corrupted monsters gain increased durability and greatly improved effects when slain. The and also lose their Draconic effects with the Corrupted monsters' respawn.
- New Effect: Now randomly spawns in one of three different forms: Hunting, Territorial, and All-Seeing. The Territorial and All-Seeing forms cause the terrain around the baron pit to permanently shift; the former adds a small wall in front of the pit, while the latter creates a long tunnel laterally. Each form also has a new ability that occurs 6 attacks after using his Acid Pool ability:
- Hunting Baron creates a pillar of lightning over all champions that strikes their location after 0.7 seconds for the first target and every 0.1 seconds thereafter for each next target. Each strike deals 15% of target's current health magic damage to champions hit, reduced by 50% for each subsequent hit in succession.
- Territorial Baron leans forward with his limbs over 0.5 seconds, targeting the closest champion, then after 1 second pulls all enemies in a cone toward him over 0.33 seconds for 300 units, dealing 75 magic damage to all champions pulled.
- All-Seeing Baron channels his eye to conjure a void rift toward the direction of the two furthest visible enemy champions within 2200 units. Each rift lasts for 3 seconds and deals「 1000 magic damage over the duration. 」「 150 magic damage for the first tick and 50 magic damage every 0.166 seconds, over a total of 18 ticks. 」
- Base health increased to 11400 from 9000.
- Attack damage increased to 350 − 520 (based on game time) from 285 − 435 (based on game time).
- Void Corruption base damage increased to 70 from 60.
- New Effect: Now waits 30 seconds after it leaves combat (dealing or taking damage) before it can level up and gain stats, most importantly health.
- Removed: No longer gains health from level up while in combat.
- Bug Fix: No longer damages or grants visions around himself for players behind his pit that do not originally have vision on him.
- Duration of decreased to 3 minutes from 3 minutes 30 seconds.
- Respawn time reduced to 6 minutes from 7.
- Now indicates if Baron Nashor was stolen.
- Attack speed reduced to 0.625 from 0.75.
- Base corruption damage reduced to 60 from 120.
- Corruption AD ratio reduced to 20% AD from 30% AD.
- Removed: Special attacks no longer apply corruption stacks.
- Base attack damage reduced to 285 − 435 (based on game time). from 400 − 550 (based on game time).
- Base health increased to 9000 from 6400.
- Baron corruption changed to (120 (+ 30% AD) every basic attack and spike attack, these occur every 0.75 seconds) from (30 (+ 5% AD) every 0.5 seconds to the target with the lowest corruption stacks).
- Baron corruption attack is also represented with different visual particles now to make the difference more clear. Champions gain corruption by being hit by his attacks/spells.
- Bug Fix: Fixed a bug where it could spawn before returned to the Void.
- Duration of increased to 3 minutes 30 seconds.
- Baron timer is updated instantly for both teams, regardless if you have vision of the objective at the time of its death.
- Baron now has a new global death sound.
- Baron Nashor now cannot be walked through even with effects like Ghost or Fizz's Nimble Fighter, which grant this ability.
- Spawn time increased to 20 minutes from 15 minutes.
- Voracious Corrosion now applies a debuff that reduces damage dealt to baron by 50% rather than -50% attack damage.
- is now immune to effects that would decrease his damage output.
- Base health increased to 8800 from 8000.
- Health per minute increased to 140 from 125.
- can no longer critically strike, but has been granted 10% increased attack damage.
- Fixed a number of bugs where certain champions could still shred his defenses.
- Fixed a bug where his statistic tooltip was displaying fewer stats than he had.
- found his holiday hat.
- is now immune to armor and magic resist-shredding effects.
- now ignores debuffs if you are too far away to engage him.
- The 'Wrath of the Ancients' spell no longer targets stealthed units.
- Base health increased to 8000 from 6500.
- Magic resistance increased to 70 from 35.
- Damage increased by approximately 15%.
- Can now be debuffed with non-disables (for example, poisons).
- Moved in the autumn version of Summoner's Rift to the same location as the summer version of Summoner's Rift.
- Moved to the center of his arena so that he can no longer knock you out of it.
- Fixed audio playing through Fog of War.
- Fixed a bug where would stop attacking a target immediately after the target stopped attacking Baron Nashor.
- Fixed a bug where was not regenerating health at the proper rate
- Now debuffs his target with -50% attack damage rather than 60% attack speed.
- Now adds a debuff to his primary attack target - Voracious Corrosion reduces the target's attack speed by 60%.
- Initial spawn time increased to 15 minutes from 8 minutes.
- Global gold reduced to 250 from 300.
- Maximum damage / ability power granted by reduced to 40 from 50.
- Global gold reduced to 300 from 400.
- Local experience changed to global experience.
- Total global experience reduced to 900 from 1200.
- Starting health regeneration per second reduced to 15 from 25.
- Baron Nashor gains 0.375 health regen a second every minute.
- New particle for .
- Resolved an issue with one of his particles displaying through the fog of war.
- Fixed a bug where Nashor's particles appeared through Fog of War.
- Can no longer be outranged by , , or .
- Added an internal cooldown to his AoE Slime spell.
- Reduced global experience to 600 from 1000.
- Base health increased to 6500 (+125 per minute).
- Wrath of the Ancients: damage reduced from 80 to 70 per hit, but leaves a stacking +15 magic damage taken buff.
- Spawn delayed to 8 minutes.
- Magic resistance increased to 35 from 0.
- Base health increased to 7260 from 6760.
- Base damage increased to 550 from 500.
- : Damage / Ability Power bonus increased to 90 from 60.
- Base health reduced to 7000 from 9000.
- Maximum health scales by 240 per player level, leading to a maximum health of 11080.
- Nashor buff duration increased to 4 minutes from 3 minutes.
- Magic resistance decreased by 10.
- No longer resizes when you engage him.
- Knockback ability reduced to 600 from 750 range.
- Base damage increased to 500 from 400.
- Armor increased to 120 from 100.
- Knock-back on Sweeping blow decreased to 750 from 1000.
- Global gold bounty decreased to 400 from 500.
- Added a global buff to the team that kills Baron Nashor , which increases your champion's attack damage and ability power by 60.
- Removed buff icon from .